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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /external/v8
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'external/v8')
-rw-r--r--external/v8/include/libplatform/libplatform.h38
-rw-r--r--external/v8/include/v8-debug.h270
-rw-r--r--external/v8/include/v8-platform.h71
-rw-r--r--external/v8/include/v8-profiler.h611
-rw-r--r--external/v8/include/v8-testing.h48
-rw-r--r--external/v8/include/v8-util.h487
-rw-r--r--external/v8/include/v8.h7052
-rw-r--r--external/v8/include/v8config.h419
-rw-r--r--external/v8/include/v8stdint.h33
9 files changed, 9029 insertions, 0 deletions
diff --git a/external/v8/include/libplatform/libplatform.h b/external/v8/include/libplatform/libplatform.h
new file mode 100644
index 0000000..2125e97
--- /dev/null
+++ b/external/v8/include/libplatform/libplatform.h
@@ -0,0 +1,38 @@
+// Copyright 2014 the V8 project authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef V8_LIBPLATFORM_LIBPLATFORM_H_
+#define V8_LIBPLATFORM_LIBPLATFORM_H_
+
+#include "include/v8-platform.h"
+
+namespace v8 {
+namespace platform {
+
+/**
+ * Returns a new instance of the default v8::Platform implementation.
+ *
+ * The caller will take ownership of the returned pointer. |thread_pool_size|
+ * is the number of worker threads to allocate for background jobs. If a value
+ * of zero is passed, a suitable default based on the current number of
+ * processors online will be chosen.
+ */
+v8::Platform* CreateDefaultPlatform(int thread_pool_size = 0);
+
+
+/**
+ * Pumps the message loop for the given isolate.
+ *
+ * The caller has to make sure that this is called from the right thread.
+ * Returns true if a task was executed, and false otherwise. This call does
+ * not block if no task is pending. The |platform| has to be created using
+ * |CreateDefaultPlatform|.
+ */
+bool PumpMessageLoop(v8::Platform* platform, v8::Isolate* isolate);
+
+
+} // namespace platform
+} // namespace v8
+
+#endif // V8_LIBPLATFORM_LIBPLATFORM_H_
diff --git a/external/v8/include/v8-debug.h b/external/v8/include/v8-debug.h
new file mode 100644
index 0000000..6abf4e0
--- /dev/null
+++ b/external/v8/include/v8-debug.h
@@ -0,0 +1,270 @@
+// Copyright 2008 the V8 project authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef V8_V8_DEBUG_H_
+#define V8_V8_DEBUG_H_
+
+#include "v8.h"
+
+/**
+ * Debugger support for the V8 JavaScript engine.
+ */
+namespace v8 {
+
+// Debug events which can occur in the V8 JavaScript engine.
+enum DebugEvent {
+ Break = 1,
+ Exception = 2,
+ NewFunction = 3,
+ BeforeCompile = 4,
+ AfterCompile = 5,
+ CompileError = 6,
+ PromiseEvent = 7,
+ AsyncTaskEvent = 8,
+ BreakForCommand = 9
+};
+
+
+class V8_EXPORT Debug {
+ public:
+ /**
+ * A client object passed to the v8 debugger whose ownership will be taken by
+ * it. v8 is always responsible for deleting the object.
+ */
+ class ClientData {
+ public:
+ virtual ~ClientData() {}
+ };
+
+
+ /**
+ * A message object passed to the debug message handler.
+ */
+ class Message {
+ public:
+ /**
+ * Check type of message.
+ */
+ virtual bool IsEvent() const = 0;
+ virtual bool IsResponse() const = 0;
+ virtual DebugEvent GetEvent() const = 0;
+
+ /**
+ * Indicate whether this is a response to a continue command which will
+ * start the VM running after this is processed.
+ */
+ virtual bool WillStartRunning() const = 0;
+
+ /**
+ * Access to execution state and event data. Don't store these cross
+ * callbacks as their content becomes invalid. These objects are from the
+ * debugger event that started the debug message loop.
+ */
+ virtual Handle<Object> GetExecutionState() const = 0;
+ virtual Handle<Object> GetEventData() const = 0;
+
+ /**
+ * Get the debugger protocol JSON.
+ */
+ virtual Handle<String> GetJSON() const = 0;
+
+ /**
+ * Get the context active when the debug event happened. Note this is not
+ * the current active context as the JavaScript part of the debugger is
+ * running in its own context which is entered at this point.
+ */
+ virtual Handle<Context> GetEventContext() const = 0;
+
+ /**
+ * Client data passed with the corresponding request if any. This is the
+ * client_data data value passed into Debug::SendCommand along with the
+ * request that led to the message or NULL if the message is an event. The
+ * debugger takes ownership of the data and will delete it even if there is
+ * no message handler.
+ */
+ virtual ClientData* GetClientData() const = 0;
+
+ virtual Isolate* GetIsolate() const = 0;
+
+ virtual ~Message() {}
+ };
+
+
+ /**
+ * An event details object passed to the debug event listener.
+ */
+ class EventDetails {
+ public:
+ /**
+ * Event type.
+ */
+ virtual DebugEvent GetEvent() const = 0;
+
+ /**
+ * Access to execution state and event data of the debug event. Don't store
+ * these cross callbacks as their content becomes invalid.
+ */
+ virtual Handle<Object> GetExecutionState() const = 0;
+ virtual Handle<Object> GetEventData() const = 0;
+
+ /**
+ * Get the context active when the debug event happened. Note this is not
+ * the current active context as the JavaScript part of the debugger is
+ * running in its own context which is entered at this point.
+ */
+ virtual Handle<Context> GetEventContext() const = 0;
+
+ /**
+ * Client data passed with the corresponding callback when it was
+ * registered.
+ */
+ virtual Handle<Value> GetCallbackData() const = 0;
+
+ /**
+ * Client data passed to DebugBreakForCommand function. The
+ * debugger takes ownership of the data and will delete it even if
+ * there is no message handler.
+ */
+ virtual ClientData* GetClientData() const = 0;
+
+ virtual ~EventDetails() {}
+ };
+
+ /**
+ * Debug event callback function.
+ *
+ * \param event_details object providing information about the debug event
+ *
+ * A EventCallback2 does not take possession of the event data,
+ * and must not rely on the data persisting after the handler returns.
+ */
+ typedef void (*EventCallback)(const EventDetails& event_details);
+
+ /**
+ * Debug message callback function.
+ *
+ * \param message the debug message handler message object
+ *
+ * A MessageHandler2 does not take possession of the message data,
+ * and must not rely on the data persisting after the handler returns.
+ */
+ typedef void (*MessageHandler)(const Message& message);
+
+ /**
+ * Callback function for the host to ensure debug messages are processed.
+ */
+ typedef void (*DebugMessageDispatchHandler)();
+
+ static bool SetDebugEventListener(EventCallback that,
+ Handle<Value> data = Handle<Value>());
+
+ // Schedule a debugger break to happen when JavaScript code is run
+ // in the given isolate.
+ static void DebugBreak(Isolate* isolate);
+
+ // Remove scheduled debugger break in given isolate if it has not
+ // happened yet.
+ static void CancelDebugBreak(Isolate* isolate);
+
+ // Check if a debugger break is scheduled in the given isolate.
+ static bool CheckDebugBreak(Isolate* isolate);
+
+ // Break execution of JavaScript in the given isolate (this method
+ // can be invoked from a non-VM thread) for further client command
+ // execution on a VM thread. Client data is then passed in
+ // EventDetails to EventCallback2 at the moment when the VM actually
+ // stops.
+ static void DebugBreakForCommand(Isolate* isolate, ClientData* data);
+
+ // Message based interface. The message protocol is JSON.
+ static void SetMessageHandler(MessageHandler handler);
+
+ static void SendCommand(Isolate* isolate,
+ const uint16_t* command, int length,
+ ClientData* client_data = NULL);
+
+ /**
+ * Run a JavaScript function in the debugger.
+ * \param fun the function to call
+ * \param data passed as second argument to the function
+ * With this call the debugger is entered and the function specified is called
+ * with the execution state as the first argument. This makes it possible to
+ * get access to information otherwise not available during normal JavaScript
+ * execution e.g. details on stack frames. Receiver of the function call will
+ * be the debugger context global object, however this is a subject to change.
+ * The following example shows a JavaScript function which when passed to
+ * v8::Debug::Call will return the current line of JavaScript execution.
+ *
+ * \code
+ * function frame_source_line(exec_state) {
+ * return exec_state.frame(0).sourceLine();
+ * }
+ * \endcode
+ */
+ static Local<Value> Call(v8::Handle<v8::Function> fun,
+ Handle<Value> data = Handle<Value>());
+
+ /**
+ * Returns a mirror object for the given object.
+ */
+ static Local<Value> GetMirror(v8::Handle<v8::Value> obj);
+
+ /**
+ * Makes V8 process all pending debug messages.
+ *
+ * From V8 point of view all debug messages come asynchronously (e.g. from
+ * remote debugger) but they all must be handled synchronously: V8 cannot
+ * do 2 things at one time so normal script execution must be interrupted
+ * for a while.
+ *
+ * Generally when message arrives V8 may be in one of 3 states:
+ * 1. V8 is running script; V8 will automatically interrupt and process all
+ * pending messages;
+ * 2. V8 is suspended on debug breakpoint; in this state V8 is dedicated
+ * to reading and processing debug messages;
+ * 3. V8 is not running at all or has called some long-working C++ function;
+ * by default it means that processing of all debug messages will be deferred
+ * until V8 gets control again; however, embedding application may improve
+ * this by manually calling this method.
+ *
+ * Technically this method in many senses is equivalent to executing empty
+ * script:
+ * 1. It does nothing except for processing all pending debug messages.
+ * 2. It should be invoked with the same precautions and from the same context
+ * as V8 script would be invoked from, because:
+ * a. with "evaluate" command it can do whatever normal script can do,
+ * including all native calls;
+ * b. no other thread should call V8 while this method is running
+ * (v8::Locker may be used here).
+ *
+ * "Evaluate" debug command behavior currently is not specified in scope
+ * of this method.
+ */
+ static void ProcessDebugMessages();
+
+ /**
+ * Debugger is running in its own context which is entered while debugger
+ * messages are being dispatched. This is an explicit getter for this
+ * debugger context. Note that the content of the debugger context is subject
+ * to change.
+ */
+ static Local<Context> GetDebugContext();
+
+
+ /**
+ * Enable/disable LiveEdit functionality for the given Isolate
+ * (default Isolate if not provided). V8 will abort if LiveEdit is
+ * unexpectedly used. LiveEdit is enabled by default.
+ */
+ static void SetLiveEditEnabled(Isolate* isolate, bool enable);
+};
+
+
+} // namespace v8
+
+
+#undef EXPORT
+
+
+#endif // V8_V8_DEBUG_H_
diff --git a/external/v8/include/v8-platform.h b/external/v8/include/v8-platform.h
new file mode 100644
index 0000000..67fb384
--- /dev/null
+++ b/external/v8/include/v8-platform.h
@@ -0,0 +1,71 @@
+// Copyright 2013 the V8 project authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef V8_V8_PLATFORM_H_
+#define V8_V8_PLATFORM_H_
+
+namespace v8 {
+
+class Isolate;
+
+/**
+ * A Task represents a unit of work.
+ */
+class Task {
+ public:
+ virtual ~Task() {}
+
+ virtual void Run() = 0;
+};
+
+/**
+ * V8 Platform abstraction layer.
+ *
+ * The embedder has to provide an implementation of this interface before
+ * initializing the rest of V8.
+ */
+class Platform {
+ public:
+ /**
+ * This enum is used to indicate whether a task is potentially long running,
+ * or causes a long wait. The embedder might want to use this hint to decide
+ * whether to execute the task on a dedicated thread.
+ */
+ enum ExpectedRuntime {
+ kShortRunningTask,
+ kLongRunningTask
+ };
+
+ virtual ~Platform() {}
+
+ /**
+ * Schedules a task to be invoked on a background thread. |expected_runtime|
+ * indicates that the task will run a long time. The Platform implementation
+ * takes ownership of |task|. There is no guarantee about order of execution
+ * of tasks wrt order of scheduling, nor is there a guarantee about the
+ * thread the task will be run on.
+ */
+ virtual void CallOnBackgroundThread(Task* task,
+ ExpectedRuntime expected_runtime) = 0;
+
+ /**
+ * Schedules a task to be invoked on a foreground thread wrt a specific
+ * |isolate|. Tasks posted for the same isolate should be execute in order of
+ * scheduling. The definition of "foreground" is opaque to V8.
+ */
+ virtual void CallOnForegroundThread(Isolate* isolate, Task* task) = 0;
+
+ /**
+ * Monotonically increasing time in seconds from an arbitrary fixed point in
+ * the past. This function is expected to return at least
+ * millisecond-precision values. For this reason,
+ * it is recommended that the fixed point be no further in the past than
+ * the epoch.
+ **/
+ virtual double MonotonicallyIncreasingTime() = 0;
+};
+
+} // namespace v8
+
+#endif // V8_V8_PLATFORM_H_
diff --git a/external/v8/include/v8-profiler.h b/external/v8/include/v8-profiler.h
new file mode 100644
index 0000000..7fc193d
--- /dev/null
+++ b/external/v8/include/v8-profiler.h
@@ -0,0 +1,611 @@
+// Copyright 2010 the V8 project authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef V8_V8_PROFILER_H_
+#define V8_V8_PROFILER_H_
+
+#include "v8.h"
+
+/**
+ * Profiler support for the V8 JavaScript engine.
+ */
+namespace v8 {
+
+class HeapGraphNode;
+struct HeapStatsUpdate;
+
+typedef uint32_t SnapshotObjectId;
+
+/**
+ * CpuProfileNode represents a node in a call graph.
+ */
+class V8_EXPORT CpuProfileNode {
+ public:
+ /** Returns function name (empty string for anonymous functions.) */
+ Handle<String> GetFunctionName() const;
+
+ /** Returns id of the script where function is located. */
+ int GetScriptId() const;
+
+ /** Returns resource name for script from where the function originates. */
+ Handle<String> GetScriptResourceName() const;
+
+ /**
+ * Returns the number, 1-based, of the line where the function originates.
+ * kNoLineNumberInfo if no line number information is available.
+ */
+ int GetLineNumber() const;
+
+ /**
+ * Returns 1-based number of the column where the function originates.
+ * kNoColumnNumberInfo if no column number information is available.
+ */
+ int GetColumnNumber() const;
+
+ /** Returns bailout reason for the function
+ * if the optimization was disabled for it.
+ */
+ const char* GetBailoutReason() const;
+
+ /**
+ * Returns the count of samples where the function was currently executing.
+ */
+ unsigned GetHitCount() const;
+
+ /** Returns function entry UID. */
+ unsigned GetCallUid() const;
+
+ /** Returns id of the node. The id is unique within the tree */
+ unsigned GetNodeId() const;
+
+ /** Returns child nodes count of the node. */
+ int GetChildrenCount() const;
+
+ /** Retrieves a child node by index. */
+ const CpuProfileNode* GetChild(int index) const;
+
+ static const int kNoLineNumberInfo = Message::kNoLineNumberInfo;
+ static const int kNoColumnNumberInfo = Message::kNoColumnInfo;
+};
+
+
+/**
+ * CpuProfile contains a CPU profile in a form of top-down call tree
+ * (from main() down to functions that do all the work).
+ */
+class V8_EXPORT CpuProfile {
+ public:
+ /** Returns CPU profile title. */
+ Handle<String> GetTitle() const;
+
+ /** Returns the root node of the top down call tree. */
+ const CpuProfileNode* GetTopDownRoot() const;
+
+ /**
+ * Returns number of samples recorded. The samples are not recorded unless
+ * |record_samples| parameter of CpuProfiler::StartCpuProfiling is true.
+ */
+ int GetSamplesCount() const;
+
+ /**
+ * Returns profile node corresponding to the top frame the sample at
+ * the given index.
+ */
+ const CpuProfileNode* GetSample(int index) const;
+
+ /**
+ * Returns the timestamp of the sample. The timestamp is the number of
+ * microseconds since some unspecified starting point.
+ * The point is equal to the starting point used by GetStartTime.
+ */
+ int64_t GetSampleTimestamp(int index) const;
+
+ /**
+ * Returns time when the profile recording was started (in microseconds)
+ * since some unspecified starting point.
+ */
+ int64_t GetStartTime() const;
+
+ /**
+ * Returns time when the profile recording was stopped (in microseconds)
+ * since some unspecified starting point.
+ * The point is equal to the starting point used by GetStartTime.
+ */
+ int64_t GetEndTime() const;
+
+ /**
+ * Deletes the profile and removes it from CpuProfiler's list.
+ * All pointers to nodes previously returned become invalid.
+ */
+ void Delete();
+};
+
+
+/**
+ * Interface for controlling CPU profiling. Instance of the
+ * profiler can be retrieved using v8::Isolate::GetCpuProfiler.
+ */
+class V8_EXPORT CpuProfiler {
+ public:
+ /**
+ * Changes default CPU profiler sampling interval to the specified number
+ * of microseconds. Default interval is 1000us. This method must be called
+ * when there are no profiles being recorded.
+ */
+ void SetSamplingInterval(int us);
+
+ /**
+ * Starts collecting CPU profile. Title may be an empty string. It
+ * is allowed to have several profiles being collected at
+ * once. Attempts to start collecting several profiles with the same
+ * title are silently ignored. While collecting a profile, functions
+ * from all security contexts are included in it. The token-based
+ * filtering is only performed when querying for a profile.
+ *
+ * |record_samples| parameter controls whether individual samples should
+ * be recorded in addition to the aggregated tree.
+ */
+ void StartProfiling(Handle<String> title, bool record_samples = false);
+
+ /** Deprecated. Use StartProfiling instead. */
+ V8_DEPRECATED("Use StartProfiling",
+ void StartCpuProfiling(Handle<String> title,
+ bool record_samples = false));
+
+ /**
+ * Stops collecting CPU profile with a given title and returns it.
+ * If the title given is empty, finishes the last profile started.
+ */
+ CpuProfile* StopProfiling(Handle<String> title);
+
+ /** Deprecated. Use StopProfiling instead. */
+ V8_DEPRECATED("Use StopProfiling",
+ const CpuProfile* StopCpuProfiling(Handle<String> title));
+
+ /**
+ * Tells the profiler whether the embedder is idle.
+ */
+ void SetIdle(bool is_idle);
+
+ private:
+ CpuProfiler();
+ ~CpuProfiler();
+ CpuProfiler(const CpuProfiler&);
+ CpuProfiler& operator=(const CpuProfiler&);
+};
+
+
+/**
+ * HeapSnapshotEdge represents a directed connection between heap
+ * graph nodes: from retainers to retained nodes.
+ */
+class V8_EXPORT HeapGraphEdge {
+ public:
+ enum Type {
+ kContextVariable = 0, // A variable from a function context.
+ kElement = 1, // An element of an array.
+ kProperty = 2, // A named object property.
+ kInternal = 3, // A link that can't be accessed from JS,
+ // thus, its name isn't a real property name
+ // (e.g. parts of a ConsString).
+ kHidden = 4, // A link that is needed for proper sizes
+ // calculation, but may be hidden from user.
+ kShortcut = 5, // A link that must not be followed during
+ // sizes calculation.
+ kWeak = 6 // A weak reference (ignored by the GC).
+ };
+
+ /** Returns edge type (see HeapGraphEdge::Type). */
+ Type GetType() const;
+
+ /**
+ * Returns edge name. This can be a variable name, an element index, or
+ * a property name.
+ */
+ Handle<Value> GetName() const;
+
+ /** Returns origin node. */
+ const HeapGraphNode* GetFromNode() const;
+
+ /** Returns destination node. */
+ const HeapGraphNode* GetToNode() const;
+};
+
+
+/**
+ * HeapGraphNode represents a node in a heap graph.
+ */
+class V8_EXPORT HeapGraphNode {
+ public:
+ enum Type {
+ kHidden = 0, // Hidden node, may be filtered when shown to user.
+ kArray = 1, // An array of elements.
+ kString = 2, // A string.
+ kObject = 3, // A JS object (except for arrays and strings).
+ kCode = 4, // Compiled code.
+ kClosure = 5, // Function closure.
+ kRegExp = 6, // RegExp.
+ kHeapNumber = 7, // Number stored in the heap.
+ kNative = 8, // Native object (not from V8 heap).
+ kSynthetic = 9, // Synthetic object, usualy used for grouping
+ // snapshot items together.
+ kConsString = 10, // Concatenated string. A pair of pointers to strings.
+ kSlicedString = 11, // Sliced string. A fragment of another string.
+ kSymbol = 12 // A Symbol (ES6).
+ };
+
+ /** Returns node type (see HeapGraphNode::Type). */
+ Type GetType() const;
+
+ /**
+ * Returns node name. Depending on node's type this can be the name
+ * of the constructor (for objects), the name of the function (for
+ * closures), string value, or an empty string (for compiled code).
+ */
+ Handle<String> GetName() const;
+
+ /**
+ * Returns node id. For the same heap object, the id remains the same
+ * across all snapshots.
+ */
+ SnapshotObjectId GetId() const;
+
+ /** Returns node's own size, in bytes. */
+ V8_DEPRECATED("Use GetShallowSize instead",
+ int GetSelfSize() const);
+
+ /** Returns node's own size, in bytes. */
+ size_t GetShallowSize() const;
+
+ /** Returns child nodes count of the node. */
+ int GetChildrenCount() const;
+
+ /** Retrieves a child by index. */
+ const HeapGraphEdge* GetChild(int index) const;
+};
+
+
+/**
+ * An interface for exporting data from V8, using "push" model.
+ */
+class V8_EXPORT OutputStream { // NOLINT
+ public:
+ enum WriteResult {
+ kContinue = 0,
+ kAbort = 1
+ };
+ virtual ~OutputStream() {}
+ /** Notify about the end of stream. */
+ virtual void EndOfStream() = 0;
+ /** Get preferred output chunk size. Called only once. */
+ virtual int GetChunkSize() { return 1024; }
+ /**
+ * Writes the next chunk of snapshot data into the stream. Writing
+ * can be stopped by returning kAbort as function result. EndOfStream
+ * will not be called in case writing was aborted.
+ */
+ virtual WriteResult WriteAsciiChunk(char* data, int size) = 0;
+ /**
+ * Writes the next chunk of heap stats data into the stream. Writing
+ * can be stopped by returning kAbort as function result. EndOfStream
+ * will not be called in case writing was aborted.
+ */
+ virtual WriteResult WriteHeapStatsChunk(HeapStatsUpdate* data, int count) {
+ return kAbort;
+ }
+};
+
+
+/**
+ * HeapSnapshots record the state of the JS heap at some moment.
+ */
+class V8_EXPORT HeapSnapshot {
+ public:
+ enum SerializationFormat {
+ kJSON = 0 // See format description near 'Serialize' method.
+ };
+
+ /** Returns heap snapshot UID (assigned by the profiler.) */
+ unsigned GetUid() const;
+
+ /** Returns heap snapshot title. */
+ Handle<String> GetTitle() const;
+
+ /** Returns the root node of the heap graph. */
+ const HeapGraphNode* GetRoot() const;
+
+ /** Returns a node by its id. */
+ const HeapGraphNode* GetNodeById(SnapshotObjectId id) const;
+
+ /** Returns total nodes count in the snapshot. */
+ int GetNodesCount() const;
+
+ /** Returns a node by index. */
+ const HeapGraphNode* GetNode(int index) const;
+
+ /** Returns a max seen JS object Id. */
+ SnapshotObjectId GetMaxSnapshotJSObjectId() const;
+
+ /**
+ * Deletes the snapshot and removes it from HeapProfiler's list.
+ * All pointers to nodes, edges and paths previously returned become
+ * invalid.
+ */
+ void Delete();
+
+ /**
+ * Prepare a serialized representation of the snapshot. The result
+ * is written into the stream provided in chunks of specified size.
+ * The total length of the serialized snapshot is unknown in
+ * advance, it can be roughly equal to JS heap size (that means,
+ * it can be really big - tens of megabytes).
+ *
+ * For the JSON format, heap contents are represented as an object
+ * with the following structure:
+ *
+ * {
+ * snapshot: {
+ * title: "...",
+ * uid: nnn,
+ * meta: { meta-info },
+ * node_count: nnn,
+ * edge_count: nnn
+ * },
+ * nodes: [nodes array],
+ * edges: [edges array],
+ * strings: [strings array]
+ * }
+ *
+ * Nodes reference strings, other nodes, and edges by their indexes
+ * in corresponding arrays.
+ */
+ void Serialize(OutputStream* stream, SerializationFormat format) const;
+};
+
+
+/**
+ * An interface for reporting progress and controlling long-running
+ * activities.
+ */
+class V8_EXPORT ActivityControl { // NOLINT
+ public:
+ enum ControlOption {
+ kContinue = 0,
+ kAbort = 1
+ };
+ virtual ~ActivityControl() {}
+ /**
+ * Notify about current progress. The activity can be stopped by
+ * returning kAbort as the callback result.
+ */
+ virtual ControlOption ReportProgressValue(int done, int total) = 0;
+};
+
+
+/**
+ * Interface for controlling heap profiling. Instance of the
+ * profiler can be retrieved using v8::Isolate::GetHeapProfiler.
+ */
+class V8_EXPORT HeapProfiler {
+ public:
+ /**
+ * Callback function invoked for obtaining RetainedObjectInfo for
+ * the given JavaScript wrapper object. It is prohibited to enter V8
+ * while the callback is running: only getters on the handle and
+ * GetPointerFromInternalField on the objects are allowed.
+ */
+ typedef RetainedObjectInfo* (*WrapperInfoCallback)
+ (uint16_t class_id, Handle<Value> wrapper);
+
+ /** Returns the number of snapshots taken. */
+ int GetSnapshotCount();
+
+ /** Returns a snapshot by index. */
+ const HeapSnapshot* GetHeapSnapshot(int index);
+
+ /**
+ * Returns SnapshotObjectId for a heap object referenced by |value| if
+ * it has been seen by the heap profiler, kUnknownObjectId otherwise.
+ */
+ SnapshotObjectId GetObjectId(Handle<Value> value);
+
+ /**
+ * Returns heap object with given SnapshotObjectId if the object is alive,
+ * otherwise empty handle is returned.
+ */
+ Handle<Value> FindObjectById(SnapshotObjectId id);
+
+ /**
+ * Clears internal map from SnapshotObjectId to heap object. The new objects
+ * will not be added into it unless a heap snapshot is taken or heap object
+ * tracking is kicked off.
+ */
+ void ClearObjectIds();
+
+ /**
+ * A constant for invalid SnapshotObjectId. GetSnapshotObjectId will return
+ * it in case heap profiler cannot find id for the object passed as
+ * parameter. HeapSnapshot::GetNodeById will always return NULL for such id.
+ */
+ static const SnapshotObjectId kUnknownObjectId = 0;
+
+ /**
+ * Callback interface for retrieving user friendly names of global objects.
+ */
+ class ObjectNameResolver {
+ public:
+ /**
+ * Returns name to be used in the heap snapshot for given node. Returned
+ * string must stay alive until snapshot collection is completed.
+ */
+ virtual const char* GetName(Handle<Object> object) = 0;
+ protected:
+ virtual ~ObjectNameResolver() {}
+ };
+
+ /**
+ * Takes a heap snapshot and returns it. Title may be an empty string.
+ */
+ const HeapSnapshot* TakeHeapSnapshot(
+ Handle<String> title,
+ ActivityControl* control = NULL,
+ ObjectNameResolver* global_object_name_resolver = NULL);
+
+ /**
+ * Starts tracking of heap objects population statistics. After calling
+ * this method, all heap objects relocations done by the garbage collector
+ * are being registered.
+ *
+ * |track_allocations| parameter controls whether stack trace of each
+ * allocation in the heap will be recorded and reported as part of
+ * HeapSnapshot.
+ */
+ void StartTrackingHeapObjects(bool track_allocations = false);
+
+ /**
+ * Adds a new time interval entry to the aggregated statistics array. The
+ * time interval entry contains information on the current heap objects
+ * population size. The method also updates aggregated statistics and
+ * reports updates for all previous time intervals via the OutputStream
+ * object. Updates on each time interval are provided as a stream of the
+ * HeapStatsUpdate structure instances.
+ * The return value of the function is the last seen heap object Id.
+ *
+ * StartTrackingHeapObjects must be called before the first call to this
+ * method.
+ */
+ SnapshotObjectId GetHeapStats(OutputStream* stream);
+
+ /**
+ * Stops tracking of heap objects population statistics, cleans up all
+ * collected data. StartHeapObjectsTracking must be called again prior to
+ * calling PushHeapObjectsStats next time.
+ */
+ void StopTrackingHeapObjects();
+
+ /**
+ * Deletes all snapshots taken. All previously returned pointers to
+ * snapshots and their contents become invalid after this call.
+ */
+ void DeleteAllHeapSnapshots();
+
+ /** Binds a callback to embedder's class ID. */
+ void SetWrapperClassInfoProvider(
+ uint16_t class_id,
+ WrapperInfoCallback callback);
+
+ /**
+ * Default value of persistent handle class ID. Must not be used to
+ * define a class. Can be used to reset a class of a persistent
+ * handle.
+ */
+ static const uint16_t kPersistentHandleNoClassId = 0;
+
+ /** Returns memory used for profiler internal data and snapshots. */
+ size_t GetProfilerMemorySize();
+
+ /**
+ * Sets a RetainedObjectInfo for an object group (see V8::SetObjectGroupId).
+ */
+ void SetRetainedObjectInfo(UniqueId id, RetainedObjectInfo* info);
+
+ private:
+ HeapProfiler();
+ ~HeapProfiler();
+ HeapProfiler(const HeapProfiler&);
+ HeapProfiler& operator=(const HeapProfiler&);
+};
+
+
+/**
+ * Interface for providing information about embedder's objects
+ * held by global handles. This information is reported in two ways:
+ *
+ * 1. When calling AddObjectGroup, an embedder may pass
+ * RetainedObjectInfo instance describing the group. To collect
+ * this information while taking a heap snapshot, V8 calls GC
+ * prologue and epilogue callbacks.
+ *
+ * 2. When a heap snapshot is collected, V8 additionally
+ * requests RetainedObjectInfos for persistent handles that
+ * were not previously reported via AddObjectGroup.
+ *
+ * Thus, if an embedder wants to provide information about native
+ * objects for heap snapshots, he can do it in a GC prologue
+ * handler, and / or by assigning wrapper class ids in the following way:
+ *
+ * 1. Bind a callback to class id by calling SetWrapperClassInfoProvider.
+ * 2. Call SetWrapperClassId on certain persistent handles.
+ *
+ * V8 takes ownership of RetainedObjectInfo instances passed to it and
+ * keeps them alive only during snapshot collection. Afterwards, they
+ * are freed by calling the Dispose class function.
+ */
+class V8_EXPORT RetainedObjectInfo { // NOLINT
+ public:
+ /** Called by V8 when it no longer needs an instance. */
+ virtual void Dispose() = 0;
+
+ /** Returns whether two instances are equivalent. */
+ virtual bool IsEquivalent(RetainedObjectInfo* other) = 0;
+
+ /**
+ * Returns hash value for the instance. Equivalent instances
+ * must have the same hash value.
+ */
+ virtual intptr_t GetHash() = 0;
+
+ /**
+ * Returns human-readable label. It must be a null-terminated UTF-8
+ * encoded string. V8 copies its contents during a call to GetLabel.
+ */
+ virtual const char* GetLabel() = 0;
+
+ /**
+ * Returns human-readable group label. It must be a null-terminated UTF-8
+ * encoded string. V8 copies its contents during a call to GetGroupLabel.
+ * Heap snapshot generator will collect all the group names, create
+ * top level entries with these names and attach the objects to the
+ * corresponding top level group objects. There is a default
+ * implementation which is required because embedders don't have their
+ * own implementation yet.
+ */
+ virtual const char* GetGroupLabel() { return GetLabel(); }
+
+ /**
+ * Returns element count in case if a global handle retains
+ * a subgraph by holding one of its nodes.
+ */
+ virtual intptr_t GetElementCount() { return -1; }
+
+ /** Returns embedder's object size in bytes. */
+ virtual intptr_t GetSizeInBytes() { return -1; }
+
+ protected:
+ RetainedObjectInfo() {}
+ virtual ~RetainedObjectInfo() {}
+
+ private:
+ RetainedObjectInfo(const RetainedObjectInfo&);
+ RetainedObjectInfo& operator=(const RetainedObjectInfo&);
+};
+
+
+/**
+ * A struct for exporting HeapStats data from V8, using "push" model.
+ * See HeapProfiler::GetHeapStats.
+ */
+struct HeapStatsUpdate {
+ HeapStatsUpdate(uint32_t index, uint32_t count, uint32_t size)
+ : index(index), count(count), size(size) { }
+ uint32_t index; // Index of the time interval that was changed.
+ uint32_t count; // New value of count field for the interval with this index.
+ uint32_t size; // New value of size field for the interval with this index.
+};
+
+
+} // namespace v8
+
+
+#endif // V8_V8_PROFILER_H_
diff --git a/external/v8/include/v8-testing.h b/external/v8/include/v8-testing.h
new file mode 100644
index 0000000..c827b69
--- /dev/null
+++ b/external/v8/include/v8-testing.h
@@ -0,0 +1,48 @@
+// Copyright 2010 the V8 project authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef V8_V8_TEST_H_
+#define V8_V8_TEST_H_
+
+#include "v8.h"
+
+/**
+ * Testing support for the V8 JavaScript engine.
+ */
+namespace v8 {
+
+class V8_EXPORT Testing {
+ public:
+ enum StressType {
+ kStressTypeOpt,
+ kStressTypeDeopt
+ };
+
+ /**
+ * Set the type of stressing to do. The default if not set is kStressTypeOpt.
+ */
+ static void SetStressRunType(StressType type);
+
+ /**
+ * Get the number of runs of a given test that is required to get the full
+ * stress coverage.
+ */
+ static int GetStressRuns();
+
+ /**
+ * Indicate the number of the run which is about to start. The value of run
+ * should be between 0 and one less than the result from GetStressRuns()
+ */
+ static void PrepareStressRun(int run);
+
+ /**
+ * Force deoptimization of all functions.
+ */
+ static void DeoptimizeAll();
+};
+
+
+} // namespace v8
+
+#endif // V8_V8_TEST_H_
diff --git a/external/v8/include/v8-util.h b/external/v8/include/v8-util.h
new file mode 100644
index 0000000..1eaf1ab
--- /dev/null
+++ b/external/v8/include/v8-util.h
@@ -0,0 +1,487 @@
+// Copyright 2014 the V8 project authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef V8_UTIL_H_
+#define V8_UTIL_H_
+
+#include "v8.h"
+#include <map>
+#include <vector>
+
+/**
+ * Support for Persistent containers.
+ *
+ * C++11 embedders can use STL containers with UniquePersistent values,
+ * but pre-C++11 does not support the required move semantic and hence
+ * may want these container classes.
+ */
+namespace v8 {
+
+typedef uintptr_t PersistentContainerValue;
+static const uintptr_t kPersistentContainerNotFound = 0;
+enum PersistentContainerCallbackType {
+ kNotWeak,
+ kWeak
+};
+
+
+/**
+ * A default trait implemenation for PersistentValueMap which uses std::map
+ * as a backing map.
+ *
+ * Users will have to implement their own weak callbacks & dispose traits.
+ */
+template<typename K, typename V>
+class StdMapTraits {
+ public:
+ // STL map & related:
+ typedef std::map<K, PersistentContainerValue> Impl;
+ typedef typename Impl::iterator Iterator;
+
+ static bool Empty(Impl* impl) { return impl->empty(); }
+ static size_t Size(Impl* impl) { return impl->size(); }
+ static void Swap(Impl& a, Impl& b) { std::swap(a, b); } // NOLINT
+ static Iterator Begin(Impl* impl) { return impl->begin(); }
+ static Iterator End(Impl* impl) { return impl->end(); }
+ static K Key(Iterator it) { return it->first; }
+ static PersistentContainerValue Value(Iterator it) { return it->second; }
+ static PersistentContainerValue Set(Impl* impl, K key,
+ PersistentContainerValue value) {
+ std::pair<Iterator, bool> res = impl->insert(std::make_pair(key, value));
+ PersistentContainerValue old_value = kPersistentContainerNotFound;
+ if (!res.second) {
+ old_value = res.first->second;
+ res.first->second = value;
+ }
+ return old_value;
+ }
+ static PersistentContainerValue Get(Impl* impl, K key) {
+ Iterator it = impl->find(key);
+ if (it == impl->end()) return kPersistentContainerNotFound;
+ return it->second;
+ }
+ static PersistentContainerValue Remove(Impl* impl, K key) {
+ Iterator it = impl->find(key);
+ if (it == impl->end()) return kPersistentContainerNotFound;
+ PersistentContainerValue value = it->second;
+ impl->erase(it);
+ return value;
+ }
+};
+
+
+/**
+ * A default trait implementation for PersistentValueMap, which inherits
+ * a std:map backing map from StdMapTraits and holds non-weak persistent
+ * objects and has no special Dispose handling.
+ *
+ * You should not derive from this class, since MapType depends on the
+ * surrounding class, and hence a subclass cannot simply inherit the methods.
+ */
+template<typename K, typename V>
+class DefaultPersistentValueMapTraits : public StdMapTraits<K, V> {
+ public:
+ // Weak callback & friends:
+ static const PersistentContainerCallbackType kCallbackType = kNotWeak;
+ typedef PersistentValueMap<K, V, DefaultPersistentValueMapTraits<K, V> >
+ MapType;
+ typedef void WeakCallbackDataType;
+
+ static WeakCallbackDataType* WeakCallbackParameter(
+ MapType* map, const K& key, Local<V> value) {
+ return NULL;
+ }
+ static MapType* MapFromWeakCallbackData(
+ const WeakCallbackData<V, WeakCallbackDataType>& data) {
+ return NULL;
+ }
+ static K KeyFromWeakCallbackData(
+ const WeakCallbackData<V, WeakCallbackDataType>& data) {
+ return K();
+ }
+ static void DisposeCallbackData(WeakCallbackDataType* data) { }
+ static void Dispose(Isolate* isolate, UniquePersistent<V> value, K key) { }
+};
+
+
+/**
+ * A map wrapper that allows using UniquePersistent as a mapped value.
