summaryrefslogtreecommitdiff
path: root/game/client/c_baseflex.h
diff options
context:
space:
mode:
authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/c_baseflex.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/client/c_baseflex.h')
-rw-r--r--game/client/c_baseflex.h341
1 files changed, 341 insertions, 0 deletions
diff --git a/game/client/c_baseflex.h b/game/client/c_baseflex.h
new file mode 100644
index 0000000..71cee3d
--- /dev/null
+++ b/game/client/c_baseflex.h
@@ -0,0 +1,341 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//
+//===========================================================================//
+// Client-side CBasePlayer
+
+#ifndef C_STUDIOFLEX_H
+#define C_STUDIOFLEX_H
+#pragma once
+
+
+#include "c_baseanimating.h"
+#include "c_baseanimatingoverlay.h"
+#include "sceneentity_shared.h"
+
+#include "utlvector.h"
+
+//-----------------------------------------------------------------------------
+// Purpose: Item in list of loaded scene files
+//-----------------------------------------------------------------------------
+class CFlexSceneFile
+{
+public:
+ enum
+ {
+ MAX_FLEX_FILENAME = 128,
+ };
+
+ char filename[ MAX_FLEX_FILENAME ];
+ void *buffer;
+};
+
+// For phoneme emphasis track
+struct Emphasized_Phoneme;
+class CSentence;
+
+enum
+{
+ PHONEME_CLASS_WEAK = 0,
+ PHONEME_CLASS_NORMAL,
+ PHONEME_CLASS_STRONG,
+
+ NUM_PHONEME_CLASSES
+};
+
+// Mapping for each loaded scene file used by this actor
+struct FS_LocalToGlobal_t
+{
+ explicit FS_LocalToGlobal_t() :
+ m_Key( 0 ),
+ m_nCount( 0 ),
+ m_Mapping( 0 )
+ {
+ }
+
+ explicit FS_LocalToGlobal_t( const flexsettinghdr_t *key ) :
+ m_Key( key ),
+ m_nCount( 0 ),
+ m_Mapping( 0 )
+ {
+ }
+
+ void SetCount( int count )
+ {
+ Assert( !m_Mapping );
+ Assert( count > 0 );
+ m_nCount = count;
+ m_Mapping = new int[ m_nCount ];
+ Q_memset( m_Mapping, 0, m_nCount * sizeof( int ) );
+ }
+
+ FS_LocalToGlobal_t( const FS_LocalToGlobal_t& src )
+ {
+ m_Key = src.m_Key;
+ delete m_Mapping;
+ m_Mapping = new int[ src.m_nCount ];
+ Q_memcpy( m_Mapping, src.m_Mapping, src.m_nCount * sizeof( int ) );
+
+ m_nCount = src.m_nCount;
+ }
+
+ ~FS_LocalToGlobal_t()
+ {
+ delete m_Mapping;
+ m_nCount = 0;
+ m_Mapping = 0;
+ }
+
+ const flexsettinghdr_t *m_Key;
+ int m_nCount;
+ int *m_Mapping;
+};
+
+bool FlexSettingLessFunc( const FS_LocalToGlobal_t& lhs, const FS_LocalToGlobal_t& rhs );
+
+class IHasLocalToGlobalFlexSettings
+{
+public:
+ virtual void EnsureTranslations( const flexsettinghdr_t *pSettinghdr ) = 0;
+};
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+struct Emphasized_Phoneme
+{
+ // Global fields, setup at start
+ char classname[ 64 ];
+ bool required;
+ // Global fields setup first time tracks played
+ bool basechecked;
+ const flexsettinghdr_t *base;
+ const flexsetting_t *exp;
+
+ // Local fields, processed for each sentence
+ bool valid;
+ float amount;
+};
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+class C_BaseFlex : public C_BaseAnimatingOverlay, public IHasLocalToGlobalFlexSettings
+{
+ DECLARE_CLASS( C_BaseFlex, C_BaseAnimatingOverlay );
+public:
+ DECLARE_CLIENTCLASS();
+ DECLARE_PREDICTABLE();
+ DECLARE_INTERPOLATION();
+
+ C_BaseFlex();
+ virtual ~C_BaseFlex();
+
+ virtual void Spawn();
+
+ virtual void InitPhonemeMappings();
+
+ void SetupMappings( char const *pchFileRoot );
+
+ virtual CStudioHdr *OnNewModel( void );
+
+ virtual void StandardBlendingRules( CStudioHdr *hdr, Vector pos[], Quaternion q[], float currentTime, int boneMask );
+
+ virtual void OnThreadedDrawSetup();
+
+ // model specific
