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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include <zencore/logging.h>
#include <zenhttp/httpserver.h>
#include <map>
namespace zen {
struct IHttpStatusProvider
{
virtual void HandleStatusRequest(HttpServerRequest& Request) = 0;
};
class HttpStatusService : public HttpService
{
public:
HttpStatusService();
~HttpStatusService();
virtual const char* BaseUri() const override;
virtual void HandleRequest(HttpServerRequest& Request) override;
void RegisterHandler(std::string_view Id, IHttpStatusProvider& Provider);
void UnregisterHandler(std::string_view Id, IHttpStatusProvider& Provider);
private:
spdlog::logger& m_Log;
HttpRequestRouter m_Router;
RwLock m_Lock;
std::map<std::string, IHttpStatusProvider*> m_Providers;
inline spdlog::logger& Log() { return m_Log; }
};
} // namespace zen
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