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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /common/networksystem/inetworksystem.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//===========================================================================//
+
+#ifndef INETWORKSYSTEM_H
+#define INETWORKSYSTEM_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "tier0/platform.h"
+#include "appframework/IAppSystem.h"
+
+
+//-----------------------------------------------------------------------------
+// Forward declarations:
+//-----------------------------------------------------------------------------
+class INetworkMessageHandler;
+class INetworkMessage;
+class INetChannel;
+class INetworkMessageFactory;
+class bf_read;
+class bf_write;
+typedef struct netadr_s netadr_t;
+class CNetPacket;
+
+
+//-----------------------------------------------------------------------------
+// Default ports
+//-----------------------------------------------------------------------------
+enum
+{
+ NETWORKSYSTEM_DEFAULT_SERVER_PORT = 27001,
+ NETWORKSYSTEM_DEFAULT_CLIENT_PORT = 27002
+};
+
+
+//-----------------------------------------------------------------------------
+// This interface encompasses a one-way communication path between two
+//-----------------------------------------------------------------------------
+typedef int ConnectionHandle_t;
+
+enum ConnectionStatus_t
+{
+ CONNECTION_STATE_DISCONNECTED = 0,
+ CONNECTION_STATE_CONNECTING,
+ CONNECTION_STATE_CONNECTION_FAILED,
+ CONNECTION_STATE_CONNECTED,
+};
+
+
+//-----------------------------------------------------------------------------
+// This interface encompasses a one-way communication path between two machines
+//-----------------------------------------------------------------------------
+abstract_class INetChannel
+{
+public:
+// virtual INetworkMessageHandler *GetMsgHandler( void ) const = 0;
+ virtual const netadr_t &GetRemoteAddress( void ) const = 0;
+
+ // send a net message
+ // NOTE: There are special connect/disconnect messages?
+ virtual bool AddNetMsg( INetworkMessage *msg, bool bForceReliable = false ) = 0;
+// virtual bool RegisterMessage( INetworkMessage *msg ) = 0;
+
+ virtual ConnectionStatus_t GetConnectionState( ) = 0;
+
+/*
+ virtual ConnectTo( const netadr_t& to ) = 0;
+ virtual Disconnect() = 0;
+
+ virtual const netadr_t& GetLocalAddress() = 0;
+
+ virtual const netadr_t& GetRemoteAddress() = 0;
+*/
+};
+
+
+//-----------------------------------------------------------------------------
+// Network event types + structures
+//-----------------------------------------------------------------------------
+enum NetworkEventType_t
+{
+ NETWORK_EVENT_CONNECTED = 0,
+ NETWORK_EVENT_DISCONNECTED,
+ NETWORK_EVENT_MESSAGE_RECEIVED,
+};
+
+struct NetworkEvent_t
+{
+ NetworkEventType_t m_nType;
+};
+
+struct NetworkConnectionEvent_t : public NetworkEvent_t
+{
+ INetChannel *m_pChannel;
+};
+
+struct NetworkDisconnectionEvent_t : public NetworkEvent_t
+{
+ INetChannel *m_pChannel;
+};
+
+struct NetworkMessageReceivedEvent_t : public NetworkEvent_t
+{
+ INetChannel *m_pChannel;
+ INetworkMessage *m_pNetworkMessage;
+};
+
+
+//-----------------------------------------------------------------------------
+// Main interface for low-level networking (packet sending). This is a low-level interface
+//-----------------------------------------------------------------------------
+#define NETWORKSYSTEM_INTERFACE_VERSION "NetworkSystemVersion001"
+abstract_class INetworkSystem : public IAppSystem
+{
+public:
+ // Installs network message factories to be used with all connections
+ virtual bool RegisterMessage( INetworkMessage *msg ) = 0;
+
+ // Start, shutdown a server
+ virtual bool StartServer( unsigned short nServerListenPort = NETWORKSYSTEM_DEFAULT_SERVER_PORT ) = 0;
+ virtual void ShutdownServer( ) = 0;
+
+ // Process server-side network messages
+ virtual void ServerReceiveMessages() = 0;
+ virtual void ServerSendMessages() = 0;
+
+ // Start, shutdown a client
+ virtual bool StartClient( unsigned short nClientListenPort = NETWORKSYSTEM_DEFAULT_CLIENT_PORT ) = 0;
+ virtual void ShutdownClient( ) = 0;
+
+ // Process client-side network messages
+ virtual void ClientSendMessages() = 0;
+ virtual void ClientReceiveMessages() = 0;
+
+ // Connect, disconnect a client to a server
+ virtual INetChannel* ConnectClientToServer( const char *pServer, int nServerListenPort = NETWORKSYSTEM_DEFAULT_SERVER_PORT ) = 0;
+ virtual void DisconnectClientFromServer( INetChannel* pChan ) = 0;
+
+ // Event queue
+ virtual NetworkEvent_t *FirstNetworkEvent( ) = 0;
+ virtual NetworkEvent_t *NextNetworkEvent( ) = 0;
+
+ // Returns the local host name
+ virtual const char* GetLocalHostName( void ) const = 0;
+ virtual const char* GetLocalAddress( void ) const = 0;
+
+ /*
+ // NOTE: Server methods
+ // NOTE: There's only 1 client INetChannel ever
+ // There can be 0-N server INetChannels.
+ virtual INetChannel* CreateConnection( bool bIsClientConnection ) = 0;
+
+ // Add methods for setting unreliable payloads
+ */
+};
+
+
+#endif // INETWORKSYSTEM_H