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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /common/replay/ireplayperformanceeditor.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'common/replay/ireplayperformanceeditor.h')
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diff --git a/common/replay/ireplayperformanceeditor.h b/common/replay/ireplayperformanceeditor.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+//=======================================================================================//
+
+#ifndef IREPLAYPERFORMANCEEDITOR_H
+#define IREPLAYPERFORMANCEEDITOR_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+//----------------------------------------------------------------------------------------
+
+#include "interface.h"
+
+//----------------------------------------------------------------------------------------
+
+class CReplay;
+
+//----------------------------------------------------------------------------------------
+
+//
+// Interface to allow the replay DLL to talk to the actual UI.
+//
+class IReplayPerformanceEditor : public IBaseInterface
+{
+public:
+ virtual CReplay *GetReplay() = 0;
+ virtual void OnRewindComplete() = 0;
+};
+
+//----------------------------------------------------------------------------------------
+
+#endif // IREPLAYPERFORMANCEEDITOR_H