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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /engine/cl_demosmoothing.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'engine/cl_demosmoothing.h')
| -rw-r--r-- | engine/cl_demosmoothing.h | 191 |
1 files changed, 191 insertions, 0 deletions
diff --git a/engine/cl_demosmoothing.h b/engine/cl_demosmoothing.h new file mode 100644 index 0000000..3e2d511 --- /dev/null +++ b/engine/cl_demosmoothing.h @@ -0,0 +1,191 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef CL_DEMOSMOOTHING_H +#define CL_DEMOSMOOTHING_H +#ifdef _WIN32 +#pragma once +#endif + +#include "mathlib/vector.h" +#include "quakedef.h" +#include "tier0/platform.h" + +#define FDEMO_NORMAL 0 +#define FDEMO_USE_ORIGIN2 (1<<0) +#define FDEMO_USE_ANGLES2 (1<<1) +#define FDEMO_NOINTERP (1<<2) // don't interpolate between this an last view + +struct democmdinfo_t +{ + // Default constructor + democmdinfo_t() + { + flags = FDEMO_NORMAL; + viewOrigin.Init(); + viewAngles.Init(); + localViewAngles.Init(); + + // Resampled origin/angles + viewOrigin2.Init(); + viewAngles2.Init(); + localViewAngles2.Init(); + } + + // Copy constructor + // Assignment + democmdinfo_t& operator=(const democmdinfo_t& src ) + { + if ( this == &src ) + return *this; + + flags = src.flags; + viewOrigin = src.viewOrigin; + viewAngles = src.viewAngles; + localViewAngles = src.localViewAngles; + viewOrigin2 = src.viewOrigin2; + viewAngles2 = src.viewAngles2; + localViewAngles2 = src.localViewAngles2; + + return *this; + } + + const Vector& GetViewOrigin() + { + if ( flags & FDEMO_USE_ORIGIN2 ) + { + return viewOrigin2; + } + return viewOrigin; + } + + const QAngle& GetViewAngles() + { + if ( flags & FDEMO_USE_ANGLES2 ) + { + return viewAngles2; + } + return viewAngles; + } + const QAngle& GetLocalViewAngles() + { + if ( flags & FDEMO_USE_ANGLES2 ) + { + return localViewAngles2; + } + return localViewAngles; + } + + void Reset( void ) + { + flags = 0; + viewOrigin2 = viewOrigin; + viewAngles2 = viewAngles; + localViewAngles2 = localViewAngles; + } + + int flags; + + // original origin/viewangles + Vector viewOrigin; + QAngle viewAngles; + QAngle localViewAngles; + + // Resampled origin/viewangles + Vector viewOrigin2; + QAngle viewAngles2; + QAngle localViewAngles2; +}; + +struct demosmoothing_t +{ + demosmoothing_t() + { + file_offset = 0; + frametick = 0; + selected = false; + samplepoint = false; + + vecmoved.Init(); + angmoved.Init(); + + targetpoint = false; + vectarget.Init(); + } + + demosmoothing_t& operator=(const demosmoothing_t& src ) + { + if ( this == &src ) + return *this; + + file_offset = src.file_offset; + frametick = src.frametick; + selected = src.selected; + samplepoint = src.samplepoint; + vecmoved = src.vecmoved; + angmoved = src.angmoved; + + targetpoint = src.targetpoint; + vectarget = src.vectarget; + + info = src.info; + + return *this; + } + + int file_offset; + + int frametick; + + bool selected; + + // For moved sample points + bool samplepoint; + Vector vecmoved; + QAngle angmoved; + + bool targetpoint; + Vector vectarget; + + democmdinfo_t info; +}; + +struct CSmoothingContext +{ + CSmoothingContext() + { + active = false; + filename[ 0 ] = 0; + } + + CSmoothingContext& operator=(const CSmoothingContext& src ) + { + if ( this == &src ) + return *this; + + active = src.active; + Q_strncpy( filename, src.filename, sizeof( filename ) ); + + smooth.RemoveAll(); + int c = src.smooth.Count(); + int i; + for ( i = 0; i < c; i++ ) + { + demosmoothing_t newitem; + newitem = src.smooth[ i ]; + smooth.AddToTail( newitem ); + } + + return *this; + } + + bool active; + char filename[ MAX_OSPATH ]; + CUtlVector< demosmoothing_t > smooth; +}; + +#endif // CL_DEMOSMOOTHING_H |