diff options
| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /engine/engine.vpc | |
| download | archived-source-engine-2018-hl2-src-3bf9df6b2785fa6d951086978a3e66f49427166a.tar.xz archived-source-engine-2018-hl2-src-3bf9df6b2785fa6d951086978a3e66f49427166a.zip | |
Diffstat (limited to 'engine/engine.vpc')
| -rw-r--r-- | engine/engine.vpc | 1130 |
1 files changed, 1130 insertions, 0 deletions
diff --git a/engine/engine.vpc b/engine/engine.vpc new file mode 100644 index 0000000..6c2b6fe --- /dev/null +++ b/engine/engine.vpc @@ -0,0 +1,1130 @@ +//----------------------------------------------------------------------------- +// ENGINE.VPC +// +// Project Script +//----------------------------------------------------------------------------- + +$macro SRCDIR ".." +$Macro OUTBINDIR "$SRCDIR\..\game\bin" + +$include "$SRCDIR\vpc_scripts\source_dll_base.vpc" +$include "$SRCDIR\vpc_scripts\source_replay.vpc" + +$Macro GPROFILER "1" [$LINUX && $STAGING_ONLY] + +$Configuration +{ + $Compiler + { + $AdditionalIncludeDirectories "$BASE;.\;audio;audio\private;audio\public;$SRCDIR\vgui2\include;$SRCDIR\vgui2\controls" + $AdditionalIncludeDirectories "$BASE;$SRCDIR\dx9sdk\include" [$WINDOWS] + $PreprocessorDefinitions "$BASE;USE_CONVARS;VOICE_OVER_IP;BUMPMAP;__USEA3D;_ADD_EAX_;ENGINE_DLL;VERSION_SAFE_STEAM_API_INTERFACES;USE_BREAKPAD_HANDLER" + $PreprocessorDefinitions "$BASE;DEDICATED;SWDS" [$DEDICATED] + $PreprocessorDefinitions "$BASE;USE_WEBM_FOR_REPLAY" [$LINUXALL] + + $AdditionalIncludeDirectories "$BASE;..\common\quicktime_win32\" [$QUICKTIME_WIN32] + + $AdditionalIncludeDirectories "$BASE;$SRCDIR/thirdparty/gperftools-2.0/src/" [$GPROFILER] + $PreprocessorDefinitions "$BASE;GPROFILER" [$GPROFILER] + $PreprocessorDefinitions "$BASE;ENABLE_RPT" [$ENABLE_RPT] + } + + $Compiler [$WIN32] + { + $EnableEnhancedInstructionSet "Streaming SIMD Extensions (/arch:SSE)" + } + + $Linker + { + $AdditionalDependencies "$BASE dinput8.lib winmm.lib wsock32.lib ws2_32.lib wininet.lib vfw32.lib Rpcrt4.lib" [$WINDOWS] + $AdditionalLibraryDirectories "$BASE;$SRCDIR\lib\common\vc7;$SRCDIR\dx9sdk\lib" [$WINDOWS] + $SystemFrameworks "Carbon;AppKit;OpenAL;CoreAudio;AudioToolbox;SystemConfiguration;Quicktime;AudioUnit" [$OSXALL] + $SystemLibraries "iconv" [$OSXALL] + $SystemLibraries "rt;openal;curl-gnutls" [$LINUXALL] + $GCC_ExtraLinkerFlags "-L/usr/lib32 -L/usr/lib" [$LINUXALL] + } +} + +$Configuration "Debug" +{ + $Linker [$X360] + { + $AdditionalDependencies "$BASE xonlined.lib xaudiod2.lib Xhvd2.lib xmpd.lib xmcored.lib xmahald.lib xpartyd.lib" + } +} + +$Configuration "Release" +{ + $Linker [$X360] + { + $AdditionalDependencies "$BASE xonline.lib xaudio2.lib Xhv2.lib xmp.lib xmcore.lib xmahal.lib xparty.lib" + } +} + + +$Project "engine" +{ + $Folder "Client" + { + $File "client_pch.cpp" [!$DEDICATED] + { + $Configuration + { + $Compiler + { + $Create/UsePrecompiledHeader "Create Precompiled Header (/Yc)" + $Create/UsePCHThroughFile "client_pch.h" + $PrecompiledHeaderFile "$(IntDir)/client_pch.pch" + } + } + } + + $File "cl_rcon.cpp" [!$DEDICATED] + $File "socketcreator.cpp" + $File "rpt_engine.cpp" [!$DEDICATED] + $File "cl_steamauth.cpp" [!$DEDICATED] + $File "clientframe.cpp" + $File "decal_clip.cpp" + $File "demofile.cpp" + $File "DevShotGenerator.cpp" + $File "OcclusionSystem.cpp" + $File "tmessage.cpp" + $File "r_efx.cpp" [!$DEDICATED] + $File "view.cpp" [!$DEDICATED] + + $File "baseclient.cpp" \ + "baseclientstate.cpp" \ + "cbenchmark.cpp" \ + "cdll_engine_int.cpp" [!$DEDICATED] \ + "cl_main.cpp" [!$DEDICATED] \ + "cl_demo.cpp" [!$DEDICATED] \ + "cl_null.cpp" [$DEDICATED] \ + "cl_demoaction.cpp" [!$DEDICATED] \ + "cl_demoaction_types.cpp" [!$DEDICATED] \ + "cl_demoactioneditors.cpp" [!$DEDICATED] \ + "cl_demoactionmanager.cpp" [!$DEDICATED] \ + "cl_demoeditorpanel.cpp" [!$DEDICATED] \ + "cl_demosmootherpanel.cpp" [!$DEDICATED] \ + "cl_demouipanel.cpp" [!$DEDICATED] \ + "cl_foguipanel.cpp" [!$DEDICATED] \ + "cl_txviewpanel.cpp" [!$DEDICATED] \ + "cl_entityreport.cpp" [!$DEDICATED] \ + "cl_ents_parse.cpp" [!$DEDICATED] \ + "cl_localnetworkbackdoor.cpp" [!$DEDICATED] \ + "cl_parse_event.cpp" [!$DEDICATED] \ + "cl_pluginhelpers.cpp" [!$DEDICATED] \ + "cl_pred.cpp" [!$DEDICATED] \ + "cl_texturelistpanel.cpp" [!$DEDICATED] \ + "client.cpp" [!$DEDICATED] \ + "colorcorrectionpanel.cpp" [!$DEDICATED] \ + "console.cpp" + { + $Configuration + { + $Compiler + { + $Create/UsePrecompiledHeader "Use Precompiled Header (/Yu)" + $Create/UsePCHThroughFile "client_pch.h" + $PrecompiledHeaderFile "$(IntDir)/client_pch.pch" + } + } + } + $File "render_pch.cpp" + { + $Configuration + { + $Compiler + { + $Create/UsePrecompiledHeader "Create Precompiled Header (/Yc)" + $Create/UsePCHThroughFile "render_pch.h" + $PrecompiledHeaderFile "$(IntDir)/render_pch.pch" + } + } + } + + $File "buildcubemaps.cpp" [!