+ * C++11 embedders don't need this class, as they can use UniquePersistent
+ * directly in std containers.
+ *
+ * The map relies on a backing map, whose type and accessors are described
+ * by the Traits class. The backing map will handle values of type
+ * PersistentContainerValue, with all conversion into and out of V8
+ * handles being transparently handled by this class.
+ */
+template<typename K, typename V, typename Traits>
+class PersistentValueMap {
+ public:
+ explicit PersistentValueMap(Isolate* isolate) : isolate_(isolate) {}
+
+ ~PersistentValueMap() { Clear(); }
+
+ Isolate* GetIsolate() { return isolate_; }
+
+ /**
+ * Return size of the map.
+ */
+ size_t Size() { return Traits::Size(&impl_); }
+
+ /**
+ * Return whether the map holds weak persistents.
+ */
+ bool IsWeak() { return Traits::kCallbackType != kNotWeak; }
+
+ /**
+ * Get value stored in map.
+ */
+ Local<V> Get(const K& key) {
+ return Local<V>::New(isolate_, FromVal(Traits::Get(&impl_, key)));
+ }
+
+ /**
+ * Check whether a value is contained in the map.
+ */
+ bool Contains(const K& key) {
+ return Traits::Get(&impl_, key) != kPersistentContainerNotFound;
+ }
+
+ /**
+ * Get value stored in map and set it in returnValue.
+ * Return true if a value was found.
+ */
+ bool SetReturnValue(const K& key,
+ ReturnValue<Value> returnValue) {
+ return SetReturnValueFromVal(&returnValue, Traits::Get(&impl_, key));
+ }
+
+ /**
+ * Call Isolate::SetReference with the given parent and the map value.
+ */
+ void SetReference(const K& key,
+ const Persistent<Object>& parent) {
+ GetIsolate()->SetReference(
+ reinterpret_cast<internal::Object**>(parent.val_),
+ reinterpret_cast<internal::Object**>(FromVal(Traits::Get(&impl_, key))));
+ }
+
+ /**
+ * Put value into map. Depending on Traits::kIsWeak, the value will be held
+ * by the map strongly or weakly.
+ * Returns old value as UniquePersistent.
+ */
+ UniquePersistent<V> Set(const K& key, Local<V> value) {
+ UniquePersistent<V> persistent(isolate_, value);
+ return SetUnique(key, &persistent);
+ }
+
+ /**
+ * Put value into map, like Set(const K&, Local<V>).
+ */
+ UniquePersistent<V> Set(const K& key, UniquePersistent<V> value) {
+ return SetUnique(key, &value);
+ }
+
+ /**
+ * Return value for key and remove it from the map.
+ */
+ UniquePersistent<V> Remove(const K& key) {
+ return Release(Traits::Remove(&impl_, key)).Pass();
+ }
+
+ /**
+ * Traverses the map repeatedly,
+ * in case side effects of disposal cause insertions.
+ **/
+ void Clear() {
+ typedef typename Traits::Iterator It;
+ HandleScope handle_scope(isolate_);
+ // TODO(dcarney): figure out if this swap and loop is necessary.
+ while (!Traits::Empty(&impl_)) {
+ typename Traits::Impl impl;
+ Traits::Swap(impl_, impl);
+ for (It i = Traits::Begin(&impl); i != Traits::End(&impl); ++i) {
+ Traits::Dispose(isolate_, Release(Traits::Value(i)).Pass(),
+ Traits::Key(i));
+ }
+ }
+ }
+
+ /**
+ * Helper class for GetReference/SetWithReference. Do not use outside
+ * that context.
+ */
+ class PersistentValueReference {
+ public:
+ PersistentValueReference() : value_(kPersistentContainerNotFound) { }
+ PersistentValueReference(const PersistentValueReference& other)
+ : value_(other.value_) { }
+
+ Local<V> NewLocal(Isolate* isolate) const {
+ return Local<V>::New(isolate, FromVal(value_));
+ }
+ bool IsEmpty() const {
+ return value_ == kPersistentContainerNotFound;
+ }
+ template<typename T>
+ bool SetReturnValue(ReturnValue<T> returnValue) {
+ return SetReturnValueFromVal(&returnValue, value_);
+ }
+ void Reset() {
+ value_ = kPersistentContainerNotFound;
+ }
+ void operator=(const PersistentValueReference& other) {
+ value_ = other.value_;
+ }
+
+ private:
+ friend class PersistentValueMap;
+
+ explicit PersistentValueReference(PersistentContainerValue value)
+ : value_(value) { }
+
+ void operator=(PersistentContainerValue value) {
+ value_ = value;
+ }
+
+ PersistentContainerValue value_;
+ };
+
+ /**
+ * Get a reference to a map value. This enables fast, repeated access
+ * to a value stored in the map while the map remains unchanged.
+ *
+ * Careful: This is potentially unsafe, so please use with care.
+ * The value will become invalid if the value for this key changes
+ * in the underlying map, as a result of Set or Remove for the same
+ * key; as a result of the weak callback for the same key; or as a
+ * result of calling Clear() or destruction of the map.
+ */
+ PersistentValueReference GetReference(const K& key) {
+ return PersistentValueReference(Traits::Get(&impl_, key));
+ }
+
+ /**
+ * Put a value into the map and update the reference.
+ * Restrictions of GetReference apply here as well.
+ */
+ UniquePersistent<V> Set(const K& key, UniquePersistent<V> value,
+ PersistentValueReference* reference) {
+ *reference = Leak(&value);
+ return SetUnique(key, &value);
+ }
+
+ private:
+ PersistentValueMap(PersistentValueMap&);
+ void operator=(PersistentValueMap&);
+
+ /**
+ * Put the value into the map, and set the 'weak' callback when demanded
+ * by the Traits class.
+ */
+ UniquePersistent<V> SetUnique(const K& key, UniquePersistent<V>* persistent) {
+ if (Traits::kCallbackType != kNotWeak) {
+ Local<V> value(Local<V>::New(isolate_, *persistent));
+ persistent->template SetWeak<typename Traits::WeakCallbackDataType>(
+ Traits::WeakCallbackParameter(this, key, value), WeakCallback);
+ }
+ PersistentContainerValue old_value =
+ Traits::Set(&impl_, key, ClearAndLeak(persistent));
+ return Release(old_value).Pass();
+ }
+
+ static void WeakCallback(
+ const WeakCallbackData<V, typename Traits::WeakCallbackDataType>& data) {
+ if (Traits::kCallbackType != kNotWeak) {
+ PersistentValueMap<K, V, Traits>* persistentValueMap =
+ Traits::MapFromWeakCallbackData(data);
+ K key = Traits::KeyFromWeakCallbackData(data);
+ Traits::Dispose(data.GetIsolate(),
+ persistentValueMap->Remove(key).Pass(), key);
+ Traits::DisposeCallbackData(data.GetParameter());
+ }
+ }
+
+ static V* FromVal(PersistentContainerValue v) {
+ return reinterpret_cast<V*>(v);
+ }
+
+ static bool SetReturnValueFromVal(
+ ReturnValue<Value>* returnValue, PersistentContainerValue value) {
+ bool hasValue = value != kPersistentContainerNotFound;
+ if (hasValue) {
+ returnValue->SetInternal(
+ *reinterpret_cast<internal::Object**>(FromVal(value)));
+ }
+ return hasValue;
+ }
+
+ static PersistentContainerValue ClearAndLeak(
+ UniquePersistent<V>* persistent) {
+ V* v = persistent->val_;
+ persistent->val_ = 0;
+ return reinterpret_cast<PersistentContainerValue>(v);
+ }
+
+ static PersistentContainerValue Leak(
+ UniquePersistent<V>* persistent) {
+ return reinterpret_cast<PersistentContainerValue>(persistent->val_);
+ }
+
+ /**
+ * Return a container value as UniquePersistent and make sure the weak
+ * callback is properly disposed of. All remove functionality should go
+ * through this.
+ */
+ static UniquePersistent<V> Release(PersistentContainerValue v) {
+ UniquePersistent<V> p;
+ p.val_ = FromVal(v);
+ if (Traits::kCallbackType != kNotWeak && p.IsWeak()) {
+ Traits::DisposeCallbackData(
+ p.template ClearWeak<typename Traits::WeakCallbackDataType>());
+ }
+ return p.Pass();
+ }
+
+ Isolate* isolate_;
+ typename Traits::Impl impl_;
+};
+
+
+/**
+ * A map that uses UniquePersistent as value and std::map as the backing
+ * implementation. Persistents are held non-weak.
+ *
+ * C++11 embedders don't need this class, as they can use
+ * UniquePersistent directly in std containers.
+ */
+template<typename K, typename V,
+ typename Traits = DefaultPersistentValueMapTraits<K, V> >
+class StdPersistentValueMap : public PersistentValueMap<K, V, Traits> {
+ public:
+ explicit StdPersistentValueMap(Isolate* isolate)
+ : PersistentValueMap<K, V, Traits>(isolate) {}
+};
+
+
+class DefaultPersistentValueVectorTraits {
+ public:
+ typedef std::vector<PersistentContainerValue> Impl;
+
+ static void Append(Impl* impl, PersistentContainerValue value) {
+ impl->push_back(value);
+ }
+ static bool IsEmpty(const Impl* impl) {
+ return impl->empty();
+ }
+ static size_t Size(const Impl* impl) {
+ return impl->size();
+ }
+ static PersistentContainerValue Get(const Impl* impl, size_t i) {
+ return (i < impl->size()) ? impl->at(i) : kPersistentContainerNotFound;
+ }
+ static void ReserveCapacity(Impl* impl, size_t capacity) {
+ impl->reserve(capacity);
+ }
+ static void Clear(Impl* impl) {
+ impl->clear();
+ }
+};
+
+
+/**
+ * A vector wrapper that safely stores UniquePersistent values.
+ * C++11 embedders don't need this class, as they can use UniquePersistent
+ * directly in std containers.
+ *
+ * This class relies on a backing vector implementation, whose type and methods
+ * are described by the Traits class. The backing map will handle values of type
+ * PersistentContainerValue, with all conversion into and out of V8
+ * handles being transparently handled by this class.
+ */
+template<typename V, typename Traits = DefaultPersistentValueVectorTraits>
+class PersistentValueVector {
+ public:
+ explicit PersistentValueVector(Isolate* isolate) : isolate_(isolate) { }
+
+ ~PersistentValueVector() {
+ Clear();
+ }
+
+ /**
+ * Append a value to the vector.
+ */
+ void Append(Local<V> value) {
+ UniquePersistent<V> persistent(isolate_, value);
+ Traits::Append(&impl_, ClearAndLeak(&persistent));
+ }
+
+ /**
+ * Append a persistent's value to the vector.
+ */
+ void Append(UniquePersistent<V> persistent) {
+ Traits::Append(&impl_, ClearAndLeak(&persistent));
+ }
+
+ /**
+ * Are there any values in the vector?
+ */
+ bool IsEmpty() const {
+ return Traits::IsEmpty(&impl_);
+ }
+
+ /**
+ * How many elements are in the vector?
+ */
+ size_t Size() const {
+ return Traits::Size(&impl_);
+ }
+
+ /**
+ * Retrieve the i-th value in the vector.
+ */
+ Local<V> Get(size_t index) const {
+ return Local<V>::New(isolate_, FromVal(Traits::Get(&impl_, index)));
+ }
+
+ /**
+ * Remove all elements from the vector.
+ */
+ void Clear() {
+ size_t length = Traits::Size(&impl_);
+ for (size_t i = 0; i < length; i++) {
+ UniquePersistent<V> p;
+ p.val_ = FromVal(Traits::Get(&impl_, i));
+ }
+ Traits::Clear(&impl_);
+ }
+
+ /**
+ * Reserve capacity in the vector.
+ * (Efficiency gains depend on the backing implementation.)
+ */
+ void ReserveCapacity(size_t capacity) {
+ Traits::ReserveCapacity(&impl_, capacity);
+ }
+
+ private:
+ static PersistentContainerValue ClearAndLeak(
+ UniquePersistent<V>* persistent) {
+ V* v = persistent->val_;
+ persistent->val_ = 0;
+ return reinterpret_cast<PersistentContainerValue>(v);
+ }
+
+ static V* FromVal(PersistentContainerValue v) {
+ return reinterpret_cast<V*>(v);
+ }
+
+ Isolate* isolate_;
+ typename Traits::Impl impl_;
+};
+
+} // namespace v8
+
+#endif // V8_UTIL_H_
diff --git a/external/v8/include/v8.h b/external/v8/include/v8.h
new file mode 100644
index 0000000..a0a0070
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@@ -0,0 +1,7052 @@
+// Copyright 2012 the V8 project authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+/** \mainpage V8 API Reference Guide
+ *
+ * V8 is Google's open source JavaScript engine.
+ *
+ * This set of documents provides reference material generated from the
+ * V8 header file, include/v8.h.
+ *
+ * For other documentation see http://code.google.com/apis/v8/
+ */
+
+#ifndef V8_H_
+#define V8_H_
+
+#include "v8stdint.h"
+
+// We reserve the V8_* prefix for macros defined in V8 public API and
+// assume there are no name conflicts with the embedder's code.
+
+#ifdef V8_OS_WIN
+
+// Setup for Windows DLL export/import. When building the V8 DLL the
+// BUILDING_V8_SHARED needs to be defined. When building a program which uses
+// the V8 DLL USING_V8_SHARED needs to be defined. When either building the V8
+// static library or building a program which uses the V8 static library neither
+// BUILDING_V8_SHARED nor USING_V8_SHARED should be defined.
+#if defined(BUILDING_V8_SHARED) && defined(USING_V8_SHARED)
+#error both BUILDING_V8_SHARED and USING_V8_SHARED are set - please check the\
+ build configuration to ensure that at most one of these is set
+#endif
+
+#ifdef BUILDING_V8_SHARED
+# define V8_EXPORT __declspec(dllexport)
+#elif USING_V8_SHARED
+# define V8_EXPORT __declspec(dllimport)
+#else
+# define V8_EXPORT
+#endif // BUILDING_V8_SHARED
+
+#else // V8_OS_WIN
+
+// Setup for Linux shared library export.
+# ifdef V8_SHARED
+# define V8_EXPORT __attribute__ ((visibility("default")))
+# else
+# define V8_EXPORT
+# endif
+
+#endif // V8_OS_WIN
+
+/**
+ * The v8 JavaScript engine.
+ */
+namespace v8 {
+
+class AccessorSignature;
+class Array;
+class Boolean;
+class BooleanObject;
+class Context;
+class CpuProfiler;
+class Data;
+class Date;
+class DeclaredAccessorDescriptor;
+class External;
+class Function;
+class FunctionTemplate;
+class HeapProfiler;
+class ImplementationUtilities;
+class Int32;
+class Integer;
+class Isolate;
+class Name;
+class Number;
+class NumberObject;
+class Object;
+class ObjectOperationDescriptor;
+class ObjectTemplate;
+class Platform;
+class Primitive;
+class Promise;
+class RawOperationDescriptor;
+class Script;
+class Signature;
+class StackFrame;
+class StackTrace;
+class String;
+class StringObject;
+class Symbol;
+class SymbolObject;
+class Private;
+class Uint32;
+class Utils;
+class Value;
+template <class T> class Handle;
+template <class T> class Local;
+template <class T> class Eternal;
+template<class T> class NonCopyablePersistentTraits;
+template<class T> class PersistentBase;
+template<class T,
+ class M = NonCopyablePersistentTraits<T> > class Persistent;
+template<class T> class UniquePersistent;
+template<class K, class V, class T> class PersistentValueMap;
+template<class V, class T> class PersistentValueVector;
+template<class T, class P> class WeakCallbackObject;
+class FunctionTemplate;
+class ObjectTemplate;
+class Data;
+template<typename T> class FunctionCallbackInfo;
+template<typename T> class PropertyCallbackInfo;
+class StackTrace;
+class StackFrame;
+class Isolate;
+class DeclaredAccessorDescriptor;
+class ObjectOperationDescriptor;
+class RawOperationDescriptor;
+class CallHandlerHelper;
+class EscapableHandleScope;
+template<typename T> class ReturnValue;
+
+namespace internal {
+class Arguments;
+class Heap;
+class HeapObject;
+class Isolate;
+class Object;
+struct StreamedSource;
+template<typename T> class CustomArguments;
+class PropertyCallbackArguments;
+class FunctionCallbackArguments;
+class GlobalHandles;
+}
+
+
+/**
+ * General purpose unique identifier.
+ */
+class UniqueId {
+ public:
+ explicit UniqueId(intptr_t data)
+ : data_(data) {}
+
+ bool operator==(const UniqueId& other) const {
+ return data_ == other.data_;
+ }
+
+ bool operator!=(const UniqueId& other) const {
+ return data_ != other.data_;
+ }
+
+ bool operator<(const UniqueId& other) const {
+ return data_ < other.data_;
+ }
+
+ private:
+ intptr_t data_;
+};
+
+// --- Handles ---
+
+#define TYPE_CHECK(T, S) \
+ while (false) { \
+ *(static_cast<T* volatile*>(0)) = static_cast<S*>(0); \
+ }
+
+
+/**
+ * An object reference managed by the v8 garbage collector.
+ *
+ * All objects returned from v8 have to be tracked by the garbage
+ * collector so that it knows that the objects are still alive. Also,
+ * because the garbage collector may move objects, it is unsafe to
+ * point directly to an object. Instead, all objects are stored in
+ * handles which are known by the garbage collector and updated
+ * whenever an object moves. Handles should always be passed by value
+ * (except in cases like out-parameters) and they should never be
+ * allocated on the heap.
+ *
+ * There are two types of handles: local and persistent handles.
+ * Local handles are light-weight and transient and typically used in
+ * local operations. They are managed by HandleScopes. Persistent
+ * handles can be used when storing objects across several independent
+ * operations and have to be explicitly deallocated when they're no
+ * longer used.
+ *
+ * It is safe to extract the object stored in the handle by
+ * dereferencing the handle (for instance, to extract the Object* from
+ * a Handle<Object>); the value will still be governed by a handle
+ * behind the scenes and the same rules apply to these values as to
+ * their handles.
+ */
+template <class T> class Handle {
+ public:
+ /**
+ * Creates an empty handle.
+ */
+ V8_INLINE Handle() : val_(0) {}
+
+ /**
+ * Creates a handle for the contents of the specified handle. This
+ * constructor allows you to pass handles as arguments by value and
+ * to assign between handles. However, if you try to assign between
+ * incompatible handles, for instance from a Handle<String> to a
+ * Handle<Number> it will cause a compile-time error. Assigning
+ * between compatible handles, for instance assigning a
+ * Handle<String> to a variable declared as Handle<Value>, is legal
+ * because String is a subclass of Value.
+ */
+ template <class S> V8_INLINE Handle(Handle<S> that)
+ : val_(reinterpret_cast<T*>(*that)) {
+ /**
+ * This check fails when trying to convert between incompatible
+ * handles. For example, converting from a Handle<String> to a
+ * Handle<Number>.
+ */
+ TYPE_CHECK(T, S);
+ }
+
+ /**
+ * Returns true if the handle is empty.
+ */
+ V8_INLINE bool IsEmpty() const { return val_ == 0; }
+
+ /**
+ * Sets the handle to be empty. IsEmpty() will then return true.
+ */
+ V8_INLINE void Clear() { val_ = 0; }
+
+ V8_INLINE T* operator->() const { return val_; }
+
+ V8_INLINE T* operator*() const { return val_; }
+
+ /**
+ * Checks whether two handles are the same.
+ * Returns true if both are empty, or if the objects
+ * to which they refer are identical.
+ * The handles' references are not checked.
+ */
+ template <class S> V8_INLINE bool operator==(const Handle<S>& that) const {
+ internal::Object** a = reinterpret_cast<internal::Object**>(this->val_);
+ internal::Object** b = reinterpret_cast<internal::Object**>(that.val_);
+ if (a == 0) return b == 0;
+ if (b == 0) return false;
+ return *a == *b;
+ }
+
+ template <class S> V8_INLINE bool operator==(
+ const PersistentBase<S>& that) const {
+ internal::Object** a = reinterpret_cast<internal::Object**>(this->val_);
+ internal::Object** b = reinterpret_cast<internal::Object**>(that.val_);
+ if (a == 0) return b == 0;
+ if (b == 0) return false;
+ return *a == *b;
+ }
+
+ /**
+ * Checks whether two handles are different.
+ * Returns true if only one of the handles is empty, or if
+ * the objects to which they refer are different.
+ * The handles' references are not checked.
+ */
+ template <class S> V8_INLINE bool operator!=(const Handle<S>& that) const {
+ return !operator==(that);
+ }
+
+ template <class S> V8_INLINE bool operator!=(
+ const Persistent<S>& that) const {
+ return !operator==(that);
+ }
+
+ template <class S> V8_INLINE static Handle<T> Cast(Handle<S> that) {
+#ifdef V8_ENABLE_CHECKS
+ // If we're going to perform the type check then we have to check
+ // that the handle isn't empty before doing the checked cast.
+ if (that.IsEmpty()) return Handle<T>();
+#endif
+ return Handle<T>(T::Cast(*that));
+ }
+
+ template <class S> V8_INLINE Handle<S> As() {
+ return Handle<S>::Cast(*this);
+ }
+
+ V8_INLINE static Handle<T> New(Isolate* isolate, Handle<T> that) {
+ return New(isolate, that.val_);
+ }
+ V8_INLINE static Handle<T> New(Isolate* isolate,
+ const PersistentBase<T>& that) {
+ return New(isolate, that.val_);
+ }
+
+ private:
+ friend class Utils;
+ template<class F, class M> friend class Persistent;
+ template<class F> friend class PersistentBase;
+ template<class F> friend class Handle;
+ template<class F> friend class Local;
+ template<class F> friend class FunctionCallbackInfo;
+ template<class F> friend class PropertyCallbackInfo;
+ template<class F> friend class internal::CustomArguments;
+ friend Handle<Primitive> Undefined(Isolate* isolate);
+ friend Handle<Primitive> Null(Isolate* isolate);
+ friend Handle<Boolean> True(Isolate* isolate);
+ friend Handle<Boolean> False(Isolate* isolate);
+ friend class Context;
+ friend class HandleScope;
+ friend class Object;
+ friend class Private;
+
+ /**
+ * Creates a new handle for the specified value.
+ */
+ V8_INLINE explicit Handle(T* val) : val_(val) {}
+
+ V8_INLINE static Handle<T> New(Isolate* isolate, T* that);
+
+ T* val_;
+};
+
+
+/**
+ * A light-weight stack-allocated object handle. All operations
+ * that return objects from within v8 return them in local handles. They
+ * are created within HandleScopes, and all local handles allocated within a
+ * handle scope are destroyed when the handle scope is destroyed. Hence it
+ * is not necessary to explicitly deallocate local handles.
+ */
+template <class T> class Local : public Handle<T> {
+ public:
+ V8_INLINE Local();
+ template <class S> V8_INLINE Local(Local<S> that)
+ : Handle<T>(reinterpret_cast<T*>(*that)) {
+ /**
+ * This check fails when trying to convert between incompatible
+ * handles. For example, converting from a Handle<String> to a
+ * Handle<Number>.
+ */
+ TYPE_CHECK(T, S);
+ }
+
+
+ template <class S> V8_INLINE static Local<T> Cast(Local<S> that) {
+#ifdef V8_ENABLE_CHECKS
+ // If we're going to perform the type check then we have to check
+ // that the handle isn't empty before doing the checked cast.
+ if (that.IsEmpty()) return Local<T>();
+#endif
+ return Local<T>(T::Cast(*that));
+ }
+ template <class S> V8_INLINE Local(Handle<S> that)
+ : Handle<T>(reinterpret_cast<T*>(*that)) {
+ TYPE_CHECK(T, S);
+ }
+
+ template <class S> V8_INLINE Local<S> As() {
+ return Local<S>::Cast(*this);
+ }
+
+ /**
+ * Create a local handle for the content of another handle.
+ * The referee is kept alive by the local handle even when
+ * the original handle is destroyed/disposed.
+ */
+ V8_INLINE static Local<T> New(Isolate* isolate, Handle<T> that);
+ V8_INLINE static Local<T> New(Isolate* isolate,
+ const PersistentBase<T>& that);
+
+ private:
+ friend class Utils;
+ template<class F> friend class Eternal;
+ template<class F> friend class PersistentBase;
+ template<class F, class M> friend class Persistent;
+ template<class F> friend class Handle;
+ template<class F> friend class Local;
+ template<class F> friend class FunctionCallbackInfo;
+ template<class F> friend class PropertyCallbackInfo;
+ friend class String;
+ friend class Object;
+ friend class Context;
+ template<class F> friend class internal::CustomArguments;
+ friend class HandleScope;
+ friend class EscapableHandleScope;
+ template<class F1, class F2, class F3> friend class PersistentValueMap;
+ template<class F1, class F2> friend class PersistentValueVector;
+
+ template <class S> V8_INLINE Local(S* that) : Handle<T>(that) { }
+ V8_INLINE static Local<T> New(Isolate* isolate, T* that);
+};
+
+
+// Eternal handles are set-once handles that live for the life of the isolate.
+template <class T> class Eternal {
+ public:
+ V8_INLINE Eternal() : index_(kInitialValue) { }
+ template<class S>
+ V8_INLINE Eternal(Isolate* isolate, Local<S> handle) : index_(kInitialValue) {
+ Set(isolate, handle);
+ }
+ // Can only be safely called if already set.
+ V8_INLINE Local<T> Get(Isolate* isolate);
+ V8_INLINE bool IsEmpty() { return index_ == kInitialValue; }
+ template<class S> V8_INLINE void Set(Isolate* isolate, Local<S> handle);
+
+ private:
+ static const int kInitialValue = -1;
+ int index_;
+};
+
+
+template<class T, class P>
+class WeakCallbackData {
+ public:
+ typedef void (*Callback)(const WeakCallbackData<T, P>& data);
+
+ V8_INLINE Isolate* GetIsolate() const { return isolate_; }
+ V8_INLINE Local<T> GetValue() const { return handle_; }
+ V8_INLINE P* GetParameter() const { return parameter_; }
+
+ private:
+ friend class internal::GlobalHandles;
+ WeakCallbackData(Isolate* isolate, Local<T> handle, P* parameter)
+ : isolate_(isolate), handle_(handle), parameter_(parameter) { }
+ Isolate* isolate_;
+ Local<T> handle_;
+ P* parameter_;
+};
+
+
+/**
+ * An object reference that is independent of any handle scope. Where
+ * a Local handle only lives as long as the HandleScope in which it was
+ * allocated, a PersistentBase handle remains valid until it is explicitly
+ * disposed.
+ *
+ * A persistent handle contains a reference to a storage cell within
+ * the v8 engine which holds an object value and which is updated by
+ * the garbage collector whenever the object is moved. A new storage
+ * cell can be created using the constructor or PersistentBase::Reset and
+ * existing handles can be disposed using PersistentBase::Reset.
+ *
+ */
+template <class T> class PersistentBase {
+ public:
+ /**
+ * If non-empty, destroy the underlying storage cell
+ * IsEmpty() will return true after this call.
+ */
+ V8_INLINE void Reset();
+ /**
+ * If non-empty, destroy the underlying storage cell
+ * and create a new one with the contents of other if other is non empty
+ */
+ template <class S>
+ V8_INLINE void Reset(Isolate* isolate, const Handle<S>& other);
+
+ /**
+ * If non-empty, destroy the underlying storage cell
+ * and create a new one with the contents of other if other is non empty
+ */
+ template <class S>
+ V8_INLINE void Reset(Isolate* isolate, const PersistentBase<S>& other);
+
+ V8_INLINE bool IsEmpty() const { return val_ == 0; }
+
+ template <class S>
+ V8_INLINE bool operator==(const PersistentBase<S>& that) const {
+ internal::Object** a = reinterpret_cast<internal::Object**>(this->val_);
+ internal::Object** b = reinterpret_cast<internal::Object**>(that.val_);
+ if (a == 0) return b == 0;
+ if (b == 0) return false;
+ return *a == *b;
+ }
+
+ template <class S> V8_INLINE bool operator==(const Handle<S>& that) const {
+ internal::Object** a = reinterpret_cast<internal::Object**>(this->val_);
+ internal::Object** b = reinterpret_cast<internal::Object**>(that.val_);
+ if (a == 0) return b == 0;
+ if (b == 0) return false;
+ return *a == *b;
+ }
+
+ template <class S>
+ V8_INLINE bool operator!=(const PersistentBase<S>& that) const {
+ return !operator==(that);
+ }
+
+ template <class S> V8_INLINE bool operator!=(const Handle<S>& that) const {
+ return !operator==(that);
+ }
+
+ /**
+ * Install a finalization callback on this object.
+ * NOTE: There is no guarantee as to *when* or even *if* the callback is
+ * invoked. The invocation is performed solely on a best effort basis.
+ * As always, GC-based finalization should *not* be relied upon for any
+ * critical form of resource management!
+ */
+ template<typename P>
+ V8_INLINE void SetWeak(
+ P* parameter,
+ typename WeakCallbackData<T, P>::Callback callback);
+
+ template<typename S, typename P>
+ V8_INLINE void SetWeak(
+ P* parameter,
+ typename WeakCallbackData<S, P>::Callback callback);
+
+ template<typename P>
+ V8_INLINE P* ClearWeak();
+
+ // TODO(dcarney): remove this.
+ V8_INLINE void ClearWeak() { ClearWeak<void>(); }
+
+ /**
+ * Marks the reference to this object independent. Garbage collector is free
+ * to ignore any object groups containing this object. Weak callback for an
+ * independent handle should not assume that it will be preceded by a global
+ * GC prologue callback or followed by a global GC epilogue callback.
+ */
+ V8_INLINE void MarkIndependent();
+
+ /**
+ * Marks the reference to this object partially dependent. Partially dependent
+ * handles only depend on other partially dependent handles and these
+ * dependencies are provided through object groups. It provides a way to build
+ * smaller object groups for young objects that represent only a subset of all
+ * external dependencies. This mark is automatically cleared after each
+ * garbage collection.
+ */
+ V8_INLINE void MarkPartiallyDependent();
+
+ V8_INLINE bool IsIndependent() const;
+
+ /** Checks if the handle holds the only reference to an object. */
+ V8_INLINE bool IsNearDeath() const;
+
+ /** Returns true if the handle's reference is weak. */
+ V8_INLINE bool IsWeak() const;
+
+ /**
+ * Assigns a wrapper class ID to the handle. See RetainedObjectInfo interface
+ * description in v8-profiler.h for details.
+ */
+ V8_INLINE void SetWrapperClassId(uint16_t class_id);
+
+ /**
+ * Returns the class ID previously assigned to this handle or 0 if no class ID
+ * was previously assigned.
+ */
+ V8_INLINE uint16_t WrapperClassId() const;
+
+ private:
+ friend class Isolate;
+ friend class Utils;
+ template<class F> friend class Handle;
+ template<class F> friend class Local;
+ template<class F1, class F2> friend class Persistent;
+ template<class F> friend class UniquePersistent;
+ template<class F> friend class PersistentBase;
+ template<class F> friend class ReturnValue;
+ template<class F1, class F2, class F3> friend class PersistentValueMap;
+ template<class F1, class F2> friend class PersistentValueVector;
+ friend class Object;
+
+ explicit V8_INLINE PersistentBase(T* val) : val_(val) {}
+ PersistentBase(PersistentBase& other); // NOLINT
+ void operator=(PersistentBase&);
+ V8_INLINE static T* New(Isolate* isolate, T* that);
+
+ T* val_;
+};
+
+
+/**
+ * Default traits for Persistent. This class does not allow
+ * use of the copy constructor or assignment operator.
+ * At present kResetInDestructor is not set, but that will change in a future
+ * version.
+ */
+template<class T>
+class NonCopyablePersistentTraits {
+ public:
+ typedef Persistent<T, NonCopyablePersistentTraits<T> > NonCopyablePersistent;
+ static const bool kResetInDestructor = false;
+ template<class S, class M>
+ V8_INLINE static void Copy(const Persistent<S, M>& source,
+ NonCopyablePersistent* dest) {
+ Uncompilable<Object>();
+ }
+ // TODO(dcarney): come up with a good compile error here.
+ template<class O> V8_INLINE static void Uncompilable() {
+ TYPE_CHECK(O, Primitive);
+ }
+};
+
+
+/**
+ * Helper class traits to allow copying and assignment of Persistent.
+ * This will clone the contents of storage cell, but not any of the flags, etc.
+ */
+template<class T>
+struct CopyablePersistentTraits {
+ typedef Persistent<T, CopyablePersistentTraits<T> > CopyablePersistent;
+ static const bool kResetInDestructor = true;
+ template<class S, class M>
+ static V8_INLINE void Copy(const Persistent<S, M>& source,
+ CopyablePersistent* dest) {
+ // do nothing, just allow copy
+ }
+};
+
+
+/**
+ * A PersistentBase which allows copy and assignment.
+ *
+ * Copy, assignment and destructor bevavior is controlled by the traits
+ * class M.
+ *
+ * Note: Persistent class hierarchy is subject to future changes.
+ */
+template <class T, class M> class Persistent : public PersistentBase<T> {
+ public:
+ /**
+ * A Persistent with no storage cell.
+ */
+ V8_INLINE Persistent() : PersistentBase<T>(0) { }
+ /**
+ * Construct a Persistent from a Handle.
+ * When the Handle is non-empty, a new storage cell is created
+ * pointing to the same object, and no flags are set.
+ */
+ template <class S> V8_INLINE Persistent(Isolate* isolate, Handle<S> that)
+ : PersistentBase<T>(PersistentBase<T>::New(isolate, *that)) {
+ TYPE_CHECK(T, S);
+ }
+ /**
+ * Construct a Persistent from a Persistent.
+ * When the Persistent is non-empty, a new storage cell is created
+ * pointing to the same object, and no flags are set.
+ */
+ template <class S, class M2>
+ V8_INLINE Persistent(Isolate* isolate, const Persistent<S, M2>& that)
+ : PersistentBase<T>(PersistentBase<T>::New(isolate, *that)) {
+ TYPE_CHECK(T, S);
+ }
+ /**
+ * The copy constructors and assignment operator create a Persistent
+ * exactly as the Persistent constructor, but the Copy function from the
+ * traits class is called, allowing the setting of flags based on the
+ * copied Persistent.
+ */
+ V8_INLINE Persistent(const Persistent& that) : PersistentBase<T>(0) {
+ Copy(that);
+ }
+ template <class S, class M2>
+ V8_INLINE Persistent(const Persistent<S, M2>& that) : PersistentBase<T>(0) {
+ Copy(that);
+ }
+ V8_INLINE Persistent& operator=(const Persistent& that) { // NOLINT
+ Copy(that);
+ return *this;
+ }
+ template <class S, class M2>
+ V8_INLINE Persistent& operator=(const Persistent<S, M2>& that) { // NOLINT
+ Copy(that);
+ return *this;
+ }
+ /**
+ * The destructor will dispose the Persistent based on the
+ * kResetInDestructor flags in the traits class. Since not calling dispose
+ * can result in a memory leak, it is recommended to always set this flag.
+ */
+ V8_INLINE ~Persistent() {
+ if (M::kResetInDestructor) this->Reset();
+ }
+
+ // TODO(dcarney): this is pretty useless, fix or remove
+ template <class S>
+ V8_INLINE static Persistent<T>& Cast(Persistent<S>& that) { // NOLINT
+#ifdef V8_ENABLE_CHECKS
+ // If we're going to perform the type check then we have to check
+ // that the handle isn't empty before doing the checked cast.
+ if (!that.IsEmpty()) T::Cast(*that);
+#endif
+ return reinterpret_cast<Persistent<T>&>(that);
+ }
+
+ // TODO(dcarney): this is pretty useless, fix or remove
+ template <class S> V8_INLINE Persistent<S>& As() { // NOLINT
+ return Persistent<S>::Cast(*this);
+ }
+
+ private:
+ friend class Isolate;
+ friend class Utils;
+ template<class F> friend class Handle;
+ template<class F> friend class Local;
+ template<class F1, class F2> friend class Persistent;
+ template<class F> friend class ReturnValue;
+
+ template <class S> V8_INLINE Persistent(S* that) : PersistentBase<T>(that) { }
+ V8_INLINE T* operator*() const { return this->val_; }
+ template<class S, class M2>
+ V8_INLINE void Copy(const Persistent<S, M2>& that);
+};
+
+
+/**
+ * A PersistentBase which has move semantics.
+ *
+ * Note: Persistent class hierarchy is subject to future changes.
+ */
+template<class T>
+class UniquePersistent : public PersistentBase<T> {
+ struct RValue {
+ V8_INLINE explicit RValue(UniquePersistent* obj) : object(obj) {}
+ UniquePersistent* object;
+ };
+
+ public:
+ /**
+ * A UniquePersistent with no storage cell.
+ */
+ V8_INLINE UniquePersistent() : PersistentBase<T>(0) { }
+ /**
+ * Construct a UniquePersistent from a Handle.
+ * When the Handle is non-empty, a new storage cell is created
+ * pointing to the same object, and no flags are set.
+ */
+ template <class S>
+ V8_INLINE UniquePersistent(Isolate* isolate, Handle<S> that)
+ : PersistentBase<T>(PersistentBase<T>::New(isolate, *that)) {
+ TYPE_CHECK(T, S);
+ }
+ /**
+ * Construct a UniquePersistent from a PersistentBase.
+ * When the Persistent is non-empty, a new storage cell is created
+ * pointing to the same object, and no flags are set.
+ */
+ template <class S>
+ V8_INLINE UniquePersistent(Isolate* isolate, const PersistentBase<S>& that)
+ : PersistentBase<T>(PersistentBase<T>::New(isolate, that.val_)) {
+ TYPE_CHECK(T, S);
+ }
+ /**
+ * Move constructor.
+ */
+ V8_INLINE UniquePersistent(RValue rvalue)
+ : PersistentBase<T>(rvalue.object->val_) {
+ rvalue.object->val_ = 0;
+ }
+ V8_INLINE ~UniquePersistent() { this->Reset(); }
+ /**
+ * Move via assignment.
