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// Copyright Epic Games, Inc. All Rights Reserved.

#pragma once

#include <zenhttp/httpserver.h>

#include <zencore/logging.h>

namespace zen {

/** Simple Object Store API
 *
 * Implements an API shared with Jupiter
 *
 * - Objects (compact binary), named and private
 * - Blobs (unstructured binary), named and private
 *
 */

class HttpCommonStructuredObjectStore : public zen::HttpService
{
public:
	HttpCommonStructuredObjectStore();
	virtual ~HttpCommonStructuredObjectStore();

	virtual const char* BaseUri() const override;
	virtual void		HandleRequest(zen::HttpServerRequest& HttpServiceRequest) override;

private:
	spdlog::logger&		   m_Log;
	zen::HttpRequestRouter m_Router;
};

}  // namespace zen