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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /app/legion/uimanager.cpp
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'app/legion/uimanager.cpp')
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diff --git a/app/legion/uimanager.cpp b/app/legion/uimanager.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: The main manager of the UI
+//
+// $Revision: $
+// $NoKeywords: $
+//===========================================================================//
+
+#include "uimanager.h"
+#include "legion.h"
+#include "appframework/vguimatsysapp.h"
+#include "vgui/IVGui.h"
+#include "vgui/ISurface.h"
+#include "VGuiMatSurface/IMatSystemSurface.h"
+#include "vgui_controls/controls.h"
+#include "vgui/ILocalize.h"
+#include "vgui_controls/EditablePanel.h"
+#include "vgui_controls/AnimationController.h"
+#include "filesystem.h"
+#include "tier3/tier3.h"
+#include "vgui_controls/consoledialog.h"
+#include "inputmanager.h"
+
+
+//-----------------------------------------------------------------------------
+// Console dialog for use in legion
+//-----------------------------------------------------------------------------
+class CLegionConsoleDialog : public vgui::CConsoleDialog
+{
+ DECLARE_CLASS_SIMPLE( CLegionConsoleDialog, vgui::CConsoleDialog );
+
+public:
+ CLegionConsoleDialog( vgui::Panel *pParent, const char *pName );
+ virtual ~CLegionConsoleDialog();
+
+ virtual void OnClose();
+ MESSAGE_FUNC_CHARPTR( OnCommandSubmitted, "CommandSubmitted", command );
+};
+
+
+CLegionConsoleDialog::CLegionConsoleDialog( vgui::Panel *pParent, const char *pName ) : BaseClass ( pParent, pName )
+{
+ AddActionSignalTarget( this );
+}
+
+CLegionConsoleDialog::~CLegionConsoleDialog()
+{
+ g_pUIManager->HideConsole( );
+}
+
+
+//-----------------------------------------------------------------------------
+// A command was sent by the console
+//-----------------------------------------------------------------------------
+void CLegionConsoleDialog::OnCommandSubmitted( const char *pCommand )
+{
+ g_pInputManager->AddCommand( pCommand );
+}
+
+
+//-----------------------------------------------------------------------------
+// Deals with close
+//-----------------------------------------------------------------------------
+void CLegionConsoleDialog::OnClose()
+{
+ g_pUIManager->HideConsole( );
+}
+
+
+
+//-----------------------------------------------------------------------------
+// Singleton accessor
+//-----------------------------------------------------------------------------
+static CUIManager s_UIManager;
+extern CUIManager *g_pUIManager = &s_UIManager;
+
+
+static const char *s_pRootPanelNames[UI_ROOT_PANEL_COUNT] =
+{
+ "RootGamePanel",
+ "RootMenuPanel",
+ "RootToolsPanel",
+};
+
+
+//-----------------------------------------------------------------------------
+// Constructor
+//-----------------------------------------------------------------------------
+CUIManager::CUIManager()
+{
+}
+
+
+//-----------------------------------------------------------------------------
+// Init, shutdown
+//-----------------------------------------------------------------------------
+bool CUIManager::Init()
+{
+ COMPILE_TIME_ASSERT( sizeof(s_pRootPanelNames) / sizeof(const char*) == UI_ROOT_PANEL_COUNT );
+
+ // load the base localization file
+ if (! vgui::scheme()->LoadSchemeFromFile("resource/legion.res", "Legion" ) )
+ return false;
+
+ vgui::filesystem()->AddSearchPath( "platform", "PLATFORM" );
+ vgui::localize()->AddFile( vgui::filesystem(), "Resource/vgui_%language%.txt" );
+
+ // start vgui
+ g_pVGui->Start();
+
+ // Run a frame to get the embedded panel to be the right size
+ g_pVGui->RunFrame();
+
+ int w, h;
+ m_hEmbeddedPanel = g_pVGuiSurface->GetEmbeddedPanel();