+ */
+ template<class S>
+ V8_INLINE UniquePersistent& operator=(UniquePersistent<S> rhs) {
+ TYPE_CHECK(T, S);
+ this->Reset();
+ this->val_ = rhs.val_;
+ rhs.val_ = 0;
+ return *this;
+ }
+ /**
+ * Cast operator for moves.
+ */
+ V8_INLINE operator RValue() { return RValue(this); }
+ /**
+ * Pass allows returning uniques from functions, etc.
+ */
+ UniquePersistent Pass() { return UniquePersistent(RValue(this)); }
+
+ private:
+ UniquePersistent(UniquePersistent&);
+ void operator=(UniquePersistent&);
+};
+
+
+ /**
+ * A stack-allocated class that governs a number of local handles.
+ * After a handle scope has been created, all local handles will be
+ * allocated within that handle scope until either the handle scope is
+ * deleted or another handle scope is created. If there is already a
+ * handle scope and a new one is created, all allocations will take
+ * place in the new handle scope until it is deleted. After that,
+ * new handles will again be allocated in the original handle scope.
+ *
+ * After the handle scope of a local handle has been deleted the
+ * garbage collector will no longer track the object stored in the
+ * handle and may deallocate it. The behavior of accessing a handle
+ * for which the handle scope has been deleted is undefined.
+ */
+class V8_EXPORT HandleScope {
+ public:
+ HandleScope(Isolate* isolate);
+
+ ~HandleScope();
+
+ /**
+ * Counts the number of allocated handles.
+ */
+ static int NumberOfHandles(Isolate* isolate);
+
+ V8_INLINE Isolate* GetIsolate() const {
+ return reinterpret_cast<Isolate*>(isolate_);
+ }
+
+ protected:
+ V8_INLINE HandleScope() {}
+
+ void Initialize(Isolate* isolate);
+
+ static internal::Object** CreateHandle(internal::Isolate* isolate,
+ internal::Object* value);
+
+ private:
+ // Uses heap_object to obtain the current Isolate.
+ static internal::Object** CreateHandle(internal::HeapObject* heap_object,
+ internal::Object* value);
+
+ // Make it hard to create heap-allocated or illegal handle scopes by
+ // disallowing certain operations.
+ HandleScope(const HandleScope&);
+ void operator=(const HandleScope&);
+ void* operator new(size_t size);
+ void operator delete(void*, size_t);
+
+ internal::Isolate* isolate_;
+ internal::Object** prev_next_;
+ internal::Object** prev_limit_;
+
+ // Local::New uses CreateHandle with an Isolate* parameter.
+ template<class F> friend class Local;
+
+ // Object::GetInternalField and Context::GetEmbedderData use CreateHandle with
+ // a HeapObject* in their shortcuts.
+ friend class Object;
+ friend class Context;
+};
+
+
+/**
+ * A HandleScope which first allocates a handle in the current scope
+ * which will be later filled with the escape value.
+ */
+class V8_EXPORT EscapableHandleScope : public HandleScope {
+ public:
+ EscapableHandleScope(Isolate* isolate);
+ V8_INLINE ~EscapableHandleScope() {}
+
+ /**
+ * Pushes the value into the previous scope and returns a handle to it.
+ * Cannot be called twice.
+ */
+ template <class T>
+ V8_INLINE Local<T> Escape(Local<T> value) {
+ internal::Object** slot =
+ Escape(reinterpret_cast<internal::Object**>(*value));
+ return Local<T>(reinterpret_cast<T*>(slot));
+ }
+
+ private:
+ internal::Object** Escape(internal::Object** escape_value);
+
+ // Make it hard to create heap-allocated or illegal handle scopes by
+ // disallowing certain operations.
+ EscapableHandleScope(const EscapableHandleScope&);
+ void operator=(const EscapableHandleScope&);
+ void* operator new(size_t size);
+ void operator delete(void*, size_t);
+
+ internal::Object** escape_slot_;
+};
+
+
+/**
+ * A simple Maybe type, representing an object which may or may not have a
+ * value.
+ */
+template<class T>
+struct Maybe {
+ Maybe() : has_value(false) {}
+ explicit Maybe(T t) : has_value(true), value(t) {}
+ Maybe(bool has, T t) : has_value(has), value(t) {}
+
+ bool has_value;
+ T value;
+};
+
+
+// Convenience wrapper.
+template <class T>
+inline Maybe<T> maybe(T t) {
+ return Maybe<T>(t);
+}
+
+
+// --- Special objects ---
+
+
+/**
+ * The superclass of values and API object templates.
+ */
+class V8_EXPORT Data {
+ private:
+ Data();
+};
+
+
+/**
+ * The origin, within a file, of a script.
+ */
+class ScriptOrigin {
+ public:
+ V8_INLINE ScriptOrigin(
+ Handle<Value> resource_name,
+ Handle<Integer> resource_line_offset = Handle<Integer>(),
+ Handle<Integer> resource_column_offset = Handle<Integer>(),
+ Handle<Boolean> resource_is_shared_cross_origin = Handle<Boolean>(),
+ Handle<Integer> script_id = Handle<Integer>())
+ : resource_name_(resource_name),
+ resource_line_offset_(resource_line_offset),
+ resource_column_offset_(resource_column_offset),
+ resource_is_shared_cross_origin_(resource_is_shared_cross_origin),
+ script_id_(script_id) { }
+ V8_INLINE Handle<Value> ResourceName() const;
+ V8_INLINE Handle<Integer> ResourceLineOffset() const;
+ V8_INLINE Handle<Integer> ResourceColumnOffset() const;
+ V8_INLINE Handle<Boolean> ResourceIsSharedCrossOrigin() const;
+ V8_INLINE Handle<Integer> ScriptID() const;
+ private:
+ Handle<Value> resource_name_;
+ Handle<Integer> resource_line_offset_;
+ Handle<Integer> resource_column_offset_;
+ Handle<Boolean> resource_is_shared_cross_origin_;
+ Handle<Integer> script_id_;
+};
+
+
+/**
+ * A compiled JavaScript script, not yet tied to a Context.
+ */
+class V8_EXPORT UnboundScript {
+ public:
+ /**
+ * Binds the script to the currently entered context.
+ */
+ Local<Script> BindToCurrentContext();
+
+ int GetId();
+ Handle<Value> GetScriptName();
+
+ /**
+ * Data read from magic sourceURL comments.
+ */
+ Handle<Value> GetSourceURL();
+ /**
+ * Data read from magic sourceMappingURL comments.
+ */
+ Handle<Value> GetSourceMappingURL();
+
+ /**
+ * Returns zero based line number of the code_pos location in the script.
+ * -1 will be returned if no information available.
+ */
+ int GetLineNumber(int code_pos);
+
+ static const int kNoScriptId = 0;
+};
+
+
+/**
+ * A compiled JavaScript script, tied to a Context which was active when the
+ * script was compiled.
+ */
+class V8_EXPORT Script {
+ public:
+ /**
+ * A shorthand for ScriptCompiler::Compile().
+ */
+ static Local<Script> Compile(Handle<String> source,
+ ScriptOrigin* origin = NULL);
+
+ // To be decprecated, use the Compile above.
+ static Local<Script> Compile(Handle<String> source,
+ Handle<String> file_name);
+
+ /**
+ * Runs the script returning the resulting value. It will be run in the
+ * context in which it was created (ScriptCompiler::CompileBound or
+ * UnboundScript::BindToGlobalContext()).
+ */
+ Local<Value> Run();
+
+ /**
+ * Returns the corresponding context-unbound script.
+ */
+ Local<UnboundScript> GetUnboundScript();
+
+ V8_DEPRECATED("Use GetUnboundScript()->GetId()",
+ int GetId()) {
+ return GetUnboundScript()->GetId();
+ }
+};
+
+
+/**
+ * For compiling scripts.
+ */
+class V8_EXPORT ScriptCompiler {
+ public:
+ /**
+ * Compilation data that the embedder can cache and pass back to speed up
+ * future compilations. The data is produced if the CompilerOptions passed to
+ * the compilation functions in ScriptCompiler contains produce_data_to_cache
+ * = true. The data to cache can then can be retrieved from
+ * UnboundScript.
+ */
+ struct V8_EXPORT CachedData {
+ enum BufferPolicy {
+ BufferNotOwned,
+ BufferOwned
+ };
+
+ CachedData() : data(NULL), length(0), buffer_policy(BufferNotOwned) {}
+
+ // If buffer_policy is BufferNotOwned, the caller keeps the ownership of
+ // data and guarantees that it stays alive until the CachedData object is
+ // destroyed. If the policy is BufferOwned, the given data will be deleted
+ // (with delete[]) when the CachedData object is destroyed.
+ CachedData(const uint8_t* data, int length,
+ BufferPolicy buffer_policy = BufferNotOwned);
+ ~CachedData();
+ // TODO(marja): Async compilation; add constructors which take a callback
+ // which will be called when V8 no longer needs the data.
+ const uint8_t* data;
+ int length;
+ BufferPolicy buffer_policy;
+
+ private:
+ // Prevent copying. Not implemented.
+ CachedData(const CachedData&);
+ CachedData& operator=(const CachedData&);
+ };
+
+ /**
+ * Source code which can be then compiled to a UnboundScript or Script.
+ */
+ class Source {
+ public:
+ // Source takes ownership of CachedData.
+ V8_INLINE Source(Local<String> source_string, const ScriptOrigin& origin,
+ CachedData* cached_data = NULL);
+ V8_INLINE Source(Local<String> source_string,
+ CachedData* cached_data = NULL);
+ V8_INLINE ~Source();
+
+ // Ownership of the CachedData or its buffers is *not* transferred to the
+ // caller. The CachedData object is alive as long as the Source object is
+ // alive.
+ V8_INLINE const CachedData* GetCachedData() const;
+
+ private:
+ friend class ScriptCompiler;
+ // Prevent copying. Not implemented.
+ Source(const Source&);
+ Source& operator=(const Source&);
+
+ Local<String> source_string;
+
+ // Origin information
+ Handle<Value> resource_name;
+ Handle<Integer> resource_line_offset;
+ Handle<Integer> resource_column_offset;
+ Handle<Boolean> resource_is_shared_cross_origin;
+
+ // Cached data from previous compilation (if a kConsume*Cache flag is
+ // set), or hold newly generated cache data (kProduce*Cache flags) are
+ // set when calling a compile method.
+ CachedData* cached_data;
+ };
+
+ /**
+ * For streaming incomplete script data to V8. The embedder should implement a
+ * subclass of this class.
+ */
+ class ExternalSourceStream {
+ public:
+ virtual ~ExternalSourceStream() {}
+
+ /**
+ * V8 calls this to request the next chunk of data from the embedder. This
+ * function will be called on a background thread, so it's OK to block and
+ * wait for the data, if the embedder doesn't have data yet. Returns the
+ * length of the data returned. When the data ends, GetMoreData should
+ * return 0. Caller takes ownership of the data.
+ *
+ * When streaming UTF-8 data, V8 handles multi-byte characters split between
+ * two data chunks, but doesn't handle multi-byte characters split between
+ * more than two data chunks. The embedder can avoid this problem by always
+ * returning at least 2 bytes of data.
+ *
+ * If the embedder wants to cancel the streaming, they should make the next
+ * GetMoreData call return 0. V8 will interpret it as end of data (and most
+ * probably, parsing will fail). The streaming task will return as soon as
+ * V8 has parsed the data it received so far.
+ */
+ virtual size_t GetMoreData(const uint8_t** src) = 0;
+ };
+
+
+ /**
+ * Source code which can be streamed into V8 in pieces. It will be parsed
+ * while streaming. It can be compiled after the streaming is complete.
+ * StreamedSource must be kept alive while the streaming task is ran (see
+ * ScriptStreamingTask below).
+ */
+ class V8_EXPORT StreamedSource {
+ public:
+ enum Encoding { ONE_BYTE, TWO_BYTE, UTF8 };
+
+ StreamedSource(ExternalSourceStream* source_stream, Encoding encoding);
+ ~StreamedSource();
+
+ // Ownership of the CachedData or its buffers is *not* transferred to the
+ // caller. The CachedData object is alive as long as the StreamedSource
+ // object is alive.
+ const CachedData* GetCachedData() const;
+
+ internal::StreamedSource* impl() const { return impl_; }
+
+ private:
+ // Prevent copying. Not implemented.
+ StreamedSource(const StreamedSource&);
+ StreamedSource& operator=(const StreamedSource&);
+
+ internal::StreamedSource* impl_;
+ };
+
+ /**
+ * A streaming task which the embedder must run on a background thread to
+ * stream scripts into V8. Returned by ScriptCompiler::StartStreamingScript.
+ */
+ class ScriptStreamingTask {
+ public:
+ virtual ~ScriptStreamingTask() {}
+ virtual void Run() = 0;
+ };
+
+ enum CompileOptions {
+ kNoCompileOptions = 0,
+ kProduceParserCache,
+ kConsumeParserCache,
+ kProduceCodeCache,
+ kConsumeCodeCache,
+
+ // Support the previous API for a transition period.
+ kProduceDataToCache
+ };
+
+ /**
+ * Compiles the specified script (context-independent).
+ * Cached data as part of the source object can be optionally produced to be
+ * consumed later to speed up compilation of identical source scripts.
+ *
+ * Note that when producing cached data, the source must point to NULL for
+ * cached data. When consuming cached data, the cached data must have been
+ * produced by the same version of V8.
+ *
+ * \param source Script source code.
+ * \return Compiled script object (context independent; for running it must be
+ * bound to a context).
+ */
+ static Local<UnboundScript> CompileUnbound(
+ Isolate* isolate, Source* source,
+ CompileOptions options = kNoCompileOptions);
+
+ /**
+ * Compiles the specified script (bound to current context).
+ *
+ * \param source Script source code.
+ * \param pre_data Pre-parsing data, as obtained by ScriptData::PreCompile()
+ * using pre_data speeds compilation if it's done multiple times.
+ * Owned by caller, no references are kept when this function returns.
+ * \return Compiled script object, bound to the context that was active
+ * when this function was called. When run it will always use this
+ * context.
+ */
+ static Local<Script> Compile(
+ Isolate* isolate, Source* source,
+ CompileOptions options = kNoCompileOptions);
+
+ /**
+ * Returns a task which streams script data into V8, or NULL if the script
+ * cannot be streamed. The user is responsible for running the task on a
+ * background thread and deleting it. When ran, the task starts parsing the
+ * script, and it will request data from the StreamedSource as needed. When
+ * ScriptStreamingTask::Run exits, all data has been streamed and the script
+ * can be compiled (see Compile below).
+ *
+ * This API allows to start the streaming with as little data as possible, and
+ * the remaining data (for example, the ScriptOrigin) is passed to Compile.
+ */
+ static ScriptStreamingTask* StartStreamingScript(
+ Isolate* isolate, StreamedSource* source,
+ CompileOptions options = kNoCompileOptions);
+
+ /**
+ * Compiles a streamed script (bound to current context).
+ *
+ * This can only be called after the streaming has finished
+ * (ScriptStreamingTask has been run). V8 doesn't construct the source string
+ * during streaming, so the embedder needs to pass the full source here.
+ */
+ static Local<Script> Compile(Isolate* isolate, StreamedSource* source,
+ Handle<String> full_source_string,
+ const ScriptOrigin& origin);
+};
+
+
+/**
+ * An error message.
+ */
+class V8_EXPORT Message {
+ public:
+ Local<String> Get() const;
+ Local<String> GetSourceLine() const;
+
+ /**
+ * Returns the origin for the script from where the function causing the
+ * error originates.
+ */
+ ScriptOrigin GetScriptOrigin() const;
+
+ /**
+ * Returns the resource name for the script from where the function causing
+ * the error originates.
+ */
+ Handle<Value> GetScriptResourceName() const;
+
+ /**
+ * Exception stack trace. By default stack traces are not captured for
+ * uncaught exceptions. SetCaptureStackTraceForUncaughtExceptions allows
+ * to change this option.
+ */
+ Handle<StackTrace> GetStackTrace() const;
+
+ /**
+ * Returns the number, 1-based, of the line where the error occurred.
+ */
+ int GetLineNumber() const;
+
+ /**
+ * Returns the index within the script of the first character where
+ * the error occurred.
+ */
+ int GetStartPosition() const;
+
+ /**
+ * Returns the index within the script of the last character where
+ * the error occurred.
+ */
+ int GetEndPosition() const;
+
+ /**
+ * Returns the index within the line of the first character where
+ * the error occurred.
+ */
+ int GetStartColumn() const;
+
+ /**
+ * Returns the index within the line of the last character where
+ * the error occurred.
+ */
+ int GetEndColumn() const;
+
+ /**
+ * Passes on the value set by the embedder when it fed the script from which
+ * this Message was generated to V8.
+ */
+ bool IsSharedCrossOrigin() const;
+
+ // TODO(1245381): Print to a string instead of on a FILE.
+ static void PrintCurrentStackTrace(Isolate* isolate, FILE* out);
+
+ static const int kNoLineNumberInfo = 0;
+ static const int kNoColumnInfo = 0;
+ static const int kNoScriptIdInfo = 0;
+};
+
+
+/**
+ * Representation of a JavaScript stack trace. The information collected is a
+ * snapshot of the execution stack and the information remains valid after
+ * execution continues.
+ */
+class V8_EXPORT StackTrace {
+ public:
+ /**
+ * Flags that determine what information is placed captured for each
+ * StackFrame when grabbing the current stack trace.
+ */
+ enum StackTraceOptions {
+ kLineNumber = 1,
+ kColumnOffset = 1 << 1 | kLineNumber,
+ kScriptName = 1 << 2,
+ kFunctionName = 1 << 3,
+ kIsEval = 1 << 4,
+ kIsConstructor = 1 << 5,
+ kScriptNameOrSourceURL = 1 << 6,
+ kScriptId = 1 << 7,
+ kExposeFramesAcrossSecurityOrigins = 1 << 8,
+ kOverview = kLineNumber | kColumnOffset | kScriptName | kFunctionName,
+ kDetailed = kOverview | kIsEval | kIsConstructor | kScriptNameOrSourceURL
+ };
+
+ /**
+ * Returns a StackFrame at a particular index.
+ */
+ Local<StackFrame> GetFrame(uint32_t index) const;
+
+ /**
+ * Returns the number of StackFrames.
+ */
+ int GetFrameCount() const;
+
+ /**
+ * Returns StackTrace as a v8::Array that contains StackFrame objects.
+ */
+ Local<Array> AsArray();
+
+ /**
+ * Grab a snapshot of the current JavaScript execution stack.
+ *
+ * \param frame_limit The maximum number of stack frames we want to capture.
+ * \param options Enumerates the set of things we will capture for each
+ * StackFrame.
+ */
+ static Local<StackTrace> CurrentStackTrace(
+ Isolate* isolate,
+ int frame_limit,
+ StackTraceOptions options = kOverview);
+};
+
+
+/**
+ * A single JavaScript stack frame.
+ */
+class V8_EXPORT StackFrame {
+ public:
+ /**
+ * Returns the number, 1-based, of the line for the associate function call.
+ * This method will return Message::kNoLineNumberInfo if it is unable to
+ * retrieve the line number, or if kLineNumber was not passed as an option
+ * when capturing the StackTrace.
+ */
+ int GetLineNumber() const;
+
+ /**
+ * Returns the 1-based column offset on the line for the associated function
+ * call.
+ * This method will return Message::kNoColumnInfo if it is unable to retrieve
+ * the column number, or if kColumnOffset was not passed as an option when
+ * capturing the StackTrace.
+ */
+ int GetColumn() const;
+
+ /**
+ * Returns the id of the script for the function for this StackFrame.
+ * This method will return Message::kNoScriptIdInfo if it is unable to
+ * retrieve the script id, or if kScriptId was not passed as an option when
+ * capturing the StackTrace.
+ */
+ int GetScriptId() const;
+
+ /**
+ * Returns the name of the resource that contains the script for the
+ * function for this StackFrame.
+ */
+ Local<String> GetScriptName() const;
+
+ /**
+ * Returns the name of the resource that contains the script for the
+ * function for this StackFrame or sourceURL value if the script name
+ * is undefined and its source ends with //# sourceURL=... string or
+ * deprecated //@ sourceURL=... string.
+ */
+ Local<String> GetScriptNameOrSourceURL() const;
+
+ /**
+ * Returns the name of the function associated with this stack frame.
+ */
+ Local<String> GetFunctionName() const;
+
+ /**
+ * Returns whether or not the associated function is compiled via a call to
+ * eval().
+ */
+ bool IsEval() const;
+
+ /**
+ * Returns whether or not the associated function is called as a
+ * constructor via "new".
+ */
+ bool IsConstructor() const;
+};
+
+
+// A StateTag represents a possible state of the VM.
+enum StateTag { JS, GC, COMPILER, OTHER, EXTERNAL, IDLE };
+
+
+// A RegisterState represents the current state of registers used
+// by the sampling profiler API.
+struct RegisterState {
+ RegisterState() : pc(NULL), sp(NULL), fp(NULL) {}
+ void* pc; // Instruction pointer.
+ void* sp; // Stack pointer.
+ void* fp; // Frame pointer.
+};
+
+
+// The output structure filled up by GetStackSample API function.
+struct SampleInfo {
+ size_t frames_count;
+ StateTag vm_state;
+};
+
+
+/**
+ * A JSON Parser.
+ */
+class V8_EXPORT JSON {
+ public:
+ /**
+ * Tries to parse the string |json_string| and returns it as value if
+ * successful.
+ *
+ * \param json_string The string to parse.
+ * \return The corresponding value if successfully parsed.
+ */
+ static Local<Value> Parse(Local<String> json_string);
+};
+
+
+// --- Value ---
+
+
+/**
+ * The superclass of all JavaScript values and objects.
+ */
+class V8_EXPORT Value : public Data {
+ public:
+ /**
+ * Returns true if this value is the undefined value. See ECMA-262
+ * 4.3.10.
+ */
+ V8_INLINE bool IsUndefined() const;
+
+ /**
+ * Returns true if this value is the null value. See ECMA-262
+ * 4.3.11.
+ */
+ V8_INLINE bool IsNull() const;
+
+ /**
+ * Returns true if this value is true.
+ */
+ bool IsTrue() const;
+
+ /**
+ * Returns true if this value is false.
+ */
+ bool IsFalse() const;
+
+ /**
+ * Returns true if this value is a symbol or a string.
+ * This is an experimental feature.
+ */
+ bool IsName() const;
+
+ /**
+ * Returns true if this value is an instance of the String type.
+ * See ECMA-262 8.4.
+ */
+ V8_INLINE bool IsString() const;
+
+ /**
+ * Returns true if this value is a symbol.
+ * This is an experimental feature.
+ */
+ bool IsSymbol() const;
+
+ /**
+ * Returns true if this value is a function.
+ */
+ bool IsFunction() const;
+
+ /**
+ * Returns true if this value is an array.
+ */
+ bool IsArray() const;
+
+ /**
+ * Returns true if this value is an object.
+ */
+ bool IsObject() const;
+
+ /**
+ * Returns true if this value is boolean.
+ */
+ bool IsBoolean() const;
+
+ /**
+ * Returns true if this value is a number.
+ */
+ bool IsNumber() const;
+
+ /**
+ * Returns true if this value is external.
+ */
+ bool IsExternal() const;
+
+ /**
+ * Returns true if this value is a 32-bit signed integer.
+ */
+ bool IsInt32() const;
+
+ /**
+ * Returns true if this value is a 32-bit unsigned integer.
+ */
+ bool IsUint32() const;
+
+ /**
+ * Returns true if this value is a Date.
+ */
+ bool IsDate() const;
+
+ /**
+ * Returns true if this value is an Arguments object.
+ */
+ bool IsArgumentsObject() const;
+
+ /**
+ * Returns true if this value is a Boolean object.
+ */
+ bool IsBooleanObject() const;
+
+ /**
+ * Returns true if this value is a Number object.
+ */
+ bool IsNumberObject() const;
+
+ /**
+ * Returns true if this value is a String object.
+ */
+ bool IsStringObject() const;
+
+ /**
+ * Returns true if this value is a Symbol object.
+ * This is an experimental feature.
+ */
+ bool IsSymbolObject() const;
+
+ /**
+ * Returns true if this value is a NativeError.
+ */
+ bool IsNativeError() const;
+
+ /**
+ * Returns true if this value is a RegExp.
+ */
+ bool IsRegExp() const;
+
+ /**
+ * Returns true if this value is a Generator function.
+ * This is an experimental feature.
+ */
+ bool IsGeneratorFunction() const;
+
+ /**
+ * Returns true if this value is a Generator object (iterator).
+ * This is an experimental feature.
+ */
+ bool IsGeneratorObject() const;
+
+ /**
+ * Returns true if this value is a Promise.
+ * This is an experimental feature.
+ */
+ bool IsPromise() const;
+
+ /**
+ * Returns true if this value is a Map.
+ * This is an experimental feature.
+ */
+ bool IsMap() const;
+
+ /**
+ * Returns true if this value is a Set.
+ * This is an experimental feature.
+ */
+ bool IsSet() const;
+
+ /**
+ * Returns true if this value is a WeakMap.
+ * This is an experimental feature.
+ */
+ bool IsWeakMap() const;
+
+ /**
+ * Returns true if this value is a WeakSet.
+ * This is an experimental feature.
+ */
+ bool IsWeakSet() const;
+
+ /**
+ * Returns true if this value is an ArrayBuffer.
+ * This is an experimental feature.
+ */
+ bool IsArrayBuffer() const;
+
+ /**
+ * Returns true if this value is an ArrayBufferView.
+ * This is an experimental feature.
+ */
+ bool IsArrayBufferView() const;
+
+ /**
+ * Returns true if this value is one of TypedArrays.
+ * This is an experimental feature.
+ */
+ bool IsTypedArray() const;
+
+ /**
+ * Returns true if this value is an Uint8Array.
+ * This is an experimental feature.
+ */
+ bool IsUint8Array() const;
+
+ /**
+ * Returns true if this value is an Uint8ClampedArray.
+ * This is an experimental feature.
+ */
+ bool IsUint8ClampedArray() const;
+
+ /**
+ * Returns true if this value is an Int8Array.
+ * This is an experimental feature.
+ */
+ bool IsInt8Array() const;
+
+ /**
+ * Returns true if this value is an Uint16Array.
+ * This is an experimental feature.
+ */
+ bool IsUint16Array() const;
+
+ /**
+ * Returns true if this value is an Int16Array.
+ * This is an experimental feature.
+ */
+ bool IsInt16Array() const;
+
+ /**
+ * Returns true if this value is an Uint32Array.
+ * This is an experimental feature.
+ */
+ bool IsUint32Array() const;
+
+ /**
+ * Returns true if this value is an Int32Array.
+ * This is an experimental feature.
+ */
+ bool IsInt32Array() const;
+
+ /**
+ * Returns true if this value is a Float32Array.
+ * This is an experimental feature.
+ */
+ bool IsFloat32Array() const;
+
+ /**
+ * Returns true if this value is a Float64Array.
+ * This is an experimental feature.
+ */
+ bool IsFloat64Array() const;
+
+ /**
+ * Returns true if this value is a DataView.
+ * This is an experimental feature.
+ */
+ bool IsDataView() const;
+
+ Local<Boolean> ToBoolean() const;
+ Local<Number> ToNumber() const;
+ Local<String> ToString() const;
+ Local<String> ToDetailString() const;
+ Local<Object> ToObject() const;
+ Local<Integer> ToInteger() const;
+ Local<Uint32> ToUint32() const;
+ Local<Int32> ToInt32() const;
+
+ /**
+ * Attempts to convert a string to an array index.
+ * Returns an empty handle if the conversion fails.
+ */
+ Local<Uint32> ToArrayIndex() const;
+
+ bool BooleanValue() const;
+ double NumberValue() const;
+ int64_t IntegerValue() const;
+ uint32_t Uint32Value() const;
+ int32_t Int32Value() const;
+
+ /** JS == */
+ bool Equals(Handle<Value> that) const;
+ bool StrictEquals(Handle<Value> that) const;
+ bool SameValue(Handle<Value> that) const;
+
+ template <class T> V8_INLINE static Value* Cast(T* value);
+
+ private:
+ V8_INLINE bool QuickIsUndefined() const;
+ V8_INLINE bool QuickIsNull() const;
+ V8_INLINE bool QuickIsString() const;
+ bool FullIsUndefined() const;
+ bool FullIsNull() const;
+ bool FullIsString() const;
+};
+
+
+/**
+ * The superclass of primitive values. See ECMA-262 4.3.2.
+ */
+class V8_EXPORT Primitive : public Value { };
+
+
+/**
+ * A primitive boolean value (ECMA-262, 4.3.14). Either the true
+ * or false value.
+ */
+class V8_EXPORT Boolean : public Primitive {
+ public:
+ bool Value() const;
+ V8_INLINE static Handle<Boolean> New(Isolate* isolate, bool value);
+};
+
+
+/**
+ * A superclass for symbols and strings.
+ */
+class V8_EXPORT Name : public Primitive {
+ public:
+ V8_INLINE static Name* Cast(v8::Value* obj);
+ private:
+ static void CheckCast(v8::Value* obj);
+};
+
+
+/**
+ * A JavaScript string value (ECMA-262, 4.3.17).
+ */
+class V8_EXPORT String : public Name {
+ public:
+ enum Encoding {
+ UNKNOWN_ENCODING = 0x1,
+ TWO_BYTE_ENCODING = 0x0,
+ ASCII_ENCODING = 0x4, // TODO(yangguo): deprecate this.
+ ONE_BYTE_ENCODING = 0x4
+ };
+ /**
+ * Returns the number of characters in this string.
+ */
+ int Length() const;
+
+ /**
+ * Returns the number of bytes in the UTF-8 encoded
+ * representation of this string.
+ */
+ int Utf8Length() const;
+
+ /**
+ * Returns whether this string is known to contain only one byte data.
+ * Does not read the string.
+ * False negatives are possible.
+ */
+ bool IsOneByte() const;
+
+ /**
+ * Returns whether this string contain only one byte data.
+ * Will read the entire string in some cases.
+ */
+ bool ContainsOnlyOneByte() const;
+
+ /**
+ * Write the contents of the string to an external buffer.
+ * If no arguments are given, expects the buffer to be large
+ * enough to hold the entire string and NULL terminator. Copies
+ * the contents of the string and the NULL terminator into the
+ * buffer.
+ *
+ * WriteUtf8 will not write partial UTF-8 sequences, preferring to stop
+ * before the end of the buffer.
+ *
+ * Copies up to length characters into the output buffer.
+ * Only null-terminates if there is enough space in the buffer.
+ *
+ * \param buffer The buffer into which the string will be copied.
+ * \param start The starting position within the string at which
+ * copying begins.
+ * \param length The number of characters to copy from the string. For
+ * WriteUtf8 the number of bytes in the buffer.
+ * \param nchars_ref The number of characters written, can be NULL.
+ * \param options Various options that might affect performance of this or
+ * subsequent operations.
+ * \return The number of characters copied to the buffer excluding the null
+ * terminator. For WriteUtf8: The number of bytes copied to the buffer
+ * including the null terminator (if written).
+ */
+ enum WriteOptions {
+ NO_OPTIONS = 0,
+ HINT_MANY_WRITES_EXPECTED = 1,
+ NO_NULL_TERMINATION = 2,
+ PRESERVE_ASCII_NULL = 4, // TODO(yangguo): deprecate this.
+ PRESERVE_ONE_BYTE_NULL = 4,
+ // Used by WriteUtf8 to replace orphan surrogate code units with the
+ // unicode replacement character. Needs to be set to guarantee valid UTF-8
+ // output.
+ REPLACE_INVALID_UTF8 = 8
+ };
+
+ // 16-bit character codes.
+ int Write(uint16_t* buffer,
+ int start = 0,
+ int length = -1,
+ int options = NO_OPTIONS) const;
+ // One byte characters.
+ int WriteOneByte(uint8_t* buffer,
+ int start = 0,
+ int length = -1,
+ int options = NO_OPTIONS) const;
+ // UTF-8 encoded characters.
+ int WriteUtf8(char* buffer,
+ int length = -1,
+ int* nchars_ref = NULL,
+ int options = NO_OPTIONS) const;
+
+ /**
+ * A zero length string.
+ */
+ V8_INLINE static v8::Local<v8::String> Empty(Isolate* isolate);
+
+ /**
+ * Returns true if the string is external
+ */
+ bool IsExternal() const;
+
+ /**
+ * Returns true if the string is both external and one-byte.
+ */
+ bool IsExternalOneByte() const;
+
+ // TODO(yangguo): deprecate this.
+ bool IsExternalAscii() const { return IsExternalOneByte(); }
+
+ class V8_EXPORT ExternalStringResourceBase { // NOLINT
+ public:
+ virtual ~ExternalStringResourceBase() {}
+
+ protected:
+ ExternalStringResourceBase() {}
+
+ /**
+ * Internally V8 will call this Dispose method when the external string
+ * resource is no longer needed. The default implementation will use the
+ * delete operator. This method can be overridden in subclasses to
+ * control how allocated external string resources are disposed.
+ */
+ virtual void Dispose() { delete this; }
+
+ private:
+ // Disallow copying and assigning.
+ ExternalStringResourceBase(const ExternalStringResourceBase&);
+ void operator=(const ExternalStringResourceBase&);
+
+ friend class v8::internal::Heap;
+ };
+
+ /**
+ * An ExternalStringResource is a wrapper around a two-byte string
+ * buffer that resides outside V8's heap. Implement an
+ * ExternalStringResource to manage the life cycle of the underlying
+ * buffer. Note that the string data must be immutable.
+ */
+ class V8_EXPORT ExternalStringResource
+ : public ExternalStringResourceBase {
+ public:
+ /**
+ * Override the destructor to manage the life cycle of the underlying
+ * buffer.
+ */
+ virtual ~ExternalStringResource() {}
+
+ /**
+ * The string data from the underlying buffer.
+ */
+ virtual const uint16_t* data() const = 0;
+
+ /**
+ * The length of the string. That is, the number of two-byte characters.
+ */
+ virtual size_t length() const = 0;
+
+ protected:
+ ExternalStringResource() {}
+ };
+
+ /**
+ * An ExternalOneByteStringResource is a wrapper around an one-byte
+ * string buffer that resides outside V8's heap. Implement an
+ * ExternalOneByteStringResource to manage the life cycle of the
+ * underlying buffer. Note that the string data must be immutable
+ * and that the data must be Latin-1 and not UTF-8, which would require
+ * special treatment internally in the engine and do not allow efficient
+ * indexing. Use String::New or convert to 16 bit data for non-Latin1.
+ */
+
+ class V8_EXPORT ExternalOneByteStringResource
+ : public ExternalStringResourceBase {
+ public:
+ /**
+ * Override the destructor to manage the life cycle of the underlying
+ * buffer.
+ */
+ virtual ~ExternalOneByteStringResource() {}
+ /** The string data from the underlying buffer.*/
+ virtual const char* data() const = 0;
+ /** The number of Latin-1 characters in the string.*/
+ virtual size_t length() const = 0;
+ protected:
+ ExternalOneByteStringResource() {}
+ };
+
+ typedef ExternalOneByteStringResource ExternalAsciiStringResource;
+
+ /**
+ * If the string is an external string, return the ExternalStringResourceBase
+ * regardless of the encoding, otherwise return NULL. The encoding of the
+ * string is returned in encoding_out.
+ */
+ V8_INLINE ExternalStringResourceBase* GetExternalStringResourceBase(
+ Encoding* encoding_out) const;
+
+ /**
+ * Get the ExternalStringResource for an external string. Returns
+ * NULL if IsExternal() doesn't return true.
+ */
+ V8_INLINE ExternalStringResource* GetExternalStringResource() const;
+
+ /**
+ * Get the ExternalOneByteStringResource for an external one-byte string.
+ * Returns NULL if IsExternalOneByte() doesn't return true.
+ */
+ const ExternalOneByteStringResource* GetExternalOneByteStringResource() const;
+
+ // TODO(yangguo): deprecate this.
+ const ExternalAsciiStringResource* GetExternalAsciiStringResource() const {
+ return GetExternalOneByteStringResource();
+ }
+
+ V8_INLINE static String* Cast(v8::Value* obj);
+
+ enum NewStringType {
+ kNormalString, kInternalizedString, kUndetectableString
+ };
+
+ /** Allocates a new string from UTF-8 data.*/
+ static Local<String> NewFromUtf8(Isolate* isolate,
+ const char* data,
+ NewStringType type = kNormalString,
+ int length = -1);
+
+ /** Allocates a new string from Latin-1 data.*/
+ static Local<String> NewFromOneByte(
+ Isolate* isolate,
+ const uint8_t* data,
+ NewStringType type = kNormalString,
+ int length = -1);
+
+ /** Allocates a new string from UTF-16 data.*/
+ static Local<String> NewFromTwoByte(
+ Isolate* isolate,
+ const uint16_t* data,
+ NewStringType type = kNormalString,
+ int length = -1);
+
+ /**
+ * Creates a new string by concatenating the left and the right strings
+ * passed in as parameters.
+ */
+ static Local<String> Concat(Handle<String> left, Handle<String> right);
+
+ /**
+ * Creates a new external string using the data defined in the given
+ * resource. When the external string is no longer live on V8's heap the
+ * resource will be disposed by calling its Dispose method. The caller of
+ * this function should not otherwise delete or modify the resource. Neither
+ * should the underlying buffer be deallocated or modified except through the
+ * destructor of the external string resource.
+ */
+ static Local<String> NewExternal(Isolate* isolate,
+ ExternalStringResource* resource);
+
+ /**
+ * Associate an external string resource with this string by transforming it
+ * in place so that existing references to this string in the JavaScript heap
+ * will use the external string resource. The external string resource's
+ * character contents need to be equivalent to this string.
+ * Returns true if the string has been changed to be an external string.
+ * The string is not modified if the operation fails. See NewExternal for
+ * information on the lifetime of the resource.
+ */
+ bool MakeExternal(ExternalStringResource* resource);
+
+ /**
+ * Creates a new external string using the one-byte data defined in the given
+ * resource. When the external string is no longer live on V8's heap the
+ * resource will be disposed by calling its Dispose method. The caller of
+ * this function should not otherwise delete or modify the resource. Neither
+ * should the underlying buffer be deallocated or modified except through the
+ * destructor of the external string resource.
