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// Copyright Epic Games, Inc. All Rights Reserved.

#pragma once

#include <zencore/zencore.h>
#include <filesystem>
#include <string>
#include <vector>

#ifndef ZEN_ENABLE_MESH
#	define ZEN_ENABLE_MESH 0
#endif

#ifndef ZEN_USE_NAMED_PIPES
#	define ZEN_USE_NAMED_PIPES 0
#endif

#ifndef ZEN_USE_EXEC
#	define ZEN_USE_EXEC 0
#endif

struct ZenUpstreamJupiterConfig
{
	std::string Url;
	std::string OAuthProvider;
	std::string OAuthClientId;
	std::string OAuthClientSecret;
	std::string Namespace;
	std::string DdcNamespace;
	bool		UseDevelopmentSettings = false;
	bool		UseProductionSettings  = false;
	bool		UseLegacyDdc		   = false;
};

struct ZenUpstreamZenConfig
{
	std::vector<std::string> Urls;
	std::vector<std::string> Dns;
};

enum class UpstreamCachePolicy : uint8_t
{
	Disabled  = 0,
	Read	  = 1 << 0,
	Write	  = 1 << 1,
	ReadWrite = Read | Write
};

struct ZenUpstreamCacheConfig
{
	ZenUpstreamJupiterConfig JupiterConfig;
	ZenUpstreamZenConfig	 ZenConfig;
	int32_t					 UpstreamThreadCount		= 4;
	int32_t					 ConnectTimeoutMilliseconds = 5000;
	int32_t					 TimeoutMilliseconds		= 0;
	UpstreamCachePolicy		 CachePolicy				= UpstreamCachePolicy::ReadWrite;
	bool					 StatsEnabled				= false;
};

struct ZenCacheEvictionPolicy
{
	uint64_t DiskSizeLimit		= ~uint64_t(0);
	uint64_t MemorySizeLimit	= 1024 * 1024 * 1024;
	int32_t	 MaxDurationSeconds = 24 * 60 * 60;
	bool	 Enabled			= true;
};

struct ZenCasEvictionPolicy
{
	uint64_t LargeStrategySizeLimit = ~uint64_t(0);
	uint64_t SmallStrategySizeLimit = ~uint64_t(0);
	uint64_t TinyStrategySizeLimit	= ~uint64_t(0);
	bool	 Enabled				= true;
};

struct ZenGcConfig
{
	ZenCasEvictionPolicy   Cas;
	ZenCacheEvictionPolicy Cache;
	int32_t				   IntervalSeconds	   = 0;
	bool				   CollectSmallObjects = true;
	bool				   Enabled			   = true;
};

struct ZenServerOptions
{
	ZenUpstreamCacheConfig UpstreamCacheConfig;
	ZenGcConfig			   GcConfig;
	std::filesystem::path  DataDir;							// Root directory for state (used for testing)
	std::filesystem::path  ContentDir;						// Root directory for serving frontend content (experimental)
	std::filesystem::path  AbsLogFile;						// Absolute path to main log file
	std::filesystem::path  ConfigFile;						// Path to Lua config file
	std::string			   ChildId;							// Id assigned by parent process (used for lifetime management)
	std::string			   LogId;							// Id for tagging log output
	std::string			   HttpServerClass;					// Choice of HTTP server implementation
	int					   BasePort				  = 1337;	// Service listen port (used for both UDP and TCP)
	int					   OwnerPid				  = 0;		// Parent process id (zero for standalone)
	bool				   InstallService		  = false;	// Flag used to initiate service install (temporary)
	bool				   UninstallService		  = false;	// Flag used to initiate service uninstall (temporary)
	bool				   IsDebug				  = false;
	bool				   IsTest				  = false;
	bool				   IsDedicated			  = false;	// Indicates a dedicated/shared instance, with larger resource requirements
	bool				   StructuredCacheEnabled = true;
	bool				   ShouldCrash			  = false;	// Option for testing crash handling
	bool				   IsFirstRun			  = false;
#if ZEN_WITH_TRACE
	std::string TraceHost;	// Host name or IP address to send trace data to
	std::string TraceFile;	// Path of a file to write a trace
#endif
#if ZEN_ENABLE_MESH
	bool MeshEnabled = false;  // Experimental p2p mesh discovery
#endif
};

void ParseCliOptions(int argc, char* argv[], ZenServerOptions& ServerOptions);