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// Copyright Epic Games, Inc. All Rights Reserved.

#pragma once

#include <zencore/zencore.h>

#include <zencore/filesystem.h>
#include <zencore/iobuffer.h>
#include <zencore/iohash.h>
#include <zencore/thread.h>
#include <zenstore/caslog.h>
#include <zenstore/gc.h>

#include "cas.h"

#include <atomic>
#include <functional>

namespace spdlog {
class logger;
}

namespace zen {

class BasicFile;

/** CAS storage strategy using a file-per-chunk storage strategy
 */

struct FileCasStrategy final : public GcStorage
{
	FileCasStrategy(GcManager& Gc);
	~FileCasStrategy();

	void				   Initialize(const std::filesystem::path& RootDirectory, bool IsNewStore);
	CasStore::InsertResult InsertChunk(const void* ChunkData, size_t ChunkSize, const IoHash& ChunkHash);
	CasStore::InsertResult InsertChunk(IoBuffer				Chunk,
									   const IoHash&		ChunkHash,
									   CasStore::InsertMode Mode = CasStore::InsertMode::kMayBeMovedInPlace);
	IoBuffer			   FindChunk(const IoHash& ChunkHash);
	bool				   HaveChunk(const IoHash& ChunkHash);
	void				   FilterChunks(HashKeySet& InOutChunks);
	void				   Flush();
	void				   Scrub(ScrubContext& Ctx);
	virtual void		   CollectGarbage(GcContext& GcCtx) override;
	virtual GcStorageSize  StorageSize() const override { return {.DiskSize = m_TotalSize.load(std::memory_order::relaxed)}; }

private:
	std::filesystem::path m_RootDirectory;
	RwLock				  m_Lock;
	RwLock				  m_ShardLocks[256];  // TODO: these should be spaced out so they don't share cache lines
	spdlog::logger&		  m_Log;
	spdlog::logger&		  Log() { return m_Log; }
	std::atomic_uint64_t  m_TotalSize{};
	bool				  m_IsInitialized = false;

	struct FileCasIndexEntry
	{
		static const uint32_t kTombStone = 0x0000'0001;

		bool IsFlagSet(const uint32_t Flag) const { return (Flags & kTombStone) == Flag; }

		IoHash	 Key;
		uint32_t Flags = 0;
		uint64_t Size  = 0;
	};

	static_assert(sizeof(FileCasIndexEntry) == 32);

	TCasLogFile<FileCasIndexEntry> m_CasLog;

	inline RwLock& LockForHash(const IoHash& Hash) { return m_ShardLocks[Hash.Hash[19]]; }
	void		   IterateChunks(std::function<void(const IoHash& Hash, BasicFile& PayloadFile)>&& Callback);
	void		   DeleteChunk(const IoHash& ChunkHash, std::error_code& Ec);

	struct ShardingHelper
	{
		ShardingHelper(const std::filesystem::path& RootPath, const IoHash& ChunkHash);

		size_t					   Shard2len = 0;
		ExtendablePathBuilder<128> ShardedPath;
	};
};

void filecas_forcelink();

}  // namespace zen