summaryrefslogtreecommitdiff
path: root/engine/matchmakingmigrate.cpp
diff options
context:
space:
mode:
authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /engine/matchmakingmigrate.cpp
downloadarchived-source-engine-2018-hl2-src-3bf9df6b2785fa6d951086978a3e66f49427166a.tar.xz
archived-source-engine-2018-hl2-src-3bf9df6b2785fa6d951086978a3e66f49427166a.zip
Diffstat (limited to 'engine/matchmakingmigrate.cpp')
-rw-r--r--engine/matchmakingmigrate.cpp249
1 files changed, 249 insertions, 0 deletions
diff --git a/engine/matchmakingmigrate.cpp b/engine/matchmakingmigrate.cpp
new file mode 100644
index 0000000..a667bb0
--- /dev/null
+++ b/engine/matchmakingmigrate.cpp
@@ -0,0 +1,249 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Handles host migration for a session (not for the game server)
+//
+//=============================================================================//
+
+#include "matchmaking.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+//-----------------------------------------------------------------------------
+// Purpose: Start a Matchmaking session as the host
+//-----------------------------------------------------------------------------
+CClientInfo *CMatchmaking::SelectNewHost()
+{
+ // For now, just grab the first guy in the list
+ CClientInfo *pClient = &m_Local;
+ for ( int i = 0; i < m_Remote.Count(); ++i )
+ {
+ if ( m_Remote[i]->m_id > pClient->m_id )
+ {
+ pClient = m_Remote[i];
+ }
+ }
+ return pClient;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CMatchmaking::StartHostMigration()
+{
+ SwitchToState( MMSTATE_HOSTMIGRATE_STARTINGMIGRATION );
+
+ m_pNewHost = SelectNewHost();
+ if ( m_pNewHost == &m_Local )
+ {
+ // We're the new host, so start hosting
+ Msg( "Starting new host" );
+ BeginHosting();
+ }
+ else
+ {
+ Msg( "Waiting for a new host" );
+ SwitchToNewHost();
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CMatchmaking::BeginHosting()
+{
+ m_Session.SetIsHost( true );
+ m_Host = m_Local;
+
+ // Move into private slots
+ if ( !m_Local.m_bInvited )
+ {
+ RemovePlayersFromSession( &m_Local );
+ m_Local.m_bInvited = true;
+ AddPlayersToSession( &m_Local );
+ }
+
+ if ( !m_Session.MigrateHost() )
+ {
+ Warning( "Session migrate failed!\n" );
+
+ SessionNotification( SESSION_NOTIFY_FAIL_MIGRATE );
+ return;
+ }
+
+ SwitchToState( MMSTATE_HOSTMIGRATE_MIGRATING );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CMatchmaking::TellClientsToMigrate()
+{
+ Msg( "Sending migrate request\n" );
+
+ XSESSION_INFO info;
+ m_Session.GetNewSessionInfo( &info );
+
+ MM_Migrate msg;
+ msg.m_MsgType = MM_Migrate::MESSAGE_HOSTING;
+ msg.m_Id = m_Local.m_id;
+ msg.m_sessionId = info.sessionID;
+ msg.m_xnaddr = info.hostAddress;
+ msg.m_key = info.keyExchangeKey;
+
+ for ( int i = 0; i < m_Remote.Count(); ++i )
+ {
+ if ( m_Remote[i]->m_bMigrated )
+ {
+ continue;
+ }
+
+ SendMessage( &msg, &m_Remote[i]->m_adr );
+ }
+
+ m_fSendTimer = GetTime();
+ ++m_nSendCount;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Handle a migration message from our new host
+//-----------------------------------------------------------------------------
