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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /common/replay/ireplaysystem.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'common/replay/ireplaysystem.h')
| -rw-r--r-- | common/replay/ireplaysystem.h | 60 |
1 files changed, 60 insertions, 0 deletions
diff --git a/common/replay/ireplaysystem.h b/common/replay/ireplaysystem.h new file mode 100644 index 0000000..0f46883 --- /dev/null +++ b/common/replay/ireplaysystem.h @@ -0,0 +1,60 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +//=======================================================================================// + +#ifndef IREPLAYSYSTEM_H +#define IREPLAYSYSTEM_H +#ifdef _WIN32 +#pragma once +#endif + +//---------------------------------------------------------------------------------------- + +#include "appframework/IAppSystem.h" + +//---------------------------------------------------------------------------------------- + +class IClientReplayContext; +class IServerReplayContext; +class IGameEvent; + +//---------------------------------------------------------------------------------------- + +abstract_class IReplaySystem : public IAppSystem +{ +public: + // IAppSystem: + virtual bool Connect( CreateInterfaceFn fnFactory ) = 0; + virtual void Disconnect() = 0; + virtual InitReturnVal_t Init() = 0; + virtual void Shutdown() = 0; + + // To be called client- & server-side + virtual void Think() = 0; + virtual bool IsReplayEnabled() = 0; + virtual bool IsRecording() = 0; + + // To be called client-side only - on dedicated servers, only subs defined + virtual bool CL_Init( CreateInterfaceFn fnClientFactory ) = 0; + virtual void CL_Shutdown() = 0; + virtual void CL_Render() = 0; + virtual IClientReplayContext *CL_GetContext() = 0; + + // To be called server-side only + virtual bool SV_Init( CreateInterfaceFn fnFactory ) = 0; + virtual void SV_Shutdown() = 0; + virtual void SV_EndRecordingSession( bool bForceSynchronousPublish = false ) = 0; + virtual void SV_SendReplayEvent( const char *pEventName, int nClientSlot ) = 0; + virtual void SV_SendReplayEvent( IGameEvent *pEvent, int nClientSlot ) = 0; + virtual bool SV_ShouldBeginRecording( bool bIsInWaitingForPlayers ) = 0; + virtual void SV_NotifyReplayRequested() = 0; + virtual IServerReplayContext *SV_GetContext() = 0; +}; + +//---------------------------------------------------------------------------------------- + +#define REPLAY_INTERFACE_VERSION "ReplaySystem001" + +//---------------------------------------------------------------------------------------- + +#endif // IREPLAYSYSTEM_H
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