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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/C_Env_Projected_Texture.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/client/C_Env_Projected_Texture.h')
| -rw-r--r-- | game/client/C_Env_Projected_Texture.h | 65 |
1 files changed, 65 insertions, 0 deletions
diff --git a/game/client/C_Env_Projected_Texture.h b/game/client/C_Env_Projected_Texture.h new file mode 100644 index 0000000..b15ea6e --- /dev/null +++ b/game/client/C_Env_Projected_Texture.h @@ -0,0 +1,65 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef C_ENVPROJECTEDTEXTURE_H +#define C_ENVPROJECTEDTEXTURE_H +#ifdef _WIN32 +#pragma once +#endif + +#include "c_baseentity.h" +#include "basetypes.h" + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +class C_EnvProjectedTexture : public C_BaseEntity +{ + DECLARE_CLASS( C_EnvProjectedTexture, C_BaseEntity ); +public: + DECLARE_CLIENTCLASS(); + + C_EnvProjectedTexture(); + ~C_EnvProjectedTexture(); + + virtual void OnDataChanged( DataUpdateType_t updateType ); + void ShutDownLightHandle( void ); + + virtual void Simulate(); + + void UpdateLight( bool bForceUpdate ); + + bool ShadowsEnabled(); + + float GetFOV(); + +private: + + ClientShadowHandle_t m_LightHandle; + + EHANDLE m_hTargetEntity; + + bool m_bState; + float m_flLightFOV; + bool m_bEnableShadows; + bool m_bLightOnlyTarget; + bool m_bLightWorld; + bool m_bCameraSpace; + color32 m_cLightColor; + float m_flAmbient; + char m_SpotlightTextureName[ MAX_PATH ]; + int m_nSpotlightTextureFrame; + int m_nShadowQuality; + bool m_bCurrentShadow; + +public: + C_EnvProjectedTexture *m_pNext; +}; + +C_EnvProjectedTexture* GetEnvProjectedTextureList(); + +#endif // C_ENVPROJECTEDTEXTURE_H |