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// Copyright Epic Games, Inc. All Rights Reserved.
#include "httpstatus.h"
namespace zen {
HttpStatusService::HttpStatusService() : m_Log(logging::Get("status"))
{
}
HttpStatusService::~HttpStatusService()
{
}
const char*
HttpStatusService::BaseUri() const
{
return "/status/";
}
void
HttpStatusService::RegisterHandler(std::string_view Id, IHttpStatusProvider& Provider)
{
RwLock::ExclusiveLockScope _(m_Lock);
m_Providers.insert_or_assign(std::string(Id), &Provider);
}
void
HttpStatusService::UnregisterHandler(std::string_view Id, IHttpStatusProvider& Provider)
{
ZEN_UNUSED(Provider);
RwLock::ExclusiveLockScope _(m_Lock);
m_Providers.erase(std::string(Id));
}
void
HttpStatusService::HandleRequest(HttpServerRequest& Request)
{
using namespace std::literals;
std::string_view Key = Request.RelativeUri();
switch (Request.RequestVerb())
{
case HttpVerb::kHead:
case HttpVerb::kGet:
{
RwLock::SharedLockScope _(m_Lock);
if (auto It = m_Providers.find(std::string{Key}); It != end(m_Providers))
{
return It->second->HandleStatusRequest(Request);
}
}
[[fallthrough]];
default:
return;
}
}
} // namespace zen
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