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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /common/jpegloader.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'common/jpegloader.h')
| -rw-r--r-- | common/jpegloader.h | 56 |
1 files changed, 56 insertions, 0 deletions
diff --git a/common/jpegloader.h b/common/jpegloader.h new file mode 100644 index 0000000..ccb8a9b --- /dev/null +++ b/common/jpegloader.h @@ -0,0 +1,56 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: jpeg functions +// +//============================================================================= + +#ifndef JPEGLOADER_H +#define JPEGLOADER_H + +#include "tier0/platform.h" +#include "tier1/utlbuffer.h" +#include "Color.h" + + +// Get dimensions out of jpeg header +bool GetJpegDimensions( const byte *pubData, int cubData, uint32 &width, uint32 &height ); + +// Convert Jpeg data to raw RGBA, pubData is the jpeg data, cubData is it's size, buf is for output, and width/height are output as well. +// pcubUsed is an optional output param for how many bytes of data were used in the image +bool ConvertJpegToRGBA( const byte *pubJpegData, int cubJpegData, CUtlBuffer &bufOutput, int &width, int &height, int *pcubUsed = NULL ); + +// Convert Jpeg data to raw RGB, pubData is the jpeg data, cubData is it's size, buf is for output, and width/height are output as well. +// pcubUsed is an optional output param for how many bytes of data were used in the image +bool ConvertJpegToRGB( const byte *pubJpegData, int cubJpegData, CUtlBuffer &bufOutput, int &width, int &height, int *pcubUsed = NULL ); + +// Write a Jpeg to disk, quality is 0-100 +bool ConvertRGBToJpeg( const char *pchFileOut, int quality, int width, int height, CUtlBuffer &bufRGB ); + +// Write a Jpeg to a buffer, quality is 0-100 +bool ConvertRGBToJpeg( CUtlBuffer &bufOutput, int quality, int width, int height, CUtlBuffer &bufRGB ); + +// Resize an RGB image using linear interpolation +bool BResizeImageRGB( CUtlBuffer &bufRGB, int nWidth, int nHeight, int &nNewWidth, int &nNewHeight ); + +// Resize an RGBA image using linear interpolation +bool BResizeImageRGBA( CUtlBuffer &bufRGBA, int nWidth, int nHeight, int &nNewWidth, int &nNewHeight ); + +// Convert an RGB image to RGBA with 100% opacity +bool BConvertRGBToRGBA( CUtlBuffer &bufRGB, int nWidth, int nHeight ); + +// Convert an RGBA image to RGB using opacity against a given solid background +bool BConvertRGBAToRGB( CUtlBuffer &bufRGB, int nWidth, int nHeight, Color colorBG = Color(255,255,255) ); + +#ifdef _PS3 +// PS3 PSN Avatars are PNG, so we have to support some similar functions on them. Should move +// this to it's own pngloader.h someday when we really support PNG on all platforms. + +// Get dimensions out of PNG header +bool GetPNGDimensions( const byte *pubData, int cubData, uint32 &width, uint32 &height ); + +// Convert PNG data to raw RGBA, pubData is the PNG data, cubData is it's size, buf is for output, and width/height are output as well. +bool ConvertPNGToRGBA( const byte *pubJpegData, int cubJpegData, CUtlBuffer &bufOutput, int &width, int &height ); + +#endif // _PS3 + +#endif // JPEGLOADER_H
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