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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /engine/cdll_engine_int.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef CDLL_ENGINE_INT_H
+#define CDLL_ENGINE_INT_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+#include "cdll_int.h"
+
+class IVModelRender;
+class IClientLeafSystemEngine;
+class ClientClass;
+class IClientReplay;
+
+bool ClientDLL_Load( void );
+void ClientDLL_Unload ( void );
+void ClientDLL_Init( void );
+void ClientDLL_Shutdown( void );
+void ClientDLL_HudVidInit( void );
+void ClientDLL_ProcessInput( void );
+void ClientDLL_Update( void );
+void ClientDLL_VoiceStatus( int entindex, bool bTalking );
+void ClientDLL_FrameStageNotify( ClientFrameStage_t frameStage );
+ClientClass *ClientDLL_GetAllClasses( void );
+CreateInterfaceFn ClientDLL_GetFactory( void );
+
+//-----------------------------------------------------------------------------
+// slow routine to draw a physics model
+//-----------------------------------------------------------------------------
+void DebugDrawPhysCollide( const CPhysCollide *pCollide, IMaterial *pMaterial, matrix3x4_t& transform, const color32 &color, bool drawAxes );
+
+#ifndef SWDS
+extern IBaseClientDLL *g_ClientDLL;
+#endif
+
+extern IVModelRender* modelrender;
+extern IClientLeafSystemEngine* clientleafsystem;
+extern bool g_bClientLeafSystemV1;
+extern ClientClass *g_pClientClasses;
+extern bool scr_drawloading;
+extern IClientReplay *g_pClientReplay;
+
+#endif // CDLL_ENGINE_INT_H