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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /common/IAdminServer.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef IADMINSERVER_H
+#define IADMINSERVER_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "interface.h"
+
+// handle to a game window
+typedef unsigned int ManageServerUIHandle_t;
+class IManageServer;
+
+//-----------------------------------------------------------------------------
+// Purpose: Interface to server administration functions
+//-----------------------------------------------------------------------------
+abstract_class IAdminServer : public IBaseInterface
+{
+public:
+ // opens a manage server dialog for a local server
+ virtual ManageServerUIHandle_t OpenManageServerDialog(const char *serverName, const char *gameDir) = 0;
+
+ // opens a manage server dialog to a remote server
+ virtual ManageServerUIHandle_t OpenManageServerDialog(unsigned int gameIP, unsigned int gamePort, const char *password) = 0;
+
+ // forces the game info dialog closed
+ virtual void CloseManageServerDialog(ManageServerUIHandle_t gameDialog) = 0;
+
+ // Gets a handle to the interface
+ virtual IManageServer *GetManageServerInterface(ManageServerUIHandle_t handle) = 0;
+};
+
+#define ADMINSERVER_INTERFACE_VERSION "AdminServer002"
+
+
+
+#endif // IAdminServer_H