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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "compute/apply.h"
#if ZEN_WITH_COMPUTE_SERVICES
# include <zencore/compactbinarypackage.h>
# include <zencore/iobuffer.h>
# include <zencore/iohash.h>
# include <zencore/zencore.h>
# include <atomic>
# include <chrono>
# include <memory>
# include <unordered_map>
# include <unordered_set>
namespace zen {
class CbObjectWriter;
class CasStore;
class CidStore;
class ZenCacheStore;
struct CloudCacheClientOptions;
class CloudCacheTokenProvider;
struct UpstreamAuthConfig;
class AuthMgr;
enum class UpstreamApplyState : int32_t
{
Queued = 0,
Executing = 1,
Complete = 2,
};
struct UpstreamApplyRecord
{
CbObject WorkerDescriptor;
CbObject Action;
};
struct UpstreamApplyOptions
{
std::chrono::seconds HealthCheckInterval{5};
std::chrono::seconds UpdatesInterval{5};
uint32_t ThreadCount = 4;
bool StatsEnabled = false;
};
struct UpstreamApplyError
{
int32_t ErrorCode{};
std::string Reason{};
explicit operator bool() const { return ErrorCode != 0; }
};
struct PostUpstreamApplyResult
{
UpstreamApplyError Error{};
int64_t Bytes{};
double ElapsedSeconds{};
bool Success = false;
};
struct GetUpstreamApplyResult
{
CbPackage OutputPackage{};
int64_t TotalAttachmentBytes{};
int64_t TotalRawAttachmentBytes{};
UpstreamApplyError Error{};
int64_t Bytes{};
double ElapsedSeconds{};
std::string StdOut{};
std::string StdErr{};
bool Success = false;
};
using UpstreamApplyCompleted = std::unordered_map<IoHash, std::unordered_map<IoHash, GetUpstreamApplyResult>>;
struct GetUpstreamApplyUpdatesResult
{
UpstreamApplyError Error{};
int64_t Bytes{};
double ElapsedSeconds{};
UpstreamApplyCompleted Completed{};
bool Success = false;
};
struct UpstreamApplyStatus
{
UpstreamApplyState State{};
GetUpstreamApplyResult Result{};
std::chrono::steady_clock::time_point ExpireTime{};
};
using UpstreamApplyTasks = std::unordered_map<IoHash, std::unordered_map<IoHash, UpstreamApplyStatus>>;
struct UpstreamEndpointHealth
{
std::string Reason;
bool Ok = false;
};
struct UpstreamApplyEndpointStats
{
std::atomic_uint64_t PostCount{};
std::atomic_uint64_t CompleteCount{};
std::atomic_uint64_t UpdateCount{};
std::atomic_uint64_t ErrorCount{};
std::atomic<double> UpBytes{};
std::atomic<double> DownBytes{};
std::atomic<double> SecondsUp{};
std::atomic<double> SecondsDown{};
};
/**
* The upstream apply endpoint is responsible for handling remote execution.
*/
class UpstreamApplyEndpoint
{
public:
virtual ~UpstreamApplyEndpoint() = default;
virtual UpstreamEndpointHealth Initialize() = 0;
virtual bool IsHealthy() const = 0;
virtual UpstreamEndpointHealth CheckHealth() = 0;
virtual std::string_view DisplayName() const = 0;
virtual PostUpstreamApplyResult PostApply(const UpstreamApplyRecord& ApplyRecord) = 0;
virtual GetUpstreamApplyUpdatesResult GetUpdates() = 0;
virtual UpstreamApplyEndpointStats& Stats() = 0;
static std::unique_ptr<UpstreamApplyEndpoint> CreateHordeEndpoint(const CloudCacheClientOptions& ComputeOptions,
const UpstreamAuthConfig& ComputeAuthConfig,
const CloudCacheClientOptions& StorageOptions,
const UpstreamAuthConfig& StorageAuthConfig,
CasStore& CasStore,
CidStore& CidStore,
AuthMgr& Mgr);
};
/**
* Manages one or more upstream compute endpoints.
*/
class UpstreamApply
{
public:
virtual ~UpstreamApply() = default;
virtual bool Initialize() = 0;
virtual void RegisterEndpoint(std::unique_ptr<UpstreamApplyEndpoint> Endpoint) = 0;
struct EnqueueResult
{
IoHash ApplyId{};
bool Success = false;
};
struct StatusResult
{
UpstreamApplyStatus Status{};
bool Success = false;
};
virtual EnqueueResult EnqueueUpstream(UpstreamApplyRecord ApplyRecord) = 0;
virtual StatusResult GetStatus(const IoHash& WorkerId, const IoHash& ActionId) = 0;
virtual void GetStatus(CbObjectWriter& CbO) = 0;
static std::unique_ptr<UpstreamApply> Create(const UpstreamApplyOptions& Options, CasStore& CasStore, CidStore& CidStore);
};
} // namespace zen
#endif // ZEN_WITH_COMPUTE_SERVICES
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