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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /dedicated/vgui/CreateMultiplayerGameServerPage.h
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Diffstat (limited to 'dedicated/vgui/CreateMultiplayerGameServerPage.h')
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diff --git a/dedicated/vgui/CreateMultiplayerGameServerPage.h b/dedicated/vgui/CreateMultiplayerGameServerPage.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef CREATEMULTIPLAYERGAMESERVERPAGE_H
+#define CREATEMULTIPLAYERGAMESERVERPAGE_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include <vgui_controls/Frame.h>
+#include <vgui_controls/Button.h>
+#include <vgui_controls/ComboBox.h>
+
+//-----------------------------------------------------------------------------
+// Purpose: Data describing a single server
+//-----------------------------------------------------------------------------
+struct serveritem_t
+{
+ serveritem_t()
+ {
+ pings[0] = 0;
+ pings[1] = 0;
+ pings[2] = 0;
+ }
+
+ unsigned char ip[4];
+ int port;
+ int received;
+ float time;
+ int ping; // current ping time, derived from pings[]
+ int pings[3]; // last 3 ping times
+ bool hadSuccessfulResponse; // server has responded successfully in the past
+ bool doNotRefresh; // server is marked as not responding and should no longer be refreshed
+ char gameDir[32]; // current game directory
+ char map[32]; // current map
+ char gameDescription[64]; // game description
+ char name[64]; // server name
+ int players;
+ int maxPlayers;
+ int botPlayers;
+ bool proxy;
+ bool password;
+ bool secure;
+ bool loadedFromFile; // true if this entry was loaded from file rather than comming from the master
+ unsigned int serverID;
+ int listEntryID;
+ char rconPassword[64]; // the rcon password for this server
+};
+
+//-----------------------------------------------------------------------------
+// Purpose: server options page of the create game server dialog
+//-----------------------------------------------------------------------------
+class CCreateMultiplayerGameServerPage : public vgui::Frame
+{
+ DECLARE_CLASS_SIMPLE( CCreateMultiplayerGameServerPage, vgui::Frame );
+public:
+ CCreateMultiplayerGameServerPage(vgui::Panel *parent, const char *name);
+ ~CCreateMultiplayerGameServerPage();
+
+ // returns currently entered information about the server
+ int GetMaxPlayers() { return m_iMaxPlayers; }
+ const char *GetPassword() { return m_szPassword; }
+ const char *GetHostName() { return m_szHostName; }
+ const char *GetMapName();
+ const char *GetModName() { return m_szMod; }
+ const char *GetGameName() { return m_szGameName; }
+ void LoadMapList();
+ int LoadMaps( const char *pszMod );
+
+ virtual void OnCommand(const char *cmd);
+
+ virtual void OnResetData();
+
+ void GetServer(serveritem_t &s);
+ const char *GetRconPassword();
+
+private:
+ enum { MAX_PLAYERS = 32 };
+ enum { DATA_STR_LENGTH = 64 };
+
+ void LoadConfig();
+ void SaveConfig();
+ void SetConfig(const char *serverName, const char *rconPassword, int maxPlayers, const char *map, const char *mod, int network, int secure, int port);
+
+ bool LaunchOldDedicatedServer( KeyValues *pGameInfo );
+
+ //void OnCommand(const char *text);
+ void LoadMODList();
+ void LoadModListInDirectory( const char *pDirectoryName );
+ void LoadPossibleMod( const char *pGameDirName );
+ void AddMod( const char *pGameDirName, const char *pGameInfoFilename, KeyValues *pGameInfo );
+
+ bool BadRconChars(const char *pass);
+
+ vgui::ComboBox *m_pGameCombo;
+ vgui::ComboBox *m_pMapList;
+ vgui::ComboBox *m_pNumPlayers;
+ vgui::ComboBox *m_pNetworkCombo;
+ vgui::Button *m_pStartServerButton;
+ vgui::Button *m_pCancelButton;
+ vgui::CheckButton *m_pSecureCheck;
+
+ MESSAGE_FUNC_PTR( OnTextChanged, "TextChanged", panel );
+
+ serveritem_t m_iServer;
+
+ char m_szHostName[DATA_STR_LENGTH];
+ char m_szPassword[DATA_STR_LENGTH];
+ char m_szMapName[DATA_STR_LENGTH];
+ char m_szMod[DATA_STR_LENGTH];
+ char m_szGameName[DATA_STR_LENGTH];
+ char m_szExtra[DATA_STR_LENGTH*2];
+ int m_iMaxPlayers;
+ int m_iPort;
+
+ vgui::Panel *m_MainPanel;
+ KeyValues *m_pSavedData; // data to save away
+ KeyValues *m_pGameInfo;
+};
+
+
+#endif // CREATEMULTIPLAYERGAMESERVERPAGE_H