+ vgui::ipanel()->GetSize( m_hEmbeddedPanel, w, h );
+
+ // add our root panels
+ for ( int i = 0; i < UI_ROOT_PANEL_COUNT; ++i )
+ {
+ m_pRootPanels[i] = new vgui::EditablePanel( NULL, s_pRootPanelNames[i] );
+ m_pRootPanels[i]->SetParent( m_hEmbeddedPanel );
+ m_pRootPanels[i]->SetZPos( i );
+ m_pRootPanels[i]->SetBounds( 0, 0, w, h );
+ m_pRootPanels[i]->SetPaintBorderEnabled( false );
+ m_pRootPanels[i]->SetPaintBackgroundEnabled( false );
+ m_pRootPanels[i]->SetPaintEnabled( false );
+ m_pRootPanels[i]->SetKeyBoardInputEnabled( i != UI_ROOT_GAME );
+ m_pRootPanels[i]->SetMouseInputEnabled( i != UI_ROOT_GAME );
+ m_pRootPanels[i]->SetVisible( false );
+ m_pRootPanels[i]->SetCursor( vgui::dc_crosshair );
+ m_pRootPanels[i]->SetAutoResize( vgui::Panel::PIN_TOPLEFT, vgui::Panel::AUTORESIZE_DOWNANDRIGHT, 0, 0, 0, 0 );
+ }
+
+ m_hConsole = NULL;
+
+ vgui::surface()->Invalidate( m_hEmbeddedPanel );
+ return true;
+}
+
+void CUIManager::Shutdown()
+{
+ g_pVGui->Stop();
+}
+
+
+//-----------------------------------------------------------------------------
+// Sets particular root panels to be visible
+//-----------------------------------------------------------------------------
+void CUIManager::EnablePanel( UIRootPanel_t id, bool bEnable )
+{
+ m_pRootPanels[id]->SetVisible( bEnable );
+}
+
+
+//-----------------------------------------------------------------------------
+// Toggles the console
+//-----------------------------------------------------------------------------
+void CUIManager::ToggleConsole( const CCommand &args )
+{
+ if ( !m_hConsole.Get() )
+ {
+ m_hConsole = new CLegionConsoleDialog( m_pRootPanels[UI_ROOT_TOOLS], "Console" );
+
+ // set the console to taking up most of the right-half of the screen
+ int swide, stall;
+ vgui::surface()->GetScreenSize(swide, stall);
+ int offset = vgui::scheme()->GetProportionalScaledValue(16);
+
+ m_hConsole->SetBounds(
+ swide / 2 - (offset * 4),
+ offset,
+ (swide / 2) + (offset * 3),
+ stall - (offset * 8));
+
+ m_hConsole->SetVisible( false );
+ }
+
+ bool bMakeVisible = !m_hConsole->IsVisible();
+ EnablePanel( UI_ROOT_TOOLS, bMakeVisible );
+ if ( bMakeVisible )
+ {
+ m_hConsole->Activate();
+ }
+ else
+ {
+ m_hConsole->Hide();
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// Hides the console
+//-----------------------------------------------------------------------------
+void CUIManager::HideConsole()
+{
+ EnablePanel( UI_ROOT_TOOLS, false );
+ if ( m_hConsole.Get() )
+ {
+ m_hConsole->SetVisible( false );
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// Per-frame update
+//-----------------------------------------------------------------------------
+void CUIManager::Update( )
+{
+ vgui::GetAnimationController()->UpdateAnimations( IGameManager::CurrentTime() );
+ g_pVGui->RunFrame();
+ if ( !g_pVGui->IsRunning() )
+ {
+ IGameManager::Stop();
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// Attempt to process an input event, return true if it sholdn't be chained to the rest of the game
+//-----------------------------------------------------------------------------
+bool CUIManager::ProcessInputEvent( const InputEvent_t& event )
+{
+ return g_pMatSystemSurface->HandleInputEvent( event );
+}
+
+
+//-----------------------------------------------------------------------------
+// Draws the UI
+//-----------------------------------------------------------------------------
+void CUIManager::DrawUI()
+{
+ g_pVGuiSurface->PaintTraverseEx( m_hEmbeddedPanel, true );
+}
+
+
+//-----------------------------------------------------------------------------
+// Push, pop menus
+//-----------------------------------------------------------------------------
+vgui::Panel *CUIManager::GetRootPanel( UIRootPanel_t id )
+{
+ return m_pRootPanels[id];
+}
+