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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include <zencore/zencore.h>
#include <filesystem>
#include <string>
#include <vector>
#ifndef ZEN_ENABLE_MESH
# define ZEN_ENABLE_MESH 0
#endif
#ifndef ZEN_USE_NAMED_PIPES
# define ZEN_USE_NAMED_PIPES 0
#endif
#ifndef ZEN_USE_EXEC
# define ZEN_USE_EXEC 0
#endif
struct ZenUpstreamJupiterConfig
{
std::string Url;
std::string OAuthProvider;
std::string OAuthClientId;
std::string OAuthClientSecret;
std::string Namespace;
std::string DdcNamespace;
bool UseDevelopmentSettings = false;
bool UseProductionSettings = false;
bool UseLegacyDdc = false;
};
struct ZenUpstreamZenConfig
{
std::vector<std::string> Urls;
std::vector<std::string> Dns;
};
enum class UpstreamCachePolicy : uint8_t
{
Disabled = 0,
Read = 1 << 0,
Write = 1 << 1,
ReadWrite = Read | Write
};
struct ZenUpstreamCacheConfig
{
ZenUpstreamJupiterConfig JupiterConfig;
ZenUpstreamZenConfig ZenConfig;
int32_t UpstreamThreadCount = 4;
int32_t ConnectTimeoutMilliseconds = 5000;
int32_t TimeoutMilliseconds = 0;
UpstreamCachePolicy CachePolicy = UpstreamCachePolicy::ReadWrite;
bool StatsEnabled = false;
};
struct ZenCacheEvictionPolicy
{
uint64_t DiskSizeLimit = ~uint64_t(0);
uint64_t MemorySizeLimit = 1024 * 1024 * 1024;
int32_t MaxDurationSeconds = 24 * 60 * 60;
bool Enabled = true;
};
struct ZenCasEvictionPolicy
{
uint64_t LargeStrategySizeLimit = ~uint64_t(0);
uint64_t SmallStrategySizeLimit = ~uint64_t(0);
uint64_t TinyStrategySizeLimit = ~uint64_t(0);
bool Enabled = true;
};
struct ZenGcConfig
{
ZenCasEvictionPolicy Cas;
ZenCacheEvictionPolicy Cache;
int32_t IntervalSeconds = 0;
bool CollectSmallObjects = true;
bool Enabled = true;
};
struct ZenServerOptions
{
ZenUpstreamCacheConfig UpstreamCacheConfig;
ZenGcConfig GcConfig;
std::filesystem::path DataDir; // Root directory for state (used for testing)
std::filesystem::path ContentDir; // Root directory for serving frontend content (experimental)
std::filesystem::path AbsLogFile; // Absolute path to main log file
std::filesystem::path ConfigFile; // Path to Lua config file
std::string ChildId; // Id assigned by parent process (used for lifetime management)
std::string LogId; // Id for tagging log output
std::string HttpServerClass; // Choice of HTTP server implementation
int BasePort = 1337; // Service listen port (used for both UDP and TCP)
int OwnerPid = 0; // Parent process id (zero for standalone)
bool InstallService = false; // Flag used to initiate service install (temporary)
bool UninstallService = false; // Flag used to initiate service uninstall (temporary)
bool IsDebug = false;
bool IsTest = false;
bool IsDedicated = false; // Indicates a dedicated/shared instance, with larger resource requirements
bool StructuredCacheEnabled = true;
bool ShouldCrash = false; // Option for testing crash handling
bool IsFirstRun = false;
#if ZEN_WITH_TRACE
std::string TraceHost; // Host name or IP address to send trace data to
std::string TraceFile; // Path of a file to write a trace
#endif
#if ZEN_ENABLE_MESH
bool MeshEnabled = false; // Experimental p2p mesh discovery
#endif
};
void ParseCliOptions(int argc, char* argv[], ZenServerOptions& ServerOptions);
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