$DEDICATED] \ + "debug_leafvis.cpp" [!$DEDICATED] \ + "debugoverlay.cpp" [!$DEDICATED] \ + "decals.cpp" \ + "disp.cpp" \ + "disp_interface.cpp" \ + "disp_mapload.cpp" \ + "gl_draw.cpp" \ + "gl_rsurf.cpp" \ + "gl_shader.cpp" \ + "gl_drawlights.cpp" [!$DEDICATED] \ + "gl_lightmap.cpp" [!$DEDICATED] \ + "gl_matsysiface.cpp" [!$DEDICATED] \ + "gl_rlight.cpp" [!$DEDICATED] \ + "gl_rmain.cpp" [!$DEDICATED] \ + "gl_rmisc.cpp" [!$DEDICATED] \ + "gl_screen.cpp" [!$DEDICATED] \ + "gl_warp.cpp" [!$DEDICATED] \ + "l_studio.cpp" \ + "matsys_interface.cpp" \ + "modelloader.cpp" \ + "Overlay.cpp" \ + "r_areaportal.cpp" [!$DEDICATED] \ + "r_decal.cpp" \ + "r_linefile.cpp" \ + "shadowmgr.cpp" [!$DEDICATED] + { + $Configuration + { + $Compiler + { + $Create/UsePrecompiledHeader "Use Precompiled Header (/Yu)" + $Create/UsePCHThroughFile "render_pch.h" + $PrecompiledHeaderFile "$(IntDir)/render_pch.pch" + } + } + } + } + + $Folder "Server" + { + $File "server_pch.cpp" + { + $Configuration + { + $Compiler + { + $Create/UsePrecompiledHeader "Create Precompiled Header (/Yc)" + $Create/UsePCHThroughFile "server_pch.h" + $PrecompiledHeaderFile "$(IntDir)/server_pch.pch" + } + } + } + + $File "sv_ipratelimit.cpp" + $File "sv_rcon.cpp" + $File "sv_steamauth.cpp" + $File "sv_uploaddata.cpp" + $File "sv_uploadgamestats.cpp" + $File "vengineserver_impl.cpp" + + $File "sv_main.cpp" \ + "sv_client.cpp" \ + "sv_ents_write.cpp" \ + "sv_filter.cpp" \ + "sv_framesnapshot.cpp" \ + "sv_log.cpp" \ + "sv_packedentities.cpp" \ + "sv_plugin.cpp" \ + "sv_precache.cpp" \ + "sv_redirect.cpp" \ + "sv_remoteaccess.cpp" + { + $Configuration + { + $Compiler + { + $Create/UsePrecompiledHeader "Use Precompiled Header (/Yu)" + $Create/UsePCHThroughFile "server_pch.h" + $PrecompiledHeaderFile "$(IntDir)/server_pch.pch" + } + } + } + } + + $Folder "Source Files" + { + $File "baseautocompletefilelist.cpp" + $File "baseserver.cpp" + $File "bitbuf_errorhandler.cpp" + $File "$SRCDIR\public\blockingudpsocket.cpp" + $File "$SRCDIR\public\bsptreedata.cpp" + $File "$SRCDIR\public\builddisp.cpp" + $File "changeframelist.cpp" + $File "checksum_engine.cpp" + $File "ccs.cpp" + $File "clockdriftmgr.cpp" + $File "cl_bounded_cvars.cpp" [!$DEDICATED] + $File "cl_check_process.cpp" + $File "cmd.cpp" + $File "cmodel.cpp" + $File "cmodel_bsp.cpp" + $File "cmodel_disp.cpp" + $File "$SRCDIR\public\collisionutils.cpp" + $File "common.cpp" + $File "$SRCDIR\public\crtmemdebug.cpp" + $File "cvar.cpp" + $File "$SRCDIR\public\disp_common.cpp" + $File "disp_defs.cpp" + $File "disp_helpers.cpp" + $File "$SRCDIR\public\disp_powerinfo.cpp" + $File "$SRCDIR\public\dispcoll_common.cpp" + $File "DownloadListGenerator.cpp" + $File "downloadthread.cpp" [!$DEDICATED] + $File "dt.cpp" + $File "dt_common_eng.cpp" + $File "dt_encode.cpp" + $File "dt_instrumentation.cpp" + $File "dt_instrumentation_server.cpp" + $File "dt_localtransfer.cpp" + $File "$SRCDIR\public\dt_recv.cpp" + $File "dt_recv_decoder.cpp" + $File "dt_recv_eng.cpp" + $File "$SRCDIR\public\dt_send.cpp" + $File "dt_send_eng.cpp" + $File "dt_stack.cpp" + $File "dt_test.cpp" + $File "$SRCDIR\public\dt_utlvector_common.cpp" + $File "$SRCDIR\public\dt_utlvector_recv.cpp" + $File "$SRCDIR\public\dt_utlvector_send.cpp" + $File "enginesingleuserfilter.cpp" + $File "enginestats.cpp" + $File "enginethreads.cpp" + $File "enginetrace.cpp" + $File "filesystem_engine.cpp" + $File "$SRCDIR\public\filesystem_helpers.cpp" + $File "$SRCDIR\public\filesystem_init.cpp" + $File "filetransfermgr.cpp" + $File "GameEventManager.cpp" + $File "GameEventManagerOld.cpp" + $File "gametrace_engine.cpp" + $File "hltvclient.cpp" + $File "hltvclientstate.cpp" + $File "hltvdemo.cpp" + $File "hltvserver.cpp" + $File "hltvtest.cpp" + $File "host.cpp" + $File "host_cmd.cpp" + $File "host_listmaps.cpp" + $File "host_phonehome.cpp" + $File "host_state.cpp" + $File "initmathlib.cpp" + $File "$SRCDIR\common\language.cpp" + $File "LocalNetworkBackdoor.cpp" + $File "LoadScreenUpdate.cpp" [!$DEDICATED] + $File "$SRCDIR\public\lumpfiles.cpp" + $File "MapReslistGenerator.cpp" + $File "matchmakinghost.cpp" [!$DEDICATED] + $File "matchmakingqos.cpp" [!$DEDICATED] + $File "matchmakingclient.cpp" [!$DEDICATED] + $File "matchmakingshared.cpp" [!$DEDICATED] + $File "matchmakingmigrate.cpp" [!