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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /common/replay/ireplaysystem.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'common/replay/ireplaysystem.h')
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diff --git a/common/replay/ireplaysystem.h b/common/replay/ireplaysystem.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+//=======================================================================================//
+
+#ifndef IREPLAYSYSTEM_H
+#define IREPLAYSYSTEM_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+//----------------------------------------------------------------------------------------
+
+#include "appframework/IAppSystem.h"
+
+//----------------------------------------------------------------------------------------
+
+class IClientReplayContext;
+class IServerReplayContext;
+class IGameEvent;
+
+//----------------------------------------------------------------------------------------
+
+abstract_class IReplaySystem : public IAppSystem
+{
+public:
+ // IAppSystem:
+ virtual bool Connect( CreateInterfaceFn fnFactory ) = 0;
+ virtual void Disconnect() = 0;
+ virtual InitReturnVal_t Init() = 0;
+ virtual void Shutdown() = 0;
+
+ // To be called client- & server-side
+ virtual void Think() = 0;
+ virtual bool IsReplayEnabled() = 0;
+ virtual bool IsRecording() = 0;
+
+ // To be called client-side only - on dedicated servers, only subs defined
+ virtual bool CL_Init( CreateInterfaceFn fnClientFactory ) = 0;
+ virtual void CL_Shutdown() = 0;
+ virtual void CL_Render() = 0;
+ virtual IClientReplayContext *CL_GetContext() = 0;
+
+ // To be called server-side only
+ virtual bool SV_Init( CreateInterfaceFn fnFactory ) = 0;
+ virtual void SV_Shutdown() = 0;
+ virtual void SV_EndRecordingSession( bool bForceSynchronousPublish = false ) = 0;
+ virtual void SV_SendReplayEvent( const char *pEventName, int nClientSlot ) = 0;
+ virtual void SV_SendReplayEvent( IGameEvent *pEvent, int nClientSlot ) = 0;
+ virtual bool SV_ShouldBeginRecording( bool bIsInWaitingForPlayers ) = 0;
+ virtual void SV_NotifyReplayRequested() = 0;
+ virtual IServerReplayContext *SV_GetContext() = 0;
+};
+
+//----------------------------------------------------------------------------------------
+
+#define REPLAY_INTERFACE_VERSION "ReplaySystem001"
+
+//----------------------------------------------------------------------------------------
+
+#endif // IREPLAYSYSTEM_H \ No newline at end of file