diff options
| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /engine/dt_common_eng.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'engine/dt_common_eng.h')
| -rw-r--r-- | engine/dt_common_eng.h | 29 |
1 files changed, 29 insertions, 0 deletions
diff --git a/engine/dt_common_eng.h b/engine/dt_common_eng.h new file mode 100644 index 0000000..f042ab5 --- /dev/null +++ b/engine/dt_common_eng.h @@ -0,0 +1,29 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#ifndef DT_COMMON_ENG_H +#define DT_COMMON_ENG_H +#ifdef _WIN32 +#pragma once +#endif + +class CBaseClientState; +class ServerClass; + +// For shortcutting when server and client have the same game .dll +// data +void DataTable_CreateClientTablesFromServerTables(); +void DataTable_CreateClientClassInfosFromServerClasses( CBaseClientState *pState ); + +void DataTable_ClearWriteFlags( ServerClass *pClasses ); +bool DataTable_LoadDataTablesFromBuffer( bf_read *pBuf, int nDemoProtocol ); + +void DataTable_WriteSendTablesBuffer( ServerClass *pClasses, bf_write *pBuf ); +void DataTable_WriteClassInfosBuffer(ServerClass *pClasses, bf_write *pBuf ); + +bool DataTable_SetupReceiveTableFromSendTable( SendTable *sendTable, bool bNeedsDecoder ); + +#endif // DT_COMMON_ENG_H |