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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/ScreenSpaceEffects.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/client/ScreenSpaceEffects.h')
| -rw-r--r-- | game/client/ScreenSpaceEffects.h | 88 |
1 files changed, 88 insertions, 0 deletions
diff --git a/game/client/ScreenSpaceEffects.h b/game/client/ScreenSpaceEffects.h new file mode 100644 index 0000000..a93fa22 --- /dev/null +++ b/game/client/ScreenSpaceEffects.h @@ -0,0 +1,88 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +// +//=====================================================================================// + +#ifndef SCREENSPACEEFFECTS_H +#define SCREENSPACEEFFECTS_H + +#ifdef _WIN32 +#pragma once +#endif + +class KeyValues; + + +//------------------------------------------------------------------------------ +// Simple base class for screen space post-processing effects +//------------------------------------------------------------------------------ +abstract_class IScreenSpaceEffect +{ +public: + + virtual void Init( ) = 0; + virtual void Shutdown( ) = 0; + + virtual void SetParameters( KeyValues *params ) = 0; + + virtual void Render( int x, int y, int w, int h ) = 0; + + virtual void Enable( bool bEnable ) = 0; + virtual bool IsEnabled( ) = 0; +}; + + +//------------------------------------------------------------------------------ +// Interface class for managing screen space post-processing effects +//------------------------------------------------------------------------------ +abstract_class IScreenSpaceEffectManager +{ +public: + + virtual void InitScreenSpaceEffects( ) = 0; + virtual void ShutdownScreenSpaceEffects( ) = 0; + + virtual IScreenSpaceEffect *GetScreenSpaceEffect( const char *pEffectName ) = 0; + + virtual void SetScreenSpaceEffectParams( const char *pEffectName, KeyValues *params ) = 0; + virtual void SetScreenSpaceEffectParams( IScreenSpaceEffect *pEffect, KeyValues *params ) = 0; + + virtual void EnableScreenSpaceEffect( const char *pEffectName ) = 0; + virtual void EnableScreenSpaceEffect( IScreenSpaceEffect *pEffect ) = 0; + + virtual void DisableScreenSpaceEffect( const char *pEffectName ) = 0; + virtual void DisableScreenSpaceEffect( IScreenSpaceEffect *pEffect ) = 0; + + virtual void DisableAllScreenSpaceEffects( ) = 0; + + virtual void RenderEffects( int x, int y, int w, int h ) = 0; +}; + +extern IScreenSpaceEffectManager *g_pScreenSpaceEffects; + + +//------------------------------------------------------------------------------------- +// Registration class for adding screen space effects to the IScreenSpaceEffectManager +//------------------------------------------------------------------------------------- +class CScreenSpaceEffectRegistration +{ +public: + CScreenSpaceEffectRegistration( const char *pName, IScreenSpaceEffect *pEffect ); + + const char *m_pEffectName; + IScreenSpaceEffect *m_pEffect; + + CScreenSpaceEffectRegistration *m_pNext; + + static CScreenSpaceEffectRegistration *s_pHead; +}; + +#define ADD_SCREENSPACE_EFFECT( CEffect, pEffectName ) CEffect pEffectName##_effect; \ + CScreenSpaceEffectRegistration pEffectName##_reg( #pEffectName, &pEffectName##_effect ); + + + +#endif
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