$DEDICATED] + $File "materialproxyfactory.cpp" + $File "mem_fgets.cpp" + $File "mod_vis.cpp" + $File "ModelInfo.cpp" + $File "net_chan.cpp" + $File "net_synctags.cpp" + $File "net_ws.cpp" + $File "net_ws_queued_packet_sender.cpp" + $File "$SRCDIR\common\netmessages.cpp" + $File "$SRCDIR\common\steamid.cpp" + $File "networkstringtable.cpp" + $File "NetworkStringTableItem.cpp" + $File "networkstringtableserver.cpp" + $File "$SRCDIR\public\networkvar.cpp" + $File "packed_entity.cpp" + $File "pure_server.cpp" + $File "pr_edict.cpp" + $File "precache.cpp" + $File "quakedef.cpp" + $File "randomstream.cpp" + $File "$SRCDIR\common\randoverride.cpp" + $File "$SRCDIR\public\registry.cpp" + $File "engine_replay_int.cpp" + $File "replay_internal.cpp" + $File "replaydemo.cpp" + $File "replaydemoplayer.cpp" [!$DEDICATED] + $File "replayserver.cpp" + $File "$SRCDIR\public\sentence.cpp" + $File "Session.cpp" [!$DEDICATED] + $File "sound_shared.cpp" + $File "spatialpartition.cpp" + $File "staticpropmgr.cpp" + $File "$SRCDIR\public\studio.cpp" + $File "sys_dll.cpp" + $File "sys_dll2.cpp" + { + $Configuration + { + $Compiler + { + // This file uses _set_se_translator which requires C++ exceptions to be enabled, + // which also means it can't use the precompiled header because it is built + // without precompiled headers. + $Create/UsePrecompiledHeader "Not Using Precompiled Headers" + $EnableC++Exceptions "Yes with SEH Exceptions (/EHa)" [$WINDOWS] + } + } + } + $File "sys_engine.cpp" + $File "sys_mainwind.cpp" [!$DEDICATED] + $File "sys_linuxwind.cpp" [$POSIX] + $File "testscriptmgr.cpp" + $File "traceinit.cpp" + $File "$SRCDIR\public\vallocator.cpp" + $File "voiceserver_impl.cpp" + $File "vprof_engine.cpp" + $File "vprof_record.cpp" + $File "world.cpp" + $File "$SRCDIR\public\XZip.cpp" + $File "$SRCDIR\public\XUnzip.cpp" + $File "zone.cpp" + $File "bugreporter.cpp" [!$DEDICATED] + $File "cheatcodes.cpp" + $File "download.cpp" [!$DEDICATED] + $File "$SRCDIR\public\editor_sendcommand.cpp" + $File "host_saverestore.cpp" [!$DEDICATED] + $File "keys.cpp" + $File "lightcache.cpp" [!$DEDICATED] + $File "networkstringtableclient.cpp" + $File "saverestore_filesystem.cpp" [!$DEDICATED] + $File "$SRCDIR\public\scratchpad3d.cpp" + $File "servermsghandler.cpp" + $File "sys_getmodes.cpp" [!$DEDICATED] + $File "vgui_askconnectpanel.cpp" [!$DEDICATED] + $File "xboxsystem.cpp" [!$DEDICATED] + $File "$SRCDIR\common\SourceAppInfo.cpp" + } + + $Folder "Audio" + { + $File "snd_io.cpp" + $File "EngineSoundServer.cpp" + $File "EngineSoundClient.cpp" [!$DEDICATED] + $File "engsoundservice.cpp" [!$DEDICATED] + $File "audio\private\voice_wavefile.cpp" + $File "audio\private\MPAFile.cpp" [!$DEDICATED&&!$X360] + $File "audio\private\MPAHeader.cpp" [!$DEDICATED&&!$X360] + $File "audio\private\circularbuffer.cpp" [!$DEDICATED] + $File "audio\private\snd_posix.cpp" [$POSIX] + + $File "audio\audio_pch.cpp" [!$DEDICATED] + { + $Configuration + { + $Compiler + { + $Create/UsePrecompiledHeader "Create Precompiled Header (/Yc)" + $Create/UsePCHThroughFile "audio_pch.h" [!$POSIX] + $Create/UsePCHThroughFile "audio/audio_pch.h" [$POSIX] + $PrecompiledHeaderFile "$(IntDir)/audio_pch.pch" + $AdditionalIncludeDirectories "$BASE;$SRCDIR\engine\audio\public;$SRCDIR\engine\audio\private" + } + } + } + + // precompiled header section: common audio files + $File "audio\private\vox.cpp" \ + "audio\private\snd_dev_common.cpp" [!$DEDICATED] \ + "audio\private\snd_dma.cpp" [!$DEDICATED] \ + "audio\private\snd_dsp.cpp" [!$DEDICATED] \ + "audio\private\snd_mix.cpp" [!$DEDICATED] \ + "audio\private\snd_sentence_mixer.cpp" [!$DEDICATED] \ + "audio\private\snd_wave_data.cpp" [!$DEDICATED] \ + "audio\private\snd_wave_mixer.cpp" [!$DEDICATED] \ + "audio\private\snd_wave_mixer_adpcm.cpp" [!$DEDICATED] \ + "audio\private\snd_wave_source.cpp" [!$DEDICATED] \ + "audio\private\snd_wave_temp.cpp" [!$DEDICATED] \ + "audio\private\snd_win.cpp" [!$DEDICATED] \ + "audio\private\voice_gain.cpp" + { + $Configuration + { + $Compiler + { + $Create/UsePrecompiledHeader "Use Precompiled Header (/Yu)" + $Create/UsePCHThroughFile "audio_pch.h" + $PrecompiledHeaderFile "$(IntDir)/audio_pch.pch" + } + } + } + + // WIN32 only audio files + $File "audio\private\snd_dev_direct.cpp" [$WINDOWS] \ + "audio\private\snd_dev_wave.cpp" [$WINDOWS] \ + "audio\private\snd_mp3_source.cpp" [!$DEDICATED] \ + "audio\private\snd_wave_mixer_mp3.cpp" [!$DEDICATED] \ + "audio\private\VBRHeader.cpp" [!$DEDICATED&&!$X360] \ + "audio\private\voice.cpp" [!$DEDICATED&&!$X360] \ + "audio\private\voice_mixer_controls.cpp" [$WINDOWS] \ + "audio\private\voice_record_dsound.cpp" [$WINDOWS] \ + "audio\private\voice_sound_engine_interface.cpp" [!$DEDICATED&&!