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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /common/staticlink/system.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'common/staticlink/system.h')
| -rw-r--r-- | common/staticlink/system.h | 545 |
1 files changed, 545 insertions, 0 deletions
diff --git a/common/staticlink/system.h b/common/staticlink/system.h new file mode 100644 index 0000000..2eac5ae --- /dev/null +++ b/common/staticlink/system.h @@ -0,0 +1,545 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: static link master include +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef SYSTEM_H +#define SYSTEM_H + +#pragma once + +#define UID_PREFIX generated_id_ +#define UID_CAT1(a,c) a ## c +#define UID_CAT2(a,c) UID_CAT1(a,c) +#define EXPAND_CONCAT(a,c) UID_CAT1(a,c) +#define UNIQUE_ID UID_CAT2(UID_PREFIX,__LINE__) + +// helper atom macros - force preprocessor symbol expansion +#define SYMBOL_TO_STRING(token1) #token1 +#define EXPAND_SYMBOL_TO_STRING(token1) SYMBOL_TO_STRING(token1) +#define EXPAND_SYMBOL(token) token + +#if defined(_STATIC_LINKED) +// for platforms built with static linking, the dll interface gets spoofed + +// Contains each published subsystem's 'CreateInterface' +typedef void* (*createFn)(const char *pName, int *pReturnCode); +class DynamicLibraryList +{ +public: + DynamicLibraryList(const char* subSystemName, createFn createFunction); + + const char *m_subSystemName; + createFn m_createFn; + DynamicLibraryList *m_next; + static DynamicLibraryList *s_DynamicLibraryList; +}; + +// creates the unique dll subsystem class symbol +// class constructor handles the list population +#define MAKE_DLL_CLASS(subSystem) static DynamicLibraryList __g_##subSystem##_DynamicLibrary(EXPAND_SYMBOL_TO_STRING(_SUBSYSTEM), CreateInterface); + +#if defined(_SUBSYSTEM) +#define PUBLISH_DLL_SUBSYSTEM() MAKE_DLL_CLASS(_SUBSYSTEM) +#else +// must define _SUBSYSTEM +#define PUBLISH_DLL_SUBSYSTEM() Project error ... Missing _SUBSYSTEM=<name> +#endif + +#endif + +#if !defined(_STATIC_LINKED) && !defined(PUBLISH_DLL_SUBSYSTEM) +// for platforms built with dynamic linking, the dll interface does not need spoofing +#define PUBLISH_DLL_SUBSYSTEM() +#endif + +#if defined(_STATIC_LINKED) +#define PRIVATE static +#else +#define PRIVATE +#endif + +#define MAKE_NAME_UNIQUE(identifier) EXPAND_CONCAT(EXPAND_CONCAT(_SUBSYSTEM,_),identifier) + +// the low tech solution +#if defined(_STATIC_LINKED) + +#define ActivityDataOps MAKE_NAME_UNIQUE(ActivityDataOps) +#define ActivityList_Free MAKE_NAME_UNIQUE(ActivityList_Free) +#define ActivityList_IndexForName MAKE_NAME_UNIQUE(ActivityList_IndexForName) +#define ActivityList_Init MAKE_NAME_UNIQUE(ActivityList_Init) +#define ActivityList_NameForIndex MAKE_NAME_UNIQUE(ActivityList_NameForIndex) +#define ActivityList_RegisterPrivateActivity MAKE_NAME_UNIQUE(ActivityList_RegisterPrivateActivity) +#define ActivityList_RegisterSharedActivities MAKE_NAME_UNIQUE(ActivityList_RegisterSharedActivities) +#define ActivityList_RegisterSharedActivity MAKE_NAME_UNIQUE(ActivityList_RegisterSharedActivity) +#define activitylist_t MAKE_NAME_UNIQUE(activitylist_t) +#define AddSurfacepropFile MAKE_NAME_UNIQUE(AddSurfacepropFile) +#define AllocateStringHelper MAKE_NAME_UNIQUE(AllocateStringHelper) +#define AllocateStringHelper2 MAKE_NAME_UNIQUE(AllocateStringHelper2) +#define AllocateUniqueDataTableName MAKE_NAME_UNIQUE(AllocateUniqueDataTableName) +#define andomVector MAKE_NAME_UNIQUE(andomVector) +#define ApplyMultiDamage MAKE_NAME_UNIQUE(ApplyMultiDamage) +#define BlendBones MAKE_NAME_UNIQUE(BlendBones) +#define BreakModelList MAKE_NAME_UNIQUE(BreakModelList) +#define BuildAllAnimationEventIndexes MAKE_NAME_UNIQUE(BuildAllAnimationEventIndexes) +#define BuildBoneChain MAKE_NAME_UNIQUE(BuildBoneChain) +#define CActivityDataOps MAKE_NAME_UNIQUE(CActivityDataOps) +#define CalcBoneAdj MAKE_NAME_UNIQUE(CalcBoneAdj) +#define CalcBoneDerivatives MAKE_NAME_UNIQUE(CalcBoneDerivatives) +#define CalcBonePosition