+bool CMatchmaking::ProcessMigrate( MM_Migrate *pMsg )
+{
+ MM_Migrate reply;
+ int type = pMsg->m_MsgType;
+
+ if ( m_CurrentState == MMSTATE_HOSTMIGRATE_WAITINGFORHOST )
+ {
+ if ( type == MM_Migrate::MESSAGE_HOSTING )
+ {
+ // Make sure this is the host we were expecting
+ if ( !Q_memcmp( &pMsg->m_xnaddr, &m_Host.m_xnaddr, sizeof( m_Host.m_xnaddr ) ) )
+ {
+ // Reply to the host
+ reply.m_MsgType = MM_Migrate::MESSAGE_MIGRATED;
+ reply.m_xnaddr = m_Local.m_xnaddr;
+ SendMessage( &reply, &m_Host.m_adr );
+
+ XSESSION_INFO info;
+ info.sessionID = pMsg->m_sessionId;
+ info.hostAddress = pMsg->m_xnaddr;
+ info.keyExchangeKey = pMsg->m_key;
+
+ m_Session.SetNewSessionInfo( &info );
+ m_Session.SetOwnerId( XUSER_INDEX_NONE );
+
+ if ( !m_Session.MigrateHost() )
+ {
+ Warning( "Session migrate failed!\n" );
+
+ SessionNotification( SESSION_NOTIFY_FAIL_MIGRATE );
+ return true;
+ }
+
+ SwitchToState( MMSTATE_HOSTMIGRATE_MIGRATING );
+ }
+ else
+ {
+ // Someone else is trying to host
+ reply.m_MsgType = MM_Migrate::MESSAGE_STANDBY;
+ SendMessage( &reply, &m_Host.m_adr );
+ }
+ }
+ }
+ else if ( m_CurrentState == MMSTATE_HOSTMIGRATE_WAITINGFORCLIENTS )
+ {
+ if ( type == MM_Migrate::MESSAGE_MIGRATED )
+ {
+ // Flag the client as having migrated
+ bool bClientsOutstanding = false;
+
+ for ( int i = 0; i < m_Remote.Count(); ++i )
+ {
+ if ( m_Remote[i]->m_id == pMsg->m_Id )
+ {
+ m_Remote[i]->m_bMigrated = true;
+ }
+
+ bClientsOutstanding = bClientsOutstanding && m_Remote[i]->m_bMigrated;
+ }
+
+ if ( !bClientsOutstanding )
+ {
+ // Everyone's migrated!
+ EndMigration();
+ }
+ }
+
+ if ( type == MM_Migrate::MESSAGE_STANDBY )
+ {
+ // Someone requested a standby
+ --m_nSendCount;
+ }
+ }
+
+ return true;
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CMatchmaking::SwitchToNewHost()
+{
+ // Set a timer to wait for the host to contact us
+ m_fWaitTimer = GetTime();
+
+ // Get rid of the current host net channel
+ MarkChannelForRemoval( &m_Host.m_adr );
+
+ AddRemoteChannel( &m_pNewHost->m_adr );
+
+ SwitchToState( MMSTATE_HOSTMIGRATE_WAITINGFORHOST );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CMatchmaking::EndMigration()
+{
+ Msg( "Migration complete\n" );
+
+ if ( m_Session.IsHost() )
+ {
+ // Drop any clients that failed to migrate
+ for ( int i = m_Remote.Count()-1; i >= 0; --i )
+ {
+ ClientDropped( m_Remote[i] );
+ }
+
+ // Update the lobby to show the new host
+ SendPlayerInfoToLobby( &m_Local, 0 );
+
+ // X360TBD: Figure out what state we should be in
+ int newState = m_PreMigrateState;
+ switch( m_PreMigrateState )
+ {
+ case MMSTATE_SESSION_CONNECTING:
+ newState = MMSTATE_ACCEPTING_CONNECTIONS;
+ break;
+
+ default:
+ Warning( "Unhandled post-migrate state transition" );
+ }
+
+ // Don't use SwitchToState() to set our new state because when changing
+ // from a client to a host the state transition is usually invalid.
+ m_CurrentState = newState;
+ }
+ else
+ {
+ // Still a client, just restore our previous state
+ m_CurrentState = m_PreMigrateState;
+ }
+}
+
+void CMatchmaking::TestStats()
+{
+
+}