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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /engine/enginestats.cpp | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'engine/enginestats.cpp')
| -rw-r--r-- | engine/enginestats.cpp | 131 |
1 files changed, 131 insertions, 0 deletions
diff --git a/engine/enginestats.cpp b/engine/enginestats.cpp new file mode 100644 index 0000000..c1a19ac --- /dev/null +++ b/engine/enginestats.cpp @@ -0,0 +1,131 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#include "quakedef.h" +#include "enginestats.h" +#include "basetypes.h" +#include "clientstats.h" +#include "limits.h" +#include "sysexternal.h" +#include "gl_matsysiface.h" +#include "filesystem_engine.h" +#include "tier0/vprof.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +//----------------------------------------------------------------------------- +// itty bitty interface for stat time +//----------------------------------------------------------------------------- + +class CStatTime : public IClientStatsTime +{ +public: + float GetTime() + { + return Sys_FloatTime(); + } +}; + +CStatTime g_StatTime; + + +CEngineStats::CEngineStats() : m_InFrame( false ) +{ + m_bInRun = false; +} + +void CEngineStats::BeginRun( void ) +{ + m_bInRun = true; + m_totalNumFrames = 0; + + // frame timing data + m_runStartTime = Sys_FloatTime(); +} + + +void CEngineStats::EndRun( void ) +{ + m_runEndTime = Sys_FloatTime(); + m_bInRun = false; +} + +void CEngineStats::BeginFrame( void ) +{ + m_bPaused = false; + m_InFrame = false; +} + + +void CEngineStats::ComputeFrameTimeStats( void ) +{ + m_StatGroup.m_StatFrameTime[ENGINE_STATS_FRAME_TIME] = m_flFrameTime / 1000.0f; + m_StatGroup.m_StatFrameTime[ENGINE_STATS_FPS_VARIABILITY] = m_flFPSVariability / 1000.0f; + m_StatGroup.m_StatFrameTime[ENGINE_STATS_FPS] = (m_flFrameTime != 0.0f) ? ( 1.0f / (1000.0f * m_flFrameTime) ) : 0.0f; +} + + +void CEngineStats::EndFrame( void ) +{ + if (!m_InFrame) + return; +} + + +//----------------------------------------------------------------------------- +// Advances the next frame for the stats... +//----------------------------------------------------------------------------- +void CEngineStats::NextFrame() +{ +} + + +//----------------------------------------------------------------------------- +// Pause those stats! +//----------------------------------------------------------------------------- +void CEngineStats::PauseStats( bool bPaused ) +{ + if (bPaused) + { + if (m_InFrame) + { + m_bPaused = true; + m_InFrame = false; + } + } + else // !bPaused + { + if (m_bPaused) + { + m_InFrame = true; + m_bPaused = false; + } + } +} + + +//----------------------------------------------------------------------------- +// returns timed stats +//----------------------------------------------------------------------------- + +double CEngineStats::TimedStatInFrame( EngineTimedStatId_t stat ) const +{ + return m_StatGroup.m_StatFrameTime[stat]; +} + +double CEngineStats::TotalTimedStat( EngineTimedStatId_t stat ) const +{ + return m_StatGroup.m_TotalStatTime[stat]; +} + + +double CEngineStats::GetRunTime( void ) +{ + return m_runEndTime - m_runStartTime; +} + |