MAKE_NAME_UNIQUE(CalcBonePosition) +#define CalcBoneQuaternion MAKE_NAME_UNIQUE(CalcBoneQuaternion) +#define CalcBoneVelocityFromDerivative MAKE_NAME_UNIQUE(CalcBoneVelocityFromDerivative) +#define CalcPoseSingle MAKE_NAME_UNIQUE(CalcPoseSingle) +#define CalcProceduralBone MAKE_NAME_UNIQUE(CalcProceduralBone) +#define CalcRopeStartingConditions MAKE_NAME_UNIQUE(CalcRopeStartingConditions) +#define CAmmoDef MAKE_NAME_UNIQUE(CAmmoDef) +#define CAutoGameSystem MAKE_NAME_UNIQUE(CAutoGameSystem) +#define CAutoGameSystemPerFrame MAKE_NAME_UNIQUE(CAutoGameSystemPerFrame) +#define CBaseEntityList MAKE_NAME_UNIQUE(CBaseEntityList) +#define CBaseGameSystem MAKE_NAME_UNIQUE(CBaseGameSystem) +#define CBaseGameSystemPerFrame MAKE_NAME_UNIQUE(CBaseGameSystemPerFrame) +#define CBaseHandle MAKE_NAME_UNIQUE(CBaseHandle) +#define CBasePanel MAKE_NAME_UNIQUE(CBasePanel) +#define CBasePlayerAnimState MAKE_NAME_UNIQUE(CBasePlayerAnimState) +#define CBaseRopePhysics MAKE_NAME_UNIQUE(CBaseRopePhysics) +#define CBoneCache MAKE_NAME_UNIQUE(CBoneCache) +#define CCollisionEvent MAKE_NAME_UNIQUE(CCollisionEvent) +#define CCollisionProperty MAKE_NAME_UNIQUE(CCollisionProperty) +#define CCopyRecipientFilter MAKE_NAME_UNIQUE(CCopyRecipientFilter) +#define CPASFilter MAKE_NAME_UNIQUE(CPASFilter) +#define CPVSFilter MAKE_NAME_UNIQUE(CPVSFilter) +#define CPASAttenuationFilter MAKE_NAME_UNIQUE(CPASAttenuationFilter) +#define CDataObjectAccessSystem MAKE_NAME_UNIQUE(CDataObjectAccessSystem) +#define CDecalEmitterSystem MAKE_NAME_UNIQUE(CDecalEmitterSystem) +#define CDirtySpatialPartitionEntityList MAKE_NAME_UNIQUE(CDirtySpatialPartitionEntityList) +#define CEntInfo MAKE_NAME_UNIQUE(CEntInfo) +#define CEntityMapData MAKE_NAME_UNIQUE(CEntityMapData) +#define CEntitySaveRestoreBlockHandler MAKE_NAME_UNIQUE(CEntitySaveRestoreBlockHandler) +#define CEntitySaveUtils MAKE_NAME_UNIQUE(CEntitySaveUtils) +#define CEntitySphereQuery MAKE_NAME_UNIQUE(CEntitySphereQuery) +#define CEnvHeadcrabCanisterShared MAKE_NAME_UNIQUE(CEnvHeadcrabCanisterShared) +#define CEnvWindShared MAKE_NAME_UNIQUE(CEnvWindShared) +#define CFlaggedEntitiesEnum MAKE_NAME_UNIQUE(CFlaggedEntitiesEnum) +#define CFlexSceneFileManager MAKE_NAME_UNIQUE(CFlexSceneFileManager) +#define CGameMovement MAKE_NAME_UNIQUE(CGameMovement) +#define CGameRulesRegister MAKE_NAME_UNIQUE(CGameRulesRegister) +#define CGameSaveRestoreInfo MAKE_NAME_UNIQUE(CGameSaveRestoreInfo) +#define CGameStringPool MAKE_NAME_UNIQUE(CGameStringPool) +#define CGameTrace MAKE_NAME_UNIQUE(CGameTrace) +#define CGameUI MAKE_NAME_UNIQUE(CGameUI) +#define CGameWeaponManager MAKE_NAME_UNIQUE(CGameWeaponManager) +#define CHL2GameMovement MAKE_NAME_UNIQUE(CHL2GameMovement) +#define CIKContext MAKE_NAME_UNIQUE(CIKContext) +#define CIKTarget MAKE_NAME_UNIQUE(CIKTarget) +#define CIterativeSheetSimulator MAKE_NAME_UNIQUE(CIterativeSheetSimulator) +#define ClearMultiDamage MAKE_NAME_UNIQUE(ClearMultiDamage) +#define CMessage MAKE_NAME_UNIQUE(CMessage) +#define CMultiDamage MAKE_NAME_UNIQUE(CMultiDamage) +#define CObjectsFileLoad MAKE_NAME_UNIQUE(CObjectsFileLoad) +#define ComputeSurroundingBox MAKE_NAME_UNIQUE(ComputeSurroundingBox) +#define CountdownTimer MAKE_NAME_UNIQUE(CountdownTimer) +#define CPhysicsGameTrace MAKE_NAME_UNIQUE(CPhysicsGameTrace) +#define CPhysicsSpring MAKE_NAME_UNIQUE(CPhysicsSpring) +#define CPhysObjSaveRestoreOps MAKE_NAME_UNIQUE(CPhysObjSaveRestoreOps) +#define CPhysSaveRestoreBlockHandler MAKE_NAME_UNIQUE(CPhysSaveRestoreBlockHandler) +#define CPlayerLocalData MAKE_NAME_UNIQUE(CPlayerLocalData) +#define CPlayerState MAKE_NAME_UNIQUE(CPlayerState) +#define CPositionWatcherList MAKE_NAME_UNIQUE(CPositionWatcherList) +#define CPrecacheRegister MAKE_NAME_UNIQUE(CPrecacheRegister) +#define CPredictableId MAKE_NAME_UNIQUE(CPredictableId) +#define CPredictableList MAKE_NAME_UNIQUE(CPredictableList) +#define CPropData MAKE_NAME_UNIQUE(CPropData) +#define CRagdollLowViolenceManager MAKE_NAME_UNIQUE(CRagdollLowViolenceManager) +#define CRagdollLRURetirement