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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /engine/audio/audio_pch.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'engine/audio/audio_pch.h')
-rw-r--r--engine/audio/audio_pch.h66
1 files changed, 66 insertions, 0 deletions
diff --git a/engine/audio/audio_pch.h b/engine/audio/audio_pch.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $Workfile: $
+// $Date: $
+// $NoKeywords: $
+//===========================================================================//
+
+#include "platform.h"
+
+#if !defined( _X360 ) && defined( WIN32 )
+#define WIN32_LEAN_AND_MEAN
+#pragma warning(push, 1)
+#pragma warning(disable: 4005)
+#include <windows.h>
+#include <mmsystem.h>
+#pragma warning(pop)
+#include <mmreg.h>
+#endif
+
+#include "basetypes.h"
+#include "commonmacros.h"
+#include "mathlib/mathlib.h"
+#include "tier0/dbg.h"
+#include "tier0/vprof.h"
+#include "tier0/icommandline.h"
+#include "tier1/strtools.h"
+
+#include "tier2/riff.h"
+#include "sound.h"
+#include "Color.h"
+#include "convar.h"
+#include "soundservice.h"
+#include "voice_sound_engine_interface.h"
+#include "soundflags.h"
+#include "filesystem.h"
+#include "../filesystem_engine.h"
+
+#include "snd_device.h"
+#include "sound_private.h"
+#include "snd_mix_buf.h"
+#include "snd_env_fx.h"
+#include "snd_channels.h"
+#include "snd_audio_source.h"
+#include "snd_convars.h"
+#include "snd_dev_common.h"
+#include "snd_dev_direct.h"
+#include "snd_dev_wave.h"
+#include "snd_dev_xaudio.h"
+#include "snd_sfx.h"
+#include "snd_audio_source.h"
+#include "snd_wave_source.h"
+#include "snd_wave_temp.h"
+#include "snd_wave_data.h"
+#include "snd_wave_mixer_private.h"
+#include "snd_wave_mixer_adpcm.h"
+#include "snd_io.h"
+
+#include "snd_wave_mixer_xma.h"
+#if defined( _X360 )
+#include "xbox/xbox_win32stubs.h"
+#include <xhv2.h>
+#elif POSIX
+#include "audio/private/posix_stubs.h"
+#endif