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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /common/xbox/xbox_console.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'common/xbox/xbox_console.h')
| -rw-r--r-- | common/xbox/xbox_console.h | 118 |
1 files changed, 118 insertions, 0 deletions
diff --git a/common/xbox/xbox_console.h b/common/xbox/xbox_console.h new file mode 100644 index 0000000..ca679fd --- /dev/null +++ b/common/xbox/xbox_console.h @@ -0,0 +1,118 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: Xbox console +// +//=====================================================================================// + +#pragma once + +#include "tier0/platform.h" + +#ifndef STATIC_TIER0 + +#ifdef TIER0_DLL_EXPORT + #define XBXCONSOLE_INTERFACE DLL_EXPORT + #define XBXCONSOLE_OVERLOAD DLL_GLOBAL_EXPORT +#else + #define XBXCONSOLE_INTERFACE DLL_IMPORT + #define XBXCONSOLE_OVERLOAD DLL_GLOBAL_IMPORT +#endif + +#else // BUILD_AS_DLL + +#define XBXCONSOLE_INTERFACE extern +#define XBXCONSOLE_OVERLOAD + +#endif // BUILD_AS_DLL + +// all redirecting funneled here, stop redirecting in this module only +#undef OutputDebugString + +#define XBX_MAX_PROFILE_COUNTERS 64 + +#if !defined( _X360 ) +#define xMaterialList_t void +#define xTextureList_t void +#define xSoundList_t void +#define xMapInfo_t void +#endif + +class IXboxConsole +{ +public: + virtual void SendRemoteCommand( const char* dbgCommand, bool bAsync ) = 0; + virtual void DebugString( unsigned int color, const char* format, ... ) = 0; + virtual bool IsConsoleConnected() = 0; + virtual void InitConsoleMonitor( bool bWaitForConnect = false ) = 0; + virtual void DisconnectConsoleMonitor() = 0; + virtual void FlushDebugOutput() = 0; + virtual bool GetXboxName(char *, unsigned *) = 0; + virtual void CrashDump( bool ) = 0; + virtual void DumpDllInfo( const char *pBasePath ) = 0; + virtual void OutputDebugString( const char * ) = 0; + virtual bool IsDebuggerPresent() = 0; + + virtual int SetProfileAttributes( const char *pProfileName, int numCounters, const char *names[], unsigned int colors[] ) = 0; + virtual void SetProfileData( const char *pProfileName, int numCounters, unsigned int *counters ) = 0; + virtual int MemDump( const char *pDumpFileName ) = 0; + virtual int TimeStampLog( float time, const char *pString ) = 0; + virtual int MaterialList( int nMaterials, const xMaterialList_t* pXMaterialList ) = 0; + virtual int TextureList( int nTextures, const xTextureList_t* pXTextureList ) = 0; + virtual int SoundList( int nSounds, const xSoundList_t* pXSoundList ) = 0; + virtual int MapInfo( const xMapInfo_t *pXMapInfo ) = 0; + virtual int AddCommands( int numCommands, const char* commands[], const char* help[] ) = 0; +}; + +class CXboxConsole : public IXboxConsole +{ +public: + void SendRemoteCommand( const char* dbgCommand, bool bAsync ); + void DebugString( unsigned int color, const char* format, ... ); + bool IsConsoleConnected(); + void InitConsoleMonitor( bool bWaitForConnect = false ); + void DisconnectConsoleMonitor(); + void FlushDebugOutput(); + bool GetXboxName(char *, unsigned *); + void CrashDump( bool ); + int DumpModuleSize( const char *pName ); + void DumpDllInfo( const char *pBasePath ); + void OutputDebugString( const char * ); + bool IsDebuggerPresent(); + + int SetProfileAttributes( const char *pProfileName, int numCounters, const char *names[], unsigned int colors[] ); + void SetProfileData( const char *pProfileName, int numCounters, unsigned int *counters ); + int MemDump( const char *pDumpFileName ); + int TimeStampLog( float time, const char *pString ); + int MaterialList( int nMaterials, const xMaterialList_t* pXMaterialList ); + int TextureList( int nTextures, const xTextureList_t* pXTextureList ); + int SoundList( int nSounds, const xSoundList_t* pXSoundList ); + int MapInfo( const xMapInfo_t *pXMapInfo ); + int AddCommands( int numCommands, const char* commands[], const char* help[] ); +}; + +XBXCONSOLE_INTERFACE IXboxConsole *g_pXboxConsole; +XBXCONSOLE_INTERFACE void XboxConsoleInit(); + +#define XBX_SendRemoteCommand if ( !g_pXboxConsole ) ; else g_pXboxConsole->SendRemoteCommand +#define XBX_DebugString if ( !g_pXboxConsole ) ; else g_pXboxConsole->DebugString +#define XBX_IsConsoleConnected ( !g_pXboxConsole ) ? false : g_pXboxConsole->IsConsoleConnected +#define XBX_InitConsoleMonitor if ( !g_pXboxConsole ) ; else g_pXboxConsole->InitConsoleMonitor +#define XBX_DisconnectConsoleMonitor if ( !g_pXboxConsole ) ; else g_pXboxConsole->DisconnectConsoleMonitor +#define XBX_FlushDebugOutput if ( !g_pXboxConsole ) ; else g_pXboxConsole->FlushDebugOutput +#define XBX_GetXboxName ( !g_pXboxConsole ) ? false : g_pXboxConsole->GetXboxName +#define XBX_CrashDump if ( !g_pXboxConsole ) ; else g_pXboxConsole->CrashDump +#define XBX_DumpDllInfo if ( !g_pXboxConsole ) ; else g_pXboxConsole->DumpDllInfo +#define XBX_OutputDebugString if ( !g_pXboxConsole ) ; else g_pXboxConsole->OutputDebugString +#define XBX_IsDebuggerPresent ( !g_pXboxConsole ) ? false : g_pXboxConsole->IsDebuggerPresent + +#define XBX_rSetProfileAttributes ( !g_pXboxConsole ) ? 0 : g_pXboxConsole->SetProfileAttributes +#define XBX_rSetProfileData if ( !g_pXboxConsole ) ; else g_pXboxConsole->SetProfileData +#define XBX_rMemDump ( !g_pXboxConsole ) ? 0 : g_pXboxConsole->MemDump +#define XBX_rTimeStampLog ( !g_pXboxConsole ) ? 0 : g_pXboxConsole->TimeStampLog +#define XBX_rMaterialList ( !g_pXboxConsole ) ? 0 : g_pXboxConsole->MaterialList +#define XBX_rTextureList ( !g_pXboxConsole ) ? 0 : g_pXboxConsole->TextureList +#define XBX_rSoundList ( !g_pXboxConsole ) ? 0 : g_pXboxConsole->SoundList +#define XBX_rMapInfo ( !g_pXboxConsole ) ? 0 : g_pXboxConsole->MapInfo +#define XBX_rAddCommands ( !g_pXboxConsole ) ? 0 : g_pXboxConsole->AddCommands + + |