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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /engine/voice_codecs/speex/speex.vcproj
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'engine/voice_codecs/speex/speex.vcproj')
-rw-r--r--engine/voice_codecs/speex/speex.vcproj253
1 files changed, 253 insertions, 0 deletions
diff --git a/engine/voice_codecs/speex/speex.vcproj b/engine/voice_codecs/speex/speex.vcproj
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--- /dev/null
+++ b/engine/voice_codecs/speex/speex.vcproj
@@ -0,0 +1,253 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="7.10"
+ Name="speex"
+ ProjectGUID="{8DD37148-AD5C-4212-B9A0-D3041684FF52}"
+ SccProjectName=""
+ SccAuxPath=""
+ SccLocalPath=""
+ SccProvider="">
+ <Platforms>
+ <Platform
+ Name="Win32"/>
+ </Platforms>
+ <Configurations>
+ <Configuration
+ Name="Release|Win32"
+ OutputDirectory=".\Release"
+ IntermediateDirectory=".\Release"
+ ConfigurationType="2"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\frame_encoder,..\..\..\public,..\..\..\public\tier1,..\..,..\..\..\common,.\source\libspeex,..\..\audio\public"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SPEEX_EXPORTS"
+ StringPooling="TRUE"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile=".\Release/speex.pch"
+ AssemblerListingLocation=".\Release/"
+ ObjectFile=".\Release/"
+ ProgramDataBaseFileName=".\Release/"
+ BrowseInformation="1"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"
+ CommandLine="if exist ..\..\..\..\game\bin\vaudio_speex.dll attrib -r ..\..\..\..\game\bin\vaudio_speex.dll
+if exist &quot;$(TargetPath)&quot; copy &quot;$(TargetPath)&quot; ..\..\..\..\game\bin\vaudio_speex.dll
+"
+ Outputs="..\..\..\..\game\bin\vaudio_speex.dll"/>
+ <Tool
+ Name="VCLinkerTool"
+ OutputFile=".\Release/speex.dll"
+ LinkIncremental="1"
+ SuppressStartupBanner="TRUE"
+ AdditionalLibraryDirectories="..\..\..\lib\common"
+ ProgramDatabaseFile=".\Release/speex.pdb"
+ ImportLibrary=".\Release/speex.lib"
+ TargetMachine="1"/>
+ <Tool
+ Name="VCMIDLTool"
+ PreprocessorDefinitions="NDEBUG"
+ MkTypLibCompatible="TRUE"
+ SuppressStartupBanner="TRUE"
+ TargetEnvironment="1"
+ TypeLibraryName=".\Release/speex.tlb"
+ HeaderFileName=""/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1031"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCWebDeploymentTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="Debug|Win32"
+ OutputDirectory=".\Debug"
+ IntermediateDirectory=".\Debug"
+ ConfigurationType="2"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\frame_encoder,..\..\..\public,..\..\..\public\tier1,..\..,..\..\..\common,.\source\libspeex,..\..\audio\public"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SPEEX_EXPORTS"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile=".\Debug/speex.pch"
+ AssemblerListingLocation=".\Debug/"
+ ObjectFile=".\Debug/"
+ ProgramDataBaseFileName=".\Debug/"
+ BrowseInformation="1"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="4"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"
+ CommandLine="if exist ..\..\..\..\game\bin\vaudio_speex.dll attrib -r ..\..\..\..\game\bin\vaudio_speex.dll
+if exist &quot;$(TargetPath)&quot; copy &quot;$(TargetPath)&quot; ..\..\..\..\game\bin\vaudio_speex.dll
+"
+ Outputs="..\..\..\..\game\bin\vaudio_speex.dll"/>
+ <Tool
+ Name="VCLinkerTool"
+ OutputFile=".\Debug/speex.dll"
+ LinkIncremental="1"
+ SuppressStartupBanner="TRUE"
+ AdditionalLibraryDirectories="..\..\..\lib\common"
+ GenerateDebugInformation="TRUE"
+ ProgramDatabaseFile=".\Debug/speex.pdb"
+ ImportLibrary=".\Debug/speex.lib"
+ TargetMachine="1"/>
+ <Tool
+ Name="VCMIDLTool"
+ PreprocessorDefinitions="_DEBUG"
+ MkTypLibCompatible="TRUE"
+ SuppressStartupBanner="TRUE"
+ TargetEnvironment="1"
+ TypeLibraryName=".\Debug/speex.tlb"
+ HeaderFileName=""/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1031"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCWebDeploymentTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
+ <File
+ RelativePath="..\..\..\public\tier0\memoverride.cpp">
+ </File>
+ <File
+ RelativePath="..\frame_encoder\voice_codec_frame.cpp">
+ </File>
+ <File
+ RelativePath="VoiceEncoder_Speex.cpp">
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl">
+ <File
+ RelativePath="..\frame_encoder\iframeencoder.h">
+ </File>
+ <File
+ RelativePath="..\..\..\public\tier1\interface.h">
+ </File>
+ <File
+ RelativePath="..\..\audio\public\ivoicecodec.h">
+ </File>
+ <File
+ RelativePath="VoiceEncoder_Speex.h">
+ </File>
+ </Filter>
+ <Filter
+ Name="Resource Files"
+ Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">
+ </Filter>
+ <File
+ RelativePath="source\win32\libspeex\Release\libspeex.lib">
+ <FileConfiguration
+ Name="Release|Win32">
+ <Tool
+ Name="VCCustomBuildTool"
+ Description=""
+ CommandLine=""/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32">
+ <Tool
+ Name="VCCustomBuildTool"
+ Description=""
+ CommandLine=""/>
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="ReadMe.txt">
+ </File>
+ <File
+ RelativePath="..\..\..\lib\public\tier0.lib">
+ <FileConfiguration
+ Name="Release|Win32">
+ <Tool
+ Name="VCCustomBuildTool"
+ Description=""
+ CommandLine=""/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32">
+ <Tool
+ Name="VCCustomBuildTool"
+ Description=""
+ CommandLine=""/>
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\..\lib\public\tier1.lib">
+ </File>
+ <File
+ RelativePath="..\..\..\lib\public\vstdlib.lib">
+ <FileConfiguration
+ Name="Release|Win32">
+ <Tool
+ Name="VCCustomBuildTool"
+ Description=""
+ CommandLine=""/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32">
+ <Tool
+ Name="VCCustomBuildTool"
+ Description=""
+ CommandLine=""/>
+ </FileConfiguration>
+ </File>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>