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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /engine/cl_demouipanel.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef CL_DEMOUIPANEL_H
+#define CL_DEMOUIPANEL_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include <vgui_controls/Frame.h>
+
+
+namespace vgui
+{
+class Button;
+class CheckButton;
+class Label;
+class ProgressBar;
+class FileOpenDialog;
+class Slider;
+};
+
+class CDemoEditorPanel;
+class CDemoSmootherPanel;
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+class CDemoUIPanel : public vgui::Frame
+{
+ DECLARE_CLASS_SIMPLE( CDemoUIPanel, vgui::Frame );
+
+public:
+ CDemoUIPanel( vgui::Panel *parent );
+ ~CDemoUIPanel();
+
+ virtual void OnTick();
+
+ // Command issued
+ virtual void OnCommand(const char *command);
+ virtual void OnMessage(const KeyValues *params, vgui::VPANEL fromPanel);
+
+ virtual void OnVDMChanged( void );
+
+ virtual bool OverrideView( democmdinfo_t& info, int frame );
+ virtual void DrawDebuggingInfo();
+
+ static void InstallDemoUI( vgui::Panel *parent );
+
+ bool IsInDriveMode();
+ void SetDriveViewPoint( Vector &origin, QAngle &angle );
+ void GetDriveViewPoint( Vector &origin, QAngle &angle );
+
+protected:
+
+ void HandleInput( bool active );
+ bool IsHoldingFastForward();
+ void SetPlaybackScale( float scale );
+ float GetPlaybackScale();
+ void GetCurrentView();
+
+ MESSAGE_FUNC_CHARPTR( OnFileSelected, "FileSelected", fullpath );
+
+ void OnEdit();
+ void OnSmooth();
+ void OnLoad();
+
+ vgui::Label *m_pCurrentDemo;
+ vgui::Button *m_pStop;
+ vgui::Button *m_pLoad;
+
+ // special editor buttons
+ vgui::Button *m_pEdit;
+ vgui::Button *m_pSmooth;
+ vgui::Button *m_pDriveCamera;
+
+ // player controls
+ vgui::Button *m_pPlayPauseResume;
+ vgui::Button *m_pGoStart;
+ vgui::Button *m_pGoEnd;
+ vgui::Button *m_pFastForward;
+ vgui::Button *m_pFastBackward;
+ vgui::Button *m_pPrevFrame;
+ vgui::Button *m_pNextFrame;
+
+ vgui::ProgressBar *m_pProgress;
+ vgui::Label *m_pProgressLabelFrame;
+ vgui::Label *m_pProgressLabelTime;
+
+ vgui::Slider *m_pSpeedScale;
+ vgui::Label *m_pSpeedScaleLabel;
+
+ vgui::DHANDLE< CDemoEditorPanel > m_hDemoEditor;
+ vgui::DHANDLE< CDemoSmootherPanel > m_hDemoSmoother;
+ vgui::DHANDLE< vgui::FileOpenDialog > m_hFileOpenDialog;
+
+ vgui::Button *m_pGo;
+ vgui::TextEntry *m_pGotoTick;
+
+ bool m_bInputActive;
+ int m_nOldCursor[2];
+ Vector m_ViewOrigin;
+ QAngle m_ViewAngles;
+};
+
+extern CDemoUIPanel *g_pDemoUI;
+
+//-----------------------------------------------------------------------------
+// Purpose: a special demo UI panel that is always visible allowing you
+// to interact with the game and adding more features to the old
+// demo UI panel.
+//-----------------------------------------------------------------------------
+class CDemoUIPanel2 : public vgui::Frame
+{
+ DECLARE_CLASS_SIMPLE( CDemoUIPanel2, vgui::Frame );
+
+public:
+ CDemoUIPanel2( vgui::Panel *pParentBkgnd, vgui::Panel *pParentFgnd, bool bPutToForeground );
+ ~CDemoUIPanel2();
+
+ virtual void OnTick();
+
+ // Command issued
+ virtual void OnCommand(const char *command);
+ virtual void OnMessage(const KeyValues *params, vgui::VPANEL fromPanel);
+
+ virtual void OnVDMChanged( void );
+
+ virtual bool OverrideView( democmdinfo_t& info, int frame );
+ virtual void DrawDebuggingInfo();
+
+ static void Install( vgui::Panel *pParentBkgnd, vgui::Panel *pParentFgnd, bool bPutToForeground );
+
+ bool IsInDriveMode();
+ void SetDriveViewPoint( Vector &origin, QAngle &angle );
+ void GetDriveViewPoint( Vector &origin, QAngle &angle );
+
+ void MakePanelForeground( bool bPutToForeground );
+
+protected:
+
+ void HandleInput( bool active );
+ bool IsHoldingFastForward();
+ void SetPlaybackScale( float scale );
+ float GetPlaybackScale();
+
+ MESSAGE_FUNC_CHARPTR( OnFileSelected, "FileSelected", fullpath );
+
+ void OnLoad();
+
+ vgui::Button *m_pStop;
+ vgui::Button *m_pLoad;
+
+ // player controls
+ vgui::Button *m_pPlayPauseResume;
+ vgui::Button *m_pGoStart;
+ vgui::Button *m_pGoEnd;
+ vgui::Button *m_pFastForward;
+ vgui::Button *m_pFastBackward;
+ vgui::Button *m_pPrevFrame;
+ vgui::Button *m_pNextFrame;
+
+ vgui::Slider *m_pProgress;
+ vgui::Label *m_pProgressLabelFrame;
+ vgui::Label *m_pProgressLabelTime;
+
+ vgui::Slider *m_pSpeedScale;
+ vgui::Label *m_pSpeedScaleLabel;
+
+ vgui::DHANDLE< vgui::FileOpenDialog > m_hFileOpenDialog;
+
+ bool m_bInputActive;
+ int m_nOldCursor[2];
+
+ // Bkgnd-fgnd switch
+ vgui::Panel *m_arrParents[2];
+ bool m_bIsInForeground;
+};
+
+extern CDemoUIPanel2 *g_pDemoUI2;
+
+
+#endif // CL_DEMOUIPANEL_H