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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /engine/GameEventManagerOld.cpp
downloadarchived-source-engine-2018-hl2-src-3bf9df6b2785fa6d951086978a3e66f49427166a.tar.xz
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Diffstat (limited to 'engine/GameEventManagerOld.cpp')
-rw-r--r--engine/GameEventManagerOld.cpp144
1 files changed, 144 insertions, 0 deletions
diff --git a/engine/GameEventManagerOld.cpp b/engine/GameEventManagerOld.cpp
new file mode 100644
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--- /dev/null
+++ b/engine/GameEventManagerOld.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: wrapper for GameEvent manager legacy support
+//
+// $NoKeywords: $
+//
+//=============================================================================//
+// GameEventManager.cpp: implementation of the CGameEventManager class.
+//
+//////////////////////////////////////////////////////////////////////
+
+#include "GameEventManager.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+class CGameEventManagerOld : public IGameEventManager
+{
+
+public: // IGameEventManager wrapper
+
+ int LoadEventsFromFile( const char * filename ) { return g_GameEventManager.LoadEventsFromFile( filename ); }
+ KeyValues *GetEvent(const char * name);
+ void Reset() { g_GameEventManager.Reset(); }
+
+ bool AddListener( IGameEventListener * listener, const char * event, bool bIsServerSide );
+ bool AddListener( IGameEventListener * listener, bool bIsServerSide );
+ void RemoveListener(IGameEventListener * listener);
+
+ bool FireEvent( KeyValues * event );
+ bool FireEventClientOnly( KeyValues * event );
+ bool FireEventServerOnly( KeyValues * event );
+
+ bool SerializeKeyValues( KeyValues *event, bf_write *buf, CGameEvent *eventtype = NULL );
+ KeyValues * UnserializeKeyValue( bf_read *msg ); // create new KeyValues, must be deleted
+
+protected:
+ bool FireEventIntern( KeyValues * event, bool bServerSide, bool bClientSide );
+
+};
+
+static CGameEventManagerOld s_GameEventManagerOld;
+
+// Expose CVEngineServer to the engine.
+
+EXPOSE_SINGLE_INTERFACE_GLOBALVAR( CGameEventManagerOld, IGameEventManager, INTERFACEVERSION_GAMEEVENTSMANAGER, s_GameEventManagerOld );
+
+
+bool CGameEventManagerOld::AddListener( IGameEventListener * listener, const char * event, bool bIsServerSide )
+{
+ CGameEventDescriptor *descriptor = g_GameEventManager.GetEventDescriptor( event );
+
+ if ( !descriptor )
+ return false;
+
+ if ( bIsServerSide )
+ {
+ return g_GameEventManager.AddListener( listener, descriptor, CGameEventManager::SERVERSIDE_OLD );
+ }
+ else
+ {
+ return g_GameEventManager.AddListener( listener, descriptor, CGameEventManager::CLIENTSIDE_OLD );
+ }
+}
+
+bool CGameEventManagerOld::AddListener( IGameEventListener * listener, bool bIsServerSide )
+{
+ if ( bIsServerSide )
+ {
+ return g_GameEventManager.AddListenerAll( listener, CGameEventManager::SERVERSIDE_OLD );
+ }
+ else
+ {
+ return g_GameEventManager.AddListenerAll( listener, CGameEventManager::CLIENTSIDE_OLD );
+ }
+}
+
+void CGameEventManagerOld::RemoveListener(IGameEventListener * listener)
+{
+ g_GameEventManager.RemoveListenerOld( listener );
+}
+
+KeyValues *CGameEventManagerOld::GetEvent(const char * name)
+{
+ CGameEventDescriptor *event = g_GameEventManager.GetEventDescriptor( name );
+
+ if ( !event )
+ return NULL;
+
+ return event->keys;
+}
+
+bool CGameEventManagerOld::FireEvent( KeyValues * event )
+{
+ return FireEventIntern( event, false, false );
+}
+
+bool CGameEventManagerOld::FireEventClientOnly( KeyValues * event )
+{
+ return FireEventIntern( event, false, true );
+}
+
+bool CGameEventManagerOld::FireEventServerOnly( KeyValues * event )
+{
+ return FireEventIntern( event, true, false );
+}
+
+bool CGameEventManagerOld::FireEventIntern( KeyValues *keys, bool bServerSideOnly, bool bClientSideOnly )
+{
+ if ( !keys )
+ return false;
+
+ CGameEvent *event = (CGameEvent*) g_GameEventManager.CreateEvent( keys->GetName() );
+
+ if ( !event )
+ return false;
+
+ event->m_pDataKeys->deleteThis();
+ event->m_pDataKeys = keys;
+
+ if ( bClientSideOnly )
+ {
+ return g_GameEventManager.FireEventClientSide( event );
+ }
+ else
+ {
+ return g_GameEventManager.FireEvent( event, bServerSideOnly );
+ }
+}
+
+
+
+bool CGameEventManagerOld::SerializeKeyValues( KeyValues* event, bf_write* buf, CGameEvent* eventtype )
+{
+ DevMsg("SerializeKeyValues:: not supported\n");
+ return false;
+}
+
+KeyValues *CGameEventManagerOld::UnserializeKeyValue( bf_read *buf)
+{
+ DevMsg("UnserializeKeyValue:: not supported\n");
+ return NULL;
+}
+