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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /devtools/goldsrc_port_scripts/find_game_sounds.py | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'devtools/goldsrc_port_scripts/find_game_sounds.py')
| -rw-r--r-- | devtools/goldsrc_port_scripts/find_game_sounds.py | 59 |
1 files changed, 59 insertions, 0 deletions
diff --git a/devtools/goldsrc_port_scripts/find_game_sounds.py b/devtools/goldsrc_port_scripts/find_game_sounds.py new file mode 100644 index 0000000..7b0a955 --- /dev/null +++ b/devtools/goldsrc_port_scripts/find_game_sounds.py @@ -0,0 +1,59 @@ + +import os +import sys +import stat + + +g_NumSoundsAdded = 0 + + +def ScanSounds_R( baseDir, relativeDir, outFile ): + files = os.listdir( baseDir ) + for filename in files: + fullFilename = baseDir + "\\" + filename + if len( relativeDir ) > 0: + newRelativeDir = relativeDir + "/" + filename + else: + newRelativeDir = filename + + mode = os.stat( fullFilename )[stat.ST_MODE] + + if stat.S_ISREG( mode ): + if filename[-4:].upper() == ".WAV": + outFile.write( "\"%s\"\n" % ( newRelativeDir[0:-4] ) ) + outFile.write( "{\n" ) + outFile.write( "\t\"channel\"\t\t\"CHAN_ITEM\"\n" ) + outFile.write( "\t\"volume\"\t\t\"VOL_NORM\"\n" ) + outFile.write( "\t\"soundlevel\"\t\"SNDLVL_NONE\"\n" ) + outFile.write( "\t\"pitch\"\t\t\t\"PITCH_NORM\"\n" ) + outFile.write( "\t\"wave\"\t\t\t\"%s\"\n" % ( newRelativeDir ) ) + outFile.write( "}\n\n" ) + + global g_NumSoundsAdded + g_NumSoundsAdded += 1 + + if stat.S_ISDIR( mode ): + ScanSounds_R( fullFilename, newRelativeDir, outFile ) + + +# Make sure we've got a valid base directory. +if len( sys.argv ) < 2: + print "Error: Must specify the root sound directory." + sys.exit( 1 ) + +baseDir = sys.argv[1] +if os.access( baseDir, os.R_OK ) != 1: + print "Error: Can't access %s." % ( baseDir ) + sys.exit( 1 ) + + +# Now scan all the .cpp files for sound function calls. +outFile = open( "game_sounds.txt", "wt" ) + +ScanSounds_R( baseDir, "", outFile ) + +outFile.close() + + +print "Added %d sounds to game_sounds.txt" % ( g_NumSoundsAdded ) + |