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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /app/legion/legion.vcproj
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'app/legion/legion.vcproj')
-rw-r--r--app/legion/legion.vcproj289
1 files changed, 289 insertions, 0 deletions
diff --git a/app/legion/legion.vcproj b/app/legion/legion.vcproj
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+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="7.10"
+ Name="legion"
+ ProjectGUID="{B0B64755-2419-4946-A726-881A1D884F65}"
+ Keyword="Win32Proj">
+ <Platforms>
+ <Platform
+ Name="Win32"/>
+ </Platforms>
+ <Configurations>
+ <Configuration
+ Name="Debug|Win32"
+ OutputDirectory="Debug"
+ IntermediateDirectory="Debug"
+ ConfigurationType="1"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\public;..\..\public\tier1;..\..\common"
+ PreprocessorDefinitions="_WIN32;_DEBUG;_WINDOWS"
+ MinimalRebuild="TRUE"
+ ExceptionHandling="FALSE"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ ForceConformanceInForLoopScope="TRUE"
+ RuntimeTypeInfo="TRUE"
+ UsePrecompiledHeader="0"
+ ProgramDataBaseFileName="$(IntDir)/legion.pdb"
+ WarningLevel="4"
+ Detect64BitPortabilityProblems="TRUE"
+ DebugInformationFormat="4"/>
+ <Tool
+ Name="VCCustomBuildTool"
+ CommandLine="if exist ..\..\..\game\bin\legion.exe attrib -r ..\..\..\game\bin\legion.exe
+copy &quot;$(TargetPath)&quot; ..\..\..\game\bin
+if exist ..\..\..\game\bin\legion.pdb attrib -r ..\..\..\game\bin\legion.pdb
+copy &quot;$(TargetDir)&quot;legion.pdb ..\..\..\game\bin
+"
+ Outputs="..\..\..\game\bin\legion.exe;..\..\..\game\bin\legion.pdb"/>
+ <Tool
+ Name="VCLinkerTool"
+ IgnoreImportLibrary="TRUE"
+ OutputFile="$(OutDir)/legion.exe"
+ LinkIncremental="2"
+ SuppressStartupBanner="TRUE"
+ AdditionalLibraryDirectories="..\..\lib\public;..\..\lib\common"
+ IgnoreDefaultLibraryNames="libcmt.lib"
+ GenerateDebugInformation="TRUE"
+ ProgramDatabaseFile="$(OutDir)/legion.pdb"
+ SubSystem="2"
+ TargetMachine="1"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCWebDeploymentTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="Release|Win32"
+ OutputDirectory="Release"
+ IntermediateDirectory="Release"
+ ConfigurationType="1"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ GlobalOptimizations="TRUE"
+ InlineFunctionExpansion="2"
+ EnableIntrinsicFunctions="TRUE"
+ FavorSizeOrSpeed="1"
+ OptimizeForProcessor="3"
+ AdditionalIncludeDirectories="..\..\public;..\..\public\tier1;..\..\common"
+ PreprocessorDefinitions="_WIN32;NDEBUG;_WINDOWS"
+ ExceptionHandling="FALSE"
+ RuntimeLibrary="0"
+ ForceConformanceInForLoopScope="TRUE"
+ RuntimeTypeInfo="TRUE"
+ UsePrecompiledHeader="0"
+ ProgramDataBaseFileName="$(IntDir)/legion.pdb"
+ WarningLevel="4"
+ Detect64BitPortabilityProblems="TRUE"
+ DebugInformationFormat="3"/>
+ <Tool
+ Name="VCCustomBuildTool"
+ CommandLine="if exist ..\..\..\game\bin\legion.exe attrib -r ..\..\..\game\bin\legion.exe
+copy &quot;$(TargetPath)&quot; ..\..\..\game\bin
+if exist ..\..\..\game\bin\legion.pdb attrib -r ..\..\..\game\bin\legion.pdb
+copy &quot;$(TargetDir)&quot;legion.pdb ..\..\..\game\bin
+"
+ Outputs="..\..\..\game\bin\legion.exe;..\..\..\game\bin\legion.pdb"/>
+ <Tool
