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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include <zencore/iobuffer.h>
#include <zencore/iohash.h>
#include <zencore/logging.h>
#include <zencore/memory.h>
#include <zencore/thread.h>
#include <zencore/uid.h>
#include <zencore/zencore.h>
ZEN_THIRD_PARTY_INCLUDES_START
#include <tsl/robin_map.h>
#include <asio.hpp>
ZEN_THIRD_PARTY_INCLUDES_END
#include <chrono>
#include <list>
struct ZenCacheValue;
namespace spdlog {
class logger;
}
namespace zen {
class CbObjectWriter;
class CbObjectView;
class CbPackage;
class ZenStructuredCacheClient;
/** Zen mesh tracker
*
* Discovers and tracks local peers
*
* NOTE: This is currently experimental, and not very useful yet
*
*/
class MeshTracker
{
public:
MeshTracker(asio::io_context& IoContext);
~MeshTracker();
void Start(uint16_t Port);
void Stop();
private:
void Run();
void IssueReceive();
void EnqueueTick();
void OnTick();
void BroadcastPacket(CbObjectWriter&);
enum State
{
kInitializing,
kRunning,
kExiting
};
static const int kMaxMessageSize = 2048;
static const int kMaxUpdateSize = 1400; // We'll try not to send messages larger than this
spdlog::logger& Log() { return m_Log; }
spdlog::logger& m_Log;
std::atomic<State> m_State = kInitializing;
asio::io_context& m_IoContext;
std::unique_ptr<asio::ip::udp::socket> m_UdpSocket;
std::unique_ptr<asio::ip::udp::socket> m_BroadcastSocket;
asio::ip::udp::endpoint m_SenderEndpoint;
std::unique_ptr<std::thread> m_Thread;
uint16_t m_Port = 0;
uint8_t m_MessageBuffer[kMaxMessageSize];
asio::high_resolution_timer m_Timer{m_IoContext};
Oid m_SessionId;
struct PeerInfo
{
Oid SessionId;
std::time_t LastSeen;
std::vector<asio::ip::address> SeenOnIP;
};
RwLock m_SessionsLock;
tsl::robin_map<Oid, PeerInfo, Oid::Hasher> m_KnownPeers;
};
//////////////////////////////////////////////////////////////////////////
namespace detail {
struct ZenCacheSessionState;
}
struct ZenCacheResult
{
IoBuffer Response;
int64_t Bytes = {};
double ElapsedSeconds = {};
int32_t ErrorCode = {};
std::string Reason;
bool Success = false;
};
struct ZenStructuredCacheClientOptions
{
std::string_view Name;
std::string_view Url;
std::span<std::string const> Urls;
std::chrono::milliseconds ConnectTimeout{};
std::chrono::milliseconds Timeout{};
};
/** Zen Structured Cache session
*
* This provides a context in which cache queries can be performed
*
* These are currently all synchronous. Will need to be made asynchronous
*/
class ZenStructuredCacheSession
{
public:
ZenStructuredCacheSession(ZenStructuredCacheClient& OuterClient);
~ZenStructuredCacheSession();
ZenCacheResult CheckHealth();
ZenCacheResult GetCacheRecord(std::string_view BucketId, const IoHash& Key, ZenContentType Type);
ZenCacheResult GetCacheValue(std::string_view BucketId, const IoHash& Key, const IoHash& ValueContentId);
ZenCacheResult PutCacheRecord(std::string_view BucketId, const IoHash& Key, IoBuffer Value, ZenContentType Type);
ZenCacheResult PutCacheValue(std::string_view BucketId, const IoHash& Key, const IoHash& ValueContentId, IoBuffer Payload);
ZenCacheResult InvokeRpc(const CbObjectView& Request);
ZenCacheResult InvokeRpc(const CbPackage& Package);
private:
inline spdlog::logger& Log() { return m_Log; }
spdlog::logger& m_Log;
ZenStructuredCacheClient& m_Client;
detail::ZenCacheSessionState* m_SessionState;
};
/** Zen Structured Cache client
*
* This represents an endpoint to query -- actual queries should be done via
* ZenStructuredCacheSession
*/
class ZenStructuredCacheClient : public RefCounted
{
public:
ZenStructuredCacheClient(const ZenStructuredCacheClientOptions& Options);
~ZenStructuredCacheClient();
std::string_view ServiceUrl() const { return m_ServiceUrl; }
inline spdlog::logger& Log() { return m_Log; }
private:
spdlog::logger& m_Log;
std::string m_ServiceUrl;
std::chrono::milliseconds m_ConnectTimeout;
std::chrono::milliseconds m_Timeout;
RwLock m_SessionStateLock;
std::list<detail::ZenCacheSessionState*> m_SessionStateCache;
detail::ZenCacheSessionState* AllocSessionState();
void FreeSessionState(detail::ZenCacheSessionState*);
friend class ZenStructuredCacheSession;
};
} // namespace zen
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