+ */
+ static Local<String> NewExternal(Isolate* isolate,
+ ExternalOneByteStringResource* resource);
+
+ /**
+ * Associate an external string resource with this string by transforming it
+ * in place so that existing references to this string in the JavaScript heap
+ * will use the external string resource. The external string resource's
+ * character contents need to be equivalent to this string.
+ * Returns true if the string has been changed to be an external string.
+ * The string is not modified if the operation fails. See NewExternal for
+ * information on the lifetime of the resource.
+ */
+ bool MakeExternal(ExternalOneByteStringResource* resource);
+
+ /**
+ * Returns true if this string can be made external.
+ */
+ bool CanMakeExternal();
+
+ /**
+ * Converts an object to a UTF-8-encoded character array. Useful if
+ * you want to print the object. If conversion to a string fails
+ * (e.g. due to an exception in the toString() method of the object)
+ * then the length() method returns 0 and the * operator returns
+ * NULL.
+ */
+ class V8_EXPORT Utf8Value {
+ public:
+ explicit Utf8Value(Handle<v8::Value> obj);
+ ~Utf8Value();
+ char* operator*() { return str_; }
+ const char* operator*() const { return str_; }
+ int length() const { return length_; }
+ private:
+ char* str_;
+ int length_;
+
+ // Disallow copying and assigning.
+ Utf8Value(const Utf8Value&);
+ void operator=(const Utf8Value&);
+ };
+
+ /**
+ * Converts an object to a two-byte string.
+ * If conversion to a string fails (eg. due to an exception in the toString()
+ * method of the object) then the length() method returns 0 and the * operator
+ * returns NULL.
+ */
+ class V8_EXPORT Value {
+ public:
+ explicit Value(Handle<v8::Value> obj);
+ ~Value();
+ uint16_t* operator*() { return str_; }
+ const uint16_t* operator*() const { return str_; }
+ int length() const { return length_; }
+ private:
+ uint16_t* str_;
+ int length_;
+
+ // Disallow copying and assigning.
+ Value(const Value&);
+ void operator=(const Value&);
+ };
+
+ private:
+ void VerifyExternalStringResourceBase(ExternalStringResourceBase* v,
+ Encoding encoding) const;
+ void VerifyExternalStringResource(ExternalStringResource* val) const;
+ static void CheckCast(v8::Value* obj);
+};
+
+
+/**
+ * A JavaScript symbol (ECMA-262 edition 6)
+ *
+ * This is an experimental feature. Use at your own risk.
+ */
+class V8_EXPORT Symbol : public Name {
+ public:
+ // Returns the print name string of the symbol, or undefined if none.
+ Local<Value> Name() const;
+
+ // Create a symbol. If name is not empty, it will be used as the description.
+ static Local<Symbol> New(
+ Isolate *isolate, Local<String> name = Local<String>());
+
+ // Access global symbol registry.
+ // Note that symbols created this way are never collected, so
+ // they should only be used for statically fixed properties.
+ // Also, there is only one global name space for the names used as keys.
+ // To minimize the potential for clashes, use qualified names as keys.
+ static Local<Symbol> For(Isolate *isolate, Local<String> name);
+
+ // Retrieve a global symbol. Similar to |For|, but using a separate
+ // registry that is not accessible by (and cannot clash with) JavaScript code.
+ static Local<Symbol> ForApi(Isolate *isolate, Local<String> name);
+
+ // Well-known symbols
+ static Local<Symbol> GetIterator(Isolate* isolate);
+ static Local<Symbol> GetUnscopables(Isolate* isolate);
+
+ V8_INLINE static Symbol* Cast(v8::Value* obj);
+
+ private:
+ Symbol();
+ static void CheckCast(v8::Value* obj);
+};
+
+
+/**
+ * A private symbol
+ *
+ * This is an experimental feature. Use at your own risk.
+ */
+class V8_EXPORT Private : public Data {
+ public:
+ // Returns the print name string of the private symbol, or undefined if none.
+ Local<Value> Name() const;
+
+ // Create a private symbol. If name is not empty, it will be the description.
+ static Local<Private> New(
+ Isolate *isolate, Local<String> name = Local<String>());
+
+ // Retrieve a global private symbol. If a symbol with this name has not
+ // been retrieved in the same isolate before, it is created.
+ // Note that private symbols created this way are never collected, so
+ // they should only be used for statically fixed properties.
+ // Also, there is only one global name space for the names used as keys.
+ // To minimize the potential for clashes, use qualified names as keys,
+ // e.g., "Class#property".
+ static Local<Private> ForApi(Isolate *isolate, Local<String> name);
+
+ private:
+ Private();
+};
+
+
+/**
+ * A JavaScript number value (ECMA-262, 4.3.20)
+ */
+class V8_EXPORT Number : public Primitive {
+ public:
+ double Value() const;
+ static Local<Number> New(Isolate* isolate, double value);
+ V8_INLINE static Number* Cast(v8::Value* obj);
+ private:
+ Number();
+ static void CheckCast(v8::Value* obj);
+};
+
+
+/**
+ * A JavaScript value representing a signed integer.
+ */
+class V8_EXPORT Integer : public Number {
+ public:
+ static Local<Integer> New(Isolate* isolate, int32_t value);
+ static Local<Integer> NewFromUnsigned(Isolate* isolate, uint32_t value);
+ int64_t Value() const;
+ V8_INLINE static Integer* Cast(v8::Value* obj);
+ private:
+ Integer();
+ static void CheckCast(v8::Value* obj);
+};
+
+
+/**
+ * A JavaScript value representing a 32-bit signed integer.
+ */
+class V8_EXPORT Int32 : public Integer {
+ public:
+ int32_t Value() const;
+ private:
+ Int32();
+};
+
+
+/**
+ * A JavaScript value representing a 32-bit unsigned integer.
+ */
+class V8_EXPORT Uint32 : public Integer {
+ public:
+ uint32_t Value() const;
+ private:
+ Uint32();
+};
+
+
+enum PropertyAttribute {
+ None = 0,
+ ReadOnly = 1 << 0,
+ DontEnum = 1 << 1,
+ DontDelete = 1 << 2
+};
+
+enum ExternalArrayType {
+ kExternalInt8Array = 1,
+ kExternalUint8Array,
+ kExternalInt16Array,
+ kExternalUint16Array,
+ kExternalInt32Array,
+ kExternalUint32Array,
+ kExternalFloat32Array,
+ kExternalFloat64Array,
+ kExternalUint8ClampedArray,
+
+ // Legacy constant names
+ kExternalByteArray = kExternalInt8Array,
+ kExternalUnsignedByteArray = kExternalUint8Array,
+ kExternalShortArray = kExternalInt16Array,
+ kExternalUnsignedShortArray = kExternalUint16Array,
+ kExternalIntArray = kExternalInt32Array,
+ kExternalUnsignedIntArray = kExternalUint32Array,
+ kExternalFloatArray = kExternalFloat32Array,
+ kExternalDoubleArray = kExternalFloat64Array,
+ kExternalPixelArray = kExternalUint8ClampedArray
+};
+
+/**
+ * Accessor[Getter|Setter] are used as callback functions when
+ * setting|getting a particular property. See Object and ObjectTemplate's
+ * method SetAccessor.
+ */
+typedef void (*AccessorGetterCallback)(
+ Local<String> property,
+ const PropertyCallbackInfo<Value>& info);
+typedef void (*AccessorNameGetterCallback)(
+ Local<Name> property,
+ const PropertyCallbackInfo<Value>& info);
+
+
+typedef void (*AccessorSetterCallback)(
+ Local<String> property,
+ Local<Value> value,
+ const PropertyCallbackInfo<void>& info);
+typedef void (*AccessorNameSetterCallback)(
+ Local<Name> property,
+ Local<Value> value,
+ const PropertyCallbackInfo<void>& info);
+
+
+/**
+ * Access control specifications.
+ *
+ * Some accessors should be accessible across contexts. These
+ * accessors have an explicit access control parameter which specifies
+ * the kind of cross-context access that should be allowed.
+ *
+ * TODO(dcarney): Remove PROHIBITS_OVERWRITING as it is now unused.
+ */
+enum AccessControl {
+ DEFAULT = 0,
+ ALL_CAN_READ = 1,
+ ALL_CAN_WRITE = 1 << 1,
+ PROHIBITS_OVERWRITING = 1 << 2
+};
+
+
+/**
+ * A JavaScript object (ECMA-262, 4.3.3)
+ */
+class V8_EXPORT Object : public Value {
+ public:
+ bool Set(Handle<Value> key, Handle<Value> value);
+
+ bool Set(uint32_t index, Handle<Value> value);
+
+ // Sets an own property on this object bypassing interceptors and
+ // overriding accessors or read-only properties.
+ //
+ // Note that if the object has an interceptor the property will be set
+ // locally, but since the interceptor takes precedence the local property
+ // will only be returned if the interceptor doesn't return a value.
+ //
+ // Note also that this only works for named properties.
+ bool ForceSet(Handle<Value> key,
+ Handle<Value> value,
+ PropertyAttribute attribs = None);
+
+ Local<Value> Get(Handle<Value> key);
+
+ Local<Value> Get(uint32_t index);
+
+ /**
+ * Gets the property attributes of a property which can be None or
+ * any combination of ReadOnly, DontEnum and DontDelete. Returns
+ * None when the property doesn't exist.
+ */
+ PropertyAttribute GetPropertyAttributes(Handle<Value> key);
+
+ /**
+ * Returns Object.getOwnPropertyDescriptor as per ES5 section 15.2.3.3.
+ */
+ Local<Value> GetOwnPropertyDescriptor(Local<String> key);
+
+ bool Has(Handle<Value> key);
+
+ bool Delete(Handle<Value> key);
+
+ // Delete a property on this object bypassing interceptors and
+ // ignoring dont-delete attributes.
+ bool ForceDelete(Handle<Value> key);
+
+ bool Has(uint32_t index);
+
+ bool Delete(uint32_t index);
+
+ bool SetAccessor(Handle<String> name,
+ AccessorGetterCallback getter,
+ AccessorSetterCallback setter = 0,
+ Handle<Value> data = Handle<Value>(),
+ AccessControl settings = DEFAULT,
+ PropertyAttribute attribute = None);
+ bool SetAccessor(Handle<Name> name,
+ AccessorNameGetterCallback getter,
+ AccessorNameSetterCallback setter = 0,
+ Handle<Value> data = Handle<Value>(),
+ AccessControl settings = DEFAULT,
+ PropertyAttribute attribute = None);
+
+ // This function is not yet stable and should not be used at this time.
+ bool SetDeclaredAccessor(Local<Name> name,
+ Local<DeclaredAccessorDescriptor> descriptor,
+ PropertyAttribute attribute = None,
+ AccessControl settings = DEFAULT);
+
+ void SetAccessorProperty(Local<Name> name,
+ Local<Function> getter,
+ Handle<Function> setter = Handle<Function>(),
+ PropertyAttribute attribute = None,
+ AccessControl settings = DEFAULT);
+
+ /**
+ * Functionality for private properties.
+ * This is an experimental feature, use at your own risk.
+ * Note: Private properties are inherited. Do not rely on this, since it may
+ * change.
+ */
+ bool HasPrivate(Handle<Private> key);
+ bool SetPrivate(Handle<Private> key, Handle<Value> value);
+ bool DeletePrivate(Handle<Private> key);
+ Local<Value> GetPrivate(Handle<Private> key);
+
+ /**
+ * Returns an array containing the names of the enumerable properties
+ * of this object, including properties from prototype objects. The
+ * array returned by this method contains the same values as would
+ * be enumerated by a for-in statement over this object.
+ */
+ Local<Array> GetPropertyNames();
+
+ /**
+ * This function has the same functionality as GetPropertyNames but
+ * the returned array doesn't contain the names of properties from
+ * prototype objects.
+ */
+ Local<Array> GetOwnPropertyNames();
+
+ /**
+ * Get the prototype object. This does not skip objects marked to
+ * be skipped by __proto__ and it does not consult the security
+ * handler.
+ */
+ Local<Value> GetPrototype();
+
+ /**
+ * Set the prototype object. This does not skip objects marked to
+ * be skipped by __proto__ and it does not consult the security
+ * handler.
+ */
+ bool SetPrototype(Handle<Value> prototype);
+
+ /**
+ * Finds an instance of the given function template in the prototype
+ * chain.
+ */
+ Local<Object> FindInstanceInPrototypeChain(Handle<FunctionTemplate> tmpl);
+
+ /**
+ * Call builtin Object.prototype.toString on this object.
+ * This is different from Value::ToString() that may call
+ * user-defined toString function. This one does not.
+ */
+ Local<String> ObjectProtoToString();
+
+ /**
+ * Returns the name of the function invoked as a constructor for this object.
+ */
+ Local<String> GetConstructorName();
+
+ /** Gets the number of internal fields for this Object. */
+ int InternalFieldCount();
+
+ /** Same as above, but works for Persistents */
+ V8_INLINE static int InternalFieldCount(
+ const PersistentBase<Object>& object) {
+ return object.val_->InternalFieldCount();
+ }
+
+ /** Gets the value from an internal field. */
+ V8_INLINE Local<Value> GetInternalField(int index);
+
+ /** Sets the value in an internal field. */
+ void SetInternalField(int index, Handle<Value> value);
+
+ /**
+ * Gets a 2-byte-aligned native pointer from an internal field. This field
+ * must have been set by SetAlignedPointerInInternalField, everything else
+ * leads to undefined behavior.
+ */
+ V8_INLINE void* GetAlignedPointerFromInternalField(int index);
+
+ /** Same as above, but works for Persistents */
+ V8_INLINE static void* GetAlignedPointerFromInternalField(
+ const PersistentBase<Object>& object, int index) {
+ return object.val_->GetAlignedPointerFromInternalField(index);
+ }
+
+ /**
+ * Sets a 2-byte-aligned native pointer in an internal field. To retrieve such
+ * a field, GetAlignedPointerFromInternalField must be used, everything else
+ * leads to undefined behavior.
+ */
+ void SetAlignedPointerInInternalField(int index, void* value);
+
+ // Testers for local properties.
+ bool HasOwnProperty(Handle<String> key);
+ bool HasRealNamedProperty(Handle<String> key);
+ bool HasRealIndexedProperty(uint32_t index);
+ bool HasRealNamedCallbackProperty(Handle<String> key);
+
+ /**
+ * If result.IsEmpty() no real property was located in the prototype chain.
+ * This means interceptors in the prototype chain are not called.
+ */
+ Local<Value> GetRealNamedPropertyInPrototypeChain(Handle<String> key);
+
+ /**
+ * If result.IsEmpty() no real property was located on the object or
+ * in the prototype chain.
+ * This means interceptors in the prototype chain are not called.
+ */
+ Local<Value> GetRealNamedProperty(Handle<String> key);
+
+ /** Tests for a named lookup interceptor.*/
+ bool HasNamedLookupInterceptor();
+
+ /** Tests for an index lookup interceptor.*/
+ bool HasIndexedLookupInterceptor();
+
+ /**
+ * Turns on access check on the object if the object is an instance of
+ * a template that has access check callbacks. If an object has no
+ * access check info, the object cannot be accessed by anyone.
+ */
+ void TurnOnAccessCheck();
+
+ /**
+ * Returns the identity hash for this object. The current implementation
+ * uses a hidden property on the object to store the identity hash.
+ *
+ * The return value will never be 0. Also, it is not guaranteed to be
+ * unique.
+ */
+ int GetIdentityHash();
+
+ /**
+ * Access hidden properties on JavaScript objects. These properties are
+ * hidden from the executing JavaScript and only accessible through the V8
+ * C++ API. Hidden properties introduced by V8 internally (for example the
+ * identity hash) are prefixed with "v8::".
+ */
+ bool SetHiddenValue(Handle<String> key, Handle<Value> value);
+ Local<Value> GetHiddenValue(Handle<String> key);
+ bool DeleteHiddenValue(Handle<String> key);
+
+ /**
+ * Returns true if this is an instance of an api function (one
+ * created from a function created from a function template) and has
+ * been modified since it was created. Note that this method is
+ * conservative and may return true for objects that haven't actually
+ * been modified.
+ */
+ bool IsDirty();
+
+ /**
+ * Clone this object with a fast but shallow copy. Values will point
+ * to the same values as the original object.
+ */
+ Local<Object> Clone();
+
+ /**
+ * Returns the context in which the object was created.
+ */
+ Local<Context> CreationContext();
+
+ /**
+ * Set the backing store of the indexed properties to be managed by the
+ * embedding layer. Access to the indexed properties will follow the rules
+ * spelled out in CanvasPixelArray.
+ * Note: The embedding program still owns the data and needs to ensure that
+ * the backing store is preserved while V8 has a reference.
+ */
+ void SetIndexedPropertiesToPixelData(uint8_t* data, int length);
+ bool HasIndexedPropertiesInPixelData();
+ uint8_t* GetIndexedPropertiesPixelData();
+ int GetIndexedPropertiesPixelDataLength();
+
+ /**
+ * Set the backing store of the indexed properties to be managed by the
+ * embedding layer. Access to the indexed properties will follow the rules
+ * spelled out for the CanvasArray subtypes in the WebGL specification.
+ * Note: The embedding program still owns the data and needs to ensure that
+ * the backing store is preserved while V8 has a reference.
+ */
+ void SetIndexedPropertiesToExternalArrayData(void* data,
+ ExternalArrayType array_type,
+ int number_of_elements);
+ bool HasIndexedPropertiesInExternalArrayData();
+ void* GetIndexedPropertiesExternalArrayData();
+ ExternalArrayType GetIndexedPropertiesExternalArrayDataType();
+ int GetIndexedPropertiesExternalArrayDataLength();
+
+ /**
+ * Checks whether a callback is set by the
+ * ObjectTemplate::SetCallAsFunctionHandler method.
+ * When an Object is callable this method returns true.
+ */
+ bool IsCallable();
+
+ /**
+ * Call an Object as a function if a callback is set by the
+ * ObjectTemplate::SetCallAsFunctionHandler method.
+ */
+ Local<Value> CallAsFunction(Handle<Value> recv,
+ int argc,
+ Handle<Value> argv[]);
+
+ /**
+ * Call an Object as a constructor if a callback is set by the
+ * ObjectTemplate::SetCallAsFunctionHandler method.
+ * Note: This method behaves like the Function::NewInstance method.
+ */
+ Local<Value> CallAsConstructor(int argc, Handle<Value> argv[]);
+
+ /**
+ * Return the isolate to which the Object belongs to.
+ */
+ Isolate* GetIsolate();
+
+ static Local<Object> New(Isolate* isolate);
+
+ V8_INLINE static Object* Cast(Value* obj);
+
+ private:
+ Object();
+ static void CheckCast(Value* obj);
+ Local<Value> SlowGetInternalField(int index);
+ void* SlowGetAlignedPointerFromInternalField(int index);
+};
+
+
+/**
+ * An instance of the built-in array constructor (ECMA-262, 15.4.2).
+ */
+class V8_EXPORT Array : public Object {
+ public:
+ uint32_t Length() const;
+
+ /**
+ * Clones an element at index |index|. Returns an empty
+ * handle if cloning fails (for any reason).
+ */
+ Local<Object> CloneElementAt(uint32_t index);
+
+ /**
+ * Creates a JavaScript array with the given length. If the length
+ * is negative the returned array will have length 0.
+ */
+ static Local<Array> New(Isolate* isolate, int length = 0);
+
+ V8_INLINE static Array* Cast(Value* obj);
+ private:
+ Array();
+ static void CheckCast(Value* obj);
+};
+
+
+template<typename T>
+class ReturnValue {
+ public:
+ template <class S> V8_INLINE ReturnValue(const ReturnValue<S>& that)
+ : value_(that.value_) {
+ TYPE_CHECK(T, S);
+ }
+ // Handle setters
+ template <typename S> V8_INLINE void Set(const Persistent<S>& handle);
+ template <typename S> V8_INLINE void Set(const Handle<S> handle);
+ // Fast primitive setters
+ V8_INLINE void Set(bool value);
+ V8_INLINE void Set(double i);
+ V8_INLINE void Set(int32_t i);
+ V8_INLINE void Set(uint32_t i);
+ // Fast JS primitive setters
+ V8_INLINE void SetNull();
+ V8_INLINE void SetUndefined();
+ V8_INLINE void SetEmptyString();
+ // Convenience getter for Isolate
+ V8_INLINE Isolate* GetIsolate();
+
+ // Pointer setter: Uncompilable to prevent inadvertent misuse.
+ template <typename S>
+ V8_INLINE void Set(S* whatever);
+
+ private:
+ template<class F> friend class ReturnValue;
+ template<class F> friend class FunctionCallbackInfo;
+ template<class F> friend class PropertyCallbackInfo;
+ template<class F, class G, class H> friend class PersistentValueMap;
+ V8_INLINE void SetInternal(internal::Object* value) { *value_ = value; }
+ V8_INLINE internal::Object* GetDefaultValue();
+ V8_INLINE explicit ReturnValue(internal::Object** slot);
+ internal::Object** value_;
+};
+
+
+/**
+ * The argument information given to function call callbacks. This
+ * class provides access to information about the context of the call,
+ * including the receiver, the number and values of arguments, and
+ * the holder of the function.
+ */
+template<typename T>
+class FunctionCallbackInfo {
+ public:
+ V8_INLINE int Length() const;
+ V8_INLINE Local<Value> operator[](int i) const;
+ V8_INLINE Local<Function> Callee() const;
+ V8_INLINE Local<Object> This() const;
+ V8_INLINE Local<Object> Holder() const;
+ V8_INLINE bool IsConstructCall() const;
+ V8_INLINE Local<Value> Data() const;
+ V8_INLINE Isolate* GetIsolate() const;
+ V8_INLINE ReturnValue<T> GetReturnValue() const;
+ // This shouldn't be public, but the arm compiler needs it.
+ static const int kArgsLength = 7;
+
+ protected:
+ friend class internal::FunctionCallbackArguments;
+ friend class internal::CustomArguments<FunctionCallbackInfo>;
+ static const int kHolderIndex = 0;
+ static const int kIsolateIndex = 1;
+ static const int kReturnValueDefaultValueIndex = 2;
+ static const int kReturnValueIndex = 3;
+ static const int kDataIndex = 4;
+ static const int kCalleeIndex = 5;
+ static const int kContextSaveIndex = 6;
+
+ V8_INLINE FunctionCallbackInfo(internal::Object** implicit_args,
+ internal::Object** values,
+ int length,
+ bool is_construct_call);
+ internal::Object** implicit_args_;
+ internal::Object** values_;
+ int length_;
+ bool is_construct_call_;
+};
+
+
+/**
+ * The information passed to a property callback about the context
+ * of the property access.
+ */
+template<typename T>
+class PropertyCallbackInfo {
+ public:
+ V8_INLINE Isolate* GetIsolate() const;
+ V8_INLINE Local<Value> Data() const;
+ V8_INLINE Local<Object> This() const;
+ V8_INLINE Local<Object> Holder() const;
+ V8_INLINE ReturnValue<T> GetReturnValue() const;
+ // This shouldn't be public, but the arm compiler needs it.
+ static const int kArgsLength = 6;
+
+ protected:
+ friend class MacroAssembler;
+ friend class internal::PropertyCallbackArguments;
+ friend class internal::CustomArguments<PropertyCallbackInfo>;
+ static const int kHolderIndex = 0;
+ static const int kIsolateIndex = 1;
+ static const int kReturnValueDefaultValueIndex = 2;
+ static const int kReturnValueIndex = 3;
+ static const int kDataIndex = 4;
+ static const int kThisIndex = 5;
+
+ V8_INLINE PropertyCallbackInfo(internal::Object** args) : args_(args) {}
+ internal::Object** args_;
+};
+
+
+typedef void (*FunctionCallback)(const FunctionCallbackInfo<Value>& info);
+
+
+/**
+ * A JavaScript function object (ECMA-262, 15.3).
+ */
+class V8_EXPORT Function : public Object {
+ public:
+ /**
+ * Create a function in the current execution context
+ * for a given FunctionCallback.
+ */
+ static Local<Function> New(Isolate* isolate,
+ FunctionCallback callback,
+ Local<Value> data = Local<Value>(),
+ int length = 0);
+
+ Local<Object> NewInstance() const;
+ Local<Object> NewInstance(int argc, Handle<Value> argv[]) const;
+ Local<Value> Call(Handle<Value> recv, int argc, Handle<Value> argv[]);
+ void SetName(Handle<String> name);
+ Handle<Value> GetName() const;
+
+ /**
+ * Name inferred from variable or property assignment of this function.
+ * Used to facilitate debugging and profiling of JavaScript code written
+ * in an OO style, where many functions are anonymous but are assigned
+ * to object properties.
+ */
+ Handle<Value> GetInferredName() const;
+
+ /**
+ * User-defined name assigned to the "displayName" property of this function.
+ * Used to facilitate debugging and profiling of JavaScript code.
+ */
+ Handle<Value> GetDisplayName() const;
+
+ /**
+ * Returns zero based line number of function body and
+ * kLineOffsetNotFound if no information available.
+ */
+ int GetScriptLineNumber() const;
+ /**
+ * Returns zero based column number of function body and
+ * kLineOffsetNotFound if no information available.
+ */
+ int GetScriptColumnNumber() const;
+
+ /**
+ * Tells whether this function is builtin.
+ */
+ bool IsBuiltin() const;
+
+ /**
+ * Returns scriptId.
+ */
+ int ScriptId() const;
+
+ /**
+ * Returns the original function if this function is bound, else returns
+ * v8::Undefined.
+ */
+ Local<Value> GetBoundFunction() const;
+
+ ScriptOrigin GetScriptOrigin() const;
+ V8_INLINE static Function* Cast(Value* obj);
+ static const int kLineOffsetNotFound;
+
+ private:
+ Function();
+ static void CheckCast(Value* obj);
+};
+
+
+/**
+ * An instance of the built-in Promise constructor (ES6 draft).
+ * This API is experimental. Only works with --harmony flag.
+ */
+class V8_EXPORT Promise : public Object {
+ public:
+ class V8_EXPORT Resolver : public Object {
+ public:
+ /**
+ * Create a new resolver, along with an associated promise in pending state.
+ */
+ static Local<Resolver> New(Isolate* isolate);
+
+ /**
+ * Extract the associated promise.
+ */
+ Local<Promise> GetPromise();
+
+ /**
+ * Resolve/reject the associated promise with a given value.
+ * Ignored if the promise is no longer pending.
+ */
+ void Resolve(Handle<Value> value);
+ void Reject(Handle<Value> value);
+
+ V8_INLINE static Resolver* Cast(Value* obj);
+
+ private:
+ Resolver();
+ static void CheckCast(Value* obj);
+ };
+
+ /**
+ * Register a resolution/rejection handler with a promise.
+ * The handler is given the respective resolution/rejection value as
+ * an argument. If the promise is already resolved/rejected, the handler is
+ * invoked at the end of turn.
+ */
+ Local<Promise> Chain(Handle<Function> handler);
+ Local<Promise> Catch(Handle<Function> handler);
+ Local<Promise> Then(Handle<Function> handler);
+
+ /**
+ * Returns true if the promise has at least one derived promise, and
+ * therefore resolve/reject handlers (including default handler).
+ */
+ bool HasHandler();
+
+ V8_INLINE static Promise* Cast(Value* obj);
+
+ private:
+ Promise();
+ static void CheckCast(Value* obj);
+};
+
+
+#ifndef V8_ARRAY_BUFFER_INTERNAL_FIELD_COUNT
+// The number of required internal fields can be defined by embedder.
+#define V8_ARRAY_BUFFER_INTERNAL_FIELD_COUNT 2
+#endif
+
+/**
+ * An instance of the built-in ArrayBuffer constructor (ES6 draft 15.13.5).
+ * This API is experimental and may change significantly.
+ */
+class V8_EXPORT ArrayBuffer : public Object {
+ public:
+ /**
+ * Allocator that V8 uses to allocate |ArrayBuffer|'s memory.
+ * The allocator is a global V8 setting. It should be set with
+ * V8::SetArrayBufferAllocator prior to creation of a first ArrayBuffer.
+ *
+ * This API is experimental and may change significantly.
+ */
+ class V8_EXPORT Allocator { // NOLINT
+ public:
+ virtual ~Allocator() {}
+
+ /**
+ * Allocate |length| bytes. Return NULL if allocation is not successful.
+ * Memory should be initialized to zeroes.
+ */
+ virtual void* Allocate(size_t length) = 0;
+
+ /**
+ * Allocate |length| bytes. Return NULL if allocation is not successful.
+ * Memory does not have to be initialized.
+ */
+ virtual void* AllocateUninitialized(size_t length) = 0;
+ /**
+ * Free the memory block of size |length|, pointed to by |data|.
+ * That memory is guaranteed to be previously allocated by |Allocate|.
+ */
+ virtual void Free(void* data, size_t length) = 0;
+ };
+
+ /**
+ * The contents of an |ArrayBuffer|. Externalization of |ArrayBuffer|
+ * returns an instance of this class, populated, with a pointer to data
+ * and byte length.
+ *
+ * The Data pointer of ArrayBuffer::Contents is always allocated with
+ * Allocator::Allocate that is set with V8::SetArrayBufferAllocator.
+ *
+ * This API is experimental and may change significantly.
+ */
+ class V8_EXPORT Contents { // NOLINT
+ public:
+ Contents() : data_(NULL), byte_length_(0) {}
+
+ void* Data() const { return data_; }
+ size_t ByteLength() const { return byte_length_; }
+
+ private:
+ void* data_;
+ size_t byte_length_;
+
+ friend class ArrayBuffer;
+ };
+
+
+ /**
+ * Data length in bytes.
+ */
+ size_t ByteLength() const;
+
+ /**
+ * Create a new ArrayBuffer. Allocate |byte_length| bytes.
+ * Allocated memory will be owned by a created ArrayBuffer and
+ * will be deallocated when it is garbage-collected,
+ * unless the object is externalized.
+ */
+ static Local<ArrayBuffer> New(Isolate* isolate, size_t byte_length);
+
+ /**
+ * Create a new ArrayBuffer over an existing memory block.
+ * The created array buffer is immediately in externalized state.
+ * The memory block will not be reclaimed when a created ArrayBuffer
+ * is garbage-collected.
+ */
+ static Local<ArrayBuffer> New(Isolate* isolate, void* data,
+ size_t byte_length);
+
+ /**
+ * Returns true if ArrayBuffer is extrenalized, that is, does not
+ * own its memory block.
+ */
+ bool IsExternal() const;
+
+ /**
+ * Neuters this ArrayBuffer and all its views (typed arrays).
+ * Neutering sets the byte length of the buffer and all typed arrays to zero,
+ * preventing JavaScript from ever accessing underlying backing store.
+ * ArrayBuffer should have been externalized.
+ */
+ void Neuter();
+
+ /**
+ * Make this ArrayBuffer external. The pointer to underlying memory block
+ * and byte length are returned as |Contents| structure. After ArrayBuffer
+ * had been etxrenalized, it does no longer owns the memory block. The caller
+ * should take steps to free memory when it is no longer needed.
+ *
+ * The memory block is guaranteed to be allocated with |Allocator::Allocate|
+ * that has been set with V8::SetArrayBufferAllocator.
+ */
+ Contents Externalize();
+
+ V8_INLINE static ArrayBuffer* Cast(Value* obj);
+
+ static const int kInternalFieldCount = V8_ARRAY_BUFFER_INTERNAL_FIELD_COUNT;
+
+ private:
+ ArrayBuffer();
+ static void CheckCast(Value* obj);
+};
+
+
+#ifndef V8_ARRAY_BUFFER_VIEW_INTERNAL_FIELD_COUNT
+// The number of required internal fields can be defined by embedder.
+#define V8_ARRAY_BUFFER_VIEW_INTERNAL_FIELD_COUNT 2
+#endif
+
+
+/**
+ * A base class for an instance of one of "views" over ArrayBuffer,
+ * including TypedArrays and DataView (ES6 draft 15.13).
+ *
+ * This API is experimental and may change significantly.
+ */
+class V8_EXPORT ArrayBufferView : public Object {
+ public:
+ /**
+ * Returns underlying ArrayBuffer.
+ */
+ Local<ArrayBuffer> Buffer();
+ /**
+ * Byte offset in |Buffer|.
+ */
+ size_t ByteOffset();
+ /**
+ * Size of a view in bytes.
+ */
+ size_t ByteLength();
+
+ V8_INLINE static ArrayBufferView* Cast(Value* obj);
+
+ static const int kInternalFieldCount =
+ V8_ARRAY_BUFFER_VIEW_INTERNAL_FIELD_COUNT;
+
+ private:
+ ArrayBufferView();
+ static void CheckCast(Value* obj);
+};
+
+
+/**
+ * A base class for an instance of TypedArray series of constructors
+ * (ES6 draft 15.13.6).
+ * This API is experimental and may change significantly.
+ */
+class V8_EXPORT TypedArray : public ArrayBufferView {
+ public:
+ /**
+ * Number of elements in this typed array
+ * (e.g. for Int16Array, |ByteLength|/2).
+ */
+ size_t Length();
+
+ V8_INLINE static TypedArray* Cast(Value* obj);
+
+ private:
+ TypedArray();
+ static void CheckCast(Value* obj);
+};
+
+
+/**
+ * An instance of Uint8Array constructor (ES6 draft 15.13.6).
+ * This API is experimental and may change significantly.
+ */
+class V8_EXPORT Uint8Array : public TypedArray {
+ public:
+ static Local<Uint8Array> New(Handle<ArrayBuffer> array_buffer,
+ size_t byte_offset, size_t length);
+ V8_INLINE static Uint8Array* Cast(Value* obj);
+
+ private:
+ Uint8Array();
+ static void CheckCast(Value* obj);
+};
+
+
+/**
+ * An instance of Uint8ClampedArray constructor (ES6 draft 15.13.6).
+ * This API is experimental and may change significantly.
+ */
+class V8_EXPORT Uint8ClampedArray : public TypedArray {
+ public:
+ static Local<Uint8ClampedArray> New(Handle<ArrayBuffer> array_buffer,
+ size_t byte_offset, size_t length);
+ V8_INLINE static Uint8ClampedArray* Cast(Value* obj);
+
+ private:
+ Uint8ClampedArray();
+ static void CheckCast(Value* obj);
+};
+
+/**
+ * An instance of Int8Array constructor (ES6 draft 15.13.6).
+ * This API is experimental and may change significantly.
+ */
+class V8_EXPORT Int8Array : public TypedArray {
+ public:
+ static Local<Int8Array> New(Handle<ArrayBuffer> array_buffer,
+ size_t byte_offset, size_t length);
+ V8_INLINE static Int8Array* Cast(Value* obj);
+
+ private:
+ Int8Array();
+ static void CheckCast(Value* obj);
+};
+
+
+/**
+ * An instance of Uint16Array constructor (ES6 draft 15.13.6).
+ * This API is experimental and may change significantly.
+ */
+class V8_EXPORT Uint16Array : public TypedArray {
+ public:
+ static Local<Uint16Array> New(Handle<ArrayBuffer> array_buffer,
+ size_t byte_offset, size_t length);
+ V8_INLINE static Uint16Array* Cast(Value* obj);
+
+ private:
+ Uint16Array();
+ static void CheckCast(Value* obj);
+};
+
+
+/**
+ * An instance of Int16Array constructor (ES6 draft 15.13.6).
+ * This API is experimental and may change significantly.
+ */
+class V8_EXPORT Int16Array : public TypedArray {
+ public:
+ static Local<Int16Array> New(Handle<ArrayBuffer> array_buffer,
+ size_t byte_offset, size_t length);
+ V8_INLINE static Int16Array* Cast(Value* obj);
+
+ private:
+ Int16Array();
+ static void CheckCast(Value* obj);
+};
+
+
+/**
+ * An instance of Uint32Array constructor (ES6 draft 15.13.6).
+ * This API is experimental and may change significantly.
+ */
+class V8_EXPORT Uint32Array : public TypedArray {
+ public:
+ static Local<Uint32Array> New(Handle<ArrayBuffer> array_buffer,
+ size_t byte_offset, size_t length);
+ V8_INLINE static Uint32Array* Cast(Value* obj);
+
+ private:
+ Uint32Array();
+ static void CheckCast(Value* obj);
+};
+
+
+/**
+ * An instance of Int32Array constructor (ES6 draft 15.13.6).
+ * This API is experimental and may change significantly.
+ */
+class V8_EXPORT Int32Array : public TypedArray {
+ public:
+ static Local<Int32Array> New(Handle<ArrayBuffer> array_buffer,
+ size_t byte_offset, size_t length);
+ V8_INLINE static Int32Array* Cast(Value* obj);
+
+ private:
+ Int32Array();
+ static void CheckCast(Value* obj);
+};
+
+
+/**
+ * An instance of Float32Array constructor (ES6 draft 15.13.6).
+ * This API is experimental and may change significantly.
+ */
+class V8_EXPORT Float32Array : public TypedArray {
+ public:
+ static Local<Float32Array> New(Handle<ArrayBuffer> array_buffer,
+ size_t byte_offset, size_t length);
+ V8_INLINE static Float32Array* Cast(Value* obj);
+
+ private:
+ Float32Array();
+ static void CheckCast(Value* obj);
+};
+
+
+/**
+ * An instance of Float64Array constructor (ES6 draft 15.13.6).
+ * This API is experimental and may change significantly.
+ */
+class V8_EXPORT Float64Array : public TypedArray {
+ public:
+ static Local<Float64Array> New(Handle<ArrayBuffer> array_buffer,
+ size_t byte_offset, size_t length);
+ V8_INLINE static Float64Array* Cast(Value* obj);
+
+ private:
+ Float64Array();
+ static void CheckCast(Value* obj);
+};
+
+
+/**
+ * An instance of DataView constructor (ES6 draft 15.13.7).
+ * This API is experimental and may change significantly.
+ */
+class V8_EXPORT DataView : public ArrayBufferView {
+ public:
+ static Local<DataView> New(Handle<ArrayBuffer> array_buffer,
+ size_t byte_offset, size_t length);
+ V8_INLINE static DataView* Cast(Value* obj);
+
+ private:
+ DataView();
+ static void CheckCast(Value* obj);
+};
+
+
+/**
+ * An instance of the built-in Date constructor (ECMA-262, 15.9).