+ Name="VCLinkerTool"
+ IgnoreImportLibrary="TRUE"
+ OutputFile="$(OutDir)/legion.exe"
+ LinkIncremental="1"
+ SuppressStartupBanner="TRUE"
+ AdditionalLibraryDirectories="..\..\lib\public;..\..\lib\common"
+ IgnoreDefaultLibraryNames="libcmtd.lib"
+ GenerateDebugInformation="TRUE"
+ SubSystem="2"
+ OptimizeReferences="2"
+ EnableCOMDATFolding="2"
+ TargetMachine="1"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCWebDeploymentTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
+ UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}">
+ <File
+ RelativePath=".\basemenu.cpp">
+ </File>
+ <File
+ RelativePath=".\gamemanager.cpp">
+ </File>
+ <File
+ RelativePath=".\heightfield.cpp">
+ </File>
+ <File
+ RelativePath=".\hostgamemenu.cpp">
+ </File>
+ <File
+ RelativePath=".\inputmanager.cpp">
+ </File>
+ <File
+ RelativePath=".\joingamemenu.cpp">
+ </File>
+ <File
+ RelativePath=".\legion.cpp">
+ </File>
+ <File
+ RelativePath=".\mainmenu.cpp">
+ </File>
+ <File
+ RelativePath="..\..\public\tier0\memoverride.cpp">
+ </File>
+ <File
+ RelativePath=".\menumanager.cpp">
+ </File>
+ <File
+ RelativePath=".\networkmanager.cpp">
+ </File>
+ <File
+ RelativePath=".\networkmessages.cpp">
+ </File>
+ <File
+ RelativePath=".\networkmessages.h">
+ </File>
+ <File
+ RelativePath=".\physicsmanager.cpp">
+ </File>
+ <File
+ RelativePath=".\rendermanager.cpp">
+ </File>
+ <File
+ RelativePath=".\uimanager.cpp">
+ </File>
+ <File
+ RelativePath=".\worldmanager.cpp">
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl;inc;xsd"
+ UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}">
+ <File
+ RelativePath=".\basemenu.h">
+ </File>
+ <File
+ RelativePath=".\gamemanager.h">
+ </File>
+ <File
+ RelativePath=".\heightfield.h">
+ </File>
+ <File
+ RelativePath=".\inetworkmessagelistener.h">
+ </File>
+ <File
+ RelativePath=".\inputmanager.h">
+ </File>
+ <File
+ RelativePath=".\legion.h">
+ </File>
+ <File
+ RelativePath=".\menumanager.h">
+ </File>
+ <File
+ RelativePath=".\networkmanager.h">
+ </File>
+ <File
+ RelativePath=".\physicsmanager.h">
+ </File>
+ <File
+ RelativePath=".\rendermanager.h">
+ </File>
+ <File
+ RelativePath=".\uimanager.h">
+ </File>
+ <File
+ RelativePath=".\worldmanager.h">
+ </File>
+ </Filter>
+ <Filter
+ Name="External Dependencies"
+ Filter="">
+ <File
+ RelativePath="..\..\public\mathlib\math_base.h">
+ </File>
+ <File
+ RelativePath="..\..\public\tier1\utlstack.h">
+ </File>
+ <File
+ RelativePath="..\..\public\tier1\utlstring.h">
+ </File>
+ </Filter>
+ <File
+ RelativePath="..\..\lib\public\appframework.lib">
+ </File>
+ <File
+ RelativePath="..\..\lib\public\bitmap.lib">
+ </File>
+ <File
+ RelativePath="..\..\lib\public\mathlib.lib">
+ </File>
+ <File
+ RelativePath="..\..\lib\public\matsys_controls.lib">
+ </File>
+ <File
+ RelativePath="..\..\lib\public\tier0.lib">
+ </File>
+ <File
+ RelativePath="..\..\lib\public\tier1.lib">
+ </File>
+ <File
+ RelativePath="..\..\lib\public\tier2.lib">
+ </File>
+ <File
+ RelativePath="..\..\lib\public\tier3.lib">
+ </File>
+ <File
+ RelativePath="..\..\lib\public\vgui_controls.lib">
+ </File>
+ <File
+ RelativePath="..\..\lib\public\vstdlib.lib">
+ </File>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>