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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include <zencore/logging.h>
struct ZenServerOptions;
void InitializeLogging(const ZenServerOptions& GlobalOptions);
void ShutdownLogging();
spdlog::logger& ConsoleLog();
namespace zen::logging {
spdlog::logger& Default();
spdlog::logger& Get(std::string_view Name);
} // namespace zen::logging
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