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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/baseanimatedtextureproxy.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/client/baseanimatedtextureproxy.h')
| -rw-r--r-- | game/client/baseanimatedtextureproxy.h | 47 |
1 files changed, 47 insertions, 0 deletions
diff --git a/game/client/baseanimatedtextureproxy.h b/game/client/baseanimatedtextureproxy.h new file mode 100644 index 0000000..fe6a5e5 --- /dev/null +++ b/game/client/baseanimatedtextureproxy.h @@ -0,0 +1,47 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef BASEANIMATEDTEXTUREPROXY +#define BASEANIMATEDTEXTUREPROXY + +#include "materialsystem/imaterialproxy.h" + +class IMaterial; +class IMaterialVar; + +#pragma warning (disable : 4100) + +class CBaseAnimatedTextureProxy : public IMaterialProxy +{ +public: + CBaseAnimatedTextureProxy(); + virtual ~CBaseAnimatedTextureProxy(); + + virtual bool Init( IMaterial *pMaterial, KeyValues *pKeyValues ); + virtual void OnBind( void *pC_BaseEntity ); + virtual void Release( void ) { delete this; } + virtual IMaterial *GetMaterial(); + +protected: + // derived classes must implement this; it returns the time + // that the animation began + virtual float GetAnimationStartTime( void* pBaseEntity ) = 0; + + // Derived classes may implement this if they choose; + // this method is called whenever the animation wraps... + virtual void AnimationWrapped( void* pBaseEntity ) {} + +protected: + void Cleanup(); + + IMaterialVar *m_AnimatedTextureVar; + IMaterialVar *m_AnimatedTextureFrameNumVar; + float m_FrameRate; + bool m_WrapAnimation; +}; + +#endif // BASEANIMATEDTEXTUREPROXY
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