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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /engine/gl_draw.cpp | |
| download | archived-source-engine-2018-hl2-src-3bf9df6b2785fa6d951086978a3e66f49427166a.tar.xz archived-source-engine-2018-hl2-src-3bf9df6b2785fa6d951086978a3e66f49427166a.zip | |
Diffstat (limited to 'engine/gl_draw.cpp')
| -rw-r--r-- | engine/gl_draw.cpp | 76 |
1 files changed, 76 insertions, 0 deletions
diff --git a/engine/gl_draw.cpp b/engine/gl_draw.cpp new file mode 100644 index 0000000..379b7ee --- /dev/null +++ b/engine/gl_draw.cpp @@ -0,0 +1,76 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +// +//=============================================================================// + +#include "render_pch.h" +#include "draw.h" +#include "decal.h" +#include "gl_cvars.h" +#include "view.h" +#include "screen.h" +#include "gl_matsysiface.h" +#include "cdll_int.h" +#include "materialsystem/imesh.h" +#include "materialsystem/imaterial.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +Vector g_CurrentViewOrigin(0, 0, 0), g_CurrentViewForward(1, 0, 0), g_CurrentViewRight(0, -1, 0), g_CurrentViewUp(0, 0, 1); +Vector g_MainViewOrigin(0, 0, 0), g_MainViewForward(1, 0, 0), g_MainViewRight(0, -1, 0), g_MainViewUp(0, 0, 1); + + +//----------------------------------------------------------------------------- +// Purpose: +// Input : *pMaterial - +//----------------------------------------------------------------------------- +void GL_UnloadMaterial( IMaterial *pMaterial ) +{ + if ( pMaterial ) + { + pMaterial->DecrementReferenceCount(); + } +} + +//----------------------------------------------------------------------------- +// Purpose: +// Input : *pName - +// Output : IMaterial +//----------------------------------------------------------------------------- +static IMaterial *GL_LoadMaterialNoRef( const char *pName, const char *pTextureGroupName ) +{ + IMaterial *material = NULL; + + if( mat_loadtextures.GetInt() ) + { + material = materials->FindMaterial( pName, pTextureGroupName ); + } + else + { + material = g_materialEmpty; + } + + return material; +} + +//----------------------------------------------------------------------------- +// Purpose: +// Input : *pName - +// Output : IMaterial +//----------------------------------------------------------------------------- +IMaterial *GL_LoadMaterial( const char *pName, const char *pTextureGroupName ) +{ + IMaterial *material; + + material = GL_LoadMaterialNoRef( pName, pTextureGroupName ); + if( material ) + { + material->IncrementReferenceCount(); + } + return material; +} + |