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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /common/ihfx/types/inl_hfxMath.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'common/ihfx/types/inl_hfxMath.h')
| -rw-r--r-- | common/ihfx/types/inl_hfxMath.h | 141 |
1 files changed, 141 insertions, 0 deletions
diff --git a/common/ihfx/types/inl_hfxMath.h b/common/ihfx/types/inl_hfxMath.h new file mode 100644 index 0000000..2a0b0bc --- /dev/null +++ b/common/ihfx/types/inl_hfxMath.h @@ -0,0 +1,141 @@ +#ifndef _INC_MATH +#include HFX_NO_MERGE(math.h) +#endif +#define HFXVEC3(other,oper)return HFXVEC3T(x##oper##other.x,y##oper##other.y,z##oper##other.z) +#define HFXVEC3F(other,oper) return HFXVEC3T(x##oper##other,y##oper##other,z##oper##other) +#ifndef HFX_INTERNAL +#define HFXVEC3SELF(other,oper)x##oper##other.x;y##oper##other.y;z##oper##other.z;return(*this) +#define HFXVEC3FSELF(other,oper) x##oper##other;y##oper##other;z##oper##other;return(*this) +#endif +#ifdef HFX_INTERNAL +#define HFXVEC3SELF(other,oper)x##oper##other.x;y##oper##other.y;z##oper##other.z;return *(reinterpret_cast<hfxVec3*>(this)) +#define HFXVEC3FSELF(other,oper) x##oper##other;y##oper##other;z##oper##other;return *(reinterpret_cast<hfxVec3*>(this)) +#endif +// 192 bit vect3 +#define HFXVEC3T hfxVec3 +#ifdef HFX_INTERNAL +#define HFXVEC3_DEFTYPE hfxVec3internal +#endif +#ifndef HFX_INTERNAL +#define HFXVEC3_DEFTYPE hfxVec3 +#ifdef HFX_ZERO_INIT +HFX_INLINE HFX_EXPLICIT hfxVec3::hfxVec3() +{ + HFX_MEMSET(m,0,sizeof(double)*3); +} +#endif +HFX_INLINE hfxVec3::hfxVec3() +{ + __assume(0); +} +HFX_INLINE hfxVec3::hfxVec3(const double &_x, const double &_y, const double &_z){x=_x;y=_y;z=_z;}; +HFX_INLINE hfxVec3::hfxVec3(const hfxVec3 &_copy){HFX_MEMCPY(m,_copy.m,sizeof(double)*3);}; +HFX_INLINE hfxVec3::hfxVec3(const double *array_d){HFX_MEMCPY(m,array_d,sizeof(double)*3);} +#endif + +HFX_INLINE bool HFXVEC3_DEFTYPE::IsValid()const{return(!IsNaN());} +HFX_INLINE bool HFXVEC3_DEFTYPE::IsNaN()const{return (x!=x||y!=y||z!=z);} + +HFX_INLINE double HFXVEC3_DEFTYPE::Magnitude()const{return(sqrt(x*x+y*y+z*z));} +HFX_INLINE hfxVec3 HFXVEC3_DEFTYPE::Normalized()const{hfxVec3 copy(m);return(copy.Normalize());} +#ifndef HFX_INTERNAL +HFX_INLINE hfxVec3 &HFXVEC3_DEFTYPE::Normalize(){double l=Magnitude();x/=l;y/=l;z/=l;return(*this);} +#endif +#ifdef HFX_INTERNAL +HFX_INLINE hfxVec3 &HFXVEC3_DEFTYPE::Normalize(){double l=Magnitude();x/=l;y/=l;z/=l;return(*(reinterpret_cast<hfxVec3*>(this)));} +#endif +#ifndef HFX_PAT_DOESNT_KNOW +HFX_INLINE double HFXVEC3_DEFTYPE::Length()const{return(Magnitude());}; +HFX_INLINE hfxVec3 HFXVEC3_DEFTYPE::Normal()const{return Normalized();}; +#endif +HFX_INLINE double HFXVEC3_DEFTYPE::Dot( const hfxVec3 &v )const{return(x*v.x+y*v.y+z*v.z);} +HFX_INLINE hfxVec3 HFXVEC3_DEFTYPE::Cross(const hfxVec3 &v)const{return hfxVec3(x*v.z-z*v.y,z*v.x-x*v.z,x*v.y-y*v.x);} + +HFX_INLINE const double &HFXVEC3_DEFTYPE::operator [](int i)const{return(m[i]);}; +HFX_INLINE double &HFXVEC3_DEFTYPE::operator [](int i){return(m[i]);}; +HFX_INLINE HFXVEC3_DEFTYPE::operator const double *() const{return(m);} +HFX_INLINE HFXVEC3_DEFTYPE::operator double *(){return(m);} +HFX_INLINE hfxVec3 HFXVEC3_DEFTYPE::operator -()const{return(hfxVec3(-x,-y,-z));} +HFX_INLINE double *HFXVEC3_DEFTYPE::operator *(){return(m);}; +HFX_INLINE const double *HFXVEC3_DEFTYPE::operator *()const{return(m);}; + +HFX_INLINE hfxVec3 HFXVEC3_DEFTYPE::operator *(const hfxVec3 &v)const{HFXVEC3(v,*);} +HFX_INLINE hfxVec3 HFXVEC3_DEFTYPE::operator +(const hfxVec3 &v)const{HFXVEC3(v,+);} +HFX_INLINE hfxVec3 HFXVEC3_DEFTYPE::operator -(const hfxVec3 &v)const{HFXVEC3(v,-);} +HFX_INLINE hfxVec3 HFXVEC3_DEFTYPE::operator /(const hfxVec3 &v)const{HFXVEC3(v,/);} +HFX_INLINE hfxVec3 &HFXVEC3_DEFTYPE::operator =(const hfxVec3 &v){HFXVEC3SELF(v,=);} +HFX_INLINE hfxVec3 &HFXVEC3_DEFTYPE::operator *=(const hfxVec3 &v){HFXVEC3SELF(v,*=);} +HFX_INLINE hfxVec3 &HFXVEC3_DEFTYPE::operator +=(const hfxVec3 &v){HFXVEC3SELF(v,+=);} +HFX_INLINE hfxVec3 &HFXVEC3_DEFTYPE::operator -=(const hfxVec3 &v){HFXVEC3SELF(v,-=);} +HFX_INLINE hfxVec3 &HFXVEC3_DEFTYPE::operator /=(const hfxVec3 &v){HFXVEC3SELF(v,/=);} +HFX_INLINE hfxVec3 HFXVEC3_DEFTYPE::operator *(const double &d)const{HFXVEC3F(d,*);} +HFX_INLINE hfxVec3 HFXVEC3_DEFTYPE::operator /(const double &d)const{HFXVEC3F(d,/);} +HFX_INLINE hfxVec3 &HFXVEC3_DEFTYPE::operator *=(const double &d){HFXVEC3FSELF(d,*=);} +HFX_INLINE hfxVec3 &HFXVEC3_DEFTYPE::operator /=(const double &d){HFXVEC3FSELF(d,/=);} +//HFX_INLINE hfxVec3 hfxVec3::operator *(const float f)const{HFXVEC3F((double)f,*);} +//HFX_INLINE hfxVec3 hfxVec3::operator /(const float f)const{HFXVEC3F((double)f,/);} +//HFX_INLINE hfxVec3 &hfxVec3::operator *=(const float f){HFXVEC3FSELF((double)f,*=);} +//HFX_INLINE hfxVec3 &hfxVec3::operator /=(const float f){HFXVEC3FSELF((double)f,/=);} +HFX_INLINE hfxVec3 &HFXVEC3_DEFTYPE::operator =(const double &d){x=y=z=d;return(*this);} +//HFX_INLINE hfxVec3 &hfxVec3::operator =(const float f){x=y=z=(double)f;return(*this);} +#undef HFXVEC3T +#undef HFXVEC3_DEFTYPE +#ifndef HFX_INTERNAL +// 96 bit vect3 +#define HFXVEC3T hfxVec3F +HFX_INLINE hfxVec3F::hfxVec3F() +{ +#ifdef HFX_ZERO_INIT + HFX_MEMSET(m,0,sizeof(float)*3); +#endif +} +HFX_INLINE hfxVec3F::hfxVec3F(const float _x, const float _y, const float _z){x=_x;y=_y;z=_z;}; +HFX_INLINE hfxVec3F::hfxVec3F(const hfxVec3F &_copy){HFX_MEMCPY(m,_copy.m,sizeof(float)*3);}; +HFX_INLINE hfxVec3F::hfxVec3F(const float *array_d){HFX_MEMCPY(m,array_d,sizeof(float)*3);} + +HFX_INLINE bool hfxVec3F::IsValid()const{return(!IsNaN());} +HFX_INLINE bool hfxVec3F::IsNaN()const{return (x!=x||y!=y||z!