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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /engine/voiceserver_impl.cpp
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'engine/voiceserver_impl.cpp')
-rw-r--r--engine/voiceserver_impl.cpp64
1 files changed, 64 insertions, 0 deletions
diff --git a/engine/voiceserver_impl.cpp b/engine/voiceserver_impl.cpp
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+++ b/engine/voiceserver_impl.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: This module implements the IVoiceServer interface.
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#include "quakedef.h"
+#include "server.h"
+#include "ivoiceserver.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+class CVoiceServer : public IVoiceServer
+{
+public:
+
+ virtual bool GetClientListening(int iReceiver, int iSender)
+ {
+ // Make into client indices..
+ --iReceiver;
+ --iSender;
+
+ if(iReceiver < 0 || iReceiver >= sv.GetClientCount() || iSender < 0 || iSender >= sv.GetClientCount() )
+ return false;
+
+ return sv.GetClient(iSender)->IsHearingClient( iReceiver );
+ }
+
+ virtual bool SetClientListening(int iReceiver, int iSender, bool bListen)
+ {
+ // Make into client indices..
+ --iReceiver;
+ --iSender;
+
+ if(iReceiver < 0 || iReceiver >= sv.GetClientCount() || iSender < 0 || iSender >= sv.GetClientCount() )
+ return false;
+
+ CGameClient *cl = sv.Client(iSender);
+
+ cl->m_VoiceStreams.Set( iReceiver, bListen?1:0 );
+
+ return true;
+ }
+ virtual bool SetClientProximity(int iReceiver, int iSender, bool bUseProximity)
+ {
+ // Make into client indices..
+ --iReceiver;
+ --iSender;
+
+ if(iReceiver < 0 || iReceiver >= sv.GetClientCount() || iSender < 0 || iSender >= sv.GetClientCount() )
+ return false;
+
+ CGameClient *cl = sv.Client(iSender);
+
+ cl->m_VoiceProximity.Set( iReceiver, bUseProximity );
+
+ return true;
+ }
+};
+
+
+EXPOSE_SINGLE_INTERFACE(CVoiceServer, IVoiceServer, INTERFACEVERSION_VOICESERVER);