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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /engine/cl_demosmootherpanel.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef CL_DEMOSMOOTHERPANEL_H
+#define CL_DEMOSMOOTHERPANEL_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+//========= Copyright � 1996-2002, Valve LLC, All rights reserved. ============
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================
+#include <vgui_controls/Frame.h>
+
+namespace vgui
+{
+class Button;
+class Label;
+class ListPanel;
+class IScheme;
+};
+
+#include "demofile/demoformat.h"
+#include "demofile.h"
+
+struct demodirectory_t;
+class CSmoothingTypeButton;
+class CFixEdgeButton;
+
+typedef float (*EASEFUNC)( float t );
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+class CDemoSmootherPanel : public vgui::Frame
+{
+ DECLARE_CLASS_SIMPLE( CDemoSmootherPanel, vgui::Frame );
+
+public:
+ CDemoSmootherPanel( vgui::Panel *parent );
+ ~CDemoSmootherPanel();
+
+ virtual void OnTick();
+
+ // Command issued
+ virtual void OnCommand(const char *command);
+
+ void OnVDMChanged( void );
+
+ void OnRefresh();
+
+ virtual bool OverrideView( democmdinfo_t& info, int tick );
+
+ virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
+
+ virtual void DrawDebuggingInfo( int frame, float elapsed );
+
+
+protected:
+
+ bool CanEdit();
+
+ void Reset( void );
+
+ demosmoothing_t *GetCurrent( void );
+
+ void DrawSmoothingSample( bool original, bool processed, int samplenumber, demosmoothing_t *sample, demosmoothing_t *next );
+ void DrawTargetSpline( void );
+ void DrawKeySpline( void );
+ int GetTickForFrame( int frame );
+ int GetFrameForTick( int tick );
+ bool GetInterpolatedViewPoint( Vector& origin, QAngle& angles );
+ bool GetInterpolatedOriginAndAngles( bool readonly, Vector& origin, QAngle& angles );
+
+ void DrawLegend( int startframe, int endframe );
+
+ void OnRevert();
+ void OnPreview( bool original );
+ void OnSave();
+ void OnReload();
+ void OnSelect();
+ void OnTogglePause();
+ void OnStep( bool forward );
+ void OnGotoFrame();
+
+ void OnToggleKeyFrame( void );
+ void OnToggleLookTarget( void );
+
+ void OnNextKey();
+ void OnPrevKey();
+ void OnNextTarget();
+ void OnPrevTarget();
+
+ void OnRevertPoint( void );
+
+ void PopulateMenuList();
+ int GetStartFrame();
+ int GetEndFrame();
+
+ void OnSaveKey();
+ void OnSetView();
+
+ void OnSmoothEdges( bool left, bool right );
+
+ void PerformLinearInterpolatedAngleSmoothing( int startframe, int endframe );
+
+ void OnSmoothSelectionAngles( void );
+ void OnSmoothSelectionOrigin( void );
+ void OnLinearInterpolateAnglesBasedOnEndpoints( void );
+ void OnLinearInterpolateOriginBasedOnEndpoints( void );
+ void OnSplineSampleOrigin( void );
+ void OnSplineSampleAngles( void );
+ void OnLookAtPoints( bool spline );
+ void OnSetKeys(float interval);
+
+ void OnOriginEaseCurve( EASEFUNC easefunc );
+
+ void SetLastFrame( bool jumptotarget, int frame );
+
+ void AddSamplePoints( bool usetarget, bool includeboundaries, CUtlVector< demosmoothing_t * >& points, int start, int end );
+ demosmoothing_t *GetBoundedSample( CUtlVector< demosmoothing_t * >& points, int sample );
+ void FindSpanningPoints( int tick, CUtlVector< demosmoothing_t * >& points, int& prev, int& next );
+
+ // Undo/Redo
+ void Undo( void );
+ void Redo( void );
+
+ // Do push before changes
+ void PushUndo( const char *description );
+ // Do this push after changes, must match pushundo 1for1
+ void PushRedo( const char *description );
+
+ void WipeUndo( void );
+ void WipeRedo( void );
+
+ const char *GetUndoDescription( void );
+ const char *GetRedoDescription( void );
+
+ bool CanUndo( void );
+ bool CanRedo( void );
+
+ void ParseSmoothingInfo( CDemoFile &demoFile, CSmoothingContext& smoothing );
+ void LoadSmoothingInfo( const char *filename, CSmoothingContext& smoothing );
+ void ClearSmoothingInfo( CSmoothingContext& smoothing );
+ void SaveSmoothingInfo( char const *filename, CSmoothingContext& smoothing );
+
+ CSmoothingTypeButton *m_pType;
+
+ vgui::Button *m_pRevert;
+ vgui::Button *m_pOK;
+ vgui::Button *m_pCancel;
+
+ vgui::Button *m_pSave;
+ vgui::Button *m_pReloadFromDisk;
+
+ vgui::TextEntry *m_pStartFrame;
+ vgui::TextEntry *m_pEndFrame;
+
+ vgui::Button *m_pPreviewOriginal;
+ vgui::Button *m_pPreviewProcessed;
+
+ vgui::CheckButton *m_pBackOff;
+
+ vgui::Label *m_pSelectionInfo;
+ vgui::CheckButton *m_pShowAllSamples;
+ vgui::Button *m_pSelectSamples;
+
+ vgui::Button *m_pPauseResume;
+ vgui::Button *m_pStepForward;
+ vgui::Button *m_pStepBackward;
+
+ vgui::CheckButton *m_pHideLegend;
+
+ vgui::CheckButton *m_pHideOriginal;
+ vgui::CheckButton *m_pHideProcessed;
+
+ vgui::Button *m_pToggleKeyFrame;
+ vgui::Button *m_pToggleLookTarget;
+ vgui::Button *m_pRevertPoint;
+
+ vgui::Button *m_pMoveCameraToPoint;
+
+ vgui::Button *m_pUndo;
+ vgui::Button *m_pRedo;
+
+ vgui::Button *m_pNextKey;
+ vgui::Button *m_pPrevKey;
+ vgui::Button *m_pNextTarget;
+ vgui::Button *m_pPrevTarget;
+
+ CFixEdgeButton *m_pFixEdges;
+ vgui::TextEntry *m_pFixEdgeFrames;
+
+ vgui::Button *m_pProcessKey;
+
+ vgui::TextEntry *m_pGotoFrame;
+ vgui::Button *m_pGoto;
+
+ bool m_bHasSelection;
+ int m_nSelection[2];
+ int m_iSelectionTicksSpan;
+
+ bool m_bPreviewing;
+ bool m_bPreviewOriginal;
+ int m_iPreviewStartTick;
+ float m_fPreviewCurrentTime;
+ int m_nPreviewLastFrame;
+ bool m_bPreviewPaused;
+
+ CSmoothingContext m_Smoothing;
+
+ bool m_bInputActive;
+ int m_nOldCursor[2];
+
+
+ struct DemoSmoothUndo
+ {
+ CSmoothingContext *undo;
+ CSmoothingContext *redo;
+ char *udescription;
+ char *rdescription;
+ };
+
+ CUtlVector< DemoSmoothUndo * > m_UndoStack;
+ int m_nUndoLevel;
+ bool m_bRedoPending;
+
+ bool m_bDirty;
+
+ Vector m_vecEyeOffset;
+};
+
+#endif // CL_DEMOSMOOTHERPANEL_H