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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /engine/voice_codecs/frame_encoder/iframeencoder.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'engine/voice_codecs/frame_encoder/iframeencoder.h')
| -rw-r--r-- | engine/voice_codecs/frame_encoder/iframeencoder.h | 39 |
1 files changed, 39 insertions, 0 deletions
diff --git a/engine/voice_codecs/frame_encoder/iframeencoder.h b/engine/voice_codecs/frame_encoder/iframeencoder.h new file mode 100644 index 0000000..8bf5594 --- /dev/null +++ b/engine/voice_codecs/frame_encoder/iframeencoder.h @@ -0,0 +1,39 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef IFRAMEENCODER_H +#define IFRAMEENCODER_H +#pragma once + + +// A frame encoder is a codec that encodes and decodes data in fixed-size frames. +// VoiceCodec_Frame handles queuing of data and the IVoiceCodec interface. +abstract_class IFrameEncoder +{ +public: + virtual ~IFrameEncoder() {} + + // This is called by VoiceCodec_Frame to see if it can initialize.. + // Fills in the uncompressed and encoded frame size (both are in BYTES). + virtual bool Init(int quality, int &rawFrameSize, int &encodedFrameSize) = 0; + + virtual void Release() = 0; + + // pUncompressed is 8-bit signed mono sound data with 'rawFrameSize' bytes. + // pCompressed is the size of encodedFrameSize. + virtual void EncodeFrame(const char *pUncompressed, char *pCompressed) = 0; + + // pCompressed is encodedFrameSize. + // pDecompressed is where the 8-bit signed mono samples are stored and has space for 'rawFrameSize' bytes. + virtual void DecodeFrame(const char *pCompressed, char *pDecompressed) = 0; + + // Some codecs maintain state between Compress and Decompress calls. This should clear that state. + virtual bool ResetState() = 0; +}; + + +#endif // IFRAMEENCODER_H |