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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /common/replay/iclientreplayhistorymanager.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'common/replay/iclientreplayhistorymanager.h')
| -rw-r--r-- | common/replay/iclientreplayhistorymanager.h | 104 |
1 files changed, 104 insertions, 0 deletions
diff --git a/common/replay/iclientreplayhistorymanager.h b/common/replay/iclientreplayhistorymanager.h new file mode 100644 index 0000000..8013ca0 --- /dev/null +++ b/common/replay/iclientreplayhistorymanager.h @@ -0,0 +1,104 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +//=======================================================================================// + +#ifndef ICLIENTREPLAYHISTORYMANAGER_H +#define ICLIENTREPLAYHISTORYMANAGER_H +#ifdef _WIN32 +#pragma once +#endif + +//---------------------------------------------------------------------------------------- + +#include "replay/replayhandle.h" +#include "replay/screenshot.h" +#include "interface.h" +#include "qlimits.h" +#include "convar.h" +#include "engine/http.h" +#include "tier1/utllinkedlist.h" +#include "tier1/checksum_crc.h" +#include <time.h> + +//---------------------------------------------------------------------------------------- + +class IReplayDownloadGroup; +class IReplayDownloadGroupHelper; +class CDmxElement; +class KeyValues; +struct CaptureScreenshotParams_t; +struct RenderMovieParams_t; +class CBaseReplay; +class CReplay; +class IReplayMovieRenderer; +class IReplayMovieManager; +class IReplayMovie; +class IReplayPerformanceManager; +class IGameEvent; + +//---------------------------------------------------------------------------------------- + +class IClientReplayHistoryManager : public IBaseInterface +{ +public: + virtual bool Init( CreateInterfaceFn fnCreateFactory ) = 0; + virtual void Shutdown() = 0; + virtual void Think() = 0; + + virtual bool IsInitialized() const = 0; + virtual bool Commit( CBaseReplay *pNewReplay ) = 0; + + virtual void Save() = 0; // Write the entire index and any replays/groups/movies that are marked as dirty + virtual void FlagReplayForFlush( CBaseReplay *pReplay, bool bForceImmediateWrite ) = 0; // Mark the given replay as dirty - flush to disk at the next opportunity (see CBaseReplayHistoryManager::FlushThink()) + + virtual void Nuke() = 0; + + virtual void DeleteReplay( ReplayHandle_t hReplay, bool bNotifyUI ) = 0; + virtual CBaseReplay *GetReplay( ReplayHandle_t hReplay ) = 0; + + virtual const char *GetBaseDirectory() = 0; // Returns full directory to wherever replays.dmx lives, e.g. c:\program files (x86)\steam\steamapps\someuser\team fortress 2\game\tf\replays\client\ (or server\) - NOTE: includes trailing slash + virtual const char *GetReplaysSubDir() = 0; // Returns "client" or "server" + + // For loop through all replays - indices should not be cached + virtual int GetReplayCount() const = 0; +// virtual CBaseReplay *GetReplayAtIndex( int nIndex ) = 0; + + virtual const char *GetFullReplayPath() = 0; // Get c:\...\game\tf\replays\<client or server>\ + + // Client-specific + virtual int GetAdjustedDeathTick( CReplay *pReplay ) = 0; + virtual void FlagDownloadGroupForFlush( IReplayDownloadGroup *pGroup, bool bForceImmediate ) = 0; + virtual void FlagMovieForFlush( IReplayMovie *pMovie, bool bForceImmediate ) = 0; // Flag the movie for flush - if pMovie is NULL, mark the index for flush + virtual void SetMovieRenderer( IReplayMovieRenderer *pRenderer ) = 0; // Set to be the panel that renders replay movies, or NULL when nothing is rendering + virtual bool ShouldGameRenderView() = 0; // Called from V_RenderView() to determine whether the game should render - used during movie rendering + virtual int GetUnrenderedReplayCount() = 0; // Get the number of unrendered replays + virtual void UpdateCurrentReplayDataFromServer() = 0; // Updates start tick, current file url, demo filename + virtual void LinkReplayToDownloadGroup() = 0; + virtual void CaptureScreenshot( CaptureScreenshotParams_t ¶ms ) = 0; // Schedules a screenshot capture at flDelay seconds in the future + virtual void DoCaptureScreenshot() = 0; // Takes the screenshot right now + virtual bool ShouldCaptureScreenshot() = 0; // Is screenshot scheduled to be taken right now? + virtual void GetUnpaddedScreenshotSize( int &nWidth, int &nHeight ) = 0; // Get the dimensions for a screenshot if we take one right now, based on replay_screenshotresolution and the current aspect ratio + virtual void DeleteScreenshotsForReplay( CReplay *pReplay ) = 0; // Deletes all screenshots associated with the given replay + virtual void PlayReplay( ReplayHandle_t hReplay ) = 0; // Play the given replay, from spawn tick to death tick + virtual void RenderMovie( RenderMovieParams_t const& params ) = 0; // Renders the given replay - or if params.hReplay is -1, render all unrendered replays + virtual void CompleteRender( bool bSuccess ) = 0; + virtual void OnClientSideDisconnect() = 0; // Called when client disconnects + virtual void OnSignonStateFull() = 0; + virtual void OnPlayerSpawn() = 0; // Called on the client when player is spawned + virtual void OnPlayerClassChanged() = 0; // Called when the player's class changes - we use this instead of an event for immediacy + virtual void OnReplayRecordingCvarChanged() = 0; // Called (on client only) when replay_recording is set to 1 + virtual void OnGroupDeleted() = 0; + virtual CReplay *GetPlayingReplay() = 0; // Get the currently playing replay, otherwise NULL if one isn't playing + virtual CReplay *GetReplayForCurrentLife() = 0; // Gets the current replay (constant from local player spawn until next spawn/disconnect/exit) + virtual bool IsRendering() = 0; // Are we currently rendering a movie? + virtual void CancelRender() = 0; // If we're currently rendering, cancel + virtual IReplayMovieManager *GetMovieManager() = 0; + virtual IReplayMovieRenderer *GetMovieRenderer() = 0; + virtual const RenderMovieParams_t *GetRenderSettings() = 0; + virtual IReplayDownloadGroupHelper *GetDownloadGroupHelper() = 0; + virtual IReplayPerformanceManager *GetPerformanceManager() = 0; +}; + +//---------------------------------------------------------------------------------------- + +#endif // ICLIENTREPLAYHISTORYMANAGER_H |