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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include <zencore/zencore.h>
#if !defined(ZEN_WITH_COMPUTE_SERVICES)
# define ZEN_WITH_COMPUTE_SERVICES ZEN_PLATFORM_WINDOWS
#endif
#if ZEN_WITH_COMPUTE_SERVICES
# include <zencore/logging.h>
# include <zenhttp/httpserver.h>
# include <filesystem>
namespace zen {
class CasStore;
/**
* Process launcher for test executables
*/
class HttpLaunchService : public HttpService
{
public:
HttpLaunchService(CasStore& Store, const std::filesystem::path& SandboxBaseDir);
~HttpLaunchService();
virtual const char* BaseUri() const override;
virtual void HandleRequest(HttpServerRequest& Request) override;
private:
inline spdlog::logger& Log() { return m_Log; }
spdlog::logger& m_Log;
HttpRequestRouter m_Router;
CasStore& m_CasStore;
std::filesystem::path m_SandboxPath;
std::atomic<int> m_SandboxCount{0};
std::filesystem::path CreateNewSandbox();
};
} // namespace zen
#endif // ZEN_WITH_COMPUTE_SERVICES
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