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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /engine/sv_remoteaccess.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'engine/sv_remoteaccess.h')
| -rw-r--r-- | engine/sv_remoteaccess.h | 94 |
1 files changed, 94 insertions, 0 deletions
diff --git a/engine/sv_remoteaccess.h b/engine/sv_remoteaccess.h new file mode 100644 index 0000000..7ad6b5a --- /dev/null +++ b/engine/sv_remoteaccess.h @@ -0,0 +1,94 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: Handles all the functions for implementing remote access to the engine +// +//===========================================================================// +#ifndef SV_REMOTEACCESS_H +#define SV_REMOTEACCESS_H + +#ifdef _WIN32 +#pragma once +#endif + +#include "igameserverdata.h" +#include "utlbuffer.h" +#include "utllinkedlist.h" + +class CRConServer; + + +class CServerRemoteAccess : public IGameServerData +{ +public: + CServerRemoteAccess(); + + // handles a request + virtual void WriteDataRequest( ra_listener_id listener, const void *buffer, int bufferSize ); + void WriteDataRequest( CRConServer *pNetworkListener, ra_listener_id listener, const void *buffer, int bufferSize); + + // gets return value from the server + // returns the number of bytes read + virtual int ReadDataResponse( ra_listener_id listener, void *buffer, int bufferSize); + int GetDataResponseSize( ra_listener_id listener ); + + // sends a message to all the watching admin UI's + void SendMessageToAdminUI( ra_listener_id listenerID, const char *message); + + void SendVProfData( ra_listener_id listenerID, bool bGroupData, void *data, int len ); + + virtual ra_listener_id GetNextListenerID( bool authConnection, const netadr_t *adr = NULL ); + virtual void RegisterAdminUIID( ra_listener_id listener ) { m_AdminUIID = listener; } + + ra_listener_id GetAdminUIID() { return m_AdminUIID; } + void GetStatsString(char *buf, int bufSize); // also used by the 'stats' command + + void UploadScreenshot( const char *pFileName ); + +private: + void RespondString( ra_listener_id listener, int requestID, const char *pString ); + void RequestValue( ra_listener_id listener, int requestID, const char *variable ); + void SetValue(const char *variable, const char *value); + void ExecCommand(const char *cmdString); + bool LookupValue(const char *variable, CUtlBuffer &value); + const char *LookupStringValue(const char *variable); + bool IsAuthenticated( ra_listener_id listener ); + void CheckPassword( CRConServer *pNetworkListener, ra_listener_id listener, int requestID, const char *password ); + void BadPassword( CRConServer *pNetworkListener, ra_listener_id listener ); + void LogCommand( ra_listener_id listener, const char *msg ); + void SendResponseToClient( ra_listener_id listenerID, ServerDataResponseType_t type, void *pData, int nDataLen ); + + // specific value requests + void GetUserBanList(CUtlBuffer &value); + void GetPlayerList(CUtlBuffer &value); + void GetMapList(CUtlBuffer &value); + + // list of responses waiting to be sent + struct DataResponse_t + { + CUtlBuffer packet; + ra_listener_id responderID; + }; + CUtlLinkedList<DataResponse_t, int> m_ResponsePackets; + + struct ListenerStore_t + { + ra_listener_id listenerID; + bool authenticated; + bool m_bHasAddress; + netadr_t adr; + }; + + CUtlLinkedList<ListenerStore_t, int> m_ListenerIDs; + ra_listener_id m_NextListenerID; + + int m_nScreenshotListener; + int m_iBytesSent; + int m_iBytesReceived; + ra_listener_id m_AdminUIID; +}; + +extern CServerRemoteAccess g_ServerRemoteAccess; +extern "C" void NotifyDedicatedServerUI(const char *message); + +#endif // SV_REMOTEACCESS_H + |