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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /engine/audio/private/snd_env_fx.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'engine/audio/private/snd_env_fx.h')
| -rw-r--r-- | engine/audio/private/snd_env_fx.h | 61 |
1 files changed, 61 insertions, 0 deletions
diff --git a/engine/audio/private/snd_env_fx.h b/engine/audio/private/snd_env_fx.h new file mode 100644 index 0000000..cad7d72 --- /dev/null +++ b/engine/audio/private/snd_env_fx.h @@ -0,0 +1,61 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef SND_ENV_FX_H +#define SND_ENV_FX_H + +#if defined( _WIN32 ) +#pragma once +#endif + +//===================================================================== +// FX presets +//===================================================================== + +#define SXROOM_OFF 0 + +#define SXROOM_GENERIC 1 // general, low reflective, diffuse room + +#define SXROOM_METALIC_S 2 // highly reflective, parallel surfaces +#define SXROOM_METALIC_M 3 +#define SXROOM_METALIC_L 4 + +#define SXROOM_TUNNEL_S 5 // resonant reflective, long surfaces +#define SXROOM_TUNNEL_M 6 +#define SXROOM_TUNNEL_L 7 + +#define SXROOM_CHAMBER_S 8 // diffuse, moderately reflective surfaces +#define SXROOM_CHAMBER_M 9 +#define SXROOM_CHAMBER_L 10 + +#define SXROOM_BRITE_S 11 // diffuse, highly reflective +#define SXROOM_BRITE_M 12 +#define SXROOM_BRITE_L 13 + +#define SXROOM_WATER1 14 // underwater fx +#define SXROOM_WATER2 15 +#define SXROOM_WATER3 16 + +#define SXROOM_CONCRETE_S 17 // bare, reflective, parallel surfaces +#define SXROOM_CONCRETE_M 18 +#define SXROOM_CONCRETE_L 19 + +#define SXROOM_OUTSIDE1 20 // echoing, moderately reflective +#define SXROOM_OUTSIDE2 21 // echoing, dull +#define SXROOM_OUTSIDE3 22 // echoing, very dull + +#define SXROOM_CAVERN_S 23 // large, echoing area +#define SXROOM_CAVERN_M 24 +#define SXROOM_CAVERN_L 25 + +#define SXROOM_WEIRDO1 26 +#define SXROOM_WEIRDO2 27 +#define SXROOM_WEIRDO3 28 + +#define CSXROOM 29 + +#endif // SND_ENV_FX_H |