+ */
+class V8_EXPORT Date : public Object {
+ public:
+ static Local<Value> New(Isolate* isolate, double time);
+
+ /**
+ * A specialization of Value::NumberValue that is more efficient
+ * because we know the structure of this object.
+ */
+ double ValueOf() const;
+
+ V8_INLINE static Date* Cast(v8::Value* obj);
+
+ /**
+ * Notification that the embedder has changed the time zone,
+ * daylight savings time, or other date / time configuration
+ * parameters. V8 keeps a cache of various values used for
+ * date / time computation. This notification will reset
+ * those cached values for the current context so that date /
+ * time configuration changes would be reflected in the Date
+ * object.
+ *
+ * This API should not be called more than needed as it will
+ * negatively impact the performance of date operations.
+ */
+ static void DateTimeConfigurationChangeNotification(Isolate* isolate);
+
+ private:
+ static void CheckCast(v8::Value* obj);
+};
+
+
+/**
+ * A Number object (ECMA-262, 4.3.21).
+ */
+class V8_EXPORT NumberObject : public Object {
+ public:
+ static Local<Value> New(Isolate* isolate, double value);
+
+ double ValueOf() const;
+
+ V8_INLINE static NumberObject* Cast(v8::Value* obj);
+
+ private:
+ static void CheckCast(v8::Value* obj);
+};
+
+
+/**
+ * A Boolean object (ECMA-262, 4.3.15).
+ */
+class V8_EXPORT BooleanObject : public Object {
+ public:
+ static Local<Value> New(bool value);
+
+ bool ValueOf() const;
+
+ V8_INLINE static BooleanObject* Cast(v8::Value* obj);
+
+ private:
+ static void CheckCast(v8::Value* obj);
+};
+
+
+/**
+ * A String object (ECMA-262, 4.3.18).
+ */
+class V8_EXPORT StringObject : public Object {
+ public:
+ static Local<Value> New(Handle<String> value);
+
+ Local<String> ValueOf() const;
+
+ V8_INLINE static StringObject* Cast(v8::Value* obj);
+
+ private:
+ static void CheckCast(v8::Value* obj);
+};
+
+
+/**
+ * A Symbol object (ECMA-262 edition 6).
+ *
+ * This is an experimental feature. Use at your own risk.
+ */
+class V8_EXPORT SymbolObject : public Object {
+ public:
+ static Local<Value> New(Isolate* isolate, Handle<Symbol> value);
+
+ Local<Symbol> ValueOf() const;
+
+ V8_INLINE static SymbolObject* Cast(v8::Value* obj);
+
+ private:
+ static void CheckCast(v8::Value* obj);
+};
+
+
+/**
+ * An instance of the built-in RegExp constructor (ECMA-262, 15.10).
+ */
+class V8_EXPORT RegExp : public Object {
+ public:
+ /**
+ * Regular expression flag bits. They can be or'ed to enable a set
+ * of flags.
+ */
+ enum Flags {
+ kNone = 0,
+ kGlobal = 1,
+ kIgnoreCase = 2,
+ kMultiline = 4
+ };
+
+ /**
+ * Creates a regular expression from the given pattern string and
+ * the flags bit field. May throw a JavaScript exception as
+ * described in ECMA-262, 15.10.4.1.
+ *
+ * For example,
+ * RegExp::New(v8::String::New("foo"),
+ * static_cast<RegExp::Flags>(kGlobal | kMultiline))
+ * is equivalent to evaluating "/foo/gm".
+ */
+ static Local<RegExp> New(Handle<String> pattern, Flags flags);
+
+ /**
+ * Returns the value of the source property: a string representing
+ * the regular expression.
+ */
+ Local<String> GetSource() const;
+
+ /**
+ * Returns the flags bit field.
+ */
+ Flags GetFlags() const;
+
+ V8_INLINE static RegExp* Cast(v8::Value* obj);
+
+ private:
+ static void CheckCast(v8::Value* obj);
+};
+
+
+/**
+ * A JavaScript value that wraps a C++ void*. This type of value is mainly used
+ * to associate C++ data structures with JavaScript objects.
+ */
+class V8_EXPORT External : public Value {
+ public:
+ static Local<External> New(Isolate* isolate, void* value);
+ V8_INLINE static External* Cast(Value* obj);
+ void* Value() const;
+ private:
+ static void CheckCast(v8::Value* obj);
+};
+
+
+// --- Templates ---
+
+
+/**
+ * The superclass of object and function templates.
+ */
+class V8_EXPORT Template : public Data {
+ public:
+ /** Adds a property to each instance created by this template.*/
+ void Set(Handle<Name> name, Handle<Data> value,
+ PropertyAttribute attributes = None);
+ V8_INLINE void Set(Isolate* isolate, const char* name, Handle<Data> value);
+
+ void SetAccessorProperty(
+ Local<Name> name,
+ Local<FunctionTemplate> getter = Local<FunctionTemplate>(),
+ Local<FunctionTemplate> setter = Local<FunctionTemplate>(),
+ PropertyAttribute attribute = None,
+ AccessControl settings = DEFAULT);
+
+ /**
+ * Whenever the property with the given name is accessed on objects
+ * created from this Template the getter and setter callbacks
+ * are called instead of getting and setting the property directly
+ * on the JavaScript object.
+ *
+ * \param name The name of the property for which an accessor is added.
+ * \param getter The callback to invoke when getting the property.
+ * \param setter The callback to invoke when setting the property.
+ * \param data A piece of data that will be passed to the getter and setter
+ * callbacks whenever they are invoked.
+ * \param settings Access control settings for the accessor. This is a bit
+ * field consisting of one of more of
+ * DEFAULT = 0, ALL_CAN_READ = 1, or ALL_CAN_WRITE = 2.
+ * The default is to not allow cross-context access.
+ * ALL_CAN_READ means that all cross-context reads are allowed.
+ * ALL_CAN_WRITE means that all cross-context writes are allowed.
+ * The combination ALL_CAN_READ | ALL_CAN_WRITE can be used to allow all
+ * cross-context access.
+ * \param attribute The attributes of the property for which an accessor
+ * is added.
+ * \param signature The signature describes valid receivers for the accessor
+ * and is used to perform implicit instance checks against them. If the
+ * receiver is incompatible (i.e. is not an instance of the constructor as
+ * defined by FunctionTemplate::HasInstance()), an implicit TypeError is
+ * thrown and no callback is invoked.
+ */
+ void SetNativeDataProperty(Local<String> name,
+ AccessorGetterCallback getter,
+ AccessorSetterCallback setter = 0,
+ // TODO(dcarney): gcc can't handle Local below
+ Handle<Value> data = Handle<Value>(),
+ PropertyAttribute attribute = None,
+ Local<AccessorSignature> signature =
+ Local<AccessorSignature>(),
+ AccessControl settings = DEFAULT);
+ void SetNativeDataProperty(Local<Name> name,
+ AccessorNameGetterCallback getter,
+ AccessorNameSetterCallback setter = 0,
+ // TODO(dcarney): gcc can't handle Local below
+ Handle<Value> data = Handle<Value>(),
+ PropertyAttribute attribute = None,
+ Local<AccessorSignature> signature =
+ Local<AccessorSignature>(),
+ AccessControl settings = DEFAULT);
+
+ // This function is not yet stable and should not be used at this time.
+ bool SetDeclaredAccessor(Local<Name> name,
+ Local<DeclaredAccessorDescriptor> descriptor,
+ PropertyAttribute attribute = None,
+ Local<AccessorSignature> signature =
+ Local<AccessorSignature>(),
+ AccessControl settings = DEFAULT);
+
+ private:
+ Template();
+
+ friend class ObjectTemplate;
+ friend class FunctionTemplate;
+};
+
+
+/**
+ * NamedProperty[Getter|Setter] are used as interceptors on object.
+ * See ObjectTemplate::SetNamedPropertyHandler.
+ */
+typedef void (*NamedPropertyGetterCallback)(
+ Local<String> property,
+ const PropertyCallbackInfo<Value>& info);
+
+
+/**
+ * Returns the value if the setter intercepts the request.
+ * Otherwise, returns an empty handle.
+ */
+typedef void (*NamedPropertySetterCallback)(
+ Local<String> property,
+ Local<Value> value,
+ const PropertyCallbackInfo<Value>& info);
+
+
+/**
+ * Returns a non-empty handle if the interceptor intercepts the request.
+ * The result is an integer encoding property attributes (like v8::None,
+ * v8::DontEnum, etc.)
+ */
+typedef void (*NamedPropertyQueryCallback)(
+ Local<String> property,
+ const PropertyCallbackInfo<Integer>& info);
+
+
+/**
+ * Returns a non-empty handle if the deleter intercepts the request.
+ * The return value is true if the property could be deleted and false
+ * otherwise.
+ */
+typedef void (*NamedPropertyDeleterCallback)(
+ Local<String> property,
+ const PropertyCallbackInfo<Boolean>& info);
+
+
+/**
+ * Returns an array containing the names of the properties the named
+ * property getter intercepts.
+ */
+typedef void (*NamedPropertyEnumeratorCallback)(
+ const PropertyCallbackInfo<Array>& info);
+
+
+/**
+ * Returns the value of the property if the getter intercepts the
+ * request. Otherwise, returns an empty handle.
+ */
+typedef void (*IndexedPropertyGetterCallback)(
+ uint32_t index,
+ const PropertyCallbackInfo<Value>& info);
+
+
+/**
+ * Returns the value if the setter intercepts the request.
+ * Otherwise, returns an empty handle.
+ */
+typedef void (*IndexedPropertySetterCallback)(
+ uint32_t index,
+ Local<Value> value,
+ const PropertyCallbackInfo<Value>& info);
+
+
+/**
+ * Returns a non-empty handle if the interceptor intercepts the request.
+ * The result is an integer encoding property attributes.
+ */
+typedef void (*IndexedPropertyQueryCallback)(
+ uint32_t index,
+ const PropertyCallbackInfo<Integer>& info);
+
+
+/**
+ * Returns a non-empty handle if the deleter intercepts the request.
+ * The return value is true if the property could be deleted and false
+ * otherwise.
+ */
+typedef void (*IndexedPropertyDeleterCallback)(
+ uint32_t index,
+ const PropertyCallbackInfo<Boolean>& info);
+
+
+/**
+ * Returns an array containing the indices of the properties the
+ * indexed property getter intercepts.
+ */
+typedef void (*IndexedPropertyEnumeratorCallback)(
+ const PropertyCallbackInfo<Array>& info);
+
+
+/**
+ * Access type specification.
+ */
+enum AccessType {
+ ACCESS_GET,
+ ACCESS_SET,
+ ACCESS_HAS,
+ ACCESS_DELETE,
+ ACCESS_KEYS
+};
+
+
+/**
+ * Returns true if cross-context access should be allowed to the named
+ * property with the given key on the host object.
+ */
+typedef bool (*NamedSecurityCallback)(Local<Object> host,
+ Local<Value> key,
+ AccessType type,
+ Local<Value> data);
+
+
+/**
+ * Returns true if cross-context access should be allowed to the indexed
+ * property with the given index on the host object.
+ */
+typedef bool (*IndexedSecurityCallback)(Local<Object> host,
+ uint32_t index,
+ AccessType type,
+ Local<Value> data);
+
+
+/**
+ * A FunctionTemplate is used to create functions at runtime. There
+ * can only be one function created from a FunctionTemplate in a
+ * context. The lifetime of the created function is equal to the
+ * lifetime of the context. So in case the embedder needs to create
+ * temporary functions that can be collected using Scripts is
+ * preferred.
+ *
+ * A FunctionTemplate can have properties, these properties are added to the
+ * function object when it is created.
+ *
+ * A FunctionTemplate has a corresponding instance template which is
+ * used to create object instances when the function is used as a
+ * constructor. Properties added to the instance template are added to
+ * each object instance.
+ *
+ * A FunctionTemplate can have a prototype template. The prototype template
+ * is used to create the prototype object of the function.
+ *
+ * The following example shows how to use a FunctionTemplate:
+ *
+ * \code
+ * v8::Local<v8::FunctionTemplate> t = v8::FunctionTemplate::New();
+ * t->Set("func_property", v8::Number::New(1));
+ *
+ * v8::Local<v8::Template> proto_t = t->PrototypeTemplate();
+ * proto_t->Set("proto_method", v8::FunctionTemplate::New(InvokeCallback));
+ * proto_t->Set("proto_const", v8::Number::New(2));
+ *
+ * v8::Local<v8::ObjectTemplate> instance_t = t->InstanceTemplate();
+ * instance_t->SetAccessor("instance_accessor", InstanceAccessorCallback);
+ * instance_t->SetNamedPropertyHandler(PropertyHandlerCallback, ...);
+ * instance_t->Set("instance_property", Number::New(3));
+ *
+ * v8::Local<v8::Function> function = t->GetFunction();
+ * v8::Local<v8::Object> instance = function->NewInstance();
+ * \endcode
+ *
+ * Let's use "function" as the JS variable name of the function object
+ * and "instance" for the instance object created above. The function
+ * and the instance will have the following properties:
+ *
+ * \code
+ * func_property in function == true;
+ * function.func_property == 1;
+ *
+ * function.prototype.proto_method() invokes 'InvokeCallback'
+ * function.prototype.proto_const == 2;
+ *
+ * instance instanceof function == true;
+ * instance.instance_accessor calls 'InstanceAccessorCallback'
+ * instance.instance_property == 3;
+ * \endcode
+ *
+ * A FunctionTemplate can inherit from another one by calling the
+ * FunctionTemplate::Inherit method. The following graph illustrates
+ * the semantics of inheritance:
+ *
+ * \code
+ * FunctionTemplate Parent -> Parent() . prototype -> { }
+ * ^ ^
+ * | Inherit(Parent) | .__proto__
+ * | |
+ * FunctionTemplate Child -> Child() . prototype -> { }
+ * \endcode
+ *
+ * A FunctionTemplate 'Child' inherits from 'Parent', the prototype
+ * object of the Child() function has __proto__ pointing to the
+ * Parent() function's prototype object. An instance of the Child
+ * function has all properties on Parent's instance templates.
+ *
+ * Let Parent be the FunctionTemplate initialized in the previous
+ * section and create a Child FunctionTemplate by:
+ *
+ * \code
+ * Local<FunctionTemplate> parent = t;
+ * Local<FunctionTemplate> child = FunctionTemplate::New();
+ * child->Inherit(parent);
+ *
+ * Local<Function> child_function = child->GetFunction();
+ * Local<Object> child_instance = child_function->NewInstance();
+ * \endcode
+ *
+ * The Child function and Child instance will have the following
+ * properties:
+ *
+ * \code
+ * child_func.prototype.__proto__ == function.prototype;
+ * child_instance.instance_accessor calls 'InstanceAccessorCallback'
+ * child_instance.instance_property == 3;
+ * \endcode
+ */
+class V8_EXPORT FunctionTemplate : public Template {
+ public:
+ /** Creates a function template.*/
+ static Local<FunctionTemplate> New(
+ Isolate* isolate,
+ FunctionCallback callback = 0,
+ Handle<Value> data = Handle<Value>(),
+ Handle<Signature> signature = Handle<Signature>(),
+ int length = 0);
+
+ /** Returns the unique function instance in the current execution context.*/
+ Local<Function> GetFunction();
+
+ /**
+ * Set the call-handler callback for a FunctionTemplate. This
+ * callback is called whenever the function created from this
+ * FunctionTemplate is called.
+ */
+ void SetCallHandler(FunctionCallback callback,
+ Handle<Value> data = Handle<Value>());
+
+ /** Set the predefined length property for the FunctionTemplate. */
+ void SetLength(int length);
+
+ /** Get the InstanceTemplate. */
+ Local<ObjectTemplate> InstanceTemplate();
+
+ /** Causes the function template to inherit from a parent function template.*/
+ void Inherit(Handle<FunctionTemplate> parent);
+
+ /**
+ * A PrototypeTemplate is the template used to create the prototype object
+ * of the function created by this template.
+ */
+ Local<ObjectTemplate> PrototypeTemplate();
+
+ /**
+ * Set the class name of the FunctionTemplate. This is used for
+ * printing objects created with the function created from the
+ * FunctionTemplate as its constructor.
+ */
+ void SetClassName(Handle<String> name);
+
+ /**
+ * Determines whether the __proto__ accessor ignores instances of
+ * the function template. If instances of the function template are
+ * ignored, __proto__ skips all instances and instead returns the
+ * next object in the prototype chain.
+ *
+ * Call with a value of true to make the __proto__ accessor ignore
+ * instances of the function template. Call with a value of false
+ * to make the __proto__ accessor not ignore instances of the
+ * function template. By default, instances of a function template
+ * are not ignored.
+ */
+ void SetHiddenPrototype(bool value);
+
+ /**
+ * Sets the ReadOnly flag in the attributes of the 'prototype' property
+ * of functions created from this FunctionTemplate to true.
+ */
+ void ReadOnlyPrototype();
+
+ /**
+ * Removes the prototype property from functions created from this
+ * FunctionTemplate.
+ */
+ void RemovePrototype();
+
+ /**
+ * Returns true if the given object is an instance of this function
+ * template.
+ */
+ bool HasInstance(Handle<Value> object);
+
+ private:
+ FunctionTemplate();
+ friend class Context;
+ friend class ObjectTemplate;
+};
+
+
+/**
+ * An ObjectTemplate is used to create objects at runtime.
+ *
+ * Properties added to an ObjectTemplate are added to each object
+ * created from the ObjectTemplate.
+ */
+class V8_EXPORT ObjectTemplate : public Template {
+ public:
+ /** Creates an ObjectTemplate. */
+ static Local<ObjectTemplate> New(Isolate* isolate);
+ // Will be deprecated soon.
+ static Local<ObjectTemplate> New();
+
+ /** Creates a new instance of this template.*/
+ Local<Object> NewInstance();
+
+ /**
+ * Sets an accessor on the object template.
+ *
+ * Whenever the property with the given name is accessed on objects
+ * created from this ObjectTemplate the getter and setter callbacks
+ * are called instead of getting and setting the property directly
+ * on the JavaScript object.
+ *
+ * \param name The name of the property for which an accessor is added.
+ * \param getter The callback to invoke when getting the property.
+ * \param setter The callback to invoke when setting the property.
+ * \param data A piece of data that will be passed to the getter and setter
+ * callbacks whenever they are invoked.
+ * \param settings Access control settings for the accessor. This is a bit
+ * field consisting of one of more of
+ * DEFAULT = 0, ALL_CAN_READ = 1, or ALL_CAN_WRITE = 2.
+ * The default is to not allow cross-context access.
+ * ALL_CAN_READ means that all cross-context reads are allowed.
+ * ALL_CAN_WRITE means that all cross-context writes are allowed.
+ * The combination ALL_CAN_READ | ALL_CAN_WRITE can be used to allow all
+ * cross-context access.
+ * \param attribute The attributes of the property for which an accessor
+ * is added.
+ * \param signature The signature describes valid receivers for the accessor
+ * and is used to perform implicit instance checks against them. If the
+ * receiver is incompatible (i.e. is not an instance of the constructor as
+ * defined by FunctionTemplate::HasInstance()), an implicit TypeError is
+ * thrown and no callback is invoked.
+ */
+ void SetAccessor(Handle<String> name,
+ AccessorGetterCallback getter,
+ AccessorSetterCallback setter = 0,
+ Handle<Value> data = Handle<Value>(),
+ AccessControl settings = DEFAULT,
+ PropertyAttribute attribute = None,
+ Handle<AccessorSignature> signature =
+ Handle<AccessorSignature>());
+ void SetAccessor(Handle<Name> name,
+ AccessorNameGetterCallback getter,
+ AccessorNameSetterCallback setter = 0,
+ Handle<Value> data = Handle<Value>(),
+ AccessControl settings = DEFAULT,
+ PropertyAttribute attribute = None,
+ Handle<AccessorSignature> signature =
+ Handle<AccessorSignature>());
+
+ /**
+ * Sets a named property handler on the object template.
+ *
+ * Whenever a property whose name is a string is accessed on objects created
+ * from this object template, the provided callback is invoked instead of
+ * accessing the property directly on the JavaScript object.
+ *
+ * \param getter The callback to invoke when getting a property.
+ * \param setter The callback to invoke when setting a property.
+ * \param query The callback to invoke to check if a property is present,
+ * and if present, get its attributes.
+ * \param deleter The callback to invoke when deleting a property.
+ * \param enumerator The callback to invoke to enumerate all the named
+ * properties of an object.
+ * \param data A piece of data that will be passed to the callbacks
+ * whenever they are invoked.
+ */
+ void SetNamedPropertyHandler(
+ NamedPropertyGetterCallback getter,
+ NamedPropertySetterCallback setter = 0,
+ NamedPropertyQueryCallback query = 0,
+ NamedPropertyDeleterCallback deleter = 0,
+ NamedPropertyEnumeratorCallback enumerator = 0,
+ Handle<Value> data = Handle<Value>());
+
+ /**
+ * Sets an indexed property handler on the object template.
+ *
+ * Whenever an indexed property is accessed on objects created from
+ * this object template, the provided callback is invoked instead of
+ * accessing the property directly on the JavaScript object.
+ *
+ * \param getter The callback to invoke when getting a property.
+ * \param setter The callback to invoke when setting a property.
+ * \param query The callback to invoke to check if an object has a property.
+ * \param deleter The callback to invoke when deleting a property.
+ * \param enumerator The callback to invoke to enumerate all the indexed
+ * properties of an object.
+ * \param data A piece of data that will be passed to the callbacks
+ * whenever they are invoked.
+ */
+ void SetIndexedPropertyHandler(
+ IndexedPropertyGetterCallback getter,
+ IndexedPropertySetterCallback setter = 0,
+ IndexedPropertyQueryCallback query = 0,
+ IndexedPropertyDeleterCallback deleter = 0,
+ IndexedPropertyEnumeratorCallback enumerator = 0,
+ Handle<Value> data = Handle<Value>());
+
+ /**
+ * Sets the callback to be used when calling instances created from
+ * this template as a function. If no callback is set, instances
+ * behave like normal JavaScript objects that cannot be called as a
+ * function.
+ */
+ void SetCallAsFunctionHandler(FunctionCallback callback,
+ Handle<Value> data = Handle<Value>());
+
+ /**
+ * Mark object instances of the template as undetectable.
+ *
+ * In many ways, undetectable objects behave as though they are not
+ * there. They behave like 'undefined' in conditionals and when
+ * printed. However, properties can be accessed and called as on
+ * normal objects.
+ */
+ void MarkAsUndetectable();
+
+ /**
+ * Sets access check callbacks on the object template.
+ *
+ * When accessing properties on instances of this object template,
+ * the access check callback will be called to determine whether or
+ * not to allow cross-context access to the properties.
+ * The last parameter specifies whether access checks are turned
+ * on by default on instances. If access checks are off by default,
+ * they can be turned on on individual instances by calling
+ * Object::TurnOnAccessCheck().
+ */
+ void SetAccessCheckCallbacks(NamedSecurityCallback named_handler,
+ IndexedSecurityCallback indexed_handler,
+ Handle<Value> data = Handle<Value>(),
+ bool turned_on_by_default = true);
+
+ /**
+ * Gets the number of internal fields for objects generated from
+ * this template.
+ */
+ int InternalFieldCount();
+
+ /**
+ * Sets the number of internal fields for objects generated from
+ * this template.
+ */
+ void SetInternalFieldCount(int value);
+
+ private:
+ ObjectTemplate();
+ static Local<ObjectTemplate> New(internal::Isolate* isolate,
+ Handle<FunctionTemplate> constructor);
+ friend class FunctionTemplate;
+};
+
+
+/**
+ * A Signature specifies which receivers and arguments are valid
+ * parameters to a function.
+ */
+class V8_EXPORT Signature : public Data {
+ public:
+ static Local<Signature> New(Isolate* isolate,
+ Handle<FunctionTemplate> receiver =
+ Handle<FunctionTemplate>(),
+ int argc = 0,
+ Handle<FunctionTemplate> argv[] = 0);
+
+ private:
+ Signature();
+};
+
+
+/**
+ * An AccessorSignature specifies which receivers are valid parameters
+ * to an accessor callback.
+ */
+class V8_EXPORT AccessorSignature : public Data {
+ public:
+ static Local<AccessorSignature> New(Isolate* isolate,
+ Handle<FunctionTemplate> receiver =
+ Handle<FunctionTemplate>());
+
+ private:
+ AccessorSignature();
+};
+
+
+class V8_EXPORT DeclaredAccessorDescriptor : public Data {
+ private:
+ DeclaredAccessorDescriptor();
+};
+
+
+class V8_EXPORT ObjectOperationDescriptor : public Data {
+ public:
+ // This function is not yet stable and should not be used at this time.
+ static Local<RawOperationDescriptor> NewInternalFieldDereference(
+ Isolate* isolate,
+ int internal_field);
+ private:
+ ObjectOperationDescriptor();
+};
+
+
+enum DeclaredAccessorDescriptorDataType {
+ kDescriptorBoolType,
+ kDescriptorInt8Type, kDescriptorUint8Type,
+ kDescriptorInt16Type, kDescriptorUint16Type,
+ kDescriptorInt32Type, kDescriptorUint32Type,
+ kDescriptorFloatType, kDescriptorDoubleType
+};
+
+
+class V8_EXPORT RawOperationDescriptor : public Data {
+ public:
+ Local<DeclaredAccessorDescriptor> NewHandleDereference(Isolate* isolate);
+ Local<RawOperationDescriptor> NewRawDereference(Isolate* isolate);
+ Local<RawOperationDescriptor> NewRawShift(Isolate* isolate,
+ int16_t byte_offset);
+ Local<DeclaredAccessorDescriptor> NewPointerCompare(Isolate* isolate,
+ void* compare_value);
+ Local<DeclaredAccessorDescriptor> NewPrimitiveValue(
+ Isolate* isolate,
+ DeclaredAccessorDescriptorDataType data_type,
+ uint8_t bool_offset = 0);
+ Local<DeclaredAccessorDescriptor> NewBitmaskCompare8(Isolate* isolate,
+ uint8_t bitmask,
+ uint8_t compare_value);
+ Local<DeclaredAccessorDescriptor> NewBitmaskCompare16(
+ Isolate* isolate,
+ uint16_t bitmask,
+ uint16_t compare_value);
+ Local<DeclaredAccessorDescriptor> NewBitmaskCompare32(
+ Isolate* isolate,
+ uint32_t bitmask,
+ uint32_t compare_value);
+
+ private:
+ RawOperationDescriptor();
+};
+
+
+/**
+ * A utility for determining the type of objects based on the template
+ * they were constructed from.
+ */
+class V8_EXPORT TypeSwitch : public Data {
+ public:
+ static Local<TypeSwitch> New(Handle<FunctionTemplate> type);
+ static Local<TypeSwitch> New(int argc, Handle<FunctionTemplate> types[]);
+ int match(Handle<Value> value);
+ private:
+ TypeSwitch();
+};
+
+
+// --- Extensions ---
+
+class V8_EXPORT ExternalOneByteStringResourceImpl
+ : public String::ExternalOneByteStringResource {
+ public:
+ ExternalOneByteStringResourceImpl() : data_(0), length_(0) {}
+ ExternalOneByteStringResourceImpl(const char* data, size_t length)
+ : data_(data), length_(length) {}
+ const char* data() const { return data_; }
+ size_t length() const { return length_; }
+
+ private:
+ const char* data_;
+ size_t length_;
+};
+
+/**
+ * Ignore
+ */
+class V8_EXPORT Extension { // NOLINT
+ public:
+ // Note that the strings passed into this constructor must live as long
+ // as the Extension itself.
+ Extension(const char* name,
+ const char* source = 0,
+ int dep_count = 0,
+ const char** deps = 0,
+ int source_length = -1);
+ virtual ~Extension() { }
+ virtual v8::Handle<v8::FunctionTemplate> GetNativeFunctionTemplate(
+ v8::Isolate* isolate, v8::Handle<v8::String> name) {
+ return v8::Handle<v8::FunctionTemplate>();
+ }
+
+ const char* name() const { return name_; }
+ size_t source_length() const { return source_length_; }
+ const String::ExternalOneByteStringResource* source() const {
+ return &source_; }
+ int dependency_count() { return dep_count_; }
+ const char** dependencies() { return deps_; }
+ void set_auto_enable(bool value) { auto_enable_ = value; }
+ bool auto_enable() { return auto_enable_; }
+
+ private:
+ const char* name_;
+ size_t source_length_; // expected to initialize before source_
+ ExternalOneByteStringResourceImpl source_;
+ int dep_count_;
+ const char** deps_;
+ bool auto_enable_;
+
+ // Disallow copying and assigning.
+ Extension(const Extension&);
+ void operator=(const Extension&);
+};
+
+
+void V8_EXPORT RegisterExtension(Extension* extension);
+
+
+// --- Statics ---
+
+V8_INLINE Handle<Primitive> Undefined(Isolate* isolate);
+V8_INLINE Handle<Primitive> Null(Isolate* isolate);
+V8_INLINE Handle<Boolean> True(Isolate* isolate);
+V8_INLINE Handle<Boolean> False(Isolate* isolate);
+
+
+/**
+ * A set of constraints that specifies the limits of the runtime's memory use.
+ * You must set the heap size before initializing the VM - the size cannot be
+ * adjusted after the VM is initialized.
+ *
+ * If you are using threads then you should hold the V8::Locker lock while
+ * setting the stack limit and you must set a non-default stack limit separately
+ * for each thread.
+ */
+class V8_EXPORT ResourceConstraints {
+ public:
+ ResourceConstraints();
+
+ /**
+ * Configures the constraints with reasonable default values based on the
+ * capabilities of the current device the VM is running on.
+ *
+ * \param physical_memory The total amount of physical memory on the current
+ * device, in bytes.
+ * \param virtual_memory_limit The amount of virtual memory on the current
+ * device, in bytes, or zero, if there is no limit.
+ * \param number_of_processors The number of CPUs available on the current
+ * device.
+ */
+ void ConfigureDefaults(uint64_t physical_memory,
+ uint64_t virtual_memory_limit,
+ uint32_t number_of_processors);
+
+ int max_semi_space_size() const { return max_semi_space_size_; }
+ void set_max_semi_space_size(int value) { max_semi_space_size_ = value; }
+ int max_old_space_size() const { return max_old_space_size_; }
+ void set_max_old_space_size(int value) { max_old_space_size_ = value; }
+ int max_executable_size() const { return max_executable_size_; }
+ void set_max_executable_size(int value) { max_executable_size_ = value; }
+ uint32_t* stack_limit() const { return stack_limit_; }
+ // Sets an address beyond which the VM's stack may not grow.
+ void set_stack_limit(uint32_t* value) { stack_limit_ = value; }
+ int max_available_threads() const { return max_available_threads_; }
+ // Set the number of threads available to V8, assuming at least 1.
+ void set_max_available_threads(int value) {
+ max_available_threads_ = value;
+ }
+ size_t code_range_size() const { return code_range_size_; }
+ void set_code_range_size(size_t value) {
+ code_range_size_ = value;
+ }
+
+ private:
+ int max_semi_space_size_;
+ int max_old_space_size_;
+ int max_executable_size_;
+ uint32_t* stack_limit_;
+ int max_available_threads_;
+ size_t code_range_size_;
+};
+
+
+// --- Exceptions ---
+
+
+typedef void (*FatalErrorCallback)(const char* location, const char* message);
+
+
+typedef void (*MessageCallback)(Handle<Message> message, Handle<Value> error);
+
+// --- Tracing ---
+
+typedef void (*LogEventCallback)(const char* name, int event);
+
+/**
+ * Create new error objects by calling the corresponding error object
+ * constructor with the message.
+ */
+class V8_EXPORT Exception {
+ public:
+ static Local<Value> RangeError(Handle<String> message);
+ static Local<Value> ReferenceError(Handle<String> message);
+ static Local<Value> SyntaxError(Handle<String> message);
+ static Local<Value> TypeError(Handle<String> message);
+ static Local<Value> Error(Handle<String> message);
+};
+
+
+// --- Counters Callbacks ---
+
+typedef int* (*CounterLookupCallback)(const char* name);
+
+typedef void* (*CreateHistogramCallback)(const char* name,
+ int min,
+ int max,
+ size_t buckets);
+
+typedef void (*AddHistogramSampleCallback)(void* histogram, int sample);
+
+// --- Memory Allocation Callback ---
+ enum ObjectSpace {
+ kObjectSpaceNewSpace = 1 << 0,
+ kObjectSpaceOldPointerSpace = 1 << 1,
+ kObjectSpaceOldDataSpace = 1 << 2,
+ kObjectSpaceCodeSpace = 1 << 3,
+ kObjectSpaceMapSpace = 1 << 4,
+ kObjectSpaceLoSpace = 1 << 5,
+
+ kObjectSpaceAll = kObjectSpaceNewSpace | kObjectSpaceOldPointerSpace |
+ kObjectSpaceOldDataSpace | kObjectSpaceCodeSpace | kObjectSpaceMapSpace |
+ kObjectSpaceLoSpace
+ };
+
+ enum AllocationAction {
+ kAllocationActionAllocate = 1 << 0,
+ kAllocationActionFree = 1 << 1,
+ kAllocationActionAll = kAllocationActionAllocate | kAllocationActionFree
+ };
+
+typedef void (*MemoryAllocationCallback)(ObjectSpace space,
+ AllocationAction action,
+ int size);
+
+// --- Leave Script Callback ---
+typedef void (*CallCompletedCallback)();
+
+// --- Promise Reject Callback ---
+enum PromiseRejectEvent {
+ kPromiseRejectWithNoHandler = 0,
+ kPromiseHandlerAddedAfterReject = 1
+};
+
+class PromiseRejectMessage {
+ public:
+ PromiseRejectMessage(Handle<Promise> promise, PromiseRejectEvent event,
+ Handle<Value> value, Handle<StackTrace> stack_trace)
+ : promise_(promise),
+ event_(event),
+ value_(value),
+ stack_trace_(stack_trace) {}
+
+ V8_INLINE Handle<Promise> GetPromise() const { return promise_; }
+ V8_INLINE PromiseRejectEvent GetEvent() const { return event_; }
+ V8_INLINE Handle<Value> GetValue() const { return value_; }
+ V8_INLINE Handle<StackTrace> GetStackTrace() const { return stack_trace_; }
+
+ private:
+ Handle<Promise> promise_;
+ PromiseRejectEvent event_;
+ Handle<Value> value_;
+ Handle<StackTrace> stack_trace_;
+};
+
+typedef void (*PromiseRejectCallback)(PromiseRejectMessage message);
+
+// --- Microtask Callback ---
+typedef void (*MicrotaskCallback)(void* data);
+
+// --- Failed Access Check Callback ---
+typedef void (*FailedAccessCheckCallback)(Local<Object> target,
+ AccessType type,
+ Local<Value> data);
+
+// --- AllowCodeGenerationFromStrings callbacks ---
+
+/**
+ * Callback to check if code generation from strings is allowed. See
+ * Context::AllowCodeGenerationFromStrings.
+ */
+typedef bool (*AllowCodeGenerationFromStringsCallback)(Local<Context> context);
+
+// --- Garbage Collection Callbacks ---
+
+/**
+ * Applications can register callback functions which will be called
+ * before and after a garbage collection. Allocations are not
+ * allowed in the callback functions, you therefore cannot manipulate
+ * objects (set or delete properties for example) since it is possible
+ * such operations will result in the allocation of objects.
+ */
+enum GCType {
+ kGCTypeScavenge = 1 << 0,
+ kGCTypeMarkSweepCompact = 1 << 1,
+ kGCTypeAll = kGCTypeScavenge | kGCTypeMarkSweepCompact
+};
+
+enum GCCallbackFlags {
+ kNoGCCallbackFlags = 0,
+ kGCCallbackFlagCompacted = 1 << 0,
+ kGCCallbackFlagConstructRetainedObjectInfos = 1 << 1,
+ kGCCallbackFlagForced = 1 << 2
+};
+
+typedef void (*GCPrologueCallback)(GCType type, GCCallbackFlags flags);
+typedef void (*GCEpilogueCallback)(GCType type, GCCallbackFlags flags);
+
+typedef void (*InterruptCallback)(Isolate* isolate, void* data);
+
+
+/**
+ * Collection of V8 heap information.
+ *
+ * Instances of this class can be passed to v8::V8::HeapStatistics to
+ * get heap statistics from V8.
+ */
+class V8_EXPORT HeapStatistics {
+ public:
+ HeapStatistics();
+ size_t total_heap_size() { return total_heap_size_; }
+ size_t total_heap_size_executable() { return total_heap_size_executable_; }
+ size_t total_physical_size() { return total_physical_size_; }
+ size_t used_heap_size() { return used_heap_size_; }
+ size_t heap_size_limit() { return heap_size_limit_; }
+
+ private:
+ size_t total_heap_size_;
+ size_t total_heap_size_executable_;
+ size_t total_physical_size_;
+ size_t used_heap_size_;
+ size_t heap_size_limit_;
+
+ friend class V8;
+ friend class Isolate;
+};
+
+
+class RetainedObjectInfo;
+
+
+/**
+ * FunctionEntryHook is the type of the profile entry hook called at entry to
+ * any generated function when function-level profiling is enabled.
+ *
+ * \param function the address of the function that's being entered.
+ * \param return_addr_location points to a location on stack where the machine
+ * return address resides. This can be used to identify the caller of
+ * \p function, and/or modified to divert execution when \p function exits.
+ *
+ * \note the entry hook must not cause garbage collection.
+ */
+typedef void (*FunctionEntryHook)(uintptr_t function,
+ uintptr_t return_addr_location);
+
+/**
+ * A JIT code event is issued each time code is added, moved or removed.
+ *
+ * \note removal events are not currently issued.
+ */
+struct JitCodeEvent {
+ enum EventType {
+ CODE_ADDED,
+ CODE_MOVED,
+ CODE_REMOVED,
+ CODE_ADD_LINE_POS_INFO,
+ CODE_START_LINE_INFO_RECORDING,
+ CODE_END_LINE_INFO_RECORDING
+ };
+ // Definition of the code position type. The "POSITION" type means the place
+ // in the source code which are of interest when making stack traces to
+ // pin-point the source location of a stack frame as close as possible.
