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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /dedicated/vgui/MainPanel.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'dedicated/vgui/MainPanel.h')
| -rw-r--r-- | dedicated/vgui/MainPanel.h | 89 |
1 files changed, 89 insertions, 0 deletions
diff --git a/dedicated/vgui/MainPanel.h b/dedicated/vgui/MainPanel.h new file mode 100644 index 0000000..04f558e --- /dev/null +++ b/dedicated/vgui/MainPanel.h @@ -0,0 +1,89 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $Workfile: $ +// $Date: $ +// $NoKeywords: $ +//===========================================================================// +#ifndef CMAINPANEL_H +#define CMAINPANEL_H +#ifdef _WIN32 +#pragma once +#endif + +#include <vgui_controls/Frame.h> +#include <vgui_controls/Panel.h> +#include <vgui_controls/ListPanel.h> +#include <vgui_controls/PHandle.h> +#include "utlvector.h" + +//#include <GamePanelInfo.h> + +#include "imanageserver.h" +//#include "gameserver.h" +#include "CreateMultiplayerGameServerPage.h" + +class IAdminServer; + +//----------------------------------------------------------------------------- +// Purpose: Root panel for dedicated server GUI +//----------------------------------------------------------------------------- +class CMainPanel : public vgui::Panel +{ +public: + // Construction/destruction + CMainPanel( ); + virtual ~CMainPanel(); + + virtual void Initialize( ); + + // displays the dialog, moves it into focus, updates if it has to + virtual void Open( void ); + + // returns a pointer to a static instance of this dialog + // valid for use only in sort functions + static CMainPanel *GetInstance(); + virtual void StartServer(const char *cvars); + + void ActivateBuildMode(); + + void *GetShutdownHandle() { return m_hShutdown; } + + void AddConsoleText(const char *msg); + + bool Stopping() { return m_bClosing; } + + bool IsInConfig() { return m_bIsInConfig; } + +private: + + // called when dialog is shut down + virtual void OnClose(); + virtual void OnTick(); + void DoStop(); + + // GUI elements + IManageServer *m_pGameServer; + + // the popup menu + vgui::DHANDLE<vgui::ProgressBox> m_pProgressBox; + CCreateMultiplayerGameServerPage *m_pConfigPage; + + // Event that lets the thread tell the main window it shutdown + void *m_hShutdown; + + bool m_bStarting; // whether the server is currently starting + bool m_bStarted; // whether the server has been started or not + bool m_bClosing; // whether we are shutting down + bool m_bIsInConfig; + serveritem_t s1; + int m_hResourceWaitHandle; + float m_flPreviousSteamProgress; + + typedef vgui::Panel BaseClass; + DECLARE_PANELMAP(); + +}; + +#endif // CMAINPANEL_H
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