=z);} + +HFX_INLINE float hfxVec3F::Magnitude()const{return(sqrt(x*x+y*y+z*z));} +HFX_INLINE hfxVec3F hfxVec3F::Normalized()const{float l=Magnitude();return(hfxVec3F(x/l,y/l,z/l));} +HFX_INLINE hfxVec3F &hfxVec3F::Normalize(){float l=Magnitude();x/=l;y/=l;z/=l;return(*this);} +#ifndef HFX_PAT_DOESNT_KNOW +HFX_INLINE float hfxVec3F::Length()const{return(Magnitude());}; +HFX_INLINE hfxVec3F hfxVec3F::Normal()const{return Normalized();}; +#endif +HFX_INLINE float hfxVec3F::Dot( const hfxVec3F &v )const{return(x*v.x+y*v.y+z*v.z);} +HFX_INLINE hfxVec3F hfxVec3F::Cross(const hfxVec3F &v)const{return hfxVec3F(x*v.z-z*v.y,z*v.x-x*v.z,x*v.y-y*v.x);} + +HFX_INLINE const float &hfxVec3F::operator [](int i)const{return(m[i]);}; +HFX_INLINE float &hfxVec3F::operator [](int i){return(m[i]);}; +HFX_INLINE hfxVec3F::operator const float *() const{return(m);} +HFX_INLINE hfxVec3F::operator float *(){return(m);} +HFX_INLINE hfxVec3F hfxVec3F::operator -()const{return(hfxVec3F(-x,-y,-z));} +HFX_INLINE float *hfxVec3F::operator *(){return(m);}; +HFX_INLINE const float *hfxVec3F::operator *()const{return(m);}; + +HFX_INLINE hfxVec3F hfxVec3F::operator *(const hfxVec3F &v)const{HFXVEC3(v,*);} +HFX_INLINE hfxVec3F hfxVec3F::operator +(const hfxVec3F &v)const{HFXVEC3(v,+);} +HFX_INLINE hfxVec3F hfxVec3F::operator -(const hfxVec3F &v)const{HFXVEC3(v,-);} +HFX_INLINE hfxVec3F hfxVec3F::operator /(const hfxVec3F &v)const{HFXVEC3(v,/);} +HFX_INLINE hfxVec3F &hfxVec3F::operator =(const hfxVec3F &v){HFXVEC3SELF(v,=);} +HFX_INLINE hfxVec3F &hfxVec3F::operator *=(const hfxVec3F &v){HFXVEC3SELF(v,*=);} +HFX_INLINE hfxVec3F &hfxVec3F::operator +=(const hfxVec3F &v){HFXVEC3SELF(v,+=);} +HFX_INLINE hfxVec3F &hfxVec3F::operator -=(const hfxVec3F &v){HFXVEC3SELF(v,-=);} +HFX_INLINE hfxVec3F &hfxVec3F::operator /=(const hfxVec3F &v){HFXVEC3SELF(v,/=);} +//HFX_INLINE hfxVec3F hfxVec3F::operator *(const double &d)const{HFXVEC3F((float)d,*);} +//HFX_INLINE hfxVec3F hfxVec3F::operator /(const double &d)const{HFXVEC3F((float)d,/);} +//HFX_INLINE hfxVec3F &hfxVec3F::operator *=(const double &d){HFXVEC3FSELF((float)d,*=);} +//HFX_INLINE hfxVec3F &hfxVec3F::operator /=(const double &d){HFXVEC3FSELF((float)d,/=);} +HFX_INLINE hfxVec3F hfxVec3F::operator *(const float f)const{HFXVEC3F(f,*);} +HFX_INLINE hfxVec3F hfxVec3F::operator /(const float f)const{HFXVEC3F(f,/);} +HFX_INLINE hfxVec3F &hfxVec3F::operator *=(const float f){HFXVEC3FSELF(f,*=);} +HFX_INLINE hfxVec3F &hfxVec3F::operator /=(const float f){HFXVEC3FSELF(f,/=);} +//HFX_INLINE hfxVec3F &hfxVec3F::operator =(const double &d){x=y=z=(float)d;return(*this);} +HFX_INLINE hfxVec3F &hfxVec3F::operator =(const float f){x=y=z=f;return(*this);} +#endif +#undef HFXVEC3T +#undef HFXVEC3 +#undef HFXVEC3SELF +#undef HFXVEC3F +#undef HFXVEC3FSELF
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