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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /engine/gl_shader.cpp | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'engine/gl_shader.cpp')
| -rw-r--r-- | engine/gl_shader.cpp | 115 |
1 files changed, 115 insertions, 0 deletions
diff --git a/engine/gl_shader.cpp b/engine/gl_shader.cpp new file mode 100644 index 0000000..091d65c --- /dev/null +++ b/engine/gl_shader.cpp @@ -0,0 +1,115 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +// +//===========================================================================// + + +#include "render_pch.h" +#include "gl_shader.h" +#include "const.h" +#include "gl_cvars.h" +#include "gl_lightmap.h" +#include "decal_private.h" +#include "gl_model_private.h" +#include "r_local.h" +#include "materialproxyfactory.h" +#include "enginestats.h" +#include "editor_sendcommand.h" +#include "gl_matsysiface.h" +#include "vmodes.h" +#include "materialsystem/imaterialsystemhardwareconfig.h" +#include "tier1/strtools.h" +#include "filesystem.h" +#include "traceinit.h" +#include "sys_dll.h" +#include "tier0/icommandline.h" +#include "materialsystem/idebugtextureinfo.h" +#include "common.h" +#include "iregistry.h" +#include "materialsystem/materialsystem_config.h" +#include "ivideomode.h" +#include "modes.h" +#include "ivideomode.h" +#include "tier2/tier2.h" + +#include "igame.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +static CMaterialProxyFactory s_MaterialProxyFactory; + + +//----------------------------------------------------------------------------- +// Connects to other +//----------------------------------------------------------------------------- +static void Shader_ConnectOtherMatSysInterfaces( ) +{ + // NOTE: These two interfaces have been connected in the tier2 library + if ( !g_pMaterialSystemHardwareConfig ) + { + Shader_Disconnect(); + Sys_Error( "Could not get the material system hardware config interface! (2)" ); + } + if ( !g_pMaterialSystemDebugTextureInfo ) + { + Shader_Disconnect(); + Sys_Error( "Could not get the debug texture info interface!" ); + } +} + + +//----------------------------------------------------------------------------- +// Connect to interfaces we need +//----------------------------------------------------------------------------- +bool Shader_Connect( bool bSetProxyFactory ) +{ + if ( !materials ) + return false; + + int nAdapter = CommandLine()->ParmValue( "-adapter", 0 ); + int nModeFlags = MATERIAL_INIT_ALLOCATE_FULLSCREEN_TEXTURE; + if ( CommandLine()->FindParm( "-ref" ) ) + { + nModeFlags |= MATERIAL_INIT_REFERENCE_RASTERIZER; + } + + materials->SetAdapter( nAdapter, nModeFlags ); + if ( bSetProxyFactory ) + materials->SetMaterialProxyFactory( &s_MaterialProxyFactory ); + + Shader_ConnectOtherMatSysInterfaces( ); + return g_pMaterialSystemHardwareConfig && g_pMaterialSystemDebugTextureInfo; +} + + +//----------------------------------------------------------------------------- +// Connect to interfaces we need +//----------------------------------------------------------------------------- +void Shader_Disconnect( void ) +{ +} + + + +#ifndef SWDS + +void Shader_SwapBuffers( void ) +{ + assert( materials ); + materials->SwapBuffers(); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void Shader_BeginRendering ( void ) +{ + // FIXME: +// vid.width = window_rect.width; +// vid.height = window_rect.height; +} +#endif |