+ // The "STATEMENT_POSITION" means the place at the beginning of each
+ // statement, and is used to indicate possible break locations.
+ enum PositionType { POSITION, STATEMENT_POSITION };
+
+ // Type of event.
+ EventType type;
+ // Start of the instructions.
+ void* code_start;
+ // Size of the instructions.
+ size_t code_len;
+ // Script info for CODE_ADDED event.
+ Handle<UnboundScript> script;
+ // User-defined data for *_LINE_INFO_* event. It's used to hold the source
+ // code line information which is returned from the
+ // CODE_START_LINE_INFO_RECORDING event. And it's passed to subsequent
+ // CODE_ADD_LINE_POS_INFO and CODE_END_LINE_INFO_RECORDING events.
+ void* user_data;
+
+ struct name_t {
+ // Name of the object associated with the code, note that the string is not
+ // zero-terminated.
+ const char* str;
+ // Number of chars in str.
+ size_t len;
+ };
+
+ struct line_info_t {
+ // PC offset
+ size_t offset;
+ // Code postion
+ size_t pos;
+ // The position type.
+ PositionType position_type;
+ };
+
+ union {
+ // Only valid for CODE_ADDED.
+ struct name_t name;
+
+ // Only valid for CODE_ADD_LINE_POS_INFO
+ struct line_info_t line_info;
+
+ // New location of instructions. Only valid for CODE_MOVED.
+ void* new_code_start;
+ };
+};
+
+/**
+ * Option flags passed to the SetJitCodeEventHandler function.
+ */
+enum JitCodeEventOptions {
+ kJitCodeEventDefault = 0,
+ // Generate callbacks for already existent code.
+ kJitCodeEventEnumExisting = 1
+};
+
+
+/**
+ * Callback function passed to SetJitCodeEventHandler.
+ *
+ * \param event code add, move or removal event.
+ */
+typedef void (*JitCodeEventHandler)(const JitCodeEvent* event);
+
+
+/**
+ * Isolate represents an isolated instance of the V8 engine. V8 isolates have
+ * completely separate states. Objects from one isolate must not be used in
+ * other isolates. The embedder can create multiple isolates and use them in
+ * parallel in multiple threads. An isolate can be entered by at most one
+ * thread at any given time. The Locker/Unlocker API must be used to
+ * synchronize.
+ */
+class V8_EXPORT Isolate {
+ public:
+ /**
+ * Initial configuration parameters for a new Isolate.
+ */
+ struct CreateParams {
+ CreateParams()
+ : entry_hook(NULL),
+ code_event_handler(NULL),
+ enable_serializer(false) {}
+
+ /**
+ * The optional entry_hook allows the host application to provide the
+ * address of a function that's invoked on entry to every V8-generated
+ * function. Note that entry_hook is invoked at the very start of each
+ * generated function. Furthermore, if an entry_hook is given, V8 will
+ * always run without a context snapshot.
+ */
+ FunctionEntryHook entry_hook;
+
+ /**
+ * Allows the host application to provide the address of a function that is
+ * notified each time code is added, moved or removed.
+ */
+ JitCodeEventHandler code_event_handler;
+
+ /**
+ * ResourceConstraints to use for the new Isolate.
+ */
+ ResourceConstraints constraints;
+
+ /**
+ * This flag currently renders the Isolate unusable.
+ */
+ bool enable_serializer;
+ };
+
+
+ /**
+ * Stack-allocated class which sets the isolate for all operations
+ * executed within a local scope.
+ */
+ class V8_EXPORT Scope {
+ public:
+ explicit Scope(Isolate* isolate) : isolate_(isolate) {
+ isolate->Enter();
+ }
+
+ ~Scope() { isolate_->Exit(); }
+
+ private:
+ Isolate* const isolate_;
+
+ // Prevent copying of Scope objects.
+ Scope(const Scope&);
+ Scope& operator=(const Scope&);
+ };
+
+
+ /**
+ * Assert that no Javascript code is invoked.
+ */
+ class V8_EXPORT DisallowJavascriptExecutionScope {
+ public:
+ enum OnFailure { CRASH_ON_FAILURE, THROW_ON_FAILURE };
+
+ DisallowJavascriptExecutionScope(Isolate* isolate, OnFailure on_failure);
+ ~DisallowJavascriptExecutionScope();
+
+ private:
+ bool on_failure_;
+ void* internal_;
+
+ // Prevent copying of Scope objects.
+ DisallowJavascriptExecutionScope(const DisallowJavascriptExecutionScope&);
+ DisallowJavascriptExecutionScope& operator=(
+ const DisallowJavascriptExecutionScope&);
+ };
+
+
+ /**
+ * Introduce exception to DisallowJavascriptExecutionScope.
+ */
+ class V8_EXPORT AllowJavascriptExecutionScope {
+ public:
+ explicit AllowJavascriptExecutionScope(Isolate* isolate);
+ ~AllowJavascriptExecutionScope();
+
+ private:
+ void* internal_throws_;
+ void* internal_assert_;
+
+ // Prevent copying of Scope objects.
+ AllowJavascriptExecutionScope(const AllowJavascriptExecutionScope&);
+ AllowJavascriptExecutionScope& operator=(
+ const AllowJavascriptExecutionScope&);
+ };
+
+ /**
+ * Do not run microtasks while this scope is active, even if microtasks are
+ * automatically executed otherwise.
+ */
+ class V8_EXPORT SuppressMicrotaskExecutionScope {
+ public:
+ explicit SuppressMicrotaskExecutionScope(Isolate* isolate);
+ ~SuppressMicrotaskExecutionScope();
+
+ private:
+ internal::Isolate* isolate_;
+
+ // Prevent copying of Scope objects.
+ SuppressMicrotaskExecutionScope(const SuppressMicrotaskExecutionScope&);
+ SuppressMicrotaskExecutionScope& operator=(
+ const SuppressMicrotaskExecutionScope&);
+ };
+
+ /**
+ * Types of garbage collections that can be requested via
+ * RequestGarbageCollectionForTesting.
+ */
+ enum GarbageCollectionType {
+ kFullGarbageCollection,
+ kMinorGarbageCollection
+ };
+
+ /**
+ * Features reported via the SetUseCounterCallback callback. Do not chang
+ * assigned numbers of existing items; add new features to the end of this
+ * list.
+ */
+ enum UseCounterFeature {
+ kUseAsm = 0,
+ kBreakIterator = 1,
+ kUseCounterFeatureCount // This enum value must be last.
+ };
+
+ typedef void (*UseCounterCallback)(Isolate* isolate,
+ UseCounterFeature feature);
+
+
+ /**
+ * Creates a new isolate. Does not change the currently entered
+ * isolate.
+ *
+ * When an isolate is no longer used its resources should be freed
+ * by calling Dispose(). Using the delete operator is not allowed.
+ *
+ * V8::Initialize() must have run prior to this.
+ */
+ static Isolate* New(const CreateParams& params = CreateParams());
+
+ /**
+ * Returns the entered isolate for the current thread or NULL in
+ * case there is no current isolate.
+ */
+ static Isolate* GetCurrent();
+
+ /**
+ * Methods below this point require holding a lock (using Locker) in
+ * a multi-threaded environment.
+ */
+
+ /**
+ * Sets this isolate as the entered one for the current thread.
+ * Saves the previously entered one (if any), so that it can be
+ * restored when exiting. Re-entering an isolate is allowed.
+ */
+ void Enter();
+
+ /**
+ * Exits this isolate by restoring the previously entered one in the
+ * current thread. The isolate may still stay the same, if it was
+ * entered more than once.
+ *
+ * Requires: this == Isolate::GetCurrent().
+ */
+ void Exit();
+
+ /**
+ * Disposes the isolate. The isolate must not be entered by any
+ * thread to be disposable.
+ */
+ void Dispose();
+
+ /**
+ * Associate embedder-specific data with the isolate. |slot| has to be
+ * between 0 and GetNumberOfDataSlots() - 1.
+ */
+ V8_INLINE void SetData(uint32_t slot, void* data);
+
+ /**
+ * Retrieve embedder-specific data from the isolate.
+ * Returns NULL if SetData has never been called for the given |slot|.
+ */
+ V8_INLINE void* GetData(uint32_t slot);
+
+ /**
+ * Returns the maximum number of available embedder data slots. Valid slots
+ * are in the range of 0 - GetNumberOfDataSlots() - 1.
+ */
+ V8_INLINE static uint32_t GetNumberOfDataSlots();
+
+ /**
+ * Get statistics about the heap memory usage.
+ */
+ void GetHeapStatistics(HeapStatistics* heap_statistics);
+
+ /**
+ * Get a call stack sample from the isolate.
+ * \param state Execution state.
+ * \param frames Caller allocated buffer to store stack frames.
+ * \param frames_limit Maximum number of frames to capture. The buffer must
+ * be large enough to hold the number of frames.
+ * \param sample_info The sample info is filled up by the function
+ * provides number of actual captured stack frames and
+ * the current VM state.
+ * \note GetStackSample should only be called when the JS thread is paused or
+ * interrupted. Otherwise the behavior is undefined.
+ */
+ void GetStackSample(const RegisterState& state, void** frames,
+ size_t frames_limit, SampleInfo* sample_info);
+
+ /**
+ * Adjusts the amount of registered external memory. Used to give V8 an
+ * indication of the amount of externally allocated memory that is kept alive
+ * by JavaScript objects. V8 uses this to decide when to perform global
+ * garbage collections. Registering externally allocated memory will trigger
+ * global garbage collections more often than it would otherwise in an attempt
+ * to garbage collect the JavaScript objects that keep the externally
+ * allocated memory alive.
+ *
+ * \param change_in_bytes the change in externally allocated memory that is
+ * kept alive by JavaScript objects.
+ * \returns the adjusted value.
+ */
+ V8_INLINE int64_t
+ AdjustAmountOfExternalAllocatedMemory(int64_t change_in_bytes);
+
+ /**
+ * Returns heap profiler for this isolate. Will return NULL until the isolate
+ * is initialized.
+ */
+ HeapProfiler* GetHeapProfiler();
+
+ /**
+ * Returns CPU profiler for this isolate. Will return NULL unless the isolate
+ * is initialized. It is the embedder's responsibility to stop all CPU
+ * profiling activities if it has started any.
+ */
+ CpuProfiler* GetCpuProfiler();
+
+ /** Returns true if this isolate has a current context. */
+ bool InContext();
+
+ /** Returns the context that is on the top of the stack. */
+ Local<Context> GetCurrentContext();
+
+ /**
+ * Returns the context of the calling JavaScript code. That is the
+ * context of the top-most JavaScript frame. If there are no
+ * JavaScript frames an empty handle is returned.
+ */
+ Local<Context> GetCallingContext();
+
+ /** Returns the last entered context. */
+ Local<Context> GetEnteredContext();
+
+ /**
+ * Schedules an exception to be thrown when returning to JavaScript. When an
+ * exception has been scheduled it is illegal to invoke any JavaScript
+ * operation; the caller must return immediately and only after the exception
+ * has been handled does it become legal to invoke JavaScript operations.
+ */
+ Local<Value> ThrowException(Local<Value> exception);
+
+ /**
+ * Allows the host application to group objects together. If one
+ * object in the group is alive, all objects in the group are alive.
+ * After each garbage collection, object groups are removed. It is
+ * intended to be used in the before-garbage-collection callback
+ * function, for instance to simulate DOM tree connections among JS
+ * wrapper objects. Object groups for all dependent handles need to
+ * be provided for kGCTypeMarkSweepCompact collections, for all other
+ * garbage collection types it is sufficient to provide object groups
+ * for partially dependent handles only.
+ */
+ template<typename T> void SetObjectGroupId(const Persistent<T>& object,
+ UniqueId id);
+
+ /**
+ * Allows the host application to declare implicit references from an object
+ * group to an object. If the objects of the object group are alive, the child
+ * object is alive too. After each garbage collection, all implicit references
+ * are removed. It is intended to be used in the before-garbage-collection
+ * callback function.
+ */
+ template<typename T> void SetReferenceFromGroup(UniqueId id,
+ const Persistent<T>& child);
+
+ /**
+ * Allows the host application to declare implicit references from an object
+ * to another object. If the parent object is alive, the child object is alive
+ * too. After each garbage collection, all implicit references are removed. It
+ * is intended to be used in the before-garbage-collection callback function.
+ */
+ template<typename T, typename S>
+ void SetReference(const Persistent<T>& parent, const Persistent<S>& child);
+
+ typedef void (*GCPrologueCallback)(Isolate* isolate,
+ GCType type,
+ GCCallbackFlags flags);
+ typedef void (*GCEpilogueCallback)(Isolate* isolate,
+ GCType type,
+ GCCallbackFlags flags);
+
+ /**
+ * Enables the host application to receive a notification before a
+ * garbage collection. Allocations are allowed in the callback function,
+ * but the callback is not re-entrant: if the allocation inside it will
+ * trigger the garbage collection, the callback won't be called again.
+ * It is possible to specify the GCType filter for your callback. But it is
+ * not possible to register the same callback function two times with
+ * different GCType filters.
+ */
+ void AddGCPrologueCallback(
+ GCPrologueCallback callback, GCType gc_type_filter = kGCTypeAll);
+
+ /**
+ * This function removes callback which was installed by
+ * AddGCPrologueCallback function.
+ */
+ void RemoveGCPrologueCallback(GCPrologueCallback callback);
+
+ /**
+ * Enables the host application to receive a notification after a
+ * garbage collection. Allocations are allowed in the callback function,
+ * but the callback is not re-entrant: if the allocation inside it will
+ * trigger the garbage collection, the callback won't be called again.
+ * It is possible to specify the GCType filter for your callback. But it is
+ * not possible to register the same callback function two times with
+ * different GCType filters.
+ */
+ void AddGCEpilogueCallback(
+ GCEpilogueCallback callback, GCType gc_type_filter = kGCTypeAll);
+
+ /**
+ * This function removes callback which was installed by
+ * AddGCEpilogueCallback function.
+ */
+ void RemoveGCEpilogueCallback(GCEpilogueCallback callback);
+
+ /**
+ * Request V8 to interrupt long running JavaScript code and invoke
+ * the given |callback| passing the given |data| to it. After |callback|
+ * returns control will be returned to the JavaScript code.
+ * At any given moment V8 can remember only a single callback for the very
+ * last interrupt request.
+ * Can be called from another thread without acquiring a |Locker|.
+ * Registered |callback| must not reenter interrupted Isolate.
+ */
+ void RequestInterrupt(InterruptCallback callback, void* data);
+
+ /**
+ * Clear interrupt request created by |RequestInterrupt|.
+ * Can be called from another thread without acquiring a |Locker|.
+ */
+ void ClearInterrupt();
+
+ /**
+ * Request garbage collection in this Isolate. It is only valid to call this
+ * function if --expose_gc was specified.
+ *
+ * This should only be used for testing purposes and not to enforce a garbage
+ * collection schedule. It has strong negative impact on the garbage
+ * collection performance. Use IdleNotification() or LowMemoryNotification()
+ * instead to influence the garbage collection schedule.
+ */
+ void RequestGarbageCollectionForTesting(GarbageCollectionType type);
+
+ /**
+ * Set the callback to invoke for logging event.
+ */
+ void SetEventLogger(LogEventCallback that);
+
+ /**
+ * Adds a callback to notify the host application when a script finished
+ * running. If a script re-enters the runtime during executing, the
+ * CallCompletedCallback is only invoked when the outer-most script
+ * execution ends. Executing scripts inside the callback do not trigger
+ * further callbacks.
+ */
+ void AddCallCompletedCallback(CallCompletedCallback callback);
+
+ /**
+ * Removes callback that was installed by AddCallCompletedCallback.
+ */
+ void RemoveCallCompletedCallback(CallCompletedCallback callback);
+
+
+ /**
+ * Set callback to notify about promise reject with no handler, or
+ * revocation of such a previous notification once the handler is added.
+ */
+ void SetPromiseRejectCallback(PromiseRejectCallback callback);
+
+ /**
+ * Experimental: Runs the Microtask Work Queue until empty
+ * Any exceptions thrown by microtask callbacks are swallowed.
+ */
+ void RunMicrotasks();
+
+ /**
+ * Experimental: Enqueues the callback to the Microtask Work Queue
+ */
+ void EnqueueMicrotask(Handle<Function> microtask);
+
+ /**
+ * Experimental: Enqueues the callback to the Microtask Work Queue
+ */
+ void EnqueueMicrotask(MicrotaskCallback microtask, void* data = NULL);
+
+ /**
+ * Experimental: Controls whether the Microtask Work Queue is automatically
+ * run when the script call depth decrements to zero.
+ */
+ void SetAutorunMicrotasks(bool autorun);
+
+ /**
+ * Experimental: Returns whether the Microtask Work Queue is automatically
+ * run when the script call depth decrements to zero.
+ */
+ bool WillAutorunMicrotasks() const;
+
+ /**
+ * Sets a callback for counting the number of times a feature of V8 is used.
+ */
+ void SetUseCounterCallback(UseCounterCallback callback);
+
+ /**
+ * Enables the host application to provide a mechanism for recording
+ * statistics counters.
+ */
+ void SetCounterFunction(CounterLookupCallback);
+
+ /**
+ * Enables the host application to provide a mechanism for recording
+ * histograms. The CreateHistogram function returns a
+ * histogram which will later be passed to the AddHistogramSample
+ * function.
+ */
+ void SetCreateHistogramFunction(CreateHistogramCallback);
+ void SetAddHistogramSampleFunction(AddHistogramSampleCallback);
+
+ /**
+ * Optional notification that the embedder is idle.
+ * V8 uses the notification to reduce memory footprint.
+ * This call can be used repeatedly if the embedder remains idle.
+ * Returns true if the embedder should stop calling IdleNotification
+ * until real work has been done. This indicates that V8 has done
+ * as much cleanup as it will be able to do.
+ *
+ * The idle_time_in_ms argument specifies the time V8 has to do reduce
+ * the memory footprint. There is no guarantee that the actual work will be
+ * done within the time limit.
+ */
+ bool IdleNotification(int idle_time_in_ms);
+
+ /**
+ * Optional notification that the system is running low on memory.
+ * V8 uses these notifications to attempt to free memory.
+ */
+ void LowMemoryNotification();
+
+ /**
+ * Optional notification that a context has been disposed. V8 uses
+ * these notifications to guide the GC heuristic. Returns the number
+ * of context disposals - including this one - since the last time
+ * V8 had a chance to clean up.
+ */
+ int ContextDisposedNotification();
+
+ /**
+ * Allows the host application to provide the address of a function that is
+ * notified each time code is added, moved or removed.
+ *
+ * \param options options for the JIT code event handler.
+ * \param event_handler the JIT code event handler, which will be invoked
+ * each time code is added, moved or removed.
+ * \note \p event_handler won't get notified of existent code.
+ * \note since code removal notifications are not currently issued, the
+ * \p event_handler may get notifications of code that overlaps earlier
+ * code notifications. This happens when code areas are reused, and the
+ * earlier overlapping code areas should therefore be discarded.
+ * \note the events passed to \p event_handler and the strings they point to
+ * are not guaranteed to live past each call. The \p event_handler must
+ * copy strings and other parameters it needs to keep around.
+ * \note the set of events declared in JitCodeEvent::EventType is expected to
+ * grow over time, and the JitCodeEvent structure is expected to accrue
+ * new members. The \p event_handler function must ignore event codes
+ * it does not recognize to maintain future compatibility.
+ * \note Use Isolate::CreateParams to get events for code executed during
+ * Isolate setup.
+ */
+ void SetJitCodeEventHandler(JitCodeEventOptions options,
+ JitCodeEventHandler event_handler);
+
+ /**
+ * Modifies the stack limit for this Isolate.
+ *
+ * \param stack_limit An address beyond which the Vm's stack may not grow.
+ *
+ * \note If you are using threads then you should hold the V8::Locker lock
+ * while setting the stack limit and you must set a non-default stack
+ * limit separately for each thread.
+ */
+ void SetStackLimit(uintptr_t stack_limit);
+
+ /**
+ * Returns a memory range that can potentially contain jitted code.
+ *
+ * On Win64, embedders are advised to install function table callbacks for
+ * these ranges, as default SEH won't be able to unwind through jitted code.
+ *
+ * The first page of the code range is reserved for the embedder and is
+ * committed, writable, and executable.
+ *
+ * Might be empty on other platforms.
+ *
+ * https://code.google.com/p/v8/issues/detail?id=3598
+ */
+ void GetCodeRange(void** start, size_t* length_in_bytes);
+
+ private:
+ template<class K, class V, class Traits> friend class PersistentValueMap;
+
+ Isolate();
+ Isolate(const Isolate&);
+ ~Isolate();
+ Isolate& operator=(const Isolate&);
+ void* operator new(size_t size);
+ void operator delete(void*, size_t);
+
+ void SetObjectGroupId(internal::Object** object, UniqueId id);
+ void SetReferenceFromGroup(UniqueId id, internal::Object** object);
+ void SetReference(internal::Object** parent, internal::Object** child);
+ void CollectAllGarbage(const char* gc_reason);
+};
+
+class V8_EXPORT StartupData {
+ public:
+ enum CompressionAlgorithm {
+ kUncompressed,
+ kBZip2
+ };
+
+ const char* data;
+ int compressed_size;
+ int raw_size;
+};
+
+
+/**
+ * A helper class for driving V8 startup data decompression. It is based on
+ * "CompressedStartupData" API functions from the V8 class. It isn't mandatory
+ * for an embedder to use this class, instead, API functions can be used
+ * directly.
+ *
+ * For an example of the class usage, see the "shell.cc" sample application.
+ */
+class V8_EXPORT StartupDataDecompressor { // NOLINT
+ public:
+ StartupDataDecompressor();
+ virtual ~StartupDataDecompressor();
+ int Decompress();
+
+ protected:
+ virtual int DecompressData(char* raw_data,
+ int* raw_data_size,
+ const char* compressed_data,
+ int compressed_data_size) = 0;
+
+ private:
+ char** raw_data;
+};
+
+
+/**
+ * EntropySource is used as a callback function when v8 needs a source
+ * of entropy.
+ */
+typedef bool (*EntropySource)(unsigned char* buffer, size_t length);
+
+
+/**
+ * ReturnAddressLocationResolver is used as a callback function when v8 is
+ * resolving the location of a return address on the stack. Profilers that
+ * change the return address on the stack can use this to resolve the stack
+ * location to whereever the profiler stashed the original return address.
+ *
+ * \param return_addr_location points to a location on stack where a machine
+ * return address resides.
+ * \returns either return_addr_location, or else a pointer to the profiler's
+ * copy of the original return address.
+ *
+ * \note the resolver function must not cause garbage collection.
+ */
+typedef uintptr_t (*ReturnAddressLocationResolver)(
+ uintptr_t return_addr_location);
+
+
+/**
+ * Interface for iterating through all external resources in the heap.
+ */
+class V8_EXPORT ExternalResourceVisitor { // NOLINT
+ public:
+ virtual ~ExternalResourceVisitor() {}
+ virtual void VisitExternalString(Handle<String> string) {}
+};
+
+
+/**
+ * Interface for iterating through all the persistent handles in the heap.
+ */
+class V8_EXPORT PersistentHandleVisitor { // NOLINT
+ public:
+ virtual ~PersistentHandleVisitor() {}
+ virtual void VisitPersistentHandle(Persistent<Value>* value,
+ uint16_t class_id) {}
+};
+
+
+/**
+ * Container class for static utility functions.
+ */
+class V8_EXPORT V8 {
+ public:
+ /** Set the callback to invoke in case of fatal errors. */
+ static void SetFatalErrorHandler(FatalErrorCallback that);
+
+ /**
+ * Set the callback to invoke to check if code generation from
+ * strings should be allowed.
+ */
+ static void SetAllowCodeGenerationFromStringsCallback(
+ AllowCodeGenerationFromStringsCallback that);
+
+ /**
+ * Set allocator to use for ArrayBuffer memory.
+ * The allocator should be set only once. The allocator should be set
+ * before any code tha uses ArrayBuffers is executed.
+ * This allocator is used in all isolates.
+ */
+ static void SetArrayBufferAllocator(ArrayBuffer::Allocator* allocator);
+
+ /**
+ * Check if V8 is dead and therefore unusable. This is the case after
+ * fatal errors such as out-of-memory situations.
+ */
+ static bool IsDead();
+
+ /**
+ * The following 4 functions are to be used when V8 is built with
+ * the 'compress_startup_data' flag enabled. In this case, the
+ * embedder must decompress startup data prior to initializing V8.
+ *
+ * This is how interaction with V8 should look like:
+ * int compressed_data_count = v8::V8::GetCompressedStartupDataCount();
+ * v8::StartupData* compressed_data =
+ * new v8::StartupData[compressed_data_count];
+ * v8::V8::GetCompressedStartupData(compressed_data);
+ * ... decompress data (compressed_data can be updated in-place) ...
+ * v8::V8::SetDecompressedStartupData(compressed_data);
+ * ... now V8 can be initialized
+ * ... make sure the decompressed data stays valid until V8 shutdown
+ *
+ * A helper class StartupDataDecompressor is provided. It implements
+ * the protocol of the interaction described above, and can be used in
+ * most cases instead of calling these API functions directly.
+ */
+ static StartupData::CompressionAlgorithm GetCompressedStartupDataAlgorithm();
+ static int GetCompressedStartupDataCount();
+ static void GetCompressedStartupData(StartupData* compressed_data);
+ static void SetDecompressedStartupData(StartupData* decompressed_data);
+
+ /**
+ * Hand startup data to V8, in case the embedder has chosen to build
+ * V8 with external startup data.
+ *
+ * Note:
+ * - By default the startup data is linked into the V8 library, in which
+ * case this function is not meaningful.
+ * - If this needs to be called, it needs to be called before V8
+ * tries to make use of its built-ins.
+ * - To avoid unnecessary copies of data, V8 will point directly into the
+ * given data blob, so pretty please keep it around until V8 exit.
+ * - Compression of the startup blob might be useful, but needs to
+ * handled entirely on the embedders' side.
+ * - The call will abort if the data is invalid.
+ */
+ static void SetNativesDataBlob(StartupData* startup_blob);
+ static void SetSnapshotDataBlob(StartupData* startup_blob);
+
+ /**
+ * Adds a message listener.
+ *
+ * The same message listener can be added more than once and in that
+ * case it will be called more than once for each message.
+ *
+ * If data is specified, it will be passed to the callback when it is called.
+ * Otherwise, the exception object will be passed to the callback instead.
+ */
+ static bool AddMessageListener(MessageCallback that,
+ Handle<Value> data = Handle<Value>());
+
+ /**
+ * Remove all message listeners from the specified callback function.
+ */
+ static void RemoveMessageListeners(MessageCallback that);
+
+ /**
+ * Tells V8 to capture current stack trace when uncaught exception occurs
+ * and report it to the message listeners. The option is off by default.
+ */
+ static void SetCaptureStackTraceForUncaughtExceptions(
+ bool capture,
+ int frame_limit = 10,
+ StackTrace::StackTraceOptions options = StackTrace::kOverview);
+
+ /**
+ * Sets V8 flags from a string.
+ */
+ static void SetFlagsFromString(const char* str, int length);
+
+ /**
+ * Sets V8 flags from the command line.
+ */
+ static void SetFlagsFromCommandLine(int* argc,
+ char** argv,
+ bool remove_flags);
+
+ /** Get the version string. */
+ static const char* GetVersion();
+
+ /** Callback function for reporting failed access checks.*/
+ static void SetFailedAccessCheckCallbackFunction(FailedAccessCheckCallback);
+
+ /**
+ * Enables the host application to receive a notification before a
+ * garbage collection. Allocations are not allowed in the
+ * callback function, you therefore cannot manipulate objects (set
+ * or delete properties for example) since it is possible such
+ * operations will result in the allocation of objects. It is possible
+ * to specify the GCType filter for your callback. But it is not possible to
+ * register the same callback function two times with different
+ * GCType filters.
+ */
+ static void AddGCPrologueCallback(
+ GCPrologueCallback callback, GCType gc_type_filter = kGCTypeAll);
+
+ /**
+ * This function removes callback which was installed by
+ * AddGCPrologueCallback function.
+ */
+ static void RemoveGCPrologueCallback(GCPrologueCallback callback);
+
+ /**
+ * Enables the host application to receive a notification after a
+ * garbage collection. Allocations are not allowed in the
+ * callback function, you therefore cannot manipulate objects (set
+ * or delete properties for example) since it is possible such
+ * operations will result in the allocation of objects. It is possible
+ * to specify the GCType filter for your callback. But it is not possible to
+ * register the same callback function two times with different
+ * GCType filters.
+ */
+ static void AddGCEpilogueCallback(
+ GCEpilogueCallback callback, GCType gc_type_filter = kGCTypeAll);
+
+ /**
+ * This function removes callback which was installed by
+ * AddGCEpilogueCallback function.
+ */
+ static void RemoveGCEpilogueCallback(GCEpilogueCallback callback);
+
+ /**
+ * Enables the host application to provide a mechanism to be notified
+ * and perform custom logging when V8 Allocates Executable Memory.
+ */
+ static void AddMemoryAllocationCallback(MemoryAllocationCallback callback,
+ ObjectSpace space,
+ AllocationAction action);
+
+ /**
+ * Removes callback that was installed by AddMemoryAllocationCallback.
+ */
+ static void RemoveMemoryAllocationCallback(MemoryAllocationCallback callback);
+
+ /**
+ * Initializes V8. This function needs to be called before the first Isolate
+ * is created. It always returns true.
+ */
+ static bool Initialize();
+
+ /**
+ * Allows the host application to provide a callback which can be used
+ * as a source of entropy for random number generators.
+ */
+ static void SetEntropySource(EntropySource source);
+
+ /**
+ * Allows the host application to provide a callback that allows v8 to
+ * cooperate with a profiler that rewrites return addresses on stack.
+ */
+ static void SetReturnAddressLocationResolver(
+ ReturnAddressLocationResolver return_address_resolver);
+
+ /**
+ * Forcefully terminate the current thread of JavaScript execution
+ * in the given isolate.
+ *
+ * This method can be used by any thread even if that thread has not
+ * acquired the V8 lock with a Locker object.
+ *
+ * \param isolate The isolate in which to terminate the current JS execution.
+ */
+ static void TerminateExecution(Isolate* isolate);
+
+ /**
+ * Is V8 terminating JavaScript execution.
+ *
+ * Returns true if JavaScript execution is currently terminating
+ * because of a call to TerminateExecution. In that case there are
+ * still JavaScript frames on the stack and the termination
+ * exception is still active.
+ *
+ * \param isolate The isolate in which to check.
+ */
+ static bool IsExecutionTerminating(Isolate* isolate = NULL);
+
+ /**
+ * Resume execution capability in the given isolate, whose execution
+ * was previously forcefully terminated using TerminateExecution().
+ *
+ * When execution is forcefully terminated using TerminateExecution(),
+ * the isolate can not resume execution until all JavaScript frames
+ * have propagated the uncatchable exception which is generated. This
+ * method allows the program embedding the engine to handle the
+ * termination event and resume execution capability, even if
+ * JavaScript frames remain on the stack.
+ *
+ * This method can be used by any thread even if that thread has not
+ * acquired the V8 lock with a Locker object.
+ *
+ * \param isolate The isolate in which to resume execution capability.
+ */
+ static void CancelTerminateExecution(Isolate* isolate);
+
+ /**
+ * Releases any resources used by v8 and stops any utility threads
+ * that may be running. Note that disposing v8 is permanent, it
+ * cannot be reinitialized.
+ *
+ * It should generally not be necessary to dispose v8 before exiting
+ * a process, this should happen automatically. It is only necessary
+ * to use if the process needs the resources taken up by v8.
+ */
+ static bool Dispose();
+
+ /**
+ * Iterates through all external resources referenced from current isolate
+ * heap. GC is not invoked prior to iterating, therefore there is no
+ * guarantee that visited objects are still alive.
+ */
+ static void VisitExternalResources(ExternalResourceVisitor* visitor);
+
+ /**
+ * Iterates through all the persistent handles in the current isolate's heap
+ * that have class_ids.
+ */
+ static void VisitHandlesWithClassIds(PersistentHandleVisitor* visitor);
+
+ /**
+ * Iterates through all the persistent handles in the current isolate's heap
+ * that have class_ids and are candidates to be marked as partially dependent
+ * handles. This will visit handles to young objects created since the last
+ * garbage collection but is free to visit an arbitrary superset of these
+ * objects.
+ */
+ static void VisitHandlesForPartialDependence(
+ Isolate* isolate, PersistentHandleVisitor* visitor);
+
+ /**
+ * Initialize the ICU library bundled with V8. The embedder should only
+ * invoke this method when using the bundled ICU. Returns true on success.
+ *
+ * If V8 was compiled with the ICU data in an external file, the location
+ * of the data file has to be provided.
+ */
+ static bool InitializeICU(const char* icu_data_file = NULL);
+
+ /**
+ * Sets the v8::Platform to use. This should be invoked before V8 is
+ * initialized.
+ */
+ static void InitializePlatform(Platform* platform);
+
+ /**
+ * Clears all references to the v8::Platform. This should be invoked after
+ * V8 was disposed.
+ */
+ static void ShutdownPlatform();
+
+ private:
+ V8();
+
+ static internal::Object** GlobalizeReference(internal::Isolate* isolate,
+ internal::Object** handle);
+ static internal::Object** CopyPersistent(internal::Object** handle);
+ static void DisposeGlobal(internal::Object** global_handle);
+ typedef WeakCallbackData<Value, void>::Callback WeakCallback;
+ static void MakeWeak(internal::Object** global_handle,
+ void* data,
+ WeakCallback weak_callback);
+ static void* ClearWeak(internal::Object** global_handle);
+ static void Eternalize(Isolate* isolate,
+ Value* handle,
+ int* index);
+ static Local<Value> GetEternal(Isolate* isolate, int index);
+
+ template <class T> friend class Handle;
+ template <class T> friend class Local;
+ template <class T> friend class Eternal;
+ template <class T> friend class PersistentBase;
+ template <class T, class M> friend class Persistent;
+ friend class Context;
+};
+
+
+/**
+ * An external exception handler.
+ */
+class V8_EXPORT TryCatch {
+ public:
+ /**
+ * Creates a new try/catch block and registers it with v8. Note that
+ * all TryCatch blocks should be stack allocated because the memory
+ * location itself is compared against JavaScript try/catch blocks.
+ */
+ TryCatch();
+
+ /**
+ * Unregisters and deletes this try/catch block.
+ */
+ ~TryCatch();
+
+ /**
+ * Returns true if an exception has been caught by this try/catch block.
+ */
+ bool HasCaught() const;
+
+ /**
+ * For certain types of exceptions, it makes no sense to continue execution.
+ *
+ * If CanContinue returns false, the correct action is to perform any C++
+ * cleanup needed and then return. If CanContinue returns false and
+ * HasTerminated returns true, it is possible to call
+ * CancelTerminateExecution in order to continue calling into the engine.
+ */
+ bool CanContinue() const;
+
+ /**
+ * Returns true if an exception has been caught due to script execution
+ * being terminated.
+ *
+ * There is no JavaScript representation of an execution termination
+ * exception. Such exceptions are thrown when the TerminateExecution
+ * methods are called to terminate a long-running script.
+ *
+ * If such an exception has been thrown, HasTerminated will return true,
+ * indicating that it is possible to call CancelTerminateExecution in order
+ * to continue calling into the engine.
+ */
+ bool HasTerminated() const;
+
+ /**
+ * Throws the exception caught by this TryCatch in a way that avoids
+ * it being caught again by this same TryCatch. As with ThrowException
+ * it is illegal to execute any JavaScript operations after calling
+ * ReThrow; the caller must return immediately to where the exception
+ * is caught.
+ */
+ Handle<Value> ReThrow();
+
+ /**
+ * Returns the exception caught by this try/catch block. If no exception has
+ * been caught an empty handle is returned.
+ *
+ * The returned handle is valid until this TryCatch block has been destroyed.
+ */
+ Local<Value> Exception() const;
+
+ /**
+ * Returns the .stack property of the thrown object. If no .stack
+ * property is present an empty handle is returned.
+ */
+ Local<Value> StackTrace() const;
+
+ /**
+ * Returns the message associated with this exception. If there is
+ * no message associated an empty handle is returned.
+ *
+ * The returned handle is valid until this TryCatch block has been
+ * destroyed.
+ */
+ Local<v8::Message> Message() const;
+
+ /**
+ * Clears any exceptions that may have been caught by this try/catch block.
+ * After this method has been called, HasCaught() will return false. Cancels
+ * the scheduled exception if it is caught and ReThrow() is not called before.
+ *
+ * It is not necessary to clear a try/catch block before using it again; if
+ * another exception is thrown the previously caught exception will just be
+ * overwritten. However, it is often a good idea since it makes it easier
+ * to determine which operation threw a given exception.
+ */
+ void Reset();
+
+ /**
+ * Set verbosity of the external exception handler.
+ *
+ * By default, exceptions that are caught by an external exception
+ * handler are not reported. Call SetVerbose with true on an
+ * external exception handler to have exceptions caught by the
+ * handler reported as if they were not caught.
+ */
+ void SetVerbose(bool value);
+
+ /**
+ * Set whether or not this TryCatch should capture a Message object
+ * which holds source information about where the exception
+ * occurred. True by default.
+ */
+ void SetCaptureMessage(bool value);
+
+ /**
+ * There are cases when the raw address of C++ TryCatch object cannot be
+ * used for comparisons with addresses into the JS stack. The cases are:
+ * 1) ARM, ARM64 and MIPS simulators which have separate JS stack.
+ * 2) Address sanitizer allocates local C++ object in the heap when
+ * UseAfterReturn mode is enabled.
+ * This method returns address that can be used for comparisons with
+ * addresses into the JS stack. When neither simulator nor ASAN's
+ * UseAfterReturn is enabled, then the address returned will be the address
+ * of the C++ try catch handler itself.