+ virtual void BuildTransformations( CStudioHdr *pStudioHdr, Vector *pos, Quaternion q[], const matrix3x4_t& cameraTransform, int boneMask, CBoneBitList &boneComputed );
+ static void LinkToGlobalFlexControllers( CStudioHdr *hdr );
+ virtual void SetupWeights( const matrix3x4_t *pBoneToWorld, int nFlexWeightCount, float *pFlexWeights, float *pFlexDelayedWeights );
+ virtual bool SetupGlobalWeights( const matrix3x4_t *pBoneToWorld, int nFlexWeightCount, float *pFlexWeights, float *pFlexDelayedWeights );
+ static void RunFlexDelay( int nFlexWeightCount, float *pFlexWeights, float *pFlexDelayedWeights, float &flFlexDelayTime );
+ virtual void SetupLocalWeights( const matrix3x4_t *pBoneToWorld, int nFlexWeightCount, float *pFlexWeights, float *pFlexDelayedWeights );
+ virtual bool UsesFlexDelayedWeights();
+
+ static void RunFlexRules( CStudioHdr *pStudioHdr, float *dest );
+
+ virtual Vector SetViewTarget( CStudioHdr *pStudioHdr );
+
+ virtual bool GetSoundSpatialization( SpatializationInfo_t& info );
+
+ virtual void GetToolRecordingState( KeyValues *msg );
+
+ // Called at the lowest level to actually apply a flex animation
+ void AddFlexAnimation( CSceneEventInfo *info );
+
+ void SetFlexWeight( LocalFlexController_t index, float value );
+ float GetFlexWeight( LocalFlexController_t index );
+
+ // Look up flex controller index by global name
+ LocalFlexController_t FindFlexController( const char *szName );
+
+public:
+ Vector m_viewtarget;
+ CInterpolatedVar< Vector > m_iv_viewtarget;
+ // indexed by model local flexcontroller
+ float m_flexWeight[MAXSTUDIOFLEXCTRL];
+ CInterpolatedVarArray< float, MAXSTUDIOFLEXCTRL > m_iv_flexWeight;
+
+ int m_blinktoggle;
+
+ static int AddGlobalFlexController( const char *szName );
+ static char const *GetGlobalFlexControllerName( int idx );
+
+ // bah, this should be unified with all prev/current stuff.
+
+public:
+
+ // Keep track of what scenes are being played
+ void StartChoreoScene( CChoreoScene *scene );
+ void RemoveChoreoScene( CChoreoScene *scene );
+
+ // Start the specifics of an scene event
+ virtual bool StartSceneEvent( CSceneEventInfo *info, CChoreoScene *scene, CChoreoEvent *event, CChoreoActor *actor, C_BaseEntity *pTarget );
+
+ // Manipulation of events for the object
+ // Should be called by think function to process all scene events
+ // The default implementation resets m_flexWeight array and calls
+ // AddSceneEvents
+ virtual void ProcessSceneEvents( bool bFlexEvents );
+
+ // Assumes m_flexWeight array has been set up, this adds the actual currently playing
+ // expressions to the flex weights and adds other scene events as needed
+ virtual bool ProcessSceneEvent( bool bFlexEvents, CSceneEventInfo *info, CChoreoScene *scene, CChoreoEvent *event );
+
+ virtual bool ProcessSequenceSceneEvent( CSceneEventInfo *info, CChoreoScene *scene, CChoreoEvent *event );
+
+ // Remove all playing events
+ void ClearSceneEvents( CChoreoScene *scene, bool canceled );
+
+ // Stop specifics of event
+ virtual bool ClearSceneEvent( CSceneEventInfo *info, bool fastKill, bool canceled );
+
+ // Add the event to the queue for this actor
+ void AddSceneEvent( CChoreoScene *scene, CChoreoEvent *event, C_BaseEntity *pTarget = NULL, bool bClientSide = false );
+
+ // Remove the event from the queue for this actor
+ void RemoveSceneEvent( CChoreoScene *scene, CChoreoEvent *event, bool fastKill );
+
+ // Checks to see if the event should be considered "completed"
+ bool CheckSceneEvent( float currenttime, CChoreoScene *scene, CChoreoEvent *event );
+
+ // Checks to see if a event should be considered "completed"