$X360] + { + $Configuration + { + $Compiler + { + $Create/UsePrecompiledHeader "Use Precompiled Header (/Yu)" + $Create/UsePCHThroughFile "audio_pch.h" + $PrecompiledHeaderFile "$(IntDir)/audio_pch.pch" + } + } + } + + // X360 only audio files + $File "audio\private\snd_dev_xaudio.cpp" [$X360] \ + "audio\private\snd_wave_mixer_xma.cpp" [$X360] + { + $Configuration + { + $Compiler + { + $Create/UsePrecompiledHeader "Use Precompiled Header (/Yu)" + $Create/UsePCHThroughFile "audio_pch.h" + $PrecompiledHeaderFile "$(IntDir)/audio_pch.pch" + } + } + } + + //$File "audio\private\snd_stubs.cpp" + $File "audio\private\snd_dev_sdl.cpp" [$SDL && !$OSXALL] + $File "audio\private\snd_dev_sdl.h" [$SDL && !$OSXALL] + $File "audio\private\snd_dev_openal.cpp" [$OSXALL] + $File "audio\private\snd_dev_openal.h" [$OSXALL] + $File "audio\private\snd_dev_mac_audioqueue.cpp" [$OSXALL] + $File "audio\private\snd_dev_mac_audioqueue.h" [$OSXALL] + $File "audio\private\voice_mixer_controls_openal.cpp" [$OSXALL||($LINUXALL&&!$DEDICATED)] + $File "audio\private\voice_record_openal.cpp" [$OSXALL||($LINUXALL&&!$DEDICATED)] + $File "audio\private\voice_record_mac_audioqueue.cpp" [$OSXALL] + + $Folder "Header Files" + { + $File "audio\audio_pch.h" + $File "audio\public\ivoicecodec.h" + $File "audio\public\ivoicerecord.h" + $File "audio\public\snd_audio_source.h" + $File "audio\public\snd_device.h" + $File "audio\public\snd_io.h" + $File "audio\public\sound.h" + $File "audio\public\soundservice.h" + $File "audio\public\voice.h" + $File "audio\public\vox.h" + $File "audio\private\MPAFile.h" [$WIN32] + $File "audio\private\MPAHeader.h" [$WIN32] + $File "audio\private\VBRHeader.h" [$WIN32] + $File "audio\private\circularbuffer.h" + $File "audio\private\eax.h" + $File "audio\private\snd_channels.h" + $File "audio\private\snd_convars.h" + $File "audio\private\snd_dev_common.h" + $File "audio\private\snd_dev_direct.h" [$WIN32] + $File "audio\private\snd_dev_wave.h" [$WIN32] + $File "audio\private\snd_dev_xaudio.h" + $File "audio\private\snd_dma.h" + $File "audio\private\snd_env_fx.h" + $File "audio\private\snd_fixedint.h" + $File "audio\private\snd_mix_buf.h" + $File "audio\private\snd_sfx.h" + $File "audio\private\snd_wave_mixer.h" + $File "audio\private\snd_wave_mixer_adpcm.h" + $File "audio\private\snd_wave_mixer_xma.h" + $File "audio\private\snd_wave_mixer_private.h" + $File "audio\private\snd_wave_source.h" + $File "audio\private\snd_wave_temp.h" + $File "audio\private\sound_private.h" + $File "audio\private\voice_gain.h" + $File "audio\private\voice_mixer_controls.h" + $File "audio\private\voice_sound_engine_interface.h" + $File "audio\private\voice_wavefile.h" + $File "audio\private\vox_private.h" + } + } + + $Folder "VGUI Panels" [!$DEDICATED] + { + // public file, no pch + $File "$SRCDIR\public\vgui_controls\vgui_controls.cpp" + $File "$SRCDIR\common\vgui\vgui_basebudgetpanel.cpp" + $File "$SRCDIR\common\vgui\vgui_budgetbargraphpanel.cpp" + $File "$SRCDIR\common\vgui\vgui_budgethistorypanel.cpp" + $File "$SRCDIR\common\vgui\vgui_budgetpanelshared.cpp" + + $File "perfuipanel.cpp" \ + "vgui_basepanel.cpp" \ + "vgui_baseui_interface.cpp" \ + "vgui_budgetpanel.cpp" \ + "vgui_DebugSystemPanel.cpp" \ + "vgui_drawtreepanel.cpp" \ + "vgui_helpers.cpp" \ + "vgui_texturebudgetpanel.cpp" \ + "vgui_vprofgraphpanel.cpp" \ + "vgui_vprofpanel.cpp" + { + $Configuration + { + $Compiler + { + $Create/UsePrecompiledHeader "Use Precompiled Header (/Yu)" + $Create/UsePCHThroughFile "client_pch.h" + $PrecompiledHeaderFile "$(IntDir)/client_pch.pch" + } + } + } + + $File "vgui_budgetpanel.h" + $File "$SRCDIR\common\vgui\vgui_budgetpanelshared.h" + $File "vgui_texturebudgetpanel.h" + $File "vgui_vprofgraphpanel.h" + $File "vgui_vprofpanel.h" + + $File "$SRCDIR\common\vgui\vgui_basebudgetpanel.h" + $File "vgui_baseui_interface.h" + $File "$SRCDIR\common\vgui\vgui_budgetbargraphpanel.h" + $File "$SRCDIR\common\vgui\vgui_budgethistorypanel.h" + + } + + $Folder "Tools Framework" + { + $File "$SRCDIR\public\toolframework\iclientenginetools.h" + $File "$SRCDIR\public\toolframework\ienginetool.h" + $File "$SRCDIR\public\toolframework\iserverenginetools.h" + $File "$SRCDIR\public\toolframework\itooldictionary.h" + $File "$SRCDIR\public\toolframework\itoolentity.h" + $File "$SRCDIR\public\toolframework\itoolframework.h" + $File "$SRCDIR\public\toolframework\itoolsystem.h" + $File "enginetool.cpp" [!