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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/ViewConeImage.cpp | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/client/ViewConeImage.cpp')
| -rw-r--r-- | game/client/ViewConeImage.cpp | 83 |
1 files changed, 83 insertions, 0 deletions
diff --git a/game/client/ViewConeImage.cpp b/game/client/ViewConeImage.cpp new file mode 100644 index 0000000..095a3e9 --- /dev/null +++ b/game/client/ViewConeImage.cpp @@ -0,0 +1,83 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: This is a panel which is rendered image on top of an entity +// +// $Revision: $ +// $NoKeywords: $ +//=============================================================================// +#include "cbase.h" +#include "ViewConeImage.h" +#include <KeyValues.h> +#include <vgui_controls/Panel.h> +#include "VGuiMatSurface/IMatSystemSurface.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +//----------------------------------------------------------------------------- +// initialization +//----------------------------------------------------------------------------- +bool CViewConeImage::Init( vgui::Panel *pParent, KeyValues* pInitData ) +{ + Assert( pParent ); + + // Load viewcone material + if (!m_Image.Init( pParent->GetVPanel(), pInitData )) + return false; + + // Position the view cone... + int viewconesize = pInitData->GetInt( "size", 32 ); + m_Image.SetRenderSize( viewconesize, viewconesize ); + + int cx, cy; + pParent->GetSize( cx, cy ); + m_Image.SetPos( (cx - viewconesize) / 2, (cy - viewconesize) / 2 ); + + return true; +} + +//----------------------------------------------------------------------------- +// Paint the sucka +//----------------------------------------------------------------------------- +void CViewConeImage::Paint( float yaw ) +{ + g_pMatSystemSurface->DisableClipping( true ); + + m_Image.DoPaint( NULL, yaw ); + + g_pMatSystemSurface->DisableClipping( false ); +} + +void CViewConeImage::SetColor( int r, int g, int b ) +{ + m_Image.SetColor( Color( r, g, b, 255 ) ); +} + +//----------------------------------------------------------------------------- +// Helper method to initialize a view cone image from KeyValues data.. +// KeyValues contains the bitmap data, pSectionName, if it exists, +// indicates which subsection of pInitData should be looked at to get at the +// image data. The final argument is the bitmap image to initialize. +// The function returns true if it succeeded. +// +// NOTE: This function looks for the key values 'material' and 'color' +// and uses them to set up the material + modulation color of the image +//----------------------------------------------------------------------------- +bool InitializeViewConeImage( KeyValues *pInitData, const char* pSectionName, + vgui::Panel *pParent, CViewConeImage* pViewConeImage ) +{ + KeyValues *pViewConeImageSection; + if (pSectionName) + { + pViewConeImageSection = pInitData->FindKey( pSectionName ); + if ( !pViewConeImageSection ) + return false; + } + else + { + pViewConeImageSection = pInitData; + } + + return pViewConeImage->Init( pParent, pViewConeImageSection ); +} + |