+ */
+ static void* JSStackComparableAddress(v8::TryCatch* handler) {
+ if (handler == NULL) return NULL;
+ return handler->js_stack_comparable_address_;
+ }
+
+ private:
+ void ResetInternal();
+
+ // Make it hard to create heap-allocated TryCatch blocks.
+ TryCatch(const TryCatch&);
+ void operator=(const TryCatch&);
+ void* operator new(size_t size);
+ void operator delete(void*, size_t);
+
+ v8::internal::Isolate* isolate_;
+ v8::TryCatch* next_;
+ void* exception_;
+ void* message_obj_;
+ void* message_script_;
+ void* js_stack_comparable_address_;
+ int message_start_pos_;
+ int message_end_pos_;
+ bool is_verbose_ : 1;
+ bool can_continue_ : 1;
+ bool capture_message_ : 1;
+ bool rethrow_ : 1;
+ bool has_terminated_ : 1;
+
+ friend class v8::internal::Isolate;
+};
+
+
+// --- Context ---
+
+
+/**
+ * A container for extension names.
+ */
+class V8_EXPORT ExtensionConfiguration {
+ public:
+ ExtensionConfiguration() : name_count_(0), names_(NULL) { }
+ ExtensionConfiguration(int name_count, const char* names[])
+ : name_count_(name_count), names_(names) { }
+
+ const char** begin() const { return &names_[0]; }
+ const char** end() const { return &names_[name_count_]; }
+
+ private:
+ const int name_count_;
+ const char** names_;
+};
+
+
+/**
+ * A sandboxed execution context with its own set of built-in objects
+ * and functions.
+ */
+class V8_EXPORT Context {
+ public:
+ /**
+ * Returns the global proxy object.
+ *
+ * Global proxy object is a thin wrapper whose prototype points to actual
+ * context's global object with the properties like Object, etc. This is done
+ * that way for security reasons (for more details see
+ * https://wiki.mozilla.org/Gecko:SplitWindow).
+ *
+ * Please note that changes to global proxy object prototype most probably
+ * would break VM---v8 expects only global object as a prototype of global
+ * proxy object.
+ */
+ Local<Object> Global();
+
+ /**
+ * Detaches the global object from its context before
+ * the global object can be reused to create a new context.
+ */
+ void DetachGlobal();
+
+ /**
+ * Creates a new context and returns a handle to the newly allocated
+ * context.
+ *
+ * \param isolate The isolate in which to create the context.
+ *
+ * \param extensions An optional extension configuration containing
+ * the extensions to be installed in the newly created context.
+ *
+ * \param global_template An optional object template from which the
+ * global object for the newly created context will be created.
+ *
+ * \param global_object An optional global object to be reused for
+ * the newly created context. This global object must have been
+ * created by a previous call to Context::New with the same global
+ * template. The state of the global object will be completely reset
+ * and only object identify will remain.
+ */
+ static Local<Context> New(
+ Isolate* isolate,
+ ExtensionConfiguration* extensions = NULL,
+ Handle<ObjectTemplate> global_template = Handle<ObjectTemplate>(),
+ Handle<Value> global_object = Handle<Value>());
+
+ /**
+ * Sets the security token for the context. To access an object in
+ * another context, the security tokens must match.
+ */
+ void SetSecurityToken(Handle<Value> token);
+
+ /** Restores the security token to the default value. */
+ void UseDefaultSecurityToken();
+
+ /** Returns the security token of this context.*/
+ Handle<Value> GetSecurityToken();
+
+ /**
+ * Enter this context. After entering a context, all code compiled
+ * and run is compiled and run in this context. If another context
+ * is already entered, this old context is saved so it can be
+ * restored when the new context is exited.
+ */
+ void Enter();
+
+ /**
+ * Exit this context. Exiting the current context restores the
+ * context that was in place when entering the current context.
+ */
+ void Exit();
+
+ /** Returns an isolate associated with a current context. */
+ v8::Isolate* GetIsolate();
+
+ /**
+ * Gets the embedder data with the given index, which must have been set by a
+ * previous call to SetEmbedderData with the same index. Note that index 0
+ * currently has a special meaning for Chrome's debugger.
+ */
+ V8_INLINE Local<Value> GetEmbedderData(int index);
+
+ /**
+ * Sets the embedder data with the given index, growing the data as
+ * needed. Note that index 0 currently has a special meaning for Chrome's
+ * debugger.
+ */
+ void SetEmbedderData(int index, Handle<Value> value);
+
+ /**
+ * Gets a 2-byte-aligned native pointer from the embedder data with the given
+ * index, which must have bees set by a previous call to
+ * SetAlignedPointerInEmbedderData with the same index. Note that index 0
+ * currently has a special meaning for Chrome's debugger.
+ */
+ V8_INLINE void* GetAlignedPointerFromEmbedderData(int index);
+
+ /**
+ * Sets a 2-byte-aligned native pointer in the embedder data with the given
+ * index, growing the data as needed. Note that index 0 currently has a
+ * special meaning for Chrome's debugger.
+ */
+ void SetAlignedPointerInEmbedderData(int index, void* value);
+
+ /**
+ * Control whether code generation from strings is allowed. Calling
+ * this method with false will disable 'eval' and the 'Function'
+ * constructor for code running in this context. If 'eval' or the
+ * 'Function' constructor are used an exception will be thrown.
+ *
+ * If code generation from strings is not allowed the
+ * V8::AllowCodeGenerationFromStrings callback will be invoked if
+ * set before blocking the call to 'eval' or the 'Function'
+ * constructor. If that callback returns true, the call will be
+ * allowed, otherwise an exception will be thrown. If no callback is
+ * set an exception will be thrown.
+ */
+ void AllowCodeGenerationFromStrings(bool allow);
+
+ /**
+ * Returns true if code generation from strings is allowed for the context.
+ * For more details see AllowCodeGenerationFromStrings(bool) documentation.
+ */
+ bool IsCodeGenerationFromStringsAllowed();
+
+ /**
+ * Sets the error description for the exception that is thrown when
+ * code generation from strings is not allowed and 'eval' or the 'Function'
+ * constructor are called.
+ */
+ void SetErrorMessageForCodeGenerationFromStrings(Handle<String> message);
+
+ /**
+ * Stack-allocated class which sets the execution context for all
+ * operations executed within a local scope.
+ */
+ class Scope {
+ public:
+ explicit V8_INLINE Scope(Handle<Context> context) : context_(context) {
+ context_->Enter();
+ }
+ V8_INLINE ~Scope() { context_->Exit(); }
+
+ private:
+ Handle<Context> context_;
+ };
+
+ private:
+ friend class Value;
+ friend class Script;
+ friend class Object;
+ friend class Function;
+
+ Local<Value> SlowGetEmbedderData(int index);
+ void* SlowGetAlignedPointerFromEmbedderData(int index);
+};
+
+
+/**
+ * Multiple threads in V8 are allowed, but only one thread at a time is allowed
+ * to use any given V8 isolate, see the comments in the Isolate class. The
+ * definition of 'using a V8 isolate' includes accessing handles or holding onto
+ * object pointers obtained from V8 handles while in the particular V8 isolate.
+ * It is up to the user of V8 to ensure, perhaps with locking, that this
+ * constraint is not violated. In addition to any other synchronization
+ * mechanism that may be used, the v8::Locker and v8::Unlocker classes must be
+ * used to signal thead switches to V8.
+ *
+ * v8::Locker is a scoped lock object. While it's active, i.e. between its
+ * construction and destruction, the current thread is allowed to use the locked
+ * isolate. V8 guarantees that an isolate can be locked by at most one thread at
+ * any time. In other words, the scope of a v8::Locker is a critical section.
+ *
+ * Sample usage:
+* \code
+ * ...
+ * {
+ * v8::Locker locker(isolate);
+ * v8::Isolate::Scope isolate_scope(isolate);
+ * ...
+ * // Code using V8 and isolate goes here.
+ * ...
+ * } // Destructor called here
+ * \endcode
+ *
+ * If you wish to stop using V8 in a thread A you can do this either by
+ * destroying the v8::Locker object as above or by constructing a v8::Unlocker
+ * object:
+ *
+ * \code
+ * {
+ * isolate->Exit();
+ * v8::Unlocker unlocker(isolate);
+ * ...
+ * // Code not using V8 goes here while V8 can run in another thread.
+ * ...
+ * } // Destructor called here.
+ * isolate->Enter();
+ * \endcode
+ *
+ * The Unlocker object is intended for use in a long-running callback from V8,
+ * where you want to release the V8 lock for other threads to use.
+ *
+ * The v8::Locker is a recursive lock, i.e. you can lock more than once in a
+ * given thread. This can be useful if you have code that can be called either
+ * from code that holds the lock or from code that does not. The Unlocker is
+ * not recursive so you can not have several Unlockers on the stack at once, and
+ * you can not use an Unlocker in a thread that is not inside a Locker's scope.
+ *
+ * An unlocker will unlock several lockers if it has to and reinstate the
+ * correct depth of locking on its destruction, e.g.:
+ *
+ * \code
+ * // V8 not locked.
+ * {
+ * v8::Locker locker(isolate);
+ * Isolate::Scope isolate_scope(isolate);
+ * // V8 locked.
+ * {
+ * v8::Locker another_locker(isolate);
+ * // V8 still locked (2 levels).
+ * {
+ * isolate->Exit();
+ * v8::Unlocker unlocker(isolate);
+ * // V8 not locked.
+ * }
+ * isolate->Enter();
+ * // V8 locked again (2 levels).
+ * }
+ * // V8 still locked (1 level).
+ * }
+ * // V8 Now no longer locked.
+ * \endcode
+ */
+class V8_EXPORT Unlocker {
+ public:
+ /**
+ * Initialize Unlocker for a given Isolate.
+ */
+ V8_INLINE explicit Unlocker(Isolate* isolate) { Initialize(isolate); }
+
+ ~Unlocker();
+ private:
+ void Initialize(Isolate* isolate);
+
+ internal::Isolate* isolate_;
+};
+
+
+class V8_EXPORT Locker {
+ public:
+ /**
+ * Initialize Locker for a given Isolate.
+ */
+ V8_INLINE explicit Locker(Isolate* isolate) { Initialize(isolate); }
+
+ ~Locker();
+
+ /**
+ * Returns whether or not the locker for a given isolate, is locked by the
+ * current thread.
+ */
+ static bool IsLocked(Isolate* isolate);
+
+ /**
+ * Returns whether v8::Locker is being used by this V8 instance.
+ */
+ static bool IsActive();
+
+ private:
+ void Initialize(Isolate* isolate);
+
+ bool has_lock_;
+ bool top_level_;
+ internal::Isolate* isolate_;
+
+ // Disallow copying and assigning.
+ Locker(const Locker&);
+ void operator=(const Locker&);
+};
+
+
+// --- Implementation ---
+
+
+namespace internal {
+
+const int kApiPointerSize = sizeof(void*); // NOLINT
+const int kApiIntSize = sizeof(int); // NOLINT
+const int kApiInt64Size = sizeof(int64_t); // NOLINT
+
+// Tag information for HeapObject.
+const int kHeapObjectTag = 1;
+const int kHeapObjectTagSize = 2;
+const intptr_t kHeapObjectTagMask = (1 << kHeapObjectTagSize) - 1;
+
+// Tag information for Smi.
+const int kSmiTag = 0;
+const int kSmiTagSize = 1;
+const intptr_t kSmiTagMask = (1 << kSmiTagSize) - 1;
+
+template <size_t ptr_size> struct SmiTagging;
+
+template<int kSmiShiftSize>
+V8_INLINE internal::Object* IntToSmi(int value) {
+ int smi_shift_bits = kSmiTagSize + kSmiShiftSize;
+ uintptr_t tagged_value =
+ (static_cast<uintptr_t>(value) << smi_shift_bits) | kSmiTag;
+ return reinterpret_cast<internal::Object*>(tagged_value);
+}
+
+// Smi constants for 32-bit systems.
+template <> struct SmiTagging<4> {
+ enum { kSmiShiftSize = 0, kSmiValueSize = 31 };
+ static int SmiShiftSize() { return kSmiShiftSize; }
+ static int SmiValueSize() { return kSmiValueSize; }
+ V8_INLINE static int SmiToInt(const internal::Object* value) {
+ int shift_bits = kSmiTagSize + kSmiShiftSize;
+ // Throw away top 32 bits and shift down (requires >> to be sign extending).
+ return static_cast<int>(reinterpret_cast<intptr_t>(value)) >> shift_bits;
+ }
+ V8_INLINE static internal::Object* IntToSmi(int value) {
+ return internal::IntToSmi<kSmiShiftSize>(value);
+ }
+ V8_INLINE static bool IsValidSmi(intptr_t value) {
+ // To be representable as an tagged small integer, the two
+ // most-significant bits of 'value' must be either 00 or 11 due to
+ // sign-extension. To check this we add 01 to the two
+ // most-significant bits, and check if the most-significant bit is 0
+ //
+ // CAUTION: The original code below:
+ // bool result = ((value + 0x40000000) & 0x80000000) == 0;
+ // may lead to incorrect results according to the C language spec, and
+ // in fact doesn't work correctly with gcc4.1.1 in some cases: The
+ // compiler may produce undefined results in case of signed integer
+ // overflow. The computation must be done w/ unsigned ints.
+ return static_cast<uintptr_t>(value + 0x40000000U) < 0x80000000U;
+ }
+};
+
+// Smi constants for 64-bit systems.
+template <> struct SmiTagging<8> {
+ enum { kSmiShiftSize = 31, kSmiValueSize = 32 };
+ static int SmiShiftSize() { return kSmiShiftSize; }
+ static int SmiValueSize() { return kSmiValueSize; }
+ V8_INLINE static int SmiToInt(const internal::Object* value) {
+ int shift_bits = kSmiTagSize + kSmiShiftSize;
+ // Shift down and throw away top 32 bits.
+ return static_cast<int>(reinterpret_cast<intptr_t>(value) >> shift_bits);
+ }
+ V8_INLINE static internal::Object* IntToSmi(int value) {
+ return internal::IntToSmi<kSmiShiftSize>(value);
+ }
+ V8_INLINE static bool IsValidSmi(intptr_t value) {
+ // To be representable as a long smi, the value must be a 32-bit integer.
+ return (value == static_cast<int32_t>(value));
+ }
+};
+
+typedef SmiTagging<kApiPointerSize> PlatformSmiTagging;
+const int kSmiShiftSize = PlatformSmiTagging::kSmiShiftSize;
+const int kSmiValueSize = PlatformSmiTagging::kSmiValueSize;
+V8_INLINE static bool SmiValuesAre31Bits() { return kSmiValueSize == 31; }
+V8_INLINE static bool SmiValuesAre32Bits() { return kSmiValueSize == 32; }
+
+/**
+ * This class exports constants and functionality from within v8 that
+ * is necessary to implement inline functions in the v8 api. Don't
+ * depend on functions and constants defined here.
+ */
+class Internals {
+ public:
+ // These values match non-compiler-dependent values defined within
+ // the implementation of v8.
+ static const int kHeapObjectMapOffset = 0;
+ static const int kMapInstanceTypeAndBitFieldOffset =
+ 1 * kApiPointerSize + kApiIntSize;
+ static const int kStringResourceOffset = 3 * kApiPointerSize;
+
+ static const int kOddballKindOffset = 3 * kApiPointerSize;
+ static const int kForeignAddressOffset = kApiPointerSize;
+ static const int kJSObjectHeaderSize = 3 * kApiPointerSize;
+ static const int kFixedArrayHeaderSize = 2 * kApiPointerSize;
+ static const int kContextHeaderSize = 2 * kApiPointerSize;
+ static const int kContextEmbedderDataIndex = 76;
+ static const int kFullStringRepresentationMask = 0x07;
+ static const int kStringEncodingMask = 0x4;
+ static const int kExternalTwoByteRepresentationTag = 0x02;
+ static const int kExternalOneByteRepresentationTag = 0x06;
+
+ static const int kIsolateEmbedderDataOffset = 0 * kApiPointerSize;
+ static const int kAmountOfExternalAllocatedMemoryOffset =
+ 4 * kApiPointerSize;
+ static const int kAmountOfExternalAllocatedMemoryAtLastGlobalGCOffset =
+ kAmountOfExternalAllocatedMemoryOffset + kApiInt64Size;
+ static const int kIsolateRootsOffset =
+ kAmountOfExternalAllocatedMemoryAtLastGlobalGCOffset + kApiInt64Size +
+ kApiPointerSize;
+ static const int kUndefinedValueRootIndex = 5;
+ static const int kNullValueRootIndex = 7;
+ static const int kTrueValueRootIndex = 8;
+ static const int kFalseValueRootIndex = 9;
+ static const int kEmptyStringRootIndex = 154;
+
+ // The external allocation limit should be below 256 MB on all architectures
+ // to avoid that resource-constrained embedders run low on memory.
+ static const int kExternalAllocationLimit = 192 * 1024 * 1024;
+
+ static const int kNodeClassIdOffset = 1 * kApiPointerSize;
+ static const int kNodeFlagsOffset = 1 * kApiPointerSize + 3;
+ static const int kNodeStateMask = 0xf;
+ static const int kNodeStateIsWeakValue = 2;
+ static const int kNodeStateIsPendingValue = 3;
+ static const int kNodeStateIsNearDeathValue = 4;
+ static const int kNodeIsIndependentShift = 4;
+ static const int kNodeIsPartiallyDependentShift = 5;
+
+ static const int kJSObjectType = 0xbd;
+ static const int kFirstNonstringType = 0x80;
+ static const int kOddballType = 0x83;
+ static const int kForeignType = 0x88;
+
+ static const int kUndefinedOddballKind = 5;
+ static const int kNullOddballKind = 3;
+
+ static const uint32_t kNumIsolateDataSlots = 4;
+
+ V8_EXPORT static void CheckInitializedImpl(v8::Isolate* isolate);
+ V8_INLINE static void CheckInitialized(v8::Isolate* isolate) {
+#ifdef V8_ENABLE_CHECKS
+ CheckInitializedImpl(isolate);
+#endif
+ }
+
+ V8_INLINE static bool HasHeapObjectTag(const internal::Object* value) {
+ return ((reinterpret_cast<intptr_t>(value) & kHeapObjectTagMask) ==
+ kHeapObjectTag);
+ }
+
+ V8_INLINE static int SmiValue(const internal::Object* value) {
+ return PlatformSmiTagging::SmiToInt(value);
+ }
+
+ V8_INLINE static internal::Object* IntToSmi(int value) {
+ return PlatformSmiTagging::IntToSmi(value);
+ }
+
+ V8_INLINE static bool IsValidSmi(intptr_t value) {
+ return PlatformSmiTagging::IsValidSmi(value);
+ }
+
+ V8_INLINE static int GetInstanceType(const internal::Object* obj) {
+ typedef internal::Object O;
+ O* map = ReadField<O*>(obj, kHeapObjectMapOffset);
+ // Map::InstanceType is defined so that it will always be loaded into
+ // the LS 8 bits of one 16-bit word, regardless of endianess.
+ return ReadField<uint16_t>(map, kMapInstanceTypeAndBitFieldOffset) & 0xff;
+ }
+
+ V8_INLINE static int GetOddballKind(const internal::Object* obj) {
+ typedef internal::Object O;
+ return SmiValue(ReadField<O*>(obj, kOddballKindOffset));
+ }
+
+ V8_INLINE static bool IsExternalTwoByteString(int instance_type) {
+ int representation = (instance_type & kFullStringRepresentationMask);
+ return representation == kExternalTwoByteRepresentationTag;
+ }
+
+ V8_INLINE static uint8_t GetNodeFlag(internal::Object** obj, int shift) {
+ uint8_t* addr = reinterpret_cast<uint8_t*>(obj) + kNodeFlagsOffset;
+ return *addr & static_cast<uint8_t>(1U << shift);
+ }
+
+ V8_INLINE static void UpdateNodeFlag(internal::Object** obj,
+ bool value, int shift) {
+ uint8_t* addr = reinterpret_cast<uint8_t*>(obj) + kNodeFlagsOffset;
+ uint8_t mask = static_cast<uint8_t>(1U << shift);
+ *addr = static_cast<uint8_t>((*addr & ~mask) | (value << shift));
+ }
+
+ V8_INLINE static uint8_t GetNodeState(internal::Object** obj) {
+ uint8_t* addr = reinterpret_cast<uint8_t*>(obj) + kNodeFlagsOffset;
+ return *addr & kNodeStateMask;
+ }
+
+ V8_INLINE static void UpdateNodeState(internal::Object** obj,
+ uint8_t value) {
+ uint8_t* addr = reinterpret_cast<uint8_t*>(obj) + kNodeFlagsOffset;
+ *addr = static_cast<uint8_t>((*addr & ~kNodeStateMask) | value);
+ }
+
+ V8_INLINE static void SetEmbedderData(v8::Isolate* isolate,
+ uint32_t slot,
+ void* data) {
+ uint8_t *addr = reinterpret_cast<uint8_t *>(isolate) +
+ kIsolateEmbedderDataOffset + slot * kApiPointerSize;
+ *reinterpret_cast<void**>(addr) = data;
+ }
+
+ V8_INLINE static void* GetEmbedderData(const v8::Isolate* isolate,
+ uint32_t slot) {
+ const uint8_t* addr = reinterpret_cast<const uint8_t*>(isolate) +
+ kIsolateEmbedderDataOffset + slot * kApiPointerSize;
+ return *reinterpret_cast<void* const*>(addr);
+ }
+
+ V8_INLINE static internal::Object** GetRoot(v8::Isolate* isolate,
+ int index) {
+ uint8_t* addr = reinterpret_cast<uint8_t*>(isolate) + kIsolateRootsOffset;
+ return reinterpret_cast<internal::Object**>(addr + index * kApiPointerSize);
+ }
+
+ template <typename T>
+ V8_INLINE static T ReadField(const internal::Object* ptr, int offset) {
+ const uint8_t* addr =
+ reinterpret_cast<const uint8_t*>(ptr) + offset - kHeapObjectTag;
+ return *reinterpret_cast<const T*>(addr);
+ }
+
+ template <typename T>
+ V8_INLINE static T ReadEmbedderData(const v8::Context* context, int index) {
+ typedef internal::Object O;
+ typedef internal::Internals I;
+ O* ctx = *reinterpret_cast<O* const*>(context);
+ int embedder_data_offset = I::kContextHeaderSize +
+ (internal::kApiPointerSize * I::kContextEmbedderDataIndex);
+ O* embedder_data = I::ReadField<O*>(ctx, embedder_data_offset);
+ int value_offset =
+ I::kFixedArrayHeaderSize + (internal::kApiPointerSize * index);
+ return I::ReadField<T>(embedder_data, value_offset);
+ }
+};
+
+} // namespace internal
+
+
+template <class T>
+Local<T>::Local() : Handle<T>() { }
+
+
+template <class T>
+Local<T> Local<T>::New(Isolate* isolate, Handle<T> that) {
+ return New(isolate, that.val_);
+}
+
+template <class T>
+Local<T> Local<T>::New(Isolate* isolate, const PersistentBase<T>& that) {
+ return New(isolate, that.val_);
+}
+
+template <class T>
+Handle<T> Handle<T>::New(Isolate* isolate, T* that) {
+ if (that == NULL) return Handle<T>();
+ T* that_ptr = that;
+ internal::Object** p = reinterpret_cast<internal::Object**>(that_ptr);
+ return Handle<T>(reinterpret_cast<T*>(HandleScope::CreateHandle(
+ reinterpret_cast<internal::Isolate*>(isolate), *p)));
+}
+
+
+template <class T>
+Local<T> Local<T>::New(Isolate* isolate, T* that) {
+ if (that == NULL) return Local<T>();
+ T* that_ptr = that;
+ internal::Object** p = reinterpret_cast<internal::Object**>(that_ptr);
+ return Local<T>(reinterpret_cast<T*>(HandleScope::CreateHandle(
+ reinterpret_cast<internal::Isolate*>(isolate), *p)));
+}
+
+
+template<class T>
+template<class S>
+void Eternal<T>::Set(Isolate* isolate, Local<S> handle) {
+ TYPE_CHECK(T, S);
+ V8::Eternalize(isolate, reinterpret_cast<Value*>(*handle), &this->index_);
+}
+
+
+template<class T>
+Local<T> Eternal<T>::Get(Isolate* isolate) {
+ return Local<T>(reinterpret_cast<T*>(*V8::GetEternal(isolate, index_)));
+}
+
+
+template <class T>
+T* PersistentBase<T>::New(Isolate* isolate, T* that) {
+ if (that == NULL) return NULL;
+ internal::Object** p = reinterpret_cast<internal::Object**>(that);
+ return reinterpret_cast<T*>(
+ V8::GlobalizeReference(reinterpret_cast<internal::Isolate*>(isolate),
+ p));
+}
+
+
+template <class T, class M>
+template <class S, class M2>
+void Persistent<T, M>::Copy(const Persistent<S, M2>& that) {
+ TYPE_CHECK(T, S);
+ this->Reset();
+ if (that.IsEmpty()) return;
+ internal::Object** p = reinterpret_cast<internal::Object**>(that.val_);
+ this->val_ = reinterpret_cast<T*>(V8::CopyPersistent(p));
+ M::Copy(that, this);
+}
+
+
+template <class T>
+bool PersistentBase<T>::IsIndependent() const {
+ typedef internal::Internals I;
+ if (this->IsEmpty()) return false;
+ return I::GetNodeFlag(reinterpret_cast<internal::Object**>(this->val_),
+ I::kNodeIsIndependentShift);
+}
+
+
+template <class T>
+bool PersistentBase<T>::IsNearDeath() const {
+ typedef internal::Internals I;
+ if (this->IsEmpty()) return false;
+ uint8_t node_state =
+ I::GetNodeState(reinterpret_cast<internal::Object**>(this->val_));
+ return node_state == I::kNodeStateIsNearDeathValue ||
+ node_state == I::kNodeStateIsPendingValue;
+}
+
+
+template <class T>
+bool PersistentBase<T>::IsWeak() const {
+ typedef internal::Internals I;
+ if (this->IsEmpty()) return false;
+ return I::GetNodeState(reinterpret_cast<internal::Object**>(this->val_)) ==
+ I::kNodeStateIsWeakValue;
+}
+
+
+template <class T>
+void PersistentBase<T>::Reset() {
+ if (this->IsEmpty()) return;
+ V8::DisposeGlobal(reinterpret_cast<internal::Object**>(this->val_));
+ val_ = 0;
+}
+
+
+template <class T>
+template <class S>
+void PersistentBase<T>::Reset(Isolate* isolate, const Handle<S>& other) {
+ TYPE_CHECK(T, S);
+ Reset();
+ if (other.IsEmpty()) return;
+ this->val_ = New(isolate, other.val_);
+}
+
+
+template <class T>
+template <class S>
+void PersistentBase<T>::Reset(Isolate* isolate,
+ const PersistentBase<S>& other) {
+ TYPE_CHECK(T, S);
+ Reset();
+ if (other.IsEmpty()) return;
+ this->val_ = New(isolate, other.val_);
+}
+
+
+template <class T>
+template <typename S, typename P>
+void PersistentBase<T>::SetWeak(
+ P* parameter,
+ typename WeakCallbackData<S, P>::Callback callback) {
+ TYPE_CHECK(S, T);
+ typedef typename WeakCallbackData<Value, void>::Callback Callback;
+ V8::MakeWeak(reinterpret_cast<internal::Object**>(this->val_),
+ parameter,
+ reinterpret_cast<Callback>(callback));
+}
+
+
+template <class T>
+template <typename P>
+void PersistentBase<T>::SetWeak(
+ P* parameter,
+ typename WeakCallbackData<T, P>::Callback callback) {
+ SetWeak<T, P>(parameter, callback);
+}
+
+
+template <class T>
+template<typename P>
+P* PersistentBase<T>::ClearWeak() {
+ return reinterpret_cast<P*>(
+ V8::ClearWeak(reinterpret_cast<internal::Object**>(this->val_)));
+}
+
+
+template <class T>
+void PersistentBase<T>::MarkIndependent() {
+ typedef internal::Internals I;
+ if (this->IsEmpty()) return;
+ I::UpdateNodeFlag(reinterpret_cast<internal::Object**>(this->val_),
+ true,
+ I::kNodeIsIndependentShift);
+}
+
+
+template <class T>
+void PersistentBase<T>::MarkPartiallyDependent() {
+ typedef internal::Internals I;
+ if (this->IsEmpty()) return;
+ I::UpdateNodeFlag(reinterpret_cast<internal::Object**>(this->val_),
+ true,
+ I::kNodeIsPartiallyDependentShift);
+}
+
+
+template <class T>
+void PersistentBase<T>::SetWrapperClassId(uint16_t class_id) {
+ typedef internal::Internals I;
+ if (this->IsEmpty()) return;
+ internal::Object** obj = reinterpret_cast<internal::Object**>(this->val_);
+ uint8_t* addr = reinterpret_cast<uint8_t*>(obj) + I::kNodeClassIdOffset;
+ *reinterpret_cast<uint16_t*>(addr) = class_id;
+}
+
+
+template <class T>
+uint16_t PersistentBase<T>::WrapperClassId() const {
+ typedef internal::Internals I;
+ if (this->IsEmpty()) return 0;
+ internal::Object** obj = reinterpret_cast<internal::Object**>(this->val_);
+ uint8_t* addr = reinterpret_cast<uint8_t*>(obj) + I::kNodeClassIdOffset;
+ return *reinterpret_cast<uint16_t*>(addr);
+}
+
+
+template<typename T>
+ReturnValue<T>::ReturnValue(internal::Object** slot) : value_(slot) {}
+
+template<typename T>
+template<typename S>
+void ReturnValue<T>::Set(const Persistent<S>& handle) {
+ TYPE_CHECK(T, S);
+ if (V8_UNLIKELY(handle.IsEmpty())) {
+ *value_ = GetDefaultValue();
+ } else {
+ *value_ = *reinterpret_cast<internal::Object**>(*handle);
+ }
+}
+
+template<typename T>
+template<typename S>
+void ReturnValue<T>::Set(const Handle<S> handle) {
+ TYPE_CHECK(T, S);
+ if (V8_UNLIKELY(handle.IsEmpty())) {
+ *value_ = GetDefaultValue();
+ } else {
+ *value_ = *reinterpret_cast<internal::Object**>(*handle);
+ }
+}
+
+template<typename T>
+void ReturnValue<T>::Set(double i) {
+ TYPE_CHECK(T, Number);
+ Set(Number::New(GetIsolate(), i));
+}
+
+template<typename T>
+void ReturnValue<T>::Set(int32_t i) {
+ TYPE_CHECK(T, Integer);
+ typedef internal::Internals I;
+ if (V8_LIKELY(I::IsValidSmi(i))) {
+ *value_ = I::IntToSmi(i);
+ return;
+ }
+ Set(Integer::New(GetIsolate(), i));
+}
+
+template<typename T>
+void ReturnValue<T>::Set(uint32_t i) {
+ TYPE_CHECK(T, Integer);
+ // Can't simply use INT32_MAX here for whatever reason.
+ bool fits_into_int32_t = (i & (1U << 31)) == 0;
+ if (V8_LIKELY(fits_into_int32_t)) {
+ Set(static_cast<int32_t>(i));
+ return;
+ }
+ Set(Integer::NewFromUnsigned(GetIsolate(), i));
+}
+
+template<typename T>
+void ReturnValue<T>::Set(bool value) {
+ TYPE_CHECK(T, Boolean);
+ typedef internal::Internals I;
+ int root_index;
+ if (value) {
+ root_index = I::kTrueValueRootIndex;
+ } else {
+ root_index = I::kFalseValueRootIndex;
+ }
+ *value_ = *I::GetRoot(GetIsolate(), root_index);
+}
+
+template<typename T>
+void ReturnValue<T>::SetNull() {
+ TYPE_CHECK(T, Primitive);
+ typedef internal::Internals I;
+ *value_ = *I::GetRoot(GetIsolate(), I::kNullValueRootIndex);
+}
+
+template<typename T>
+void ReturnValue<T>::SetUndefined() {
+ TYPE_CHECK(T, Primitive);
+ typedef internal::Internals I;
+ *value_ = *I::GetRoot(GetIsolate(), I::kUndefinedValueRootIndex);
+}
+
+template<typename T>
+void ReturnValue<T>::SetEmptyString() {
+ TYPE_CHECK(T, String);
+ typedef internal::Internals I;
+ *value_ = *I::GetRoot(GetIsolate(), I::kEmptyStringRootIndex);
+}
+
+template<typename T>
+Isolate* ReturnValue<T>::GetIsolate() {
+ // Isolate is always the pointer below the default value on the stack.
+ return *reinterpret_cast<Isolate**>(&value_[-2]);
+}
+
+template<typename T>
+template<typename S>
+void ReturnValue<T>::Set(S* whatever) {
+ // Uncompilable to prevent inadvertent misuse.
+ TYPE_CHECK(S*, Primitive);
+}
+
+template<typename T>
+internal::Object* ReturnValue<T>::GetDefaultValue() {
+ // Default value is always the pointer below value_ on the stack.
+ return value_[-1];
+}
+
+
+template<typename T>
+FunctionCallbackInfo<T>::FunctionCallbackInfo(internal::Object** implicit_args,
+ internal::Object** values,
+ int length,
+ bool is_construct_call)
+ : implicit_args_(implicit_args),
+ values_(values),
+ length_(length),
+ is_construct_call_(is_construct_call) { }
+
+
+template<typename T>
+Local<Value> FunctionCallbackInfo<T>::operator[](int i) const {
+ if (i < 0 || length_ <= i) return Local<Value>(*Undefined(GetIsolate()));
+ return Local<Value>(reinterpret_cast<Value*>(values_ - i));
+}
+
+
+template<typename T>
+Local<Function> FunctionCallbackInfo<T>::Callee() const {
+ return Local<Function>(reinterpret_cast<Function*>(
+ &implicit_args_[kCalleeIndex]));
+}
+
+
+template<typename T>
+Local<Object> FunctionCallbackInfo<T>::This() const {
+ return Local<Object>(reinterpret_cast<Object*>(values_ + 1));
+}
+
+
+template<typename T>
+Local<Object> FunctionCallbackInfo<T>::Holder() const {
+ return Local<Object>(reinterpret_cast<Object*>(
+ &implicit_args_[kHolderIndex]));
+}
+
+
+template<typename T>
+Local<Value> FunctionCallbackInfo<T>::Data() const {
+ return Local<Value>(reinterpret_cast<Value*>(&implicit_args_[kDataIndex]));
+}
+
+
+template<typename T>
+Isolate* FunctionCallbackInfo<T>::GetIsolate() const {
+ return *reinterpret_cast<Isolate**>(&implicit_args_[kIsolateIndex]);
+}
+
+
+template<typename T>
+ReturnValue<T> FunctionCallbackInfo<T>::GetReturnValue() const {
+ return ReturnValue<T>(&implicit_args_[kReturnValueIndex]);
+}
+
+
+template<typename T>
+bool FunctionCallbackInfo<T>::IsConstructCall() const {
+ return is_construct_call_;
+}
+
+
+template<typename T>
+int FunctionCallbackInfo<T>::Length() const {
+ return length_;
+}
+
+
+Handle<Value> ScriptOrigin::ResourceName() const {
+ return resource_name_;
+}
+
+
+Handle<Integer> ScriptOrigin::ResourceLineOffset() const {
+ return resource_line_offset_;
+}
+
+
+Handle<Integer> ScriptOrigin::ResourceColumnOffset() const {
+ return resource_column_offset_;
+}
+
+
+Handle<Boolean> ScriptOrigin::ResourceIsSharedCrossOrigin() const {
+ return resource_is_shared_cross_origin_;
+}
+
+
+Handle<Integer> ScriptOrigin::ScriptID() const {
+ return script_id_;
+}
+
+
+ScriptCompiler::Source::Source(Local<String> string, const ScriptOrigin& origin,
+ CachedData* data)
+ : source_string(string),
+ resource_name(origin.ResourceName()),
+ resource_line_offset(origin.ResourceLineOffset()),
+ resource_column_offset(origin.ResourceColumnOffset()),
+ resource_is_shared_cross_origin(origin.ResourceIsSharedCrossOrigin()),
+ cached_data(data) {}
+
+
+ScriptCompiler::Source::Source(Local<String> string,
+ CachedData* data)
+ : source_string(string), cached_data(data) {}
+
+
+ScriptCompiler::Source::~Source() {
+ delete cached_data;
+}
+
+
+const ScriptCompiler::CachedData* ScriptCompiler::Source::GetCachedData()
+ const {
+ return cached_data;
+}
+
+
+Handle<Boolean> Boolean::New(Isolate* isolate, bool value) {
+ return value ? True(isolate) : False(isolate);
+}
+
+
+void Template::Set(Isolate* isolate, const char* name, v8::Handle<Data> value) {
+ Set(v8::String::NewFromUtf8(isolate, name), value);
+}
+
+
+Local<Value> Object::GetInternalField(int index) {
+#ifndef V8_ENABLE_CHECKS
+ typedef internal::Object O;
+ typedef internal::HeapObject HO;
+ typedef internal::Internals I;
+ O* obj = *reinterpret_cast<O**>(this);
+ // Fast path: If the object is a plain JSObject, which is the common case, we
+ // know where to find the internal fields and can return the value directly.
+ if (I::GetInstanceType(obj) == I::kJSObjectType) {
+ int offset = I::kJSObjectHeaderSize + (internal::kApiPointerSize * index);
+ O* value = I::ReadField<O*>(obj, offset);
+ O** result = HandleScope::CreateHandle(reinterpret_cast<HO*>(obj), value);
+ return Local<Value>(reinterpret_cast<Value*>(result));
+ }
+#endif
+ return SlowGetInternalField(index);
+}
+
+
+void* Object::GetAlignedPointerFromInternalField(int index) {
+#ifndef V8_ENABLE_CHECKS
+ typedef internal::Object O;
+ typedef internal::Internals I;
+ O* obj = *reinterpret_cast<O**>(this);
+ // Fast path: If the object is a plain JSObject, which is the common case, we
+ // know where to find the internal fields and can return the value directly.
