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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
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| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /engine/render.h | |
| download | archived-source-engine-2018-hl2-src-3bf9df6b2785fa6d951086978a3e66f49427166a.tar.xz archived-source-engine-2018-hl2-src-3bf9df6b2785fa6d951086978a3e66f49427166a.zip | |
Diffstat (limited to 'engine/render.h')
| -rw-r--r-- | engine/render.h | 174 |
1 files changed, 174 insertions, 0 deletions
diff --git a/engine/render.h b/engine/render.h new file mode 100644 index 0000000..fba8be0 --- /dev/null +++ b/engine/render.h @@ -0,0 +1,174 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +// +//===========================================================================// + +#ifndef RENDER_H +#define RENDER_H + +#ifdef _WIN32 +#pragma once +#endif + +#include "mathlib/vector.h" + +// render.h -- public interface to refresh functions + +extern float r_blend; // Global blending factor for the current entity +extern float r_colormod[3]; // Global color modulation for the current entity +extern bool g_bIsBlendingOrModulating; + + +//----------------------------------------------------------------------------- +// Current view +//----------------------------------------------------------------------------- +inline const Vector &CurrentViewOrigin() +{ +#ifdef DBGFLAG_ASSERT + extern bool g_bCanAccessCurrentView; +#endif + extern Vector g_CurrentViewOrigin; + Assert( g_bCanAccessCurrentView ); + return g_CurrentViewOrigin; +} + +inline const Vector &CurrentViewForward() +{ +#ifdef DBGFLAG_ASSERT + extern bool g_bCanAccessCurrentView; +#endif + extern Vector g_CurrentViewForward; + Assert( g_bCanAccessCurrentView ); + return g_CurrentViewForward; +} + +inline const Vector &CurrentViewRight() +{ +#ifdef DBGFLAG_ASSERT + extern bool g_bCanAccessCurrentView; +#endif + extern Vector g_CurrentViewRight; + Assert( g_bCanAccessCurrentView ); + return g_CurrentViewRight; +} + +inline const Vector &CurrentViewUp() +{ +#ifdef DBGFLAG_ASSERT + extern bool g_bCanAccessCurrentView; +#endif + extern Vector g_CurrentViewUp; + Assert( g_bCanAccessCurrentView ); + return g_CurrentViewUp; +} + + +//----------------------------------------------------------------------------- +// Main view +//----------------------------------------------------------------------------- +inline const Vector &MainViewOrigin() +{ + extern Vector g_MainViewOrigin; + return g_MainViewOrigin; +} + +inline const Vector &MainViewForward() +{ + extern Vector g_MainViewForward; + return g_MainViewForward; +} + +inline const Vector &MainViewRight() +{ + extern Vector g_MainViewRight; + return g_MainViewRight; +} + +inline const Vector &MainViewUp() +{ + extern Vector g_MainViewUp; + return g_MainViewUp; +} + + +void R_Init (void); +void R_LevelInit(void); +void R_LevelShutdown(void); + +// Loads world geometry. Called when map changes or dx level changes +void R_LoadWorldGeometry( bool bDXChange = false ); + +#include "view_shared.h" +#include "ivrenderview.h" + +class VMatrix; + +abstract_class IRender +{ +public: + virtual void FrameBegin( void ) = 0; + virtual void FrameEnd( void ) = 0; + + virtual void ViewSetupVis( bool novis, int numorigins, const Vector origin[] ) = 0; + + virtual void ViewDrawFade( byte *color, IMaterial* pFadeMaterial ) = 0; + + virtual void DrawSceneBegin( void ) = 0; + virtual void DrawSceneEnd( void ) = 0; + + virtual IWorldRenderList * CreateWorldList() = 0; + virtual void BuildWorldLists( IWorldRenderList *pList, WorldListInfo_t* pInfo, int iForceViewLeaf, const VisOverrideData_t* pVisData, bool bShadowDepth, float *pReflectionWaterHeight ) = 0; + virtual void DrawWorldLists( IWorldRenderList *pList, unsigned long flags, float waterZAdjust ) = 0; + + // UNDONE: these are temporary functions that will end up on the other + // side of this interface + // accessors +// virtual const Vector& UnreflectedViewOrigin() = 0; + virtual const Vector& ViewOrigin( void ) = 0; + virtual const QAngle& ViewAngles( void ) = 0; + virtual CViewSetup const &ViewGetCurrent( void ) = 0; + virtual const VMatrix& ViewMatrix( void ) = 0; + virtual const VMatrix& WorldToScreenMatrix( void ) = 0; + virtual float GetFramerate( void ) = 0; + virtual float GetZNear( void ) = 0; + virtual float GetZFar( void ) = 0; + + // Query current fov and view model fov + virtual float GetFov( void ) = 0; + virtual float GetFovY( void ) = 0; + virtual float GetFovViewmodel( void ) = 0; + + + // Compute the clip-space coordinates of a point in 3D + // Clip-space is normalized screen coordinates (-1 to 1 in x and y) + // Returns true if the point is behind the camera + virtual bool ClipTransformWithProjection ( const VMatrix& worldToScreen, const Vector& point, Vector* pClip ) = 0; + // Same, using the current engine's matrices. + virtual bool ClipTransform( Vector const& point, Vector* pClip ) = 0; + + // Compute the screen-space coordinates of a point in 3D + // This returns actual pixels + // Returns true if the point is behind the camera + virtual bool ScreenTransform( Vector const& point, Vector* pScreen ) = 0; + + virtual void Push3DView( const CViewSetup &view, int nFlags, ITexture* pRenderTarget, Frustum frustumPlanes ) = 0; + virtual void Push3DView( const CViewSetup &view, int nFlags, ITexture* pRenderTarget, Frustum frustumPlanes, ITexture* pDepthTexture ) = 0; + virtual void Push2DView( const CViewSetup &view, int nFlags, ITexture* pRenderTarget, Frustum frustumPlanes ) = 0; + virtual void PopView( Frustum frustumPlanes ) = 0; + virtual void SetMainView( const Vector &vecOrigin, const QAngle &angles ) = 0; + virtual void ViewSetupVisEx( bool novis, int numorigins, const Vector origin[], unsigned int &returnFlags ) = 0; + virtual void OverrideViewFrustum( Frustum custom ) = 0; + virtual void UpdateBrushModelLightmap( model_t *model, IClientRenderable *Renderable ) = 0; + virtual void BeginUpdateLightmaps( void ) = 0; + virtual void EndUpdateLightmaps( void ) = 0; + virtual bool InLightmapUpdate( void ) const = 0; +}; + +void R_PushDlights (void); + +// UNDONE Remove this - pass this around to functions/systems that need it. +extern IRender *g_EngineRenderer; +#endif // RENDER_H |