$DEDICATED] + $File "toolframework.cpp" + } + + $Folder "Header Files" + { + $File "baseclient.h" + $File "baseclientstate.h" + $File "baseserver.h" + $File "bitbuf_errorhandler.h" + $File "$SRCDIR\public\bsptreedata.h" + $File "cbenchmark.h" + $File "ccs.h" + $File "cdll_engine_int.h" + $File "cl_check_process.h" + $File "$SRCDIR\public\cdll_int.h" + $File "changeframelist.h" + $File "cheatcodes.h" + $File "checksum_engine.h" + $File "cl_demo.h" + $File "cl_entityreport.h" + $File "cl_ents_parse.h" + $File "cl_localnetworkbackdoor.h" + $File "cl_main.h" + $File "cl_parse_event.h" + $File "cl_pluginhelpers.h" + $File "cl_pred.h" + $File "cl_rcon.h" + $File "socketcreator.h" + $File "cl_steamauth.h" + $File "cl_texturelistpanel.h" + $File "client.h" + $File "$SRCDIR\public\client_render_handle.h" + $File "clientframe.h" + $File "clockdriftmgr.h" + $File "cmd.h" + $File "cmodel_engine.h" + $File "cmodel_private.h" + $File "$SRCDIR\public\collisionutils.h" + $File "common.h" + $File "$SRCDIR\public\mathlib\compressed_light_cube.h" + $File "conprint.h" + $File "console.h" + $File "cvar.h" + $File "debug_leafvis.h" + $File "debugoverlay.h" + $File "decal.h" + $File "decal_clip.h" + $File "decal_private.h" + $File "demo.h" + $File "demofile.h" + $File "DevShotGenerator.h" + $File "disp.h" + $File "$SRCDIR\public\disp_common.h" + $File "disp_defs.h" + $File "disp_helpers.h" + $File "$SRCDIR\public\disp_powerinfo.h" + $File "$SRCDIR\public\disp_tesselate.h" + $File "$SRCDIR\public\dispcoll_common.h" + $File "dispnode.h" + $File "download.h" + $File "download_internal.h" + $File "DownloadListGenerator.h" + $File "draw.h" + $File "dt.h" + $File "$SRCDIR\public\dt_common.h" + $File "dt_encode.h" + $File "dt_instrumentation.h" + $File "dt_instrumentation_server.h" + $File "dt_localtransfer.h" + $File "$SRCDIR\public\dt_recv.h" + $File "dt_recv_decoder.h" + $File "dt_recv_eng.h" + $File "$SRCDIR\public\dt_send.h" + $File "dt_send_eng.h" + $File "dt_stack.h" + $File "dt_test.h" + $File "$SRCDIR\public\dt_utlvector_common.h" + $File "$SRCDIR\public\eifacev21.h" + $File "$SRCDIR\public\engine_hlds_api.h" + $File "$SRCDIR\common\engine_launcher_api.h" + $File "enginesingleuserfilter.h" + $File "EngineSoundInternal.h" + $File "enginestats.h" + $File "enginetrace.h" + $File "ents_shared.h" + $File "$SRCDIR\public\filesystem.h" + $File "filesystem_engine.h" + $File "filetransfermgr.h" + $File "$SRCDIR\common\FindSteamServers.h" + $File "$SRCDIR\public\tier1\fmtstr.h" + $File "framesnapshot.h" + $File "GameEventManager.h" + $File "getintersectingsurfaces_struct.h" + $File "gl_cvars.h" + $File "gl_drawlights.h" + $File "gl_lightmap.h" + $File "gl_matsysiface.h" + $File "gl_model.h" + $File "gl_model_private.h" + $File "gl_rmain.h" + $File "gl_rsurf.h" + $File "gl_shader.h" + $File "gl_water.h" + $File "hltvclient.h" + $File "hltvclientstate.h" + $File "hltvdemo.h" + $File "hltvserver.h" + $File "hltvtest.h" + $File "host.h" + $File "host_cmd.h" + $File "host_jmp.h" + $File "host_saverestore.h" + $File "host_state.h" + $File "$SRCDIR\public\engine\http.h" + $File "$SRCDIR\public\iclient.h" + $File "$SRCDIR\public\icliententity.h" + $File "icolorcorrectiontools.h" + $File "$SRCDIR\public\materialsystem\idebugtextureinfo.h" + $File "$SRCDIR\public\idedicatedexports.h" + $File "idispinfo.h" + $File "$SRCDIR\common\engine\idownloadsystem.h" [!$DEDICATED] + $File "$SRCDIR\common\replay\ienginereplay.h" + $File "$SRCDIR\public\engine\IEngineSound.h" + $File "ienginetoolinternal.h" + $File "$SRCDIR\public\engine\IEngineTrace.h" + $File "$SRCDIR\common\igameserverdata.h" + $File "$SRCDIR\public\ihltvdirector.h" + $File "$SRCDIR\public\inetchannel.h" + $File "$SRCDIR\public\inetmsghandler.h" + $File "$SRCDIR\public\inetwork.h" + $File "$SRCDIR\common\replay\ireplaymovie.h" + $File "$SRCDIR\common\replay\ireplaymoviemanager.h" + $File "$SRCDIR\common\replay\ireplaymovierenderer.h" + $File "$SRCDIR\common\replay\ireplayperformancemanager.h" + $File "$SRCDIR\public\iscratchpad3d.h" + $File "$SRCDIR\public\iserver.h" + $File "$SRCDIR\public\iserverentity.h" + $File "$SRCDIR\public\engine\iserverplugin.h" + $File "$SRCDIR\public\engine\ishadowmgr.h" + $File "$SRCDIR\public\ispatialpartition.h" + $File "ispatialpartitioninternal.h" + $File "$SRCDIR\public\steam\isteamutils.h" + $File "$SRCDIR\public\istudiorender.h" + $File "$SRCDIR\public\ivoicetweak.h" + $File "keys.h" + $File "$SRCDIR\public\tier0\l2cache.h" + $File "l_studio.h" + $File "lightcache.h" + $File "LoadScreenUpdate.h" + $File "LocalNetworkBackdoor.h" + $File "logofile_shared.h" + $File "lowpassstream.h" + $File "MapReslistGenerator.h" + $File "matchmaking.h" + $File "matchmakingqos.h" + $File "MaterialBuckets.h" + $File "materialproxyfactory.h" + $File "mem.h" + $File "mem_fgets.h" + $File "mod_vis.h" + $File "modelloader.h" + $File "$SRCDIR\public\modes.h" + $File "net.h" + $File "net_chan.h" + $File "net_synctags.h" + $File "$SRCDIR\common\netmessages.h" + $File "networkstringtable.h" + $File "$SRCDIR\public\networkstringtabledefs.h" + $File "networkstringtableitem.h" + $File "networkstringtableserver.h" + $File "$SRCDIR\public\nmatrix.h" + $File "$SRCDIR\public\nvector.h" + $File "$SRCDIR\public\optimize.h" + $File "Overlay.h" + $File "packed_entity.h" + $File "pr_edict.h" + $File "precache.h" + $File "profile.h" + $File "profiling.h" + $File "progs.h" + $File "$SRCDIR\public\tier0\protected_things.h" + $File "$SRCDIR\common\protocol.h" + $File "quakedef.h" + $File "r_areaportal.h" + $File "r_decal.h" + $File "r_efxextern.h" + $File "r_local.h" + $File "randomnormals.h" + $File "render.h" + $File "$SRCDIR\common\replay\rendermovieparams.h" + $File "replay_internal.h" + $File "replaydemo.h" + $File "replaydemoplayer.h" [!$DEDICATED] + $File "$SRCDIR\common\engine\requestcontext.h" [!$DEDICATED] + $File "replayserver.h" + $File "$SRCDIR\public\savegame_version.h" + $File "saverestore_filesystem.h" + $File "sbar.h" + $File "$SRCDIR\public\scratchpad3d.h" + $File "screen.h" + $File "server.h" + $File "Session.h" + $File "shadowmgr.h" + $File "audio\private\snd_mp3_source.h" + $File "audio\private\snd_wave_data.h" + $File "$SRCDIR\public\engine\SndInfo.h" + $File "$SRCDIR\public\soundinfo.h" + $File "staticpropmgr.h" + $File "$SRCDIR\public\steam\steam_api.h" + $File "$SRCDIR\public\steam\steam_gameserver.h" + $File "$SRCDIR\public\steam\steamtypes.h" + $File "studio_internal.h" + $File "surfacehandle.h" + $File "$SRCDIR\public\surfinfo.h" + $File "sv_client.h" + $File "sv_filter.h" + $File "sv_ipratelimit.h" + $File "sv_log.h" + $File "sv_logofile.h" + $File "sv_main.h" + $File "sv_packedentities.h" + $File "sv_plugin.h" + $File "sv_precache.h" + $File "sv_rcon.h" + $File "sv_remoteaccess.h" + $File "sv_steamauth.h" + $File "sv_uploaddata.h" + $File "sv_uploadgamestats.h" + $File "sv_user.h" + $File "sys.h" + $File "sys_dll.h" + $File "sysexternal.h" + $File "testscriptmgr.h" + $File "$SRCDIR\public\texture_group_names.h" + $File "tmessage.h" + $File "$SRCDIR\public\trace.h" + $File "traceinit.h" + $File "$SRCDIR\common\userid.h" + $File "$SRCDIR\public\tier1\utlfixedmemory.h" + $File "$SRCDIR\public\tier1\utlsymbol.h" + $File "vengineserver_impl.h" + $File "vgui_basepanel.h" + $File "vgui_DebugSystemPanel.h" + $File "vgui_drawtreepanel.h" + $File "vgui_helpers.h" + $File "view.h" + $File "vprof_engine.h" + $File "vprof_record.h" + $File "world.h" + $File "zone.h" + $File "baseautocompletefilelist.h" + $File "dt_common_eng.h" + $File "enginebugreporter.h" + $File "engineperftools.h" + $File "host_phonehome.h" + $File "$SRCDIR\public\mathlib\IceKey.H" + $File "IOcclusionSystem.h" + $File "ithread.h" + $File "ModelInfo.h" + $File "$SRCDIR\public\mathlib\polyhedron.h" + $File "$SRCDIR\common\proto_oob.h" + $File "$SRCDIR\common\proto_version.h" + $File "sys_mainwind.h" + $File "cl_demoaction.h" + $File "cl_demoaction_types.h" + $File "cl_demoactioneditors.h" + $File "cl_demoactionmanager.h" + $File "cl_demoeditorpanel.h" + $File "cl_demosmootherpanel.h" + $File "cl_demosmoothing.h" + $File "cl_demouipanel.h" + $File "cl_foguipanel.h" + $File "cl_txviewpanel.h" + } + + $Folder "Resource Files" [$WINDOWS] + { + $File "halflife.rc" + $File "valve.ico" + } + + $Folder "Public Headers" + { + $File "$SRCDIR\public\vgui_controls\AnalogBar.h" + $File "$SRCDIR\public\vgui_controls\AnimationController.h" + $File "$SRCDIR\public\mathlib\anorms.h" + $File "$SRCDIR\public\basehandle.h" + $File "$SRCDIR\public\tier0\basetypes.h" + $File "$SRCDIR\public\tier1\bitbuf.h" + $File "$SRCDIR\public\bitvec.h" + $File "$SRCDIR\public\blockingudpsocket.h" + $File "$SRCDIR\public\bspfile.h" + $File "$SRCDIR\public\bspflags.h" + $File "$SRCDIR\common\bugreporter\bugreporter.h" + $File "$SRCDIR\public\builddisp.h" + $File "$SRCDIR\public\vgui_controls\BuildGroup.h" + $File "$SRCDIR\public\mathlib\bumpvects.h" + $File "$SRCDIR\public\vgui_controls\Button.h" + $File "$SRCDIR\public\cdll_int.h" + $File "$SRCDIR\public\tier1\characterset.h" + $File "$SRCDIR\public\vgui_controls\CheckButton.h" + $File "$SRCDIR\public\tier1\checksum_crc.h" + $File "$SRCDIR\public\tier1\checksum_md5.h" + $File "$SRCDIR\public\client_class.h" + $File "$SRCDIR\public\client_textmessage.h" + $File "$SRCDIR\public\clientstats.h" + $File "$SRCDIR\public\cmodel.h" + $File "$SRCDIR\public\Color.h" + $File "$SRCDIR\public\vgui_controls\ComboBox.h" + $File "$SRCDIR\public\tier0\commonmacros.h" + $File "$SRCDIR\public\mathlib\compressed_vector.h" + $File "$SRCDIR\public\con_nprint.h" + $File "$SRCDIR\public\const.h" + $File "$SRCDIR\public\vgui_controls\Controls.h" + $File "$SRCDIR\public\tier1\convar.h" + $File "$SRCDIR\public\coordsize.h" + $File "$SRCDIR\public\crtmemdebug.h" + $File "$SRCDIR\common\cserserverprotocol_engine.h" + $File "$SRCDIR\public\vgui\Cursor.h" + $File "$SRCDIR\public\vgui\Dar.h" + $File "$SRCDIR\public\datamap.h" + $File "$SRCDIR\public\tier0\dbg.h" + $File "$SRCDIR\dx9sdk\include\dinput.h" + $File "$SRCDIR\public\disp_vertindex.h" + $File "$SRCDIR\public\dlight.h" + $File "$SRCDIR\public\dt_utlvector_recv.h" + $File "$SRCDIR\public\dt_utlvector_send.h" + $File "$SRCDIR\public\edict.h" + $File "$SRCDIR\public\vgui_controls\EditablePanel.h" + $File "$SRCDIR\public\editor_sendcommand.h" + $File "$SRCDIR\public\eiface.h" + $File "$SRCDIR\public\event_flags.h" + $File "event_system.h" + $File "$SRCDIR\public\tier0\fasttimer.h" + $File "$SRCDIR\public\vgui_controls\FileOpenDialog.h" + $File "$SRCDIR\public\filesystem_helpers.h" + $File "$SRCDIR\public\vgui_controls\FocusNavGroup.h" + $File "$SRCDIR\public\vgui_controls\Frame.h" + $File "$SRCDIR\public\gamebspfile.h" + $File "$SRCDIR\public\gametrace.h" + $File "$SRCDIR\gameui\GameUI_Interface.h" + $File "$SRCDIR\public\globalvars_base.h" + $File "$SRCDIR\public\appframework\IAppSystem.h" + $File "$SRCDIR\public\ibsppack.h" + $File "$SRCDIR\public\icliententitylist.h" + $File "$SRCDIR\public\engine\IClientLeafSystem.h" + $File "$SRCDIR\public\iclientnetworkable.h" + $File "$SRCDIR\public\vgui\IClientPanel.h" + $File "$SRCDIR\public\iclientrenderable.h" + $File "$SRCDIR\public\iclientthinkable.h" + $File "$SRCDIR\public\iclientunknown.h" + $File "$SRCDIR\public\engine\ICollideable.h" + $File "$SRCDIR\public\tier0\icommandline.h" + $File "$SRCDIR\public\icvar.h" + $File "$SRCDIR\public\iefx.h" + $File "iengine.h" + $File "$SRCDIR\public\ienginevgui.h" + $File "igame.h" + $File "$SRCDIR\common\GameUI\IGameConsole.h" + $File "$SRCDIR\public\igameevents.h" + $File "$SRCDIR\common\GameUI\IGameUI.h" + $File "$SRCDIR\public\IGameUIFuncs.h" + $File "$SRCDIR\public\ihandleentity.h" + $File "$SRCDIR\public\ihltv.h" + $File "$SRCDIR\public\vgui\IHTML.h" + $File "$SRCDIR\public\vgui\IImage.h" + $File "$SRCDIR\public\vgui\IInput.h" + $File "$SRCDIR\public\vstdlib\IKeyValuesSystem.h" + $File "$SRCDIR\public\vgui\ILocalize.h" + $File "$SRCDIR\public\vgui_controls\Image.h" + $File "$SRCDIR\public\vgui_controls\ImageList.h" + $File "$SRCDIR\public\engine\imatchmaking.h" + $File "$SRCDIR\public\materialsystem\imaterial.h" + $File "$SRCDIR\public\materialsystem\imaterialproxy.h" + $File "$SRCDIR\public\materialsystem\imaterialproxyfactory.h" + $File "$SRCDIR\public\materialsystem\imaterialsystem.h" + $File "$SRCDIR\public\materialsystem\imaterialsystemhardwareconfig.h" + $File "$SRCDIR\public\materialsystem\imaterialvar.h" + $File "$SRCDIR\public\VGuiMatSurface\IMatSystemSurface.h" + $File "$SRCDIR\public\materialsystem\imesh.h" + $File "$SRCDIR\public\inetchannelinfo.h" + $File "$SRCDIR\public\inetmessage.h" + $File "$SRCDIR\public\tier1\interface.h" + $File "$SRCDIR\public\vgui\IPanel.h" + $File "$SRCDIR\public\iprediction.h" + $File "$SRCDIR\public\irecipientfilter.h" + $File "$SRCDIR\public\iregistry.h" + $File "$SRCDIR\public\isaverestore.h" + $File "$SRCDIR\public\vgui\IScheme.h" + $File "$SRCDIR\public\iservernetworkable.h" + $File "$SRCDIR\public\iserverunknown.h" + $File "$SRCDIR\public\engine\IStaticPropMgr.h" + $File "$SRCDIR\public\steam\isteamclient.h" + $File "$SRCDIR\public\steam\isteamgameserver.h" + $File "$SRCDIR\public\steam\isteamuser.h" + $File "$SRCDIR\public\steam\isteamuserstats.h" + $File "$SRCDIR\public\steam\isteamfriends.h" + $File "$SRCDIR\public\steam\isteammatchmaking.h" + $File "$SRCDIR\public\vgui\ISurface.h" + $File "$SRCDIR\public\vgui\ISystem.h" + $File "$SRCDIR\public\materialsystem\itexture.h" + $File "$SRCDIR\public\vaudio\ivaudio.h" + $File "$SRCDIR\public\engine\ivdebugoverlay.h" + $File "$SRCDIR\public\vgui\IVGui.h" + $File "$SRCDIR\public\ivguicenterprint.h" + $File "$SRCDIR\common\IVguiModule.h" + $File "ivideomode.h" + $File "$SRCDIR\public\engine\ivmodelinfo.h" + $File "$SRCDIR\public\engine\ivmodelrender.h" + $File "$SRCDIR\public\ivoiceserver.h" + $File "$SRCDIR\common\ivprofexport.h" + $File "$SRCDIR\public\ivrenderview.h" + $File "$SRCDIR\public\ivtex.h" + $File "$SRCDIR\public\ixboxsystem.h" [$X360] + $File "$SRCDIR\public\jpeglib\jconfig.h" + $File "$SRCDIR\public\jpeglib\jmorecfg.h" + $File "$SRCDIR\public\jpeglib\jpeglib.h" + $File "$SRCDIR\public\vgui\KeyCode.h" + $File "$SRCDIR\public\tier1\KeyValues.h" + $File "$SRCDIR\public\vgui_controls\Label.h" + $File "$SRCDIR\public\vgui_controls\ListPanel.h" + $File "$SRCDIR\public\lumpfiles.h" + $File "$SRCDIR\public\materialsystem\materialsystem_config.h" + $File "$SRCDIR\public\mathlib\mathlib.h" + $File "$SRCDIR\public\measure_section.h" + $File "$SRCDIR\public\tier0\mem.h" + $File "$SRCDIR\public\tier0\memalloc.h" + $File "$SRCDIR\public\tier0\memdbgoff.h" + $File "$SRCDIR\public\tier0\memdbgon.h" + $File "$SRCDIR\public\tier1\mempool.h" + $File "$SRCDIR\public\tier1\memstack.h" + $File "$SRCDIR\public\vgui_controls\Menu.h" + $File "$SRCDIR\public\vgui_controls\MenuButton.h" + $File "$SRCDIR\public\vgui_controls\MenuItem.h" + $File "$SRCDIR\public\vgui_controls\MessageMap.h" + $File "$SRCDIR\public\model_types.h" + $File "$SRCDIR\public\vgui\MouseCode.h" + $File "$SRCDIR\public\mouthinfo.h" + $File "$SRCDIR\public\tier1\netadr.h" + $File "networkstringtableclient.h" + $File "$SRCDIR\public\networkvar.h" + $File "$SRCDIR\public\overlaytext.h" + $File "$SRCDIR\public\vgui_controls\Panel.h" + $File "$SRCDIR\public\vgui_controls\PanelAnimationVar.h" + $File "$SRCDIR\public\vgui_controls\PHandle.h" + $File "$SRCDIR\public\phyfile.h" + $File "$SRCDIR\public\tier0\platform.h" + $File "$SRCDIR\public\PlayerState.h" + $File "$SRCDIR\public\vgui_controls\ProgressBar.h" + $File "$SRCDIR\public\vgui_controls\PropertyDialog.h" + $File "$SRCDIR\public\vgui_controls\PropertyPage.h" + $File "$SRCDIR\public\vgui_controls\PropertySheet.h" + $File "$SRCDIR\public\renamed_recvtable_compat.h" + $File "$SRCDIR\common\qlimits.h" + $File "$SRCDIR\public\r_efx.h" + $File "$SRCDIR\public\vstdlib\random.h" + $File "$SRCDIR\public\saverestoretypes.h" + $File "$SRCDIR\public\vgui_controls\ScrollBar.h" + $File "$SRCDIR\public\sentence.h" + $File "$SRCDIR\public\server_class.h" + $File "$SRCDIR\public\shake.h" + $File "$SRCDIR\public\vgui_controls\Slider.h" + $File "$SRCDIR\public\tier1\smartptr.h" + $File "$SRCDIR\public\smooth_average.h" + $File "$SRCDIR\public\soundchars.h" + $File "$SRCDIR\public\soundflags.h" + $File "$SRCDIR\public\stdstring.h" + $File "$SRCDIR\public\steam\steamclientpublic.h" + $File "$SRCDIR\common\SteamCommon.h" + $File "$SRCDIR\public\string_t.h" + $File "$SRCDIR\public\tier1\strtools.h" + $File "$SRCDIR\public\studio.h" + $File "$SRCDIR\public\vgui_controls\TextEntry.h" + $File "$SRCDIR\public\vgui_controls\TextImage.h" + $File "$SRCDIR\public\vgui_controls\ToggleButton.h" + $File "$SRCDIR\public\vgui_controls\Tooltip.h" + $File "$SRCDIR\public\vgui_controls\TreeView.h" + $File "$SRCDIR\public\vgui_controls\TreeViewListControl.h" + $File "$SRCDIR\public\unicode\unicode.h" + $File "$SRCDIR\public\tier1\utlbidirectionalset.h" + $File "$SRCDIR\public\tier1\utlbuffer.h" + $File "$SRCDIR\public\UtlCachedFileData.h" + $File "$SRCDIR\public\tier1\utldict.h" + $File "$SRCDIR\public\tier1\utlhash.h" + $File "$SRCDIR\public\tier1\utllinkedlist.h" + $File "$SRCDIR\public\tier1\utlmemory.h" + $File "$SRCDIR\public\tier1\utlmultilist.h" + $File "$SRCDIR\public\tier1\utlrbtree.h" + $File "$SRCDIR\public\tier1\UtlSortVector.h" + $File "$SRCDIR\public\tier1\utlvector.h" + $File "$SRCDIR\public\vallocator.h" + $File "$SRCDIR\public\vcollide.h" + $File "$SRCDIR\public\vcollide_parse.h" + $File "$SRCDIR\public\tier0\vcr_shared.h" + $File "$SRCDIR\public\tier0\vcrmode.h" + $File "$SRCDIR\public\mathlib\vector.h" + $File "$SRCDIR\public\mathlib\vector2d.h" + $File "$SRCDIR\public\mathlib\vector4d.h" + $File "$SRCDIR\public\vgui\VGUI.h" + $File "$SRCDIR\public\view_shared.h" + $File "$SRCDIR\public\mathlib\vmatrix.h" + $File "vmodes.h" + $File "$SRCDIR\public\vphysics_interface.h" + $File "$SRCDIR\public\mathlib\vplane.h" + $File "$SRCDIR\public\tier0\vprof.h" + $File "$SRCDIR\public\vstdlib\vstdlib.h" + $File "$SRCDIR\public\vtf\vtf.h" + $File "$SRCDIR\public\worldsize.h" + $File "$SRCDIR\public\zip\XZip.h" + $File "$SRCDIR\public\zip_uncompressed.h" + $File "$SRCDIR\public\xwvfile.h" + } + + $Folder "Link libraries" + { + $Lib socketlib [$WIN32] + + $Lib appframework + $Lib bitmap + $Lib "$LIBCOMMON/bzip2" + $Lib "$LIBCOMMON/libjpeg" [!$DEDICATED] + + $Lib dmxloader + $Lib mathlib + $Lib matsys_controls [!$DEDICATED] + $Lib tier2 + $Lib tier3 + $Lib vtf + $Lib vgui_controls [!$DEDICATED] + + $ImpLibexternal steam_api + + $ImpLib "$LIBCOMMON\curl" [$OSXALL] + + $Libexternal "libz" + $Libexternal "$SRCDIR\lib\common\$(CRYPTOPPDIR)\libcrypto" [$LINUXALL&&!$DEDICATED] + + // Link with the google profiler. + // http://code.google.com/p/gperftools/wiki/GooglePerformanceTools + $File "$SRCDIR/thirdparty/gperftools-2.0/.libs/libprofiler.so" [$GPROFILER] + + $Lib "$LIBCOMMON/binkw32" [$WIN32&&!$QUICKTIME_WIN32] + $File "$LIBCOMMON\quicktime\QTMLClient" [$WIN32&&$QUICKTIME_WIN32] + $ImpLib "SDL2" [$SDL] + $File "$SRCDIR\DX9SDK\lib\dsound.lib" [$WIN32] + $File "$SRCDIR\DX9SDK\lib\dxguid.lib" [$WIN32] + } +} |