+ if (V8_LIKELY(I::GetInstanceType(obj) == I::kJSObjectType)) {
+ int offset = I::kJSObjectHeaderSize + (internal::kApiPointerSize * index);
+ return I::ReadField<void*>(obj, offset);
+ }
+#endif
+ return SlowGetAlignedPointerFromInternalField(index);
+}
+
+
+String* String::Cast(v8::Value* value) {
+#ifdef V8_ENABLE_CHECKS
+ CheckCast(value);
+#endif
+ return static_cast<String*>(value);
+}
+
+
+Local<String> String::Empty(Isolate* isolate) {
+ typedef internal::Object* S;
+ typedef internal::Internals I;
+ I::CheckInitialized(isolate);
+ S* slot = I::GetRoot(isolate, I::kEmptyStringRootIndex);
+ return Local<String>(reinterpret_cast<String*>(slot));
+}
+
+
+String::ExternalStringResource* String::GetExternalStringResource() const {
+ typedef internal::Object O;
+ typedef internal::Internals I;
+ O* obj = *reinterpret_cast<O* const*>(this);
+ String::ExternalStringResource* result;
+ if (I::IsExternalTwoByteString(I::GetInstanceType(obj))) {
+ void* value = I::ReadField<void*>(obj, I::kStringResourceOffset);
+ result = reinterpret_cast<String::ExternalStringResource*>(value);
+ } else {
+ result = NULL;
+ }
+#ifdef V8_ENABLE_CHECKS
+ VerifyExternalStringResource(result);
+#endif
+ return result;
+}
+
+
+String::ExternalStringResourceBase* String::GetExternalStringResourceBase(
+ String::Encoding* encoding_out) const {
+ typedef internal::Object O;
+ typedef internal::Internals I;
+ O* obj = *reinterpret_cast<O* const*>(this);
+ int type = I::GetInstanceType(obj) & I::kFullStringRepresentationMask;
+ *encoding_out = static_cast<Encoding>(type & I::kStringEncodingMask);
+ ExternalStringResourceBase* resource = NULL;
+ if (type == I::kExternalOneByteRepresentationTag ||
+ type == I::kExternalTwoByteRepresentationTag) {
+ void* value = I::ReadField<void*>(obj, I::kStringResourceOffset);
+ resource = static_cast<ExternalStringResourceBase*>(value);
+ }
+#ifdef V8_ENABLE_CHECKS
+ VerifyExternalStringResourceBase(resource, *encoding_out);
+#endif
+ return resource;
+}
+
+
+bool Value::IsUndefined() const {
+#ifdef V8_ENABLE_CHECKS
+ return FullIsUndefined();
+#else
+ return QuickIsUndefined();
+#endif
+}
+
+bool Value::QuickIsUndefined() const {
+ typedef internal::Object O;
+ typedef internal::Internals I;
+ O* obj = *reinterpret_cast<O* const*>(this);
+ if (!I::HasHeapObjectTag(obj)) return false;
+ if (I::GetInstanceType(obj) != I::kOddballType) return false;
+ return (I::GetOddballKind(obj) == I::kUndefinedOddballKind);
+}
+
+
+bool Value::IsNull() const {
+#ifdef V8_ENABLE_CHECKS
+ return FullIsNull();
+#else
+ return QuickIsNull();
+#endif
+}
+
+bool Value::QuickIsNull() const {
+ typedef internal::Object O;
+ typedef internal::Internals I;
+ O* obj = *reinterpret_cast<O* const*>(this);
+ if (!I::HasHeapObjectTag(obj)) return false;
+ if (I::GetInstanceType(obj) != I::kOddballType) return false;
+ return (I::GetOddballKind(obj) == I::kNullOddballKind);
+}
+
+
+bool Value::IsString() const {
+#ifdef V8_ENABLE_CHECKS
+ return FullIsString();
+#else
+ return QuickIsString();
+#endif
+}
+
+bool Value::QuickIsString() const {
+ typedef internal::Object O;
+ typedef internal::Internals I;
+ O* obj = *reinterpret_cast<O* const*>(this);
+ if (!I::HasHeapObjectTag(obj)) return false;
+ return (I::GetInstanceType(obj) < I::kFirstNonstringType);
+}
+
+
+template <class T> Value* Value::Cast(T* value) {
+ return static_cast<Value*>(value);
+}
+
+
+Name* Name::Cast(v8::Value* value) {
+#ifdef V8_ENABLE_CHECKS
+ CheckCast(value);
+#endif
+ return static_cast<Name*>(value);
+}
+
+
+Symbol* Symbol::Cast(v8::Value* value) {
+#ifdef V8_ENABLE_CHECKS
+ CheckCast(value);
+#endif
+ return static_cast<Symbol*>(value);
+}
+
+
+Number* Number::Cast(v8::Value* value) {
+#ifdef V8_ENABLE_CHECKS
+ CheckCast(value);
+#endif
+ return static_cast<Number*>(value);
+}
+
+
+Integer* Integer::Cast(v8::Value* value) {
+#ifdef V8_ENABLE_CHECKS
+ CheckCast(value);
+#endif
+ return static_cast<Integer*>(value);
+}
+
+
+Date* Date::Cast(v8::Value* value) {
+#ifdef V8_ENABLE_CHECKS
+ CheckCast(value);
+#endif
+ return static_cast<Date*>(value);
+}
+
+
+StringObject* StringObject::Cast(v8::Value* value) {
+#ifdef V8_ENABLE_CHECKS
+ CheckCast(value);
+#endif
+ return static_cast<StringObject*>(value);
+}
+
+
+SymbolObject* SymbolObject::Cast(v8::Value* value) {
+#ifdef V8_ENABLE_CHECKS
+ CheckCast(value);
+#endif
+ return static_cast<SymbolObject*>(value);
+}
+
+
+NumberObject* NumberObject::Cast(v8::Value* value) {
+#ifdef V8_ENABLE_CHECKS
+ CheckCast(value);
+#endif
+ return static_cast<NumberObject*>(value);
+}
+
+
+BooleanObject* BooleanObject::Cast(v8::Value* value) {
+#ifdef V8_ENABLE_CHECKS
+ CheckCast(value);
+#endif
+ return static_cast<BooleanObject*>(value);
+}
+
+
+RegExp* RegExp::Cast(v8::Value* value) {
+#ifdef V8_ENABLE_CHECKS
+ CheckCast(value);
+#endif
+ return static_cast<RegExp*>(value);
+}
+
+
+Object* Object::Cast(v8::Value* value) {
+#ifdef V8_ENABLE_CHECKS
+ CheckCast(value);
+#endif
+ return static_cast<Object*>(value);
+}
+
+
+Array* Array::Cast(v8::Value* value) {
+#ifdef V8_ENABLE_CHECKS
+ CheckCast(value);
+#endif
+ return static_cast<Array*>(value);
+}
+
+
+Promise* Promise::Cast(v8::Value* value) {
+#ifdef V8_ENABLE_CHECKS
+ CheckCast(value);
+#endif
+ return static_cast<Promise*>(value);
+}
+
+
+Promise::Resolver* Promise::Resolver::Cast(v8::Value* value) {
+#ifdef V8_ENABLE_CHECKS
+ CheckCast(value);
+#endif
+ return static_cast<Promise::Resolver*>(value);
+}
+
+
+ArrayBuffer* ArrayBuffer::Cast(v8::Value* value) {
+#ifdef V8_ENABLE_CHECKS
+ CheckCast(value);
+#endif
+ return static_cast<ArrayBuffer*>(value);
+}
+
+
+ArrayBufferView* ArrayBufferView::Cast(v8::Value* value) {
+#ifdef V8_ENABLE_CHECKS
+ CheckCast(value);
+#endif
+ return static_cast<ArrayBufferView*>(value);
+}
+
+
+TypedArray* TypedArray::Cast(v8::Value* value) {
+#ifdef V8_ENABLE_CHECKS
+ CheckCast(value);
+#endif
+ return static_cast<TypedArray*>(value);
+}
+
+
+Uint8Array* Uint8Array::Cast(v8::Value* value) {
+#ifdef V8_ENABLE_CHECKS
+ CheckCast(value);
+#endif
+ return static_cast<Uint8Array*>(value);
+}
+
+
+Int8Array* Int8Array::Cast(v8::Value* value) {
+#ifdef V8_ENABLE_CHECKS
+ CheckCast(value);
+#endif
+ return static_cast<Int8Array*>(value);
+}
+
+
+Uint16Array* Uint16Array::Cast(v8::Value* value) {
+#ifdef V8_ENABLE_CHECKS
+ CheckCast(value);
+#endif
+ return static_cast<Uint16Array*>(value);
+}
+
+
+Int16Array* Int16Array::Cast(v8::Value* value) {
+#ifdef V8_ENABLE_CHECKS
+ CheckCast(value);
+#endif
+ return static_cast<Int16Array*>(value);
+}
+
+
+Uint32Array* Uint32Array::Cast(v8::Value* value) {
+#ifdef V8_ENABLE_CHECKS
+ CheckCast(value);
+#endif
+ return static_cast<Uint32Array*>(value);
+}
+
+
+Int32Array* Int32Array::Cast(v8::Value* value) {
+#ifdef V8_ENABLE_CHECKS
+ CheckCast(value);
+#endif
+ return static_cast<Int32Array*>(value);
+}
+
+
+Float32Array* Float32Array::Cast(v8::Value* value) {
+#ifdef V8_ENABLE_CHECKS
+ CheckCast(value);
+#endif
+ return static_cast<Float32Array*>(value);
+}
+
+
+Float64Array* Float64Array::Cast(v8::Value* value) {
+#ifdef V8_ENABLE_CHECKS
+ CheckCast(value);
+#endif
+ return static_cast<Float64Array*>(value);
+}
+
+
+Uint8ClampedArray* Uint8ClampedArray::Cast(v8::Value* value) {
+#ifdef V8_ENABLE_CHECKS
+ CheckCast(value);
+#endif
+ return static_cast<Uint8ClampedArray*>(value);
+}
+
+
+DataView* DataView::Cast(v8::Value* value) {
+#ifdef V8_ENABLE_CHECKS
+ CheckCast(value);
+#endif
+ return static_cast<DataView*>(value);
+}
+
+
+Function* Function::Cast(v8::Value* value) {
+#ifdef V8_ENABLE_CHECKS
+ CheckCast(value);
+#endif
+ return static_cast<Function*>(value);
+}
+
+
+External* External::Cast(v8::Value* value) {
+#ifdef V8_ENABLE_CHECKS
+ CheckCast(value);
+#endif
+ return static_cast<External*>(value);
+}
+
+
+template<typename T>
+Isolate* PropertyCallbackInfo<T>::GetIsolate() const {
+ return *reinterpret_cast<Isolate**>(&args_[kIsolateIndex]);
+}
+
+
+template<typename T>
+Local<Value> PropertyCallbackInfo<T>::Data() const {
+ return Local<Value>(reinterpret_cast<Value*>(&args_[kDataIndex]));
+}
+
+
+template<typename T>
+Local<Object> PropertyCallbackInfo<T>::This() const {
+ return Local<Object>(reinterpret_cast<Object*>(&args_[kThisIndex]));
+}
+
+
+template<typename T>
+Local<Object> PropertyCallbackInfo<T>::Holder() const {
+ return Local<Object>(reinterpret_cast<Object*>(&args_[kHolderIndex]));
+}
+
+
+template<typename T>
+ReturnValue<T> PropertyCallbackInfo<T>::GetReturnValue() const {
+ return ReturnValue<T>(&args_[kReturnValueIndex]);
+}
+
+
+Handle<Primitive> Undefined(Isolate* isolate) {
+ typedef internal::Object* S;
+ typedef internal::Internals I;
+ I::CheckInitialized(isolate);
+ S* slot = I::GetRoot(isolate, I::kUndefinedValueRootIndex);
+ return Handle<Primitive>(reinterpret_cast<Primitive*>(slot));
+}
+
+
+Handle<Primitive> Null(Isolate* isolate) {
+ typedef internal::Object* S;
+ typedef internal::Internals I;
+ I::CheckInitialized(isolate);
+ S* slot = I::GetRoot(isolate, I::kNullValueRootIndex);
+ return Handle<Primitive>(reinterpret_cast<Primitive*>(slot));
+}
+
+
+Handle<Boolean> True(Isolate* isolate) {
+ typedef internal::Object* S;
+ typedef internal::Internals I;
+ I::CheckInitialized(isolate);
+ S* slot = I::GetRoot(isolate, I::kTrueValueRootIndex);
+ return Handle<Boolean>(reinterpret_cast<Boolean*>(slot));
+}
+
+
+Handle<Boolean> False(Isolate* isolate) {
+ typedef internal::Object* S;
+ typedef internal::Internals I;
+ I::CheckInitialized(isolate);
+ S* slot = I::GetRoot(isolate, I::kFalseValueRootIndex);
+ return Handle<Boolean>(reinterpret_cast<Boolean*>(slot));
+}
+
+
+void Isolate::SetData(uint32_t slot, void* data) {
+ typedef internal::Internals I;
+ I::SetEmbedderData(this, slot, data);
+}
+
+
+void* Isolate::GetData(uint32_t slot) {
+ typedef internal::Internals I;
+ return I::GetEmbedderData(this, slot);
+}
+
+
+uint32_t Isolate::GetNumberOfDataSlots() {
+ typedef internal::Internals I;
+ return I::kNumIsolateDataSlots;
+}
+
+
+int64_t Isolate::AdjustAmountOfExternalAllocatedMemory(
+ int64_t change_in_bytes) {
+ typedef internal::Internals I;
+ int64_t* amount_of_external_allocated_memory =
+ reinterpret_cast<int64_t*>(reinterpret_cast<uint8_t*>(this) +
+ I::kAmountOfExternalAllocatedMemoryOffset);
+ int64_t* amount_of_external_allocated_memory_at_last_global_gc =
+ reinterpret_cast<int64_t*>(
+ reinterpret_cast<uint8_t*>(this) +
+ I::kAmountOfExternalAllocatedMemoryAtLastGlobalGCOffset);
+ int64_t amount = *amount_of_external_allocated_memory + change_in_bytes;
+ if (change_in_bytes > 0 &&
+ amount - *amount_of_external_allocated_memory_at_last_global_gc >
+ I::kExternalAllocationLimit) {
+ CollectAllGarbage("external memory allocation limit reached.");
+ } else {
+ *amount_of_external_allocated_memory = amount;
+ }
+ return *amount_of_external_allocated_memory;
+}
+
+
+template<typename T>
+void Isolate::SetObjectGroupId(const Persistent<T>& object,
+ UniqueId id) {
+ TYPE_CHECK(Value, T);
+ SetObjectGroupId(reinterpret_cast<v8::internal::Object**>(object.val_), id);
+}
+
+
+template<typename T>
+void Isolate::SetReferenceFromGroup(UniqueId id,
+ const Persistent<T>& object) {
+ TYPE_CHECK(Value, T);
+ SetReferenceFromGroup(id,
+ reinterpret_cast<v8::internal::Object**>(object.val_));
+}
+
+
+template<typename T, typename S>
+void Isolate::SetReference(const Persistent<T>& parent,
+ const Persistent<S>& child) {
+ TYPE_CHECK(Object, T);
+ TYPE_CHECK(Value, S);
+ SetReference(reinterpret_cast<v8::internal::Object**>(parent.val_),
+ reinterpret_cast<v8::internal::Object**>(child.val_));
+}
+
+
+Local<Value> Context::GetEmbedderData(int index) {
+#ifndef V8_ENABLE_CHECKS
+ typedef internal::Object O;
+ typedef internal::HeapObject HO;
+ typedef internal::Internals I;
+ HO* context = *reinterpret_cast<HO**>(this);
+ O** result =
+ HandleScope::CreateHandle(context, I::ReadEmbedderData<O*>(this, index));
+ return Local<Value>(reinterpret_cast<Value*>(result));
+#else
+ return SlowGetEmbedderData(index);
+#endif
+}
+
+
+void* Context::GetAlignedPointerFromEmbedderData(int index) {
+#ifndef V8_ENABLE_CHECKS
+ typedef internal::Internals I;
+ return I::ReadEmbedderData<void*>(this, index);
+#else
+ return SlowGetAlignedPointerFromEmbedderData(index);
+#endif
+}
+
+
+/**
+ * \example shell.cc
+ * A simple shell that takes a list of expressions on the
+ * command-line and executes them.
+ */
+
+
+/**
+ * \example process.cc
+ */
+
+
+} // namespace v8
+
+
+#undef TYPE_CHECK
+
+
+#endif // V8_H_
diff --git a/external/v8/include/v8config.h b/external/v8/include/v8config.h
new file mode 100644
index 0000000..87de994
--- /dev/null
+++ b/external/v8/include/v8config.h
@@ -0,0 +1,419 @@
+// Copyright 2013 the V8 project authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef V8CONFIG_H_
+#define V8CONFIG_H_
+
+// Platform headers for feature detection below.
+#if defined(__ANDROID__)
+# include <sys/cdefs.h>
+#elif defined(__APPLE__)
+# include <TargetConditionals.h>
+#elif defined(__linux__)
+# include <features.h>
+#endif
+
+
+// This macro allows to test for the version of the GNU C library (or
+// a compatible C library that masquerades as glibc). It evaluates to
+// 0 if libc is not GNU libc or compatible.
+// Use like:
+// #if V8_GLIBC_PREREQ(2, 3)
+// ...
+// #endif
+#if defined(__GLIBC__) && defined(__GLIBC_MINOR__)
+# define V8_GLIBC_PREREQ(major, minor) \
+ ((__GLIBC__ * 100 + __GLIBC_MINOR__) >= ((major) * 100 + (minor)))
+#else
+# define V8_GLIBC_PREREQ(major, minor) 0
+#endif
+
+
+// This macro allows to test for the version of the GNU C++ compiler.
+// Note that this also applies to compilers that masquerade as GCC,
+// for example clang and the Intel C++ compiler for Linux.
+// Use like:
+// #if V8_GNUC_PREREQ(4, 3, 1)
+// ...
+// #endif
+#if defined(__GNUC__) && defined(__GNUC_MINOR__) && defined(__GNUC_PATCHLEVEL__)
+# define V8_GNUC_PREREQ(major, minor, patchlevel) \
+ ((__GNUC__ * 10000 + __GNUC_MINOR__ * 100 + __GNUC_PATCHLEVEL__) >= \
+ ((major) * 10000 + (minor) * 100 + (patchlevel)))
+#elif defined(__GNUC__) && defined(__GNUC_MINOR__)
+# define V8_GNUC_PREREQ(major, minor, patchlevel) \
+ ((__GNUC__ * 10000 + __GNUC_MINOR__) >= \
+ ((major) * 10000 + (minor) * 100 + (patchlevel)))
+#else
+# define V8_GNUC_PREREQ(major, minor, patchlevel) 0
+#endif
+
+
+
+// -----------------------------------------------------------------------------
+// Operating system detection
+//
+// V8_OS_ANDROID - Android
+// V8_OS_BSD - BSDish (Mac OS X, Net/Free/Open/DragonFlyBSD)
+// V8_OS_CYGWIN - Cygwin
+// V8_OS_DRAGONFLYBSD - DragonFlyBSD
+// V8_OS_FREEBSD - FreeBSD
+// V8_OS_LINUX - Linux
+// V8_OS_MACOSX - Mac OS X
+// V8_OS_NACL - Native Client
+// V8_OS_NETBSD - NetBSD
+// V8_OS_OPENBSD - OpenBSD
+// V8_OS_POSIX - POSIX compatible (mostly everything except Windows)
+// V8_OS_QNX - QNX Neutrino
+// V8_OS_SOLARIS - Sun Solaris and OpenSolaris
+// V8_OS_WIN - Microsoft Windows
+
+#if defined(__ANDROID__)
+# define V8_OS_ANDROID 1
+# define V8_OS_LINUX 1
+# define V8_OS_POSIX 1
+#elif defined(__APPLE__)
+# define V8_OS_BSD 1
+# define V8_OS_MACOSX 1
+# define V8_OS_POSIX 1
+#elif defined(__native_client__)
+# define V8_OS_NACL 1
+# define V8_OS_POSIX 1
+#elif defined(__CYGWIN__)
+# define V8_OS_CYGWIN 1
+# define V8_OS_POSIX 1
+#elif defined(__linux__)
+# define V8_OS_LINUX 1
+# define V8_OS_POSIX 1
+#elif defined(__sun)
+# define V8_OS_POSIX 1
+# define V8_OS_SOLARIS 1
+#elif defined(__FreeBSD__)
+# define V8_OS_BSD 1
+# define V8_OS_FREEBSD 1
+# define V8_OS_POSIX 1
+#elif defined(__DragonFly__)
+# define V8_OS_BSD 1
+# define V8_OS_DRAGONFLYBSD 1
+# define V8_OS_POSIX 1
+#elif defined(__NetBSD__)
+# define V8_OS_BSD 1
+# define V8_OS_NETBSD 1
+# define V8_OS_POSIX 1
+#elif defined(__OpenBSD__)
+# define V8_OS_BSD 1
+# define V8_OS_OPENBSD 1
+# define V8_OS_POSIX 1
+#elif defined(__QNXNTO__)
+# define V8_OS_POSIX 1
+# define V8_OS_QNX 1
+#elif defined(_WIN32)
+# define V8_OS_WIN 1
+#endif
+
+
+// -----------------------------------------------------------------------------
+// C library detection
+//
+// V8_LIBC_MSVCRT - MSVC libc
+// V8_LIBC_BIONIC - Bionic libc
+// V8_LIBC_BSD - BSD libc derivate
+// V8_LIBC_GLIBC - GNU C library
+// V8_LIBC_UCLIBC - uClibc
+//
+// Note that testing for libc must be done using #if not #ifdef. For example,
+// to test for the GNU C library, use:
+// #if V8_LIBC_GLIBC
+// ...
+// #endif
+
+#if defined (_MSC_VER)
+# define V8_LIBC_MSVCRT 1
+#elif defined(__BIONIC__)
+# define V8_LIBC_BIONIC 1
+# define V8_LIBC_BSD 1
+#elif defined(__UCLIBC__)
+# define V8_LIBC_UCLIBC 1
+#elif defined(__GLIBC__) || defined(__GNU_LIBRARY__)
+# define V8_LIBC_GLIBC 1
+#else
+# define V8_LIBC_BSD V8_OS_BSD
+#endif
+
+
+// -----------------------------------------------------------------------------
+// Compiler detection
+//
+// V8_CC_CLANG - Clang
+// V8_CC_GNU - GNU C++
+// V8_CC_INTEL - Intel C++
+// V8_CC_MINGW - Minimalist GNU for Windows
+// V8_CC_MINGW32 - Minimalist GNU for Windows (mingw32)
+// V8_CC_MINGW64 - Minimalist GNU for Windows (mingw-w64)
+// V8_CC_MSVC - Microsoft Visual C/C++
+//
+// C++11 feature detection
+//
+// V8_HAS_CXX11_ALIGNAS - alignas specifier supported
+// V8_HAS_CXX11_ALIGNOF - alignof(type) operator supported
+// V8_HAS_CXX11_STATIC_ASSERT - static_assert() supported
+// V8_HAS_CXX11_DELETE - deleted functions supported
+// V8_HAS_CXX11_FINAL - final marker supported
+// V8_HAS_CXX11_OVERRIDE - override marker supported
+//
+// Compiler-specific feature detection
+//
+// V8_HAS___ALIGNOF - __alignof(type) operator supported
+// V8_HAS___ALIGNOF__ - __alignof__(type) operator supported
+// V8_HAS_ATTRIBUTE_ALIGNED - __attribute__((aligned(n))) supported
+// V8_HAS_ATTRIBUTE_ALWAYS_INLINE - __attribute__((always_inline))
+// supported
+// V8_HAS_ATTRIBUTE_DEPRECATED - __attribute__((deprecated)) supported
+// V8_HAS_ATTRIBUTE_NOINLINE - __attribute__((noinline)) supported
+// V8_HAS_ATTRIBUTE_UNUSED - __attribute__((unused)) supported
+// V8_HAS_ATTRIBUTE_VISIBILITY - __attribute__((visibility)) supported
+// V8_HAS_ATTRIBUTE_WARN_UNUSED_RESULT - __attribute__((warn_unused_result))
+// supported
+// V8_HAS_BUILTIN_CLZ - __builtin_clz() supported
+// V8_HAS_BUILTIN_CTZ - __builtin_ctz() supported
+// V8_HAS_BUILTIN_EXPECT - __builtin_expect() supported
+// V8_HAS_BUILTIN_POPCOUNT - __builtin_popcount() supported
+// V8_HAS_BUILTIN_SADD_OVERFLOW - __builtin_sadd_overflow() supported
+// V8_HAS_BUILTIN_SSUB_OVERFLOW - __builtin_ssub_overflow() supported
+// V8_HAS_DECLSPEC_ALIGN - __declspec(align(n)) supported
+// V8_HAS_DECLSPEC_DEPRECATED - __declspec(deprecated) supported
+// V8_HAS_DECLSPEC_NOINLINE - __declspec(noinline) supported
+// V8_HAS___FINAL - __final supported in non-C++11 mode
+// V8_HAS___FORCEINLINE - __forceinline supported
+// V8_HAS_SEALED - MSVC style sealed marker supported
+//
+// Note that testing for compilers and/or features must be done using #if
+// not #ifdef. For example, to test for Intel C++ Compiler, use:
+// #if V8_CC_INTEL
+// ...
+// #endif
+
+#if defined(__clang__)
+
+# define V8_CC_CLANG 1
+
+// Clang defines __alignof__ as alias for __alignof
+# define V8_HAS___ALIGNOF 1
+# define V8_HAS___ALIGNOF__ V8_HAS___ALIGNOF
+
+# define V8_HAS_ATTRIBUTE_ALIGNED (__has_attribute(aligned))
+# define V8_HAS_ATTRIBUTE_ALWAYS_INLINE (__has_attribute(always_inline))
+# define V8_HAS_ATTRIBUTE_DEPRECATED (__has_attribute(deprecated))
+# define V8_HAS_ATTRIBUTE_NOINLINE (__has_attribute(noinline))
+# define V8_HAS_ATTRIBUTE_UNUSED (__has_attribute(unused))
+# define V8_HAS_ATTRIBUTE_VISIBILITY (__has_attribute(visibility))
+# define V8_HAS_ATTRIBUTE_WARN_UNUSED_RESULT \
+ (__has_attribute(warn_unused_result))
+
+# define V8_HAS_BUILTIN_CLZ (__has_builtin(__builtin_clz))
+# define V8_HAS_BUILTIN_CTZ (__has_builtin(__builtin_ctz))
+# define V8_HAS_BUILTIN_EXPECT (__has_builtin(__builtin_expect))
+# define V8_HAS_BUILTIN_POPCOUNT (__has_builtin(__builtin_popcount))
+# define V8_HAS_BUILTIN_SADD_OVERFLOW (__has_builtin(__builtin_sadd_overflow))
+# define V8_HAS_BUILTIN_SSUB_OVERFLOW (__has_builtin(__builtin_ssub_overflow))
+
+# define V8_HAS_CXX11_ALIGNAS (__has_feature(cxx_alignas))
+# define V8_HAS_CXX11_STATIC_ASSERT (__has_feature(cxx_static_assert))
+# define V8_HAS_CXX11_DELETE (__has_feature(cxx_deleted_functions))
+# define V8_HAS_CXX11_FINAL (__has_feature(cxx_override_control))
+# define V8_HAS_CXX11_OVERRIDE (__has_feature(cxx_override_control))
+
+#elif defined(__GNUC__)
+
+# define V8_CC_GNU 1
+// Intel C++ also masquerades as GCC 3.2.0
+# define V8_CC_INTEL (defined(__INTEL_COMPILER))
+# define V8_CC_MINGW32 (defined(__MINGW32__))
+# define V8_CC_MINGW64 (defined(__MINGW64__))
+# define V8_CC_MINGW (V8_CC_MINGW32 || V8_CC_MINGW64)
+
+# define V8_HAS___ALIGNOF__ (V8_GNUC_PREREQ(4, 3, 0))
+
+# define V8_HAS_ATTRIBUTE_ALIGNED (V8_GNUC_PREREQ(2, 95, 0))
+// always_inline is available in gcc 4.0 but not very reliable until 4.4.
+// Works around "sorry, unimplemented: inlining failed" build errors with
+// older compilers.
+# define V8_HAS_ATTRIBUTE_ALWAYS_INLINE (V8_GNUC_PREREQ(4, 4, 0))
+# define V8_HAS_ATTRIBUTE_DEPRECATED (V8_GNUC_PREREQ(3, 4, 0))
+# define V8_HAS_ATTRIBUTE_DEPRECATED_MESSAGE (V8_GNUC_PREREQ(4, 5, 0))
+# define V8_HAS_ATTRIBUTE_NOINLINE (V8_GNUC_PREREQ(3, 4, 0))
+# define V8_HAS_ATTRIBUTE_UNUSED (V8_GNUC_PREREQ(2, 95, 0))
+# define V8_HAS_ATTRIBUTE_VISIBILITY (V8_GNUC_PREREQ(4, 3, 0))
+# define V8_HAS_ATTRIBUTE_WARN_UNUSED_RESULT \
+ (!V8_CC_INTEL && V8_GNUC_PREREQ(4, 1, 0))
+
+# define V8_HAS_BUILTIN_CLZ (V8_GNUC_PREREQ(3, 4, 0))
+# define V8_HAS_BUILTIN_CTZ (V8_GNUC_PREREQ(3, 4, 0))
+# define V8_HAS_BUILTIN_EXPECT (V8_GNUC_PREREQ(2, 96, 0))
+# define V8_HAS_BUILTIN_POPCOUNT (V8_GNUC_PREREQ(3, 4, 0))
+
+// g++ requires -std=c++0x or -std=gnu++0x to support C++11 functionality
+// without warnings (functionality used by the macros below). These modes
+// are detectable by checking whether __GXX_EXPERIMENTAL_CXX0X__ is defined or,
+// more standardly, by checking whether __cplusplus has a C++11 or greater
+// value. Current versions of g++ do not correctly set __cplusplus, so we check
+// both for forward compatibility.
+# if defined(__GXX_EXPERIMENTAL_CXX0X__) || __cplusplus >= 201103L
+# define V8_HAS_CXX11_ALIGNAS (V8_GNUC_PREREQ(4, 8, 0))
+# define V8_HAS_CXX11_ALIGNOF (V8_GNUC_PREREQ(4, 8, 0))
+# define V8_HAS_CXX11_STATIC_ASSERT (V8_GNUC_PREREQ(4, 3, 0))
+# define V8_HAS_CXX11_DELETE (V8_GNUC_PREREQ(4, 4, 0))
+# define V8_HAS_CXX11_OVERRIDE (V8_GNUC_PREREQ(4, 7, 0))
+# define V8_HAS_CXX11_FINAL (V8_GNUC_PREREQ(4, 7, 0))
+# else
+// '__final' is a non-C++11 GCC synonym for 'final', per GCC r176655.
+# define V8_HAS___FINAL (V8_GNUC_PREREQ(4, 7, 0))
+# endif
+
+#elif defined(_MSC_VER)
+
+# define V8_CC_MSVC 1
+
+# define V8_HAS___ALIGNOF 1
+
+// Override control was added with Visual Studio 2005, but
+// Visual Studio 2010 and earlier spell "final" as "sealed".
+# define V8_HAS_CXX11_FINAL (_MSC_VER >= 1700)
+# define V8_HAS_CXX11_OVERRIDE (_MSC_VER >= 1400)
+# define V8_HAS_SEALED (_MSC_VER >= 1400)
+
+# define V8_HAS_DECLSPEC_ALIGN 1
+# define V8_HAS_DECLSPEC_DEPRECATED (_MSC_VER >= 1300)
+# define V8_HAS_DECLSPEC_NOINLINE 1
+
+# define V8_HAS___FORCEINLINE 1
+
+#endif
+
+
+// -----------------------------------------------------------------------------
+// Helper macros
+
+// A macro used to make better inlining. Don't bother for debug builds.
+// Use like:
+// V8_INLINE int GetZero() { return 0; }
+#if !defined(DEBUG) && V8_HAS_ATTRIBUTE_ALWAYS_INLINE
+# define V8_INLINE inline __attribute__((always_inline))
+#elif !defined(DEBUG) && V8_HAS___FORCEINLINE
+# define V8_INLINE __forceinline
+#else
+# define V8_INLINE inline
+#endif
+
+
+// A macro used to tell the compiler to never inline a particular function.
+// Don't bother for debug builds.
+// Use like:
+// V8_NOINLINE int GetMinusOne() { return -1; }
+#if !defined(DEBUG) && V8_HAS_ATTRIBUTE_NOINLINE
+# define V8_NOINLINE __attribute__((noinline))
+#elif !defined(DEBUG) && V8_HAS_DECLSPEC_NOINLINE
+# define V8_NOINLINE __declspec(noinline)
+#else
+# define V8_NOINLINE /* NOT SUPPORTED */
+#endif
+
+
+// A macro to mark classes or functions as deprecated.
+#if defined(V8_DEPRECATION_WARNINGS) && V8_HAS_ATTRIBUTE_DEPRECATED_MESSAGE
+# define V8_DEPRECATED(message, declarator) \
+declarator __attribute__((deprecated(message)))
+#elif defined(V8_DEPRECATION_WARNINGS) && V8_HAS_ATTRIBUTE_DEPRECATED
+# define V8_DEPRECATED(message, declarator) \
+declarator __attribute__((deprecated))
+#elif defined(V8_DEPRECATION_WARNINGS) && V8_HAS_DECLSPEC_DEPRECATED
+# define V8_DEPRECATED(message, declarator) __declspec(deprecated) declarator
+#else
+# define V8_DEPRECATED(message, declarator) declarator
+#endif
+
+
+// A macro to provide the compiler with branch prediction information.
+#if V8_HAS_BUILTIN_EXPECT
+# define V8_UNLIKELY(condition) (__builtin_expect(!!(condition), 0))
+# define V8_LIKELY(condition) (__builtin_expect(!!(condition), 1))
+#else
+# define V8_UNLIKELY(condition) (condition)
+# define V8_LIKELY(condition) (condition)
+#endif
+
+
+// A macro to specify that a method is deleted from the corresponding class.
+// Any attempt to use the method will always produce an error at compile time
+// when this macro can be implemented (i.e. if the compiler supports C++11).
+// If the current compiler does not support C++11, use of the annotated method
+// will still cause an error, but the error will most likely occur at link time
+// rather than at compile time. As a backstop, method declarations using this
+// macro should be private.
+// Use like:
+// class A {
+// private:
+// A(const A& other) V8_DELETE;
+// A& operator=(const A& other) V8_DELETE;
+// };
+#if V8_HAS_CXX11_DELETE
+# define V8_DELETE = delete
+#else
+# define V8_DELETE /* NOT SUPPORTED */
+#endif
+
+
+// This macro allows to specify memory alignment for structs, classes, etc.
+// Use like:
+// class V8_ALIGNED(16) MyClass { ... };
+// V8_ALIGNED(32) int array[42];
+#if V8_HAS_CXX11_ALIGNAS
+# define V8_ALIGNED(n) alignas(n)
+#elif V8_HAS_ATTRIBUTE_ALIGNED
+# define V8_ALIGNED(n) __attribute__((aligned(n)))
+#elif V8_HAS_DECLSPEC_ALIGN
+# define V8_ALIGNED(n) __declspec(align(n))
+#else
+# define V8_ALIGNED(n) /* NOT SUPPORTED */
+#endif
+
+
+// This macro is similar to V8_ALIGNED(), but takes a type instead of size
+// in bytes. If the compiler does not supports using the alignment of the
+// |type|, it will align according to the |alignment| instead. For example,
+// Visual Studio C++ cannot combine __declspec(align) and __alignof. The
+// |alignment| must be a literal that is used as a kind of worst-case fallback
+// alignment.
+// Use like:
+// struct V8_ALIGNAS(AnotherClass, 16) NewClass { ... };
+// V8_ALIGNAS(double, 8) int array[100];
+#if V8_HAS_CXX11_ALIGNAS
+# define V8_ALIGNAS(type, alignment) alignas(type)
+#elif V8_HAS___ALIGNOF__ && V8_HAS_ATTRIBUTE_ALIGNED
+# define V8_ALIGNAS(type, alignment) __attribute__((aligned(__alignof__(type))))
+#else
+# define V8_ALIGNAS(type, alignment) V8_ALIGNED(alignment)
+#endif
+
+
+// This macro returns alignment in bytes (an integer power of two) required for
+// any instance of the given type, which is either complete type, an array type,
+// or a reference type.
+// Use like:
+// size_t alignment = V8_ALIGNOF(double);
+#if V8_HAS_CXX11_ALIGNOF
+# define V8_ALIGNOF(type) alignof(type)
+#elif V8_HAS___ALIGNOF
+# define V8_ALIGNOF(type) __alignof(type)
+#elif V8_HAS___ALIGNOF__
+# define V8_ALIGNOF(type) __alignof__(type)
+#else
+// Note that alignment of a type within a struct can be less than the
+// alignment of the type stand-alone (because of ancient ABIs), so this
+// should only be used as a last resort.
+namespace v8 { template <typename T> class AlignOfHelper { char c; T t; }; }
+# define V8_ALIGNOF(type) (sizeof(::v8::AlignOfHelper<type>) - sizeof(type))
+#endif
+
+#endif // V8CONFIG_H_
diff --git a/external/v8/include/v8stdint.h b/external/v8/include/v8stdint.h
new file mode 100644
index 0000000..9a935dd
--- /dev/null
+++ b/external/v8/include/v8stdint.h
@@ -0,0 +1,33 @@
+// Copyright 2012 the V8 project authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+// Load definitions of standard types.
+
+#ifndef V8STDINT_H_
+#define V8STDINT_H_
+
+#include <stddef.h>
+#include <stdio.h>
+
+#include "v8config.h"
+
+#if V8_OS_WIN && !V8_CC_MINGW
+
+typedef signed char int8_t;
+typedef unsigned char uint8_t;
+typedef short int16_t; // NOLINT
+typedef unsigned short uint16_t; // NOLINT
+typedef int int32_t;
+typedef unsigned int uint32_t;
+typedef __int64 int64_t;
+typedef unsigned __int64 uint64_t;
+// intptr_t and friends are defined in crtdefs.h through stdio.h.
+
+#else
+
+#include <stdint.h> // NOLINT
+
+#endif
+
+#endif // V8STDINT_H_