+ virtual bool CheckSceneEventCompletion( CSceneEventInfo *info, float currenttime, CChoreoScene *scene, CChoreoEvent *event );
+
+ int FlexControllerLocalToGlobal( const flexsettinghdr_t *pSettinghdr, int key );
+
+ // IHasLocalToGlobalFlexSettings
+ virtual void EnsureTranslations( const flexsettinghdr_t *pSettinghdr );
+
+ // For handling scene files
+ void *FindSceneFile( const char *filename );
+
+private:
+
+ bool RequestStartSequenceSceneEvent( CSceneEventInfo *info, CChoreoScene *scene, CChoreoEvent *event, CChoreoActor *actor, CBaseEntity *pTarget );
+
+ bool ProcessFlexAnimationSceneEvent( CSceneEventInfo *info, CChoreoScene *scene, CChoreoEvent *event );
+ bool ProcessFlexSettingSceneEvent( CSceneEventInfo *info, CChoreoScene *scene, CChoreoEvent *event );
+ void AddFlexSetting( const char *expr, float scale,
+ const flexsettinghdr_t *pSettinghdr, bool newexpression );
+
+ // Array of active SceneEvents, in order oldest to newest
+ CUtlVector < CSceneEventInfo > m_SceneEvents;
+ CUtlVector < CChoreoScene * > m_ActiveChoreoScenes;
+
+ bool HasSceneEvents() const;
+
+private:
+ CUtlRBTree< FS_LocalToGlobal_t, unsigned short > m_LocalToGlobal;
+
+ float m_blinktime;
+ int m_prevblinktoggle;
+
+ int m_iBlink;
+ LocalFlexController_t m_iEyeUpdown;
+ LocalFlexController_t m_iEyeRightleft;
+ bool m_bSearchedForEyeFlexes;
+ int m_iMouthAttachment;
+
+ float m_flFlexDelayTime;
+ float *m_flFlexDelayedWeight;
+ int m_cFlexDelayedWeight;
+
+ // shared flex controllers
+ static int g_numflexcontrollers;
+ static char *g_flexcontroller[MAXSTUDIOFLEXCTRL*4]; // room for global set of flexcontrollers
+ static float g_flexweight[MAXSTUDIOFLEXDESC];
+
+protected:
+
+ Emphasized_Phoneme m_PhonemeClasses[ NUM_PHONEME_CLASSES ];
+
+private:
+
+ C_BaseFlex( const C_BaseFlex & ); // not defined, not accessible
+
+ const flexsetting_t *FindNamedSetting( const flexsettinghdr_t *pSettinghdr, const char *expr );
+
+ void ProcessVisemes( Emphasized_Phoneme *classes );
+ void AddVisemesForSentence( Emphasized_Phoneme *classes, float emphasis_intensity, CSentence *sentence, float t, float dt, bool juststarted );
+ void AddViseme( Emphasized_Phoneme *classes, float emphasis_intensity, int phoneme, float scale, bool newexpression );
+ bool SetupEmphasisBlend( Emphasized_Phoneme *classes, int phoneme );
+ void ComputeBlendedSetting( Emphasized_Phoneme *classes, float emphasis_intensity );
+
+#ifdef HL2_CLIENT_DLL
+public:
+
+ Vector m_vecLean;
+ CInterpolatedVar< Vector > m_iv_vecLean;
+ Vector m_vecShift;
+ CInterpolatedVar< Vector > m_iv_vecShift;
+#endif
+};
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+class CFlexSceneFileManager : CAutoGameSystem
+{
+public:
+
+ CFlexSceneFileManager() : CAutoGameSystem( "CFlexSceneFileManager" )
+ {
+ }
+
+ virtual bool Init();
+ virtual void Shutdown();
+
+ void EnsureTranslations( IHasLocalToGlobalFlexSettings *instance, const flexsettinghdr_t *pSettinghdr );
+ void *FindSceneFile( IHasLocalToGlobalFlexSettings *instance, const char *filename, bool allowBlockingIO );
+
+private:
+ void DeleteSceneFiles();
+
+ CUtlVector< CFlexSceneFile * > m_FileList;
+};
+
+
+//-----------------------------------------------------------------------------
+// Do we have active expressions?
+//-----------------------------------------------------------------------------
+inline bool C_BaseFlex::HasSceneEvents() const
+{
+ return m_SceneEvents.Count() != 0;
+}
+
+
+EXTERN_RECV_TABLE(DT_BaseFlex);
+
+float *GetVisemeWeights( int phoneme );
+
+
+#endif // C_STUDIOFLEX_H
+
+
+
+