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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /common/SteamAppStartup.cpp
downloadarchived-source-engine-2018-hl2-src-3bf9df6b2785fa6d951086978a3e66f49427166a.tar.xz
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Diffstat (limited to 'common/SteamAppStartup.cpp')
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diff --git a/common/SteamAppStartup.cpp b/common/SteamAppStartup.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#ifdef _WIN32
+#include "SteamAppStartup.h"
+
+#define WIN32_LEAN_AND_MEAN
+#include <assert.h>
+#include <windows.h>
+#include <process.h>
+#include <direct.h>
+#include <stdio.h>
+#include <sys/stat.h>
+
+#define STEAM_PARM "-steam"
+
+void LaunchSelfViaSteam(const char *params);
+
+bool FileExists(const char *fileName)
+{
+ struct _stat statbuf;
+ return (_stat(fileName, &statbuf) == 0);
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Launches steam if necessary
+//-----------------------------------------------------------------------------
+bool ShouldLaunchAppViaSteam(const char *lpCmdLine, const char *steamFilesystemDllName, const char *stdioFilesystemDllName)
+{
+ // see if steam is on the command line
+ const char *steamStr = strstr(lpCmdLine, STEAM_PARM);
+
+ // check the character following it is a whitespace or null
+ if (steamStr)
+ {
+ const char *postChar = steamStr + strlen(STEAM_PARM);
+ if (*postChar == 0 || isspace(*postChar))
+ {
+ // we're running under steam already, let the app continue
+ return false;
+ }
+ }
+
+ // we're not running under steam, see which filesystems are available
+ if (FileExists(stdioFilesystemDllName))
+ {
+ // we're being run with a stdio filesystem, so we can continue without steam
+ return false;
+ }
+
+ // make sure we have a steam filesystem available
+ if (!FileExists(steamFilesystemDllName))
+ {
+ return false;
+ }
+
+ // we have the steam filesystem, and no stdio filesystem, so we must need to be run under steam
+ // launch steam
+ LaunchSelfViaSteam(lpCmdLine);
+ return true;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Handles launching the game indirectly via steam
+//-----------------------------------------------------------------------------
+void LaunchSelfViaSteam(const char *params)
+{
+ // calculate the details of our launch
+ char appPath[MAX_PATH];
+ ::GetModuleFileName((HINSTANCE)GetModuleHandle(NULL), appPath, sizeof(appPath));
+
+ // strip out the exe name
+ char *slash = strrchr(appPath, '\\');
+ if (slash)
+ {
+ *slash = 0;
+ }
+
+ // save out our details to the registry
+ HKEY hKey;
+ if (ERROR_SUCCESS == RegOpenKey(HKEY_CURRENT_USER, "Software\\Valve\\Steam", &hKey))
+ {
+ DWORD dwType = REG_SZ;
+ DWORD dwSize = static_cast<DWORD>( strlen(appPath) + 1 );
+ RegSetValueEx(hKey, "TempAppPath", NULL, dwType, (LPBYTE)appPath, dwSize);
+ dwSize = static_cast<DWORD>( strlen(params) + 1 );
+ RegSetValueEx(hKey, "TempAppCmdLine", NULL, dwType, (LPBYTE)params, dwSize);
+ // clear out the appID (since we don't know it yet)
+ dwType = REG_DWORD;
+ int appID = -1;
+ RegSetValueEx(hKey, "TempAppID", NULL, dwType, (LPBYTE)&appID, sizeof(appID));
+ RegCloseKey(hKey);
+ }
+
+ // search for an active steam instance
+ HWND hwnd = ::FindWindow("Valve_SteamIPC_Class", "Hidden Window");
+ if (hwnd)
+ {
+ ::PostMessage(hwnd, WM_USER + 3, 0, 0);
+ }
+ else
+ {
+ // couldn't find steam, find and launch it
+
+ // first, search backwards through our current set of directories
+ char steamExe[MAX_PATH];
+ steamExe[0] = 0;
+ char dir[MAX_PATH];
+ if (::GetCurrentDirectoryA(sizeof(dir), dir))
+ {
+ char *slash = strrchr(dir, '\\');
+ while (slash)
+ {
+ // see if steam_dev.exe is in the directory first
+ slash[1] = 0;
+ strcat(slash, "steam_dev.exe");
+ FILE *f = fopen(dir, "rb");
+ if (f)
+ {
+ // found it
+ fclose(f);
+ strcpy(steamExe, dir);
+ break;
+ }
+
+ // see if steam.exe is in the directory
+ slash[1] = 0;
+ strcat(slash, "steam.exe");
+ f = fopen(dir, "rb");
+ if (f)
+ {
+ // found it
+ fclose(f);
+ strcpy(steamExe, dir);
+ break;
+ }
+
+ // kill the string at the slash
+ slash[0] = 0;
+
+ // move to the previous slash
+ slash = strrchr(dir, '\\');
+ }
+ }
+
+ if (!steamExe[0])
+ {
+ // still not found, use the one in the registry
+ HKEY hKey;
+ if (ERROR_SUCCESS == RegOpenKey(HKEY_CURRENT_USER, "Software\\Valve\\Steam", &hKey))
+ {
+ DWORD dwType;
+ DWORD dwSize = sizeof(steamExe);
+ RegQueryValueEx( hKey, "SteamExe", NULL, &dwType, (LPBYTE)steamExe, &dwSize);
+ RegCloseKey( hKey );
+ }
+ }
+
+ if (!steamExe[0])
+ {
+ // still no path, error
+ ::MessageBox(NULL, "Error running game: could not find steam.exe to launch", "Fatal Error", MB_OK | MB_ICONERROR);
+ return;
+ }
+
+ // fix any slashes
+ for (char *slash = steamExe; *slash; slash++)
+ {
+ if (*slash == '/')
+ {
+ *slash = '\\';
+ }
+ }
+
+ // change to the steam directory
+ strcpy(dir, steamExe);
+ char *delimiter = strrchr(dir, '\\');
+ if (delimiter)
+ {
+ *delimiter = 0;
+ _chdir(dir);
+ }
+
+ // exec steam.exe, in silent mode, with the launch app param
+ char *args[4] = { steamExe, "-silent", "-applaunch", NULL };
+ _spawnv(_P_NOWAIT, steamExe, args);
+ }
+}
+
+#endif // _WIN32