MAKE_NAME_UNIQUE(CRagdollLRURetirement) +#define CreateInterface MAKE_NAME_UNIQUE(CreateInterface) +#define CRestore MAKE_NAME_UNIQUE(CRestore) +#define CSave MAKE_NAME_UNIQUE(CSave) +#define CSaveRestoreBlockSet MAKE_NAME_UNIQUE(CSaveRestoreBlockSet) +#define CSaveRestoreData MAKE_NAME_UNIQUE(CSaveRestoreData) +#define CSaveRestoreSegment MAKE_NAME_UNIQUE(CSaveRestoreSegment) +#define CSceneTokenProcessor MAKE_NAME_UNIQUE(CSceneTokenProcessor) +#define CSheetSimulator MAKE_NAME_UNIQUE(CSheetSimulator) +#define CSimplePhysics MAKE_NAME_UNIQUE(CSimplePhysics) +#define CSolidSetDefaults MAKE_NAME_UNIQUE(CSolidSetDefaults) +#define CSoundControllerImp MAKE_NAME_UNIQUE(CSoundControllerImp) +#define CSoundEmitterSystem MAKE_NAME_UNIQUE(CSoundEmitterSystem) +#define CSoundEmitterSystemBase MAKE_NAME_UNIQUE(CSoundEmitterSystemBase) +#define CSoundEnvelope MAKE_NAME_UNIQUE(CSoundEnvelope) +#define CSoundEnvelopeController MAKE_NAME_UNIQUE(CSoundEnvelopeController) +#define CSoundPatch MAKE_NAME_UNIQUE(CSoundPatch) +#define CSoundPatchSaveRestoreOps MAKE_NAME_UNIQUE(CSoundPatchSaveRestoreOps) +#define CStudioBoneCache MAKE_NAME_UNIQUE(CStudioBoneCache) +#define CStudioHdr MAKE_NAME_UNIQUE(CStudioHdr) +#define CTakeDamageInfo MAKE_NAME_UNIQUE(CTakeDamageInfo) +#define CTraceFilterEntity MAKE_NAME_UNIQUE(CTraceFilterEntity) +#define CTraceFilterEntityIgnoreOther MAKE_NAME_UNIQUE(CTraceFilterEntityIgnoreOther) +#define CTraceFilterLOS MAKE_NAME_UNIQUE(CTraceFilterLOS) +#define CTraceFilterNoNPCsOrPlayer MAKE_NAME_UNIQUE(CTraceFilterNoNPCsOrPlayer) +#define CTraceFilterOnlyNPCsAndPlayer MAKE_NAME_UNIQUE(CTraceFilterOnlyNPCsAndPlayer) +#define CTraceFilterSimple MAKE_NAME_UNIQUE(CTraceFilterSimple) +#define CTraceFilterSimpleList MAKE_NAME_UNIQUE(CTraceFilterSimpleList) +#define CTraceFilterSkipNPCs MAKE_NAME_UNIQUE(CTraceFilterSkipNPCs) +#define CTraceFilterSkipTwoEntities MAKE_NAME_UNIQUE(CTraceFilterSkipTwoEntities) +#define CurrentViewOrigin MAKE_NAME_UNIQUE(CurrentViewOrigin) +#define CurrentViewForward MAKE_NAME_UNIQUE(CurrentViewForward) +#define CurrentViewRight MAKE_NAME_UNIQUE(CurrentViewRight) +#define CurrentViewUp MAKE_NAME_UNIQUE(CurrentViewUp) +#define CUserMessages MAKE_NAME_UNIQUE(CUserMessages) +#define cvar MAKE_NAME_UNIQUE(cvar) +#define datacache MAKE_NAME_UNIQUE(datacache) +#define DataTableRecvProxy_LengthProxy MAKE_NAME_UNIQUE(DataTableRecvProxy_LengthProxy) +#define DebugDrawLine MAKE_NAME_UNIQUE(DebugDrawLine) +#define debugoverlay MAKE_NAME_UNIQUE(debugoverlay) +#define decalsystem MAKE_NAME_UNIQUE(decalsystem) +#define DispatchEffect MAKE_NAME_UNIQUE(DispatchEffect) +#define DoAxisInterpBone MAKE_NAME_UNIQUE(DoAxisInterpBone) +#define DoQuatInterpBone MAKE_NAME_UNIQUE(DoQuatInterpBone) +#define engine MAKE_NAME_UNIQUE(engine) +#define engineCache MAKE_NAME_UNIQUE(engineCache) +#define enginesound MAKE_NAME_UNIQUE(enginesound) +#define enginetrace MAKE_NAME_UNIQUE(enginetrace) +#define enginevgui MAKE_NAME_UNIQUE(enginevgui) +#define EntityFromEntityHandle MAKE_NAME_UNIQUE(EntityFromEntityHandle) +#define EntityParticleTrailInfo_t MAKE_NAME_UNIQUE(EntityParticleTrailInfo_t) +#define entitytable_t MAKE_NAME_UNIQUE(entitytable_t) +#define EventList_AddEventEntry MAKE_NAME_UNIQUE(EventList_AddEventEntry) +#define EventList_Free MAKE_NAME_UNIQUE(EventList_Free) +#define EventList_GetEventType MAKE_NAME_UNIQUE(EventList_GetEventType) +#define EventList_IndexForName MAKE_NAME_UNIQUE(EventList_IndexForName) +#define EventList_Init MAKE_NAME_UNIQUE(EventList_Init) +#define EventList_NameForIndex MAKE_NAME_UNIQUE(EventList_NameForIndex) +#define EventList_RegisterPrivateEvent MAKE_NAME_UNIQUE(EventList_RegisterPrivateEvent) +#define EventList_RegisterSharedEvent MAKE_NAME_UNIQUE(EventList_RegisterSharedEvent) +#define EventList_RegisterSharedEvents MAKE_NAME_UNIQUE(EventList_RegisterSharedEvents) +#define ExtractAnimValue MAKE_NAME_UNIQUE(ExtractAnimValue) +#define ExtractBbox MAKE_NAME_UNIQUE(ExtractBbox) +#define FactoryList_Retrieve MAKE_NAME_UNIQUE(FactoryList_Retrieve) +#define