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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /app/legion/uimanager.cpp | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'app/legion/uimanager.cpp')
| -rw-r--r-- | app/legion/uimanager.cpp | 244 |
1 files changed, 244 insertions, 0 deletions
diff --git a/app/legion/uimanager.cpp b/app/legion/uimanager.cpp new file mode 100644 index 0000000..ef731f2 --- /dev/null +++ b/app/legion/uimanager.cpp @@ -0,0 +1,244 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: The main manager of the UI +// +// $Revision: $ +// $NoKeywords: $ +//===========================================================================// + +#include "uimanager.h" +#include "legion.h" +#include "appframework/vguimatsysapp.h" +#include "vgui/IVGui.h" +#include "vgui/ISurface.h" +#include "VGuiMatSurface/IMatSystemSurface.h" +#include "vgui_controls/controls.h" +#include "vgui/ILocalize.h" +#include "vgui_controls/EditablePanel.h" +#include "vgui_controls/AnimationController.h" +#include "filesystem.h" +#include "tier3/tier3.h" +#include "vgui_controls/consoledialog.h" +#include "inputmanager.h" + + +//----------------------------------------------------------------------------- +// Console dialog for use in legion +//----------------------------------------------------------------------------- +class CLegionConsoleDialog : public vgui::CConsoleDialog +{ + DECLARE_CLASS_SIMPLE( CLegionConsoleDialog, vgui::CConsoleDialog ); + +public: + CLegionConsoleDialog( vgui::Panel *pParent, const char *pName ); + virtual ~CLegionConsoleDialog(); + + virtual void OnClose(); + MESSAGE_FUNC_CHARPTR( OnCommandSubmitted, "CommandSubmitted", command ); +}; + + +CLegionConsoleDialog::CLegionConsoleDialog( vgui::Panel *pParent, const char *pName ) : BaseClass ( pParent, pName ) +{ + AddActionSignalTarget( this ); +} + +CLegionConsoleDialog::~CLegionConsoleDialog() +{ + g_pUIManager->HideConsole( ); +} + + +//----------------------------------------------------------------------------- +// A command was sent by the console +//----------------------------------------------------------------------------- +void CLegionConsoleDialog::OnCommandSubmitted( const char *pCommand ) +{ + g_pInputManager->AddCommand( pCommand ); +} + + +//----------------------------------------------------------------------------- +// Deals with close +//----------------------------------------------------------------------------- +void CLegionConsoleDialog::OnClose() +{ + g_pUIManager->HideConsole( ); +} + + + +//----------------------------------------------------------------------------- +// Singleton accessor +//----------------------------------------------------------------------------- +static CUIManager s_UIManager; +extern CUIManager *g_pUIManager = &s_UIManager; + + +static const char *s_pRootPanelNames[UI_ROOT_PANEL_COUNT] = +{ + "RootGamePanel", + "RootMenuPanel", + "RootToolsPanel", +}; + + +//----------------------------------------------------------------------------- +// Constructor +//----------------------------------------------------------------------------- +CUIManager::CUIManager() +{ +} + + +//----------------------------------------------------------------------------- +// Init, shutdown +//----------------------------------------------------------------------------- +bool CUIManager::Init() +{ + COMPILE_TIME_ASSERT( sizeof(s_pRootPanelNames) / sizeof(const char*) == UI_ROOT_PANEL_COUNT ); + + // load the base localization file + if (! vgui::scheme()->LoadSchemeFromFile("resource/legion.res", "Legion" ) ) + return false; + + vgui::filesystem()->AddSearchPath( "platform", "PLATFORM" ); + vgui::localize()->AddFile( vgui::filesystem(), "Resource/vgui_%language%.txt" ); + + // start vgui + g_pVGui->Start(); + + // Run a frame to get the embedded panel to be the right size + g_pVGui->RunFrame(); + + int w, h; + m_hEmbeddedPanel = g_pVGuiSurface->GetEmbeddedPanel(); + vgui::ipanel()->GetSize( m_hEmbeddedPanel, w, h ); + + // add our root panels + for ( int i = 0; i < UI_ROOT_PANEL_COUNT; ++i ) + { + m_pRootPanels[i] = new vgui::EditablePanel( NULL, s_pRootPanelNames[i] ); + m_pRootPanels[i]->SetParent( m_hEmbeddedPanel ); + m_pRootPanels[i]->SetZPos( i ); + m_pRootPanels[i]->SetBounds( 0, 0, w, h ); + m_pRootPanels[i]->SetPaintBorderEnabled( false ); + m_pRootPanels[i]->SetPaintBackgroundEnabled( false ); + m_pRootPanels[i]->SetPaintEnabled( false ); + m_pRootPanels[i]->SetKeyBoardInputEnabled( i != UI_ROOT_GAME ); + m_pRootPanels[i]->SetMouseInputEnabled( i != UI_ROOT_GAME ); + m_pRootPanels[i]->SetVisible( false ); + m_pRootPanels[i]->SetCursor( vgui::dc_crosshair ); + m_pRootPanels[i]->SetAutoResize( vgui::Panel::PIN_TOPLEFT, vgui::Panel::AUTORESIZE_DOWNANDRIGHT, 0, 0, 0, 0 ); + } + + m_hConsole = NULL; + + vgui::surface()->Invalidate( m_hEmbeddedPanel ); + return true; +} + +void CUIManager::Shutdown() +{ + g_pVGui->Stop(); +} + + +//----------------------------------------------------------------------------- +// Sets particular root panels to be visible +//----------------------------------------------------------------------------- +void CUIManager::EnablePanel( UIRootPanel_t id, bool bEnable ) +{ + m_pRootPanels[id]->SetVisible( bEnable ); +} + + +//----------------------------------------------------------------------------- +// Toggles the console +//----------------------------------------------------------------------------- +void CUIManager::ToggleConsole( const CCommand &args ) +{ + if ( !m_hConsole.Get() ) + { + m_hConsole = new CLegionConsoleDialog( m_pRootPanels[UI_ROOT_TOOLS], "Console" ); + + // set the console to taking up most of the right-half of the screen + int swide, stall; + vgui::surface()->GetScreenSize(swide, stall); + int offset = vgui::scheme()->GetProportionalScaledValue(16); + + m_hConsole->SetBounds( + swide / 2 - (offset * 4), + offset, + (swide / 2) + (offset * 3), + stall - (offset * 8)); + + m_hConsole->SetVisible( false ); + } + + bool bMakeVisible = !m_hConsole->IsVisible(); + EnablePanel( UI_ROOT_TOOLS, bMakeVisible ); + if ( bMakeVisible ) + { + m_hConsole->Activate(); + } + else + { + m_hConsole->Hide(); + } +} + + +//----------------------------------------------------------------------------- +// Hides the console +//----------------------------------------------------------------------------- +void CUIManager::HideConsole() +{ + EnablePanel( UI_ROOT_TOOLS, false ); + if ( m_hConsole.Get() ) + { + m_hConsole->SetVisible( false ); + } +} + + +//----------------------------------------------------------------------------- +// Per-frame update +//----------------------------------------------------------------------------- +void CUIManager::Update( ) +{ + vgui::GetAnimationController()->UpdateAnimations( IGameManager::CurrentTime() ); + g_pVGui->RunFrame(); + if ( !g_pVGui->IsRunning() ) + { + IGameManager::Stop(); + } +} + + +//----------------------------------------------------------------------------- +// Attempt to process an input event, return true if it sholdn't be chained to the rest of the game +//----------------------------------------------------------------------------- +bool CUIManager::ProcessInputEvent( const InputEvent_t& event ) +{ + return g_pMatSystemSurface->HandleInputEvent( event ); +} + + +//----------------------------------------------------------------------------- +// Draws the UI +//----------------------------------------------------------------------------- +void CUIManager::DrawUI() +{ + g_pVGuiSurface->PaintTraverseEx( m_hEmbeddedPanel, true ); +} + + +//----------------------------------------------------------------------------- +// Push, pop menus +//----------------------------------------------------------------------------- +vgui::Panel *CUIManager::GetRootPanel( UIRootPanel_t id ) +{ + return m_pRootPanels[id]; +} + |