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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /engine/gl_model.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $Workfile: $
+// $Date: $
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef GL_MODEL_H
+#define GL_MODEL_H
+
+#ifdef _WIN32
+#pragma once
+#endif
+
+struct mnode_t;
+struct mleaf_t;
+struct mtexinfo_t;
+typedef struct mtexdata_s mtexdata_t;
+struct model_t;
+
+struct dvis_t;
+struct dworldlight_t;
+struct decallist_t;
+
+void Map_VisClear( void );
+void Map_VisSetup( model_t *worldmodel, int visorigincount, const Vector origins[], bool forcenovis, unsigned int &returnFlags );
+byte *Map_VisCurrent( void );
+int Map_VisCurrentCluster( void );
+bool Map_VisForceFullSky();
+// reconstruct the ambient lighting for a leaf at the given position in worldspace
+void Mod_LeafAmbientColorAtPos( Vector *pOut, const Vector &pos, int leafIndex );
+
+extern int DecalListCreate( decallist_t *pList );
+
+extern int r_visframecount;
+
+#include "modelloader.h"
+
+#endif // GL_MODEL_H