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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /common/vgui_surfacelib/vguifont.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'common/vgui_surfacelib/vguifont.h')
| -rw-r--r-- | common/vgui_surfacelib/vguifont.h | 37 |
1 files changed, 37 insertions, 0 deletions
diff --git a/common/vgui_surfacelib/vguifont.h b/common/vgui_surfacelib/vguifont.h new file mode 100644 index 0000000..34ee32c --- /dev/null +++ b/common/vgui_surfacelib/vguifont.h @@ -0,0 +1,37 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef VGUIFONT_H +#define VGUIFONT_H +#ifdef _WIN32 +#pragma once +#endif + +// Structure passed to CWin32Font::GetCharsRGBA +struct newChar_t +{ + wchar_t wch; // A new character to generate texture data for + int fontWide; // Texel width of the character + int fontTall; // Texel height of the character + int offset; // Offset into the buffer given to GetCharsRGBA +}; + +#ifdef WIN32 +#include "Win32Font.h" +typedef CWin32Font font_t; +#elif defined(OSX) +#include "osxfont.h" +typedef COSXFont font_t; +#elif defined(LINUX) +#include "linuxfont.h" +typedef CLinuxFont font_t; +#else +#error +#endif + + +#endif //VGUIFONT_H
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