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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /common/networksystem/inetworksystem.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'common/networksystem/inetworksystem.h')
| -rw-r--r-- | common/networksystem/inetworksystem.h | 162 |
1 files changed, 162 insertions, 0 deletions
diff --git a/common/networksystem/inetworksystem.h b/common/networksystem/inetworksystem.h new file mode 100644 index 0000000..5a6d602 --- /dev/null +++ b/common/networksystem/inetworksystem.h @@ -0,0 +1,162 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//===========================================================================// + +#ifndef INETWORKSYSTEM_H +#define INETWORKSYSTEM_H +#ifdef _WIN32 +#pragma once +#endif + +#include "tier0/platform.h" +#include "appframework/IAppSystem.h" + + +//----------------------------------------------------------------------------- +// Forward declarations: +//----------------------------------------------------------------------------- +class INetworkMessageHandler; +class INetworkMessage; +class INetChannel; +class INetworkMessageFactory; +class bf_read; +class bf_write; +typedef struct netadr_s netadr_t; +class CNetPacket; + + +//----------------------------------------------------------------------------- +// Default ports +//----------------------------------------------------------------------------- +enum +{ + NETWORKSYSTEM_DEFAULT_SERVER_PORT = 27001, + NETWORKSYSTEM_DEFAULT_CLIENT_PORT = 27002 +}; + + +//----------------------------------------------------------------------------- +// This interface encompasses a one-way communication path between two +//----------------------------------------------------------------------------- +typedef int ConnectionHandle_t; + +enum ConnectionStatus_t +{ + CONNECTION_STATE_DISCONNECTED = 0, + CONNECTION_STATE_CONNECTING, + CONNECTION_STATE_CONNECTION_FAILED, + CONNECTION_STATE_CONNECTED, +}; + + +//----------------------------------------------------------------------------- +// This interface encompasses a one-way communication path between two machines +//----------------------------------------------------------------------------- +abstract_class INetChannel +{ +public: +// virtual INetworkMessageHandler *GetMsgHandler( void ) const = 0; + virtual const netadr_t &GetRemoteAddress( void ) const = 0; + + // send a net message + // NOTE: There are special connect/disconnect messages? + virtual bool AddNetMsg( INetworkMessage *msg, bool bForceReliable = false ) = 0; +// virtual bool RegisterMessage( INetworkMessage *msg ) = 0; + + virtual ConnectionStatus_t GetConnectionState( ) = 0; + +/* + virtual ConnectTo( const netadr_t& to ) = 0; + virtual Disconnect() = 0; + + virtual const netadr_t& GetLocalAddress() = 0; + + virtual const netadr_t& GetRemoteAddress() = 0; +*/ +}; + + +//----------------------------------------------------------------------------- +// Network event types + structures +//----------------------------------------------------------------------------- +enum NetworkEventType_t +{ + NETWORK_EVENT_CONNECTED = 0, + NETWORK_EVENT_DISCONNECTED, + NETWORK_EVENT_MESSAGE_RECEIVED, +}; + +struct NetworkEvent_t +{ + NetworkEventType_t m_nType; +}; + +struct NetworkConnectionEvent_t : public NetworkEvent_t +{ + INetChannel *m_pChannel; +}; + +struct NetworkDisconnectionEvent_t : public NetworkEvent_t +{ + INetChannel *m_pChannel; +}; + +struct NetworkMessageReceivedEvent_t : public NetworkEvent_t +{ + INetChannel *m_pChannel; + INetworkMessage *m_pNetworkMessage; +}; + + +//----------------------------------------------------------------------------- +// Main interface for low-level networking (packet sending). This is a low-level interface +//----------------------------------------------------------------------------- +#define NETWORKSYSTEM_INTERFACE_VERSION "NetworkSystemVersion001" +abstract_class INetworkSystem : public IAppSystem +{ +public: + // Installs network message factories to be used with all connections + virtual bool RegisterMessage( INetworkMessage *msg ) = 0; + + // Start, shutdown a server + virtual bool StartServer( unsigned short nServerListenPort = NETWORKSYSTEM_DEFAULT_SERVER_PORT ) = 0; + virtual void ShutdownServer( ) = 0; + + // Process server-side network messages + virtual void ServerReceiveMessages() = 0; + virtual void ServerSendMessages() = 0; + + // Start, shutdown a client + virtual bool StartClient( unsigned short nClientListenPort = NETWORKSYSTEM_DEFAULT_CLIENT_PORT ) = 0; + virtual void ShutdownClient( ) = 0; + + // Process client-side network messages + virtual void ClientSendMessages() = 0; + virtual void ClientReceiveMessages() = 0; + + // Connect, disconnect a client to a server + virtual INetChannel* ConnectClientToServer( const char *pServer, int nServerListenPort = NETWORKSYSTEM_DEFAULT_SERVER_PORT ) = 0; + virtual void DisconnectClientFromServer( INetChannel* pChan ) = 0; + + // Event queue + virtual NetworkEvent_t *FirstNetworkEvent( ) = 0; + virtual NetworkEvent_t *NextNetworkEvent( ) = 0; + + // Returns the local host name + virtual const char* GetLocalHostName( void ) const = 0; + virtual const char* GetLocalAddress( void ) const = 0; + + /* + // NOTE: Server methods + // NOTE: There's only 1 client INetChannel ever + // There can be 0-N server INetChannels. + virtual INetChannel* CreateConnection( bool bIsClientConnection ) = 0; + + // Add methods for setting unreliable payloads + */ +}; + + +#endif // INETWORKSYSTEM_H |