FactoryList_Store MAKE_NAME_UNIQUE(FactoryList_Store) +#define FileSystem_LoadModule MAKE_NAME_UNIQUE(FileSystem_LoadModule) +#define FileSystem_Shutdown MAKE_NAME_UNIQUE(FileSystem_Shutdown) +#define FileSystem_UnloadModule MAKE_NAME_UNIQUE(FileSystem_UnloadModule) +#define FileWeaponInfo_t MAKE_NAME_UNIQUE(FileWeaponInfo_t) +#define FindBodygroupByName MAKE_NAME_UNIQUE(FindBodygroupByName) +#define FindHitboxSetByName MAKE_NAME_UNIQUE(FindHitboxSetByName) +#define FindTransitionSequence MAKE_NAME_UNIQUE(FindTransitionSequence) +#define fluidevent_t MAKE_NAME_UNIQUE(fluidevent_t) +#define g_ActivityStrings MAKE_NAME_UNIQUE(g_ActivityStrings) +#define g_bMovementOptimizations MAKE_NAME_UNIQUE(g_bMovementOptimizations) +#define g_bTextMode MAKE_NAME_UNIQUE(g_bTextMode) +#define g_bUsedWeaponSlots MAKE_NAME_UNIQUE(g_bUsedWeaponSlots) +#define g_EntityCollisionHash MAKE_NAME_UNIQUE(g_EntityCollisionHash) +#define g_EventList MAKE_NAME_UNIQUE(g_EventList) +#define g_EventStrings MAKE_NAME_UNIQUE(g_EventStrings) +#define g_FileSystemFactory MAKE_NAME_UNIQUE(g_FileSystemFactory) +#define g_flLastBodyPitch MAKE_NAME_UNIQUE(g_flLastBodyPitch) +#define g_flLastBodyYaw MAKE_NAME_UNIQUE(g_flLastBodyYaw) +#define g_lateralBob MAKE_NAME_UNIQUE(g_lateralBob) +#define g_nActivityListVersion MAKE_NAME_UNIQUE(g_nActivityListVersion) +#define g_nEventListVersion MAKE_NAME_UNIQUE(g_nEventListVersion) +#define g_pDataCache MAKE_NAME_UNIQUE(g_pDataCache) +#define g_pEffects MAKE_NAME_UNIQUE(g_pEffects) +#define g_pFileSystem MAKE_NAME_UNIQUE(g_pFileSystem) +#define g_pGameMovement MAKE_NAME_UNIQUE(g_pGameMovement) +#define g_pGameSaveRestoreBlockSet MAKE_NAME_UNIQUE(g_pGameSaveRestoreBlockSet) +#define g_PhysDefaultObjectParams MAKE_NAME_UNIQUE(g_PhysDefaultObjectParams) +#define g_PhysGameTrace MAKE_NAME_UNIQUE(g_PhysGameTrace) +#define g_PhysObjSaveRestoreOps MAKE_NAME_UNIQUE(g_PhysObjSaveRestoreOps) +#define g_PhysSaveRestoreBlockHandler MAKE_NAME_UNIQUE(g_PhysSaveRestoreBlockHandler) +#define g_PhysWorldObject MAKE_NAME_UNIQUE(g_PhysWorldObject) +#define g_pMaterialSystemHardwareConfig MAKE_NAME_UNIQUE(g_pMaterialSystemHardwareConfig) +#define g_pMatSystemSurface MAKE_NAME_UNIQUE(g_pMatSystemSurface) +#define g_pMDLCache MAKE_NAME_UNIQUE(g_pMDLCache) +#define g_pModelNameLaser MAKE_NAME_UNIQUE(g_pModelNameLaser) +#define g_pMoveData MAKE_NAME_UNIQUE(g_pMoveData) +#define g_pPhysSaveRestoreManager MAKE_NAME_UNIQUE(g_pPhysSaveRestoreManager) +#define g_pPredictionSystems MAKE_NAME_UNIQUE(g_pPredictionSystems) +#define g_pShaderUtil MAKE_NAME_UNIQUE(g_pShaderUtil) +#define g_pStringTableClientSideChoreoScenes MAKE_NAME_UNIQUE(g_pStringTableClientSideChoreoScenes) +#define g_pStringTableInfoPanel MAKE_NAME_UNIQUE(g_pStringTableInfoPanel) +#define g_pStringTableMaterials MAKE_NAME_UNIQUE(g_pStringTableMaterials) +#define g_sModelIndexBloodDrop MAKE_NAME_UNIQUE(g_sModelIndexBloodDrop) +#define g_sModelIndexBloodSpray MAKE_NAME_UNIQUE(g_sModelIndexBloodSpray) +#define g_sModelIndexBubbles MAKE_NAME_UNIQUE(g_sModelIndexBubbles) +#define g_sModelIndexFireball MAKE_NAME_UNIQUE(g_sModelIndexFireball) +#define g_sModelIndexLaser MAKE_NAME_UNIQUE(g_sModelIndexLaser) +#define g_sModelIndexLaserDot MAKE_NAME_UNIQUE(g_sModelIndexLaserDot) +#define g_sModelIndexSmoke MAKE_NAME_UNIQUE(g_sModelIndexSmoke) +#define g_sModelIndexWExplosion MAKE_NAME_UNIQUE(g_sModelIndexWExplosion) +#define g_SolidSetup MAKE_NAME_UNIQUE(g_SolidSetup) +#define g_StringTableGameRules MAKE_NAME_UNIQUE(g_StringTableGameRules) +#define g_verticalBob MAKE_NAME_UNIQUE(g_verticalBob) +#define gameeventmanager MAKE_NAME_UNIQUE(gameeventmanager) +#define GameStringSystem MAKE_NAME_UNIQUE(GameStringSystem) +#define gameuifuncs MAKE_NAME_UNIQUE(gameuifuncs) +#define GetAnimationEvent MAKE_NAME_UNIQUE(GetAnimationEvent) +#define GetAttachmentLocalSpace MAKE_NAME_UNIQUE(GetAttachmentLocalSpace) +#define GetBodygroup MAKE_NAME_UNIQUE(GetBodygroup) +#define GetBodygroupCount MAKE_NAME_UNIQUE(GetBodygroupCount) +#define GetBodygroupName MAKE_NAME_UNIQUE(GetBodygroupName) +#define GetEntitySaveRestoreBlockHandler MAKE_NAME_UNIQUE(GetEntitySaveRestoreBlockHandler) +#define GetEntitySaveUtils MAKE_NAME_UNIQUE(GetEntitySaveUtils) +#define GetEventIndexForSequence MAKE_NAME_UNIQUE(GetEventIndexForSequence) +#define GetEyePosition MAKE_NAME_UNIQUE(GetEyePosition) +#define GetHitboxSetCount MAKE_NAME_UNIQUE(GetHitboxSetCount) +#define GetHitboxSetName MAKE_NAME_UNIQUE(GetHitboxSetName) +#define GetInvalidWeaponInfoHandle MAKE_NAME_UNIQUE(GetInvalidWeaponInfoHandle) +#define GetMaterialIndex MAKE_NAME_UNIQUE(GetMaterialIndex) +#define GetMaterialNameFromIndex MAKE_NAME_UNIQUE(GetMaterialNameFromIndex) +#define GetNumBodyGroups MAKE_NAME_UNIQUE(GetNumBodyGroups) +#define GetPhysObjSaveRestoreOps MAKE_NAME_UNIQUE(GetPhysObjSaveRestoreOps) +#define GetPhysSaveRestoreBlockHandler MAKE_NAME_UNIQUE(GetPhysSaveRestoreBlockHandler) +#define GetSequenceActivity MAKE_NAME_UNIQUE(GetSequenceActivity) +#define GetSequenceActivityName MAKE_NAME_UNIQUE(GetSequenceActivityName) +#define GetSequenceFlags MAKE_NAME_UNIQUE(GetSequenceFlags) +#define GetSequenceLinearMotion MAKE_NAME_UNIQUE(GetSequenceLinearMotion) +#define GetSequenceName MAKE_NAME_UNIQUE(GetSequenceName) +#define GetSoundSaveRestoreOps MAKE_NAME_UNIQUE(GetSoundSaveRestoreOps) +#define GetWindspeedAtTime MAKE_NAME_UNIQUE(GetWindspeedAtTime) +#define groundlinksallocated MAKE_NAME_UNIQUE(groundlinksallocated) +#define HasAnimationEventOfType MAKE_NAME_UNIQUE(HasAnimationEventOfType) +#define IGameSystem MAKE_NAME_UNIQUE(IGameSystem) +#define IGameSystemPerFrame MAKE_NAME_UNIQUE(IGameSystemPerFrame) +#define ik MAKE_NAME_UNIQUE(ik) +#define IMoveHelper MAKE_NAME_UNIQUE(IMoveHelper) +#define ImpulseScale MAKE_NAME_UNIQUE(ImpulseScale) +#define IndexModelSequences MAKE_NAME_UNIQUE(IndexModelSequences) +#define InitPose MAKE_NAME_UNIQUE(InitPose) +#define InterfaceReg MAKE_NAME_UNIQUE(InterfaceReg) +#define IntervalDistance MAKE_NAME_UNIQUE(IntervalDistance) +#define IntervalTimer MAKE_NAME_UNIQUE(IntervalTimer) +#define IsInPrediction MAKE_NAME_UNIQUE(IsInPrediction) +#define IsValidEntityPointer MAKE_NAME_UNIQUE(IsValidEntityPointer) +#define linksallocated MAKE_NAME_UNIQUE(linksallocated) +#define LookupActivity MAKE_NAME_UNIQUE(LookupActivity) +#define LookupSequence MAKE_NAME_UNIQUE(LookupSequence) +#define LookupWeaponInfoSlot MAKE_NAME_UNIQUE(LookupWeaponInfoSlot) +#define m_flLastMoveYaw MAKE_NAME_UNIQUE(m_flLastMoveYaw) +#define MainViewOrigin MAKE_NAME_UNIQUE(MainViewOrigin) +#define MainViewForward MAKE_NAME_UNIQUE(MainViewForward) +#define MainViewRight MAKE_NAME_UNIQUE(MainViewRight) +#define MainViewUp MAKE_NAME_UNIQUE(MainViewUp) +#if !defined(_SHARED_LIB) +#define materials MAKE_NAME_UNIQUE(materials) +#else +#define materials VguiMatSurface_materials // shared lib has no materials of own +#endif +#define mdlcache MAKE_NAME_UNIQUE(mdlcache) +#define modelinfo MAKE_NAME_UNIQUE(modelinfo) +#define modelrender MAKE_NAME_UNIQUE(modelrender) +#define mstudioanimdesc_t MAKE_NAME_UNIQUE(mstudioanimdesc_t) +#define mstudiomodel_t MAKE_NAME_UNIQUE(mstudiomodel_t) +#define NDebugOverlay MAKE_NAME_UNIQUE(NDebugOverlay) +#define networkstringtable MAKE_NAME_UNIQUE(networkstringtable) +#define nexttoken MAKE_NAME_UNIQUE(nexttoken) +#define partition MAKE_NAME_UNIQUE(partition) +#define PassServerEntityFilter MAKE_NAME_UNIQUE(PassServerEntityFilter) +#define PhysBlockHeader_t MAKE_NAME_UNIQUE(PhysBlockHeader_t) +#define physcollision MAKE_NAME_UNIQUE(physcollision) +#define PhysComputeSlideDirection MAKE_NAME_UNIQUE(PhysComputeSlideDirection) +#define PhysCreateBbox MAKE_NAME_UNIQUE(PhysCreateBbox) +#define PhysDisableEntityCollisions MAKE_NAME_UNIQUE(PhysDisableEntityCollisions) +#define PhysDisableObjectCollisions MAKE_NAME_UNIQUE(PhysDisableObjectCollisions) +#define PhysEnableEntityCollisions MAKE_NAME_UNIQUE(PhysEnableEntityCollisions) +#define PhysEnableObjectCollisions MAKE_NAME_UNIQUE(PhysEnableObjectCollisions) +#define physenv MAKE_NAME_UNIQUE(physenv) +#define PhysForceClearVelocity MAKE_NAME_UNIQUE(PhysForceClearVelocity) +#define PhysFrictionEffect MAKE_NAME_UNIQUE(PhysFrictionEffect) +#define physgametrace MAKE_NAME_UNIQUE(physgametrace) +#define PhysGetDefaultAABBSolid MAKE_NAME_UNIQUE(PhysGetDefaultAABBSolid) +#define PhysHasContactWithOtherInDirection MAKE_NAME_UNIQUE(PhysHasContactWithOtherInDirection) +#define physics MAKE_NAME_UNIQUE(physics) +#define PhysicsGameSystem MAKE_NAME_UNIQUE(PhysicsGameSystem) +#define physicssound MAKE_NAME_UNIQUE(physicssound) +#define PhysObjectHeader_t MAKE_NAME_UNIQUE(PhysObjectHeader_t) +#define PhysParseSurfaceData MAKE_NAME_UNIQUE(PhysParseSurfaceData) +#define physprops MAKE_NAME_UNIQUE(physprops) +#define PhysRecheckObjectPair MAKE_NAME_UNIQUE(PhysRecheckObjectPair) +#define PrecacheFileWeaponInfoDatabase MAKE_NAME_UNIQUE(PrecacheFileWeaponInfoDatabase) +#define PrecacheMaterial MAKE_NAME_UNIQUE(PrecacheMaterial) +#define predictables MAKE_NAME_UNIQUE(predictables) +#define QuaternionAccumulate MAKE_NAME_UNIQUE(QuaternionAccumulate) +#define QuaternionMA MAKE_NAME_UNIQUE(QuaternionMA) +#define QuaternionSM MAKE_NAME_UNIQUE(QuaternionSM) +#define RagdollActivate MAKE_NAME_UNIQUE(RagdollActivate) +#define RagdollApplyAnimationAsVelocity MAKE_NAME_UNIQUE(RagdollApplyAnimationAsVelocity) +#define RagdollComputeExactBbox MAKE_NAME_UNIQUE(RagdollComputeExactBbox) +#define RagdollCreate MAKE_NAME_UNIQUE(RagdollCreate) +#define RagdollDestroy MAKE_NAME_UNIQUE(RagdollDestroy) +#define RagdollExtractBoneIndices MAKE_NAME_UNIQUE(RagdollExtractBoneIndices) +#define RagdollGetBoneMatrix MAKE_NAME_UNIQUE(RagdollGetBoneMatrix) +#define RagdollIsAsleep MAKE_NAME_UNIQUE(RagdollIsAsleep) +#define RagdollSetupAnimatedFriction MAKE_NAME_UNIQUE(RagdollSetupAnimatedFriction) +#define RagdollSetupCollisions MAKE_NAME_UNIQUE(RagdollSetupCollisions) +#define CopyPackedAnimatedFriction MAKE_NAME_UNIQUE(CopyPackedAnimatedFriction) +#define random MAKE_NAME_UNIQUE(random) +#define RandomInterval MAKE_NAME_UNIQUE(RandomInterval) +#define ReadEncryptedKVFile MAKE_NAME_UNIQUE(ReadEncryptedKVFile) +#define ReadInterval MAKE_NAME_UNIQUE(ReadInterval) +#define ReadUsercmd MAKE_NAME_UNIQUE(ReadUsercmd) +#define ReadWeaponDataFromFileForSlot MAKE_NAME_UNIQUE(ReadWeaponDataFromFileForSlot) +#define RecvPropUtlVector MAKE_NAME_UNIQUE(RecvPropUtlVector) +#define RecvProxy_UtlVectorElement MAKE_NAME_UNIQUE(RecvProxy_UtlVectorElement) +#define RecvProxy_UtlVectorElement_DataTable MAKE_NAME_UNIQUE(RecvProxy_UtlVectorElement_DataTable) +#define RecvProxy_UtlVectorLength MAKE_NAME_UNIQUE(RecvProxy_UtlVectorLength) +#define RegisterUserMessages MAKE_NAME_UNIQUE(RegisterUserMessages) +#define RemapAngleRange MAKE_NAME_UNIQUE(RemapAngleRange) +#define ResetActivityIndexes MAKE_NAME_UNIQUE(ResetActivityIndexes) +#define ResetEventIndexes MAKE_NAME_UNIQUE(ResetEventIndexes) +#define ResetWindspeed MAKE_NAME_UNIQUE(ResetWindspeed) +#define s_pInterfaceRegs MAKE_NAME_UNIQUE(s_pInterfaceRegs) +#define SaveInit MAKE_NAME_UNIQUE(SaveInit) +#define SaveRestoreBlockHeader_t MAKE_NAME_UNIQUE(SaveRestoreBlockHeader_t) +#define ScaleBones MAKE_NAME_UNIQUE(ScaleBones) +#define Scene_Printf MAKE_NAME_UNIQUE(Scene_Printf) +#define SelectHeaviestSequence MAKE_NAME_UNIQUE(SelectHeaviestSequence) +#define SelectWeightedSequence MAKE_NAME_UNIQUE(SelectWeightedSequence) +#define SendPropUtlVector MAKE_NAME_UNIQUE(SendPropUtlVector) +#define SendProxy_LengthTable MAKE_NAME_UNIQUE(SendProxy_LengthTable) +#define SendProxy_UtlVectorElement MAKE_NAME_UNIQUE(SendProxy_UtlVectorElement) +#define SendProxy_UtlVectorElement_DataTable MAKE_NAME_UNIQUE(SendProxy_UtlVectorElement_DataTable) +#define SendProxy_UtlVectorLength MAKE_NAME_UNIQUE(SendProxy_UtlVectorLength) +#define SENTENCEG_Lookup MAKE_NAME_UNIQUE(SENTENCEG_Lookup) +#define SetActivityForSequence MAKE_NAME_UNIQUE(SetActivityForSequence) +#define SetBodygroup MAKE_NAME_UNIQUE(SetBodygroup) +#define SetEventIndexForSequence MAKE_NAME_UNIQUE(SetEventIndexForSequence) +#define SetupSingleBoneMatrix MAKE_NAME_UNIQUE(SetupSingleBoneMatrix) +#define SharedRandomAngle MAKE_NAME_UNIQUE(SharedRandomAngle) +#define SharedRandomFloat MAKE_NAME_UNIQUE(SharedRandomFloat) +#define SharedRandomInt MAKE_NAME_UNIQUE(SharedRandomInt) +#define SharedRandomVector MAKE_NAME_UNIQUE(SharedRandomVector) +#define SlerpBones MAKE_NAME_UNIQUE(SlerpBones) +#define SolveBone MAKE_NAME_UNIQUE(SolveBone) +#define SoundCommand_t MAKE_NAME_UNIQUE(SoundCommand_t) +#define soundemitterbase MAKE_NAME_UNIQUE(soundemitterbase) +#define SpawnBlood MAKE_NAME_UNIQUE(SpawnBlood) +#define StandardFilterRules MAKE_NAME_UNIQUE(StandardFilterRules) +#define Studio_AlignIKMatrix MAKE_NAME_UNIQUE(Studio_AlignIKMatrix) +#define Studio_AnimMovement MAKE_NAME_UNIQUE(Studio_AnimMovement) +#define Studio_AnimPosition MAKE_NAME_UNIQUE(Studio_AnimPosition) +#define Studio_AnimVelocity MAKE_NAME_UNIQUE(Studio_AnimVelocity) +#define Studio_BoneIndexByName MAKE_NAME_UNIQUE(Studio_BoneIndexByName) +#define Studio_BuildMatrices MAKE_NAME_UNIQUE(Studio_BuildMatrices) +#define Studio_CalcBoneToBoneTransform MAKE_NAME_UNIQUE(Studio_CalcBoneToBoneTransform) +#define Studio_CPS MAKE_NAME_UNIQUE(Studio_CPS) +#define Studio_CreateBoneCache MAKE_NAME_UNIQUE(Studio_CreateBoneCache) +#define Studio_DestroyBoneCache MAKE_NAME_UNIQUE(Studio_DestroyBoneCache) +#define Studio_Duration MAKE_NAME_UNIQUE(Studio_Duration) +#define Studio_FindAnimDistance MAKE_NAME_UNIQUE(Studio_FindAnimDistance) +#define Studio_FindAttachment MAKE_NAME_UNIQUE(Studio_FindAttachment) +#define Studio_FindRandomAttachment MAKE_NAME_UNIQUE(Studio_FindRandomAttachment) +#define Studio_FindSeqDistance MAKE_NAME_UNIQUE(Studio_FindSeqDistance) +#define Studio_FPS MAKE_NAME_UNIQUE(Studio_FPS) +#define Studio_GetController MAKE_NAME_UNIQUE(Studio_GetController) +#define Studio_GetDefaultSurfaceProps MAKE_NAME_UNIQUE(Studio_GetDefaultSurfaceProps) +#define Studio_GetKeyValueText MAKE_NAME_UNIQUE(Studio_GetKeyValueText) +#define Studio_GetMass MAKE_NAME_UNIQUE(Studio_GetMass) +#define Studio_GetPoseParameter MAKE_NAME_UNIQUE(Studio_GetPoseParameter) +#define Studio_IKRuleWeight MAKE_NAME_UNIQUE(Studio_IKRuleWeight) +#define Studio_IKShouldLatch MAKE_NAME_UNIQUE(Studio_IKShouldLatch) +#define Studio_IKTail MAKE_NAME_UNIQUE(Studio_IKTail) +#define Studio_InvalidateBoneCache MAKE_NAME_UNIQUE(Studio_InvalidateBoneCache) +#define Studio_LocalPoseParameter MAKE_NAME_UNIQUE(Studio_LocalPoseParameter) +#define Studio_MaxFrame MAKE_NAME_UNIQUE(Studio_MaxFrame) +#define Studio_SeqMovement MAKE_NAME_UNIQUE(Studio_SeqMovement) +#define Studio_SeqVelocity MAKE_NAME_UNIQUE(Studio_SeqVelocity) +#define Studio_SetController MAKE_NAME_UNIQUE(Studio_SetController) +#define Studio_SetPoseParameter MAKE_NAME_UNIQUE(Studio_SetPoseParameter) +#define Studio_SolveIK MAKE_NAME_UNIQUE(Studio_SolveIK) +#define studiohdr_t MAKE_NAME_UNIQUE(studiohdr_t) +#define SURFACEPROP_MANIFEST_FILE MAKE_NAME_UNIQUE(SURFACEPROP_MANIFEST_FILE) +#define Sys_GetFactory MAKE_NAME_UNIQUE(Sys_GetFactory) +#define Sys_GetFactoryThis MAKE_NAME_UNIQUE(Sys_GetFactoryThis) +#define Sys_LoadInterface MAKE_NAME_UNIQUE(Sys_LoadInterface) +#define Sys_LoadModule MAKE_NAME_UNIQUE(Sys_LoadModule) +#define Sys_UnloadModule MAKE_NAME_UNIQUE(Sys_UnloadModule) +#define te MAKE_NAME_UNIQUE(te) +#define TE_ArmorRicochet MAKE_NAME_UNIQUE(TE_ArmorRicochet) +#define TE_BeamEntPoint MAKE_NAME_UNIQUE(TE_BeamEntPoint) +#define TE_BeamEnts MAKE_NAME_UNIQUE(TE_BeamEnts) +#define TE_BeamFollow MAKE_NAME_UNIQUE(TE_BeamFollow) +#define TE_BeamLaser MAKE_NAME_UNIQUE(TE_BeamLaser) +#define TE_BeamPoints MAKE_NAME_UNIQUE(TE_BeamPoints) +#define TE_BeamRing MAKE_NAME_UNIQUE(TE_BeamRing) +#define TE_BeamRingPoint MAKE_NAME_UNIQUE(TE_BeamRingPoint) +#define TE_BeamSpline MAKE_NAME_UNIQUE(TE_BeamSpline) +#define TE_BloodSprite MAKE_NAME_UNIQUE(TE_BloodSprite) +#define TE_BloodStream MAKE_NAME_UNIQUE(TE_BloodStream) +#define TE_BreakModel MAKE_NAME_UNIQUE(TE_BreakModel) +#define TE_BSPDecal MAKE_NAME_UNIQUE(TE_BSPDecal) +#define TE_Bubbles MAKE_NAME_UNIQUE(TE_Bubbles) +#define TE_BubbleTrail MAKE_NAME_UNIQUE(TE_BubbleTrail) +#define TE_Decal MAKE_NAME_UNIQUE(TE_Decal) +#define TE_DispatchEffect MAKE_NAME_UNIQUE(TE_DispatchEffect) +#define TE_Dust MAKE_NAME_UNIQUE(TE_Dust) +#define TE_DynamicLight MAKE_NAME_UNIQUE(TE_DynamicLight) +#define TE_EnergySplash MAKE_NAME_UNIQUE(TE_EnergySplash) +#define TE_Explosion MAKE_NAME_UNIQUE(TE_Explosion) +#define TE_FootprintDecal MAKE_NAME_UNIQUE(TE_FootprintDecal) +#define TE_GaussExplosion MAKE_NAME_UNIQUE(TE_GaussExplosion) +#define TE_GlowSprite MAKE_NAME_UNIQUE(TE_GlowSprite) +#define TE_KillPlayerAttachments MAKE_NAME_UNIQUE(TE_KillPlayerAttachments) +#define TE_LargeFunnel MAKE_NAME_UNIQUE(TE_LargeFunnel) +#define TE_MetalSparks MAKE_NAME_UNIQUE(TE_MetalSparks) +#define TE_MuzzleFlash MAKE_NAME_UNIQUE(TE_MuzzleFlash) +#define TE_PlayerDecal MAKE_NAME_UNIQUE(TE_PlayerDecal) +#define TE_ProjectDecal MAKE_NAME_UNIQUE(TE_ProjectDecal) +#define TE_ShatterSurface MAKE_NAME_UNIQUE(TE_ShatterSurface) +#define TE_ShowLine MAKE_NAME_UNIQUE(TE_ShowLine) +#define TE_Smoke MAKE_NAME_UNIQUE(TE_Smoke) +#define TE_Sparks MAKE_NAME_UNIQUE(TE_Sparks) +#define TE_Sprite MAKE_NAME_UNIQUE(TE_Sprite) +#define TE_SpriteSpray MAKE_NAME_UNIQUE(TE_SpriteSpray) +#define TE_WorldDecal MAKE_NAME_UNIQUE(TE_WorldDecal) +#define TempCreateInterface MAKE_NAME_UNIQUE(TempCreateInterface) +#define touchevent_t MAKE_NAME_UNIQUE(touchevent_t) +#define touchlink_t MAKE_NAME_UNIQUE(touchlink_t) +#define UTIL_AngleDiff MAKE_NAME_UNIQUE(UTIL_AngleDiff) +#define UTIL_BloodDrips MAKE_NAME_UNIQUE(UTIL_BloodDrips) +#define UTIL_BloodImpact MAKE_NAME_UNIQUE(UTIL_BloodImpact) +#define UTIL_Bubbles MAKE_NAME_UNIQUE(UTIL_Bubbles) +#define UTIL_EmitAmbientSound MAKE_NAME_UNIQUE(UTIL_EmitAmbientSound) +#define UTIL_FreeFile MAKE_NAME_UNIQUE(UTIL_FreeFile) +#define UTIL_FunctionFromName MAKE_NAME_UNIQUE(UTIL_FunctionFromName) +#define UTIL_FunctionToName MAKE_NAME_UNIQUE(UTIL_FunctionToName) +#define UTIL_IsLowViolence MAKE_NAME_UNIQUE(UTIL_IsLowViolence) +#define UTIL_LoadActivityRemapFile MAKE_NAME_UNIQUE(UTIL_LoadActivityRemapFile) +#define UTIL_LoadFileForMe MAKE_NAME_UNIQUE(UTIL_LoadFileForMe) +#define UTIL_PrecacheDecal MAKE_NAME_UNIQUE(UTIL_PrecacheDecal) +#define UTIL_ScreenShake MAKE_NAME_UNIQUE(UTIL_ScreenShake) +#define UTIL_ShouldShowBlood MAKE_NAME_UNIQUE(UTIL_ShouldShowBlood) +#define UTIL_Smoke MAKE_NAME_UNIQUE(UTIL_Smoke) +#define UTIL_StringToColor32 MAKE_NAME_UNIQUE(UTIL_StringToColor32) +#define UTIL_StringToFloatArray MAKE_NAME_UNIQUE(UTIL_StringToFloatArray) +#define UTIL_StringToIntArray MAKE_NAME_UNIQUE(UTIL_StringToIntArray) +#define UTIL_StringToVector MAKE_NAME_UNIQUE(UTIL_StringToVector) +#define UTIL_Tracer MAKE_NAME_UNIQUE(UTIL_Tracer) +#define UTIL_TranslateSoundName MAKE_NAME_UNIQUE(UTIL_TranslateSoundName) +#define UTIL_VecToPitch MAKE_NAME_UNIQUE(UTIL_VecToPitch) +#define UTIL_VecToYaw MAKE_NAME_UNIQUE(UTIL_VecToYaw) +#define UTIL_WaterLevel MAKE_NAME_UNIQUE(UTIL_WaterLevel) +#define UTIL_YawToVector MAKE_NAME_UNIQUE(UTIL_YawToVector) +#define VerifySequenceIndex MAKE_NAME_UNIQUE(VerifySequenceIndex) +#define VGui_CreateGlobalPanels MAKE_NAME_UNIQUE(VGui_CreateGlobalPanels) +#define VGui_PostInit MAKE_NAME_UNIQUE(VGui_PostInit) +#define VGui_Shutdown MAKE_NAME_UNIQUE(VGui_Shutdown) +#define VGui_Startup MAKE_NAME_UNIQUE(VGui_Startup) +#define W_Precache MAKE_NAME_UNIQUE(W_Precache) +#define WriteUsercmd MAKE_NAME_UNIQUE(WriteUsercmd) + +#endif + +#if defined(_STATIC_LINKED) && defined(_VGUI_DLL) +// unique these overloaded symbols to avoid static linking clash +// ensures locality to vguidll lib +#define scheme vguidll_scheme +#define surface vguidll_surface +#define system vguidll_system +#define ivgui vguidll_ivgui +#define filesystem vguidll_filesystem +#define localize vguidll_localize +#define ipanel vguidll